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-rw-r--r--OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs205
1 files changed, 0 insertions, 205 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs b/OpenSim/Framework/Communications/Cache/AgentAssetTransactionsManager.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//moved to a module, left here until the module is found to have no problems
29/*
30using System;
31using System.Collections.Generic;
32
33using libsecondlife;
34
35namespace OpenSim.Framework.Communications.Cache
36{
37 /// <summary>
38 /// Provider handlers for processing asset transactions originating from the agent. This encompasses
39 /// clothing creation and update as well as asset uploads.
40 /// </summary>
41 public class AgentAssetTransactionsManager
42 {
43 private static readonly log4net.ILog m_log
44 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
45
46 // Fields
47 public CommunicationsManager CommsManager;
48
49 /// <summary>
50 /// Each agent has its own singleton collection of transactions
51 /// </summary>
52 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
53 new Dictionary<LLUUID, AgentAssetTransactions>();
54
55 /// <summary>
56 /// Should we dump uploaded assets to the filesystem?
57 /// </summary>
58 private bool m_dumpAssetsToFile;
59
60 public AgentAssetTransactionsManager(CommunicationsManager commsManager, bool dumpAssetsToFile)
61 {
62 CommsManager = commsManager;
63 m_dumpAssetsToFile = dumpAssetsToFile;
64 }
65
66 /// <summary>
67 /// Get the collection of asset transactions for the given user. If one does not already exist, it
68 /// is created.
69 /// </summary>
70 /// <param name="userID"></param>
71 /// <returns></returns>
72 private AgentAssetTransactions GetUserTransactions(LLUUID userID)
73 {
74 lock (AgentTransactions)
75 {
76 if (!AgentTransactions.ContainsKey(userID))
77 {
78 AgentAssetTransactions transactions
79 = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
80 AgentTransactions.Add(userID, transactions);
81 }
82
83 return AgentTransactions[userID];
84 }
85 }
86
87 /// <summary>
88 /// Remove the given agent asset transactions. This should be called when a client is departing
89 /// from a scene (and hence won't be making any more transactions here).
90 /// </summary>
91 /// <param name="userID"></param>
92 public void RemoveAgentAssetTransactions(LLUUID userID)
93 {
94 m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
95
96 lock (AgentTransactions)
97 {
98 AgentTransactions.Remove(userID);
99 }
100 }
101
102 /// <summary>
103 /// Create an inventory item from data that has been received through a transaction.
104 ///
105 /// This is called when new clothing or body parts are created. It may also be called in other
106 /// situations.
107 /// </summary>
108 /// <param name="remoteClient"></param>
109 /// <param name="transactionID"></param>
110 /// <param name="folderID"></param>
111 /// <param name="callbackID"></param>
112 /// <param name="description"></param>
113 /// <param name="name"></param>
114 /// <param name="invType"></param>
115 /// <param name="type"></param>
116 /// <param name="wearableType"></param>
117 /// <param name="nextOwnerMask"></param>
118 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
119 uint callbackID, string description, string name, sbyte invType,
120 sbyte type, byte wearableType, uint nextOwnerMask)
121 {
122 m_log.DebugFormat(
123 "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
124
125 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
126
127 transactions.RequestCreateInventoryItem(
128 remoteClient, transactionID, folderID, callbackID, description,
129 name, invType, type, wearableType, nextOwnerMask);
130 }
131
132 /// <summary>
133 /// Update an inventory item with data that has been received through a transaction.
134 ///
135 /// This is called when clothing or body parts are updated (for instance, with new textures or
136 /// colours). It may also be called in other situations.
137 /// </summary>
138 /// <param name="remoteClient"></param>
139 /// <param name="transactionID"></param>
140 /// <param name="item"></param>
141 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
142 InventoryItemBase item)
143 {
144 m_log.DebugFormat(
145 "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
146 item.inventoryName);
147
148 AgentAssetTransactions transactions
149 = CommsManager.TransactionsManager.GetUserTransactions(remoteClient.AgentId);
150
151 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
152 }
153
154 /// <summary>
155 /// Request that a client (agent) begin an asset transfer.
156 /// </summary>
157 /// <param name="remoteClient"></param>
158 /// <param name="assetID"></param>
159 /// <param name="transaction"></param>
160 /// <param name="type"></param>
161 /// <param name="data"></param></param>
162 /// <param name="tempFile"></param>
163 public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
164 byte[] data, bool storeLocal, bool tempFile)
165 {
166 // Console.WriteLine("asset upload of " + assetID);
167 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
168
169 AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
170 if (uploader != null)
171 {
172 // Upload has already compelted uploading...
173
174 if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
175 {
176 //[commenting out as this removal breaks uploads]
177 /*lock (transactions.XferUploaders)
178 {
179
180 // XXX Weak ass way of doing this by directly manipulating this public dictionary, purely temporary
181 transactions.XferUploaders.Remove(uploader.TransactionID);
182
183 //m_log.InfoFormat("[ASSET TRANSACTIONS] Current uploaders: {0}", transactions.XferUploaders.Count);
184 }*/
185 /* }
186 }
187 }
188
189 /// <summary>
190 /// Handle asset transfer data packets received in response to the asset upload request in
191 /// HandleUDPUploadRequest()
192 /// </summary>
193 /// <param name="remoteClient"></param>
194 /// <param name="xferID"></param>
195 /// <param name="packetID"></param>
196 /// <param name="data"></param>
197 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
198 {
199 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
200
201 transactions.HandleXfer(xferID, packetID, data);
202 }
203 }
204}
205*/