diff options
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 387 |
1 files changed, 217 insertions, 170 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 024eeeb..b7a0adf 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -40,8 +40,17 @@ namespace OpenSim.Framework | |||
40 | /// </summary> | 40 | /// </summary> |
41 | public class AvatarAppearance | 41 | public class AvatarAppearance |
42 | { | 42 | { |
43 | // SL box diferent to size | ||
44 | const float AVBOXAJUST = 0.2f; | ||
45 | // constrains for ubitode physics | ||
46 | const float AVBOXMINX = 0.2f; | ||
47 | const float AVBOXMINY = 0.3f; | ||
48 | const float AVBOXMINZ = 1.2f; | ||
49 | |||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 51 | ||
52 | // this is viewer capabilities and weared things dependent | ||
53 | // should be only used as initial default value ( V1 viewers ) | ||
45 | public readonly static int VISUALPARAM_COUNT = 218; | 54 | public readonly static int VISUALPARAM_COUNT = 218; |
46 | 55 | ||
47 | public readonly static int TEXTURE_COUNT = 21; | 56 | public readonly static int TEXTURE_COUNT = 21; |
@@ -53,7 +62,12 @@ namespace OpenSim.Framework | |||
53 | protected AvatarWearable[] m_wearables; | 62 | protected AvatarWearable[] m_wearables; |
54 | protected Dictionary<int, List<AvatarAttachment>> m_attachments; | 63 | protected Dictionary<int, List<AvatarAttachment>> m_attachments; |
55 | protected float m_avatarHeight = 0; | 64 | protected float m_avatarHeight = 0; |
56 | protected UUID[] m_texturehashes; | 65 | protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value |
66 | protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f); | ||
67 | protected float m_avatarFeetOffset = 0; | ||
68 | protected float m_avatarAnimOffset = 0; | ||
69 | protected WearableCacheItem[] m_cacheitems; | ||
70 | protected bool m_cacheItemsDirty = true; | ||
57 | 71 | ||
58 | public virtual int Serial | 72 | public virtual int Serial |
59 | { | 73 | { |
@@ -67,6 +81,21 @@ namespace OpenSim.Framework | |||
67 | set { m_visualparams = value; } | 81 | set { m_visualparams = value; } |
68 | } | 82 | } |
69 | 83 | ||
84 | public virtual Vector3 AvatarSize | ||
85 | { | ||
86 | get { return m_avatarSize; } | ||
87 | } | ||
88 | |||
89 | public virtual Vector3 AvatarBoxSize | ||
90 | { | ||
91 | get { return m_avatarBoxSize; } | ||
92 | } | ||
93 | |||
94 | public virtual float AvatarFeetOffset | ||
95 | { | ||
96 | get { return m_avatarFeetOffset + m_avatarAnimOffset; } | ||
97 | } | ||
98 | |||
70 | public virtual Primitive.TextureEntry Texture | 99 | public virtual Primitive.TextureEntry Texture |
71 | { | 100 | { |
72 | get { return m_texture; } | 101 | get { return m_texture; } |
@@ -88,6 +117,18 @@ namespace OpenSim.Framework | |||
88 | get { return m_avatarHeight; } | 117 | get { return m_avatarHeight; } |
89 | set { m_avatarHeight = value; } | 118 | set { m_avatarHeight = value; } |
90 | } | 119 | } |
120 | |||
121 | public virtual WearableCacheItem[] WearableCacheItems | ||
122 | { | ||
123 | get { return m_cacheitems; } | ||
124 | set { m_cacheitems = value; } | ||
125 | } | ||
126 | |||
127 | public virtual bool WearableCacheItemsDirty | ||
128 | { | ||
129 | get { return m_cacheItemsDirty; } | ||
130 | set { m_cacheItemsDirty = value; } | ||
131 | } | ||
91 | 132 | ||
92 | public AvatarAppearance() | 133 | public AvatarAppearance() |
93 | { | 134 | { |
@@ -97,10 +138,9 @@ namespace OpenSim.Framework | |||
97 | SetDefaultWearables(); | 138 | SetDefaultWearables(); |
98 | SetDefaultTexture(); | 139 | SetDefaultTexture(); |
99 | SetDefaultParams(); | 140 | SetDefaultParams(); |
100 | SetHeight(); | 141 | // SetHeight(); |
142 | SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
101 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 143 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
102 | |||
103 | ResetTextureHashes(); | ||
104 | } | 144 | } |
105 | 145 | ||
106 | public AvatarAppearance(OSDMap map) | 146 | public AvatarAppearance(OSDMap map) |
@@ -108,7 +148,35 @@ namespace OpenSim.Framework | |||
108 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); | 148 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); |
109 | 149 | ||
110 | Unpack(map); | 150 | Unpack(map); |
111 | SetHeight(); | 151 | // SetHeight(); done in Unpack |
152 | } | ||
153 | |||
154 | public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) | ||
155 | { | ||
156 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance"); | ||
157 | |||
158 | m_serial = 0; | ||
159 | |||
160 | if (wearables != null) | ||
161 | m_wearables = wearables; | ||
162 | else | ||
163 | SetDefaultWearables(); | ||
164 | |||
165 | if (textureEntry != null) | ||
166 | m_texture = textureEntry; | ||
167 | else | ||
168 | SetDefaultTexture(); | ||
169 | |||
170 | if (visualParams != null) | ||
171 | m_visualparams = visualParams; | ||
172 | else | ||
173 | SetDefaultParams(); | ||
174 | |||
175 | // SetHeight(); | ||
176 | if(m_avatarHeight == 0) | ||
177 | SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
178 | |||
179 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | ||
112 | } | 180 | } |
113 | 181 | ||
114 | public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true) | 182 | public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true) |
@@ -125,11 +193,10 @@ namespace OpenSim.Framework | |||
125 | SetDefaultWearables(); | 193 | SetDefaultWearables(); |
126 | SetDefaultTexture(); | 194 | SetDefaultTexture(); |
127 | SetDefaultParams(); | 195 | SetDefaultParams(); |
128 | SetHeight(); | 196 | // SetHeight(); |
197 | SetSize(new Vector3(0.45f, 0.6f, 1.9f)); | ||
129 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 198 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
130 | 199 | ||
131 | ResetTextureHashes(); | ||
132 | |||
133 | return; | 200 | return; |
134 | } | 201 | } |
135 | 202 | ||
@@ -145,10 +212,6 @@ namespace OpenSim.Framework | |||
145 | SetWearable(i,appearance.Wearables[i]); | 212 | SetWearable(i,appearance.Wearables[i]); |
146 | } | 213 | } |
147 | 214 | ||
148 | m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT]; | ||
149 | for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | ||
150 | m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]); | ||
151 | |||
152 | m_texture = null; | 215 | m_texture = null; |
153 | if (appearance.Texture != null) | 216 | if (appearance.Texture != null) |
154 | { | 217 | { |
@@ -160,7 +223,8 @@ namespace OpenSim.Framework | |||
160 | if (appearance.VisualParams != null) | 223 | if (appearance.VisualParams != null) |
161 | m_visualparams = (byte[])appearance.VisualParams.Clone(); | 224 | m_visualparams = (byte[])appearance.VisualParams.Clone(); |
162 | 225 | ||
163 | m_avatarHeight = appearance.m_avatarHeight; | 226 | // m_avatarHeight = appearance.m_avatarHeight; |
227 | SetSize(appearance.AvatarSize); | ||
164 | 228 | ||
165 | // Copy the attachment, force append mode since that ensures consistency | 229 | // Copy the attachment, force append mode since that ensures consistency |
166 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 230 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
@@ -183,37 +247,6 @@ namespace OpenSim.Framework | |||
183 | } | 247 | } |
184 | } | 248 | } |
185 | 249 | ||
186 | public void ResetTextureHashes() | ||
187 | { | ||
188 | m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT]; | ||
189 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | ||
190 | m_texturehashes[i] = UUID.Zero; | ||
191 | } | ||
192 | |||
193 | public UUID GetTextureHash(int textureIndex) | ||
194 | { | ||
195 | return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)]; | ||
196 | } | ||
197 | |||
198 | public void SetTextureHash(int textureIndex, UUID textureHash) | ||
199 | { | ||
200 | m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash); | ||
201 | } | ||
202 | |||
203 | /// <summary> | ||
204 | /// Normalizes the texture index to the actual bake index, this is done to | ||
205 | /// accommodate older viewers that send the BAKE_INDICES index rather than | ||
206 | /// the actual texture index | ||
207 | /// </summary> | ||
208 | private int NormalizeBakedTextureIndex(int textureIndex) | ||
209 | { | ||
210 | // Earlier viewer send the index into the baked index array, just trying to be careful here | ||
211 | if (textureIndex < BAKE_INDICES.Length) | ||
212 | return BAKE_INDICES[textureIndex]; | ||
213 | |||
214 | return textureIndex; | ||
215 | } | ||
216 | |||
217 | public void ClearWearables() | 250 | public void ClearWearables() |
218 | { | 251 | { |
219 | m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; | 252 | m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; |
@@ -237,7 +270,12 @@ namespace OpenSim.Framework | |||
237 | m_serial = 0; | 270 | m_serial = 0; |
238 | 271 | ||
239 | SetDefaultTexture(); | 272 | SetDefaultTexture(); |
240 | ResetTextureHashes(); | 273 | |
274 | //for (int i = 0; i < BAKE_INDICES.Length; i++) | ||
275 | // { | ||
276 | // int idx = BAKE_INDICES[i]; | ||
277 | // m_texture.FaceTextures[idx].TextureID = UUID.Zero; | ||
278 | // } | ||
241 | } | 279 | } |
242 | 280 | ||
243 | protected virtual void SetDefaultParams() | 281 | protected virtual void SetDefaultParams() |
@@ -249,6 +287,21 @@ namespace OpenSim.Framework | |||
249 | // } | 287 | // } |
250 | } | 288 | } |
251 | 289 | ||
290 | /// <summary> | ||
291 | /// Invalidate all of the baked textures in the appearance, useful | ||
292 | /// if you know that none are valid | ||
293 | /// </summary> | ||
294 | public virtual void ResetBakedTextures() | ||
295 | { | ||
296 | SetDefaultTexture(); | ||
297 | |||
298 | //for (int i = 0; i < BAKE_INDICES.Length; i++) | ||
299 | // { | ||
300 | // int idx = BAKE_INDICES[i]; | ||
301 | // m_texture.FaceTextures[idx].TextureID = UUID.Zero; | ||
302 | // } | ||
303 | } | ||
304 | |||
252 | protected virtual void SetDefaultTexture() | 305 | protected virtual void SetDefaultTexture() |
253 | { | 306 | { |
254 | m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); | 307 | m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); |
@@ -313,22 +366,33 @@ namespace OpenSim.Framework | |||
313 | // made. We determine if any of the visual parameters actually | 366 | // made. We determine if any of the visual parameters actually |
314 | // changed to know if the appearance should be saved later | 367 | // changed to know if the appearance should be saved later |
315 | bool changed = false; | 368 | bool changed = false; |
316 | for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) | 369 | |
370 | int newsize = visualParams.Length; | ||
371 | |||
372 | if (newsize != m_visualparams.Length) | ||
373 | { | ||
374 | changed = true; | ||
375 | m_visualparams = (byte[])visualParams.Clone(); | ||
376 | } | ||
377 | else | ||
317 | { | 378 | { |
318 | if (visualParams[i] != m_visualparams[i]) | 379 | |
380 | for (int i = 0; i < newsize; i++) | ||
319 | { | 381 | { |
320 | // DEBUG ON | 382 | if (visualParams[i] != m_visualparams[i]) |
321 | // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", | 383 | { |
322 | // i,m_visualparams[i],visualParams[i]); | 384 | // DEBUG ON |
323 | // DEBUG OFF | 385 | // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", |
324 | m_visualparams[i] = visualParams[i]; | 386 | // i,m_visualparams[i],visualParams[i]); |
325 | changed = true; | 387 | // DEBUG OFF |
388 | m_visualparams[i] = visualParams[i]; | ||
389 | changed = true; | ||
390 | } | ||
326 | } | 391 | } |
327 | } | 392 | } |
328 | |||
329 | // Reset the height if the visual parameters actually changed | 393 | // Reset the height if the visual parameters actually changed |
330 | if (changed) | 394 | // if (changed) |
331 | SetHeight(); | 395 | // SetHeight(); |
332 | 396 | ||
333 | return changed; | 397 | return changed; |
334 | } | 398 | } |
@@ -344,6 +408,7 @@ namespace OpenSim.Framework | |||
344 | /// </summary> | 408 | /// </summary> |
345 | public virtual void SetHeight() | 409 | public virtual void SetHeight() |
346 | { | 410 | { |
411 | /* | ||
347 | // Start with shortest possible female avatar height | 412 | // Start with shortest possible female avatar height |
348 | m_avatarHeight = 1.14597f; | 413 | m_avatarHeight = 1.14597f; |
349 | // Add offset for male avatars | 414 | // Add offset for male avatars |
@@ -356,6 +421,35 @@ namespace OpenSim.Framework | |||
356 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f | 421 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f |
357 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f | 422 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f |
358 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; | 423 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; |
424 | */ | ||
425 | } | ||
426 | |||
427 | public void SetSize(Vector3 avSize) | ||
428 | { | ||
429 | if (avSize.X > 32f) | ||
430 | avSize.X = 32f; | ||
431 | else if (avSize.X < 0.1f) | ||
432 | avSize.X = 0.1f; | ||
433 | |||
434 | if (avSize.Y > 32f) | ||
435 | avSize.Y = 32f; | ||
436 | else if (avSize.Y < 0.1f) | ||
437 | avSize.Y = 0.1f; | ||
438 | if (avSize.Z > 32f) | ||
439 | avSize.Z = 32f; | ||
440 | else if (avSize.Z < 0.1f) | ||
441 | avSize.Z = 0.1f; | ||
442 | |||
443 | m_avatarSize = avSize; | ||
444 | m_avatarBoxSize = avSize; | ||
445 | m_avatarBoxSize.Z += AVBOXAJUST; | ||
446 | if (m_avatarBoxSize.X < AVBOXMINX) | ||
447 | m_avatarBoxSize.X = AVBOXMINX; | ||
448 | if (m_avatarBoxSize.Y < AVBOXMINY) | ||
449 | m_avatarBoxSize.Y = AVBOXMINY; | ||
450 | if (m_avatarBoxSize.Z < AVBOXMINZ) | ||
451 | m_avatarBoxSize.Z = AVBOXMINZ; | ||
452 | m_avatarHeight = m_avatarSize.Z; | ||
359 | } | 453 | } |
360 | 454 | ||
361 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) | 455 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) |
@@ -386,7 +480,8 @@ namespace OpenSim.Framework | |||
386 | } | 480 | } |
387 | 481 | ||
388 | s += "Visual Params: "; | 482 | s += "Visual Params: "; |
389 | for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) | 483 | // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) |
484 | for (uint j = 0; j < m_visualparams.Length; j++) | ||
390 | s += String.Format("{0},",m_visualparams[j]); | 485 | s += String.Format("{0},",m_visualparams[j]); |
391 | s += "\n"; | 486 | s += "\n"; |
392 | 487 | ||
@@ -402,18 +497,16 @@ namespace OpenSim.Framework | |||
402 | /// </remarks> | 497 | /// </remarks> |
403 | public List<AvatarAttachment> GetAttachments() | 498 | public List<AvatarAttachment> GetAttachments() |
404 | { | 499 | { |
405 | List<AvatarAttachment> alist = new List<AvatarAttachment>(); | ||
406 | |||
407 | lock (m_attachments) | 500 | lock (m_attachments) |
408 | { | 501 | { |
502 | List<AvatarAttachment> alist = new List<AvatarAttachment>(); | ||
409 | foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) | 503 | foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) |
410 | { | 504 | { |
411 | foreach (AvatarAttachment attach in kvp.Value) | 505 | foreach (AvatarAttachment attach in kvp.Value) |
412 | alist.Add(new AvatarAttachment(attach)); | 506 | alist.Add(new AvatarAttachment(attach)); |
413 | } | 507 | } |
414 | } | 508 | return alist; |
415 | 509 | } | |
416 | return alist; | ||
417 | } | 510 | } |
418 | 511 | ||
419 | internal void AppendAttachment(AvatarAttachment attach) | 512 | internal void AppendAttachment(AvatarAttachment attach) |
@@ -557,7 +650,6 @@ namespace OpenSim.Framework | |||
557 | return kvp.Key; | 650 | return kvp.Key; |
558 | } | 651 | } |
559 | } | 652 | } |
560 | |||
561 | return 0; | 653 | return 0; |
562 | } | 654 | } |
563 | 655 | ||
@@ -607,12 +699,6 @@ namespace OpenSim.Framework | |||
607 | data["serial"] = OSD.FromInteger(m_serial); | 699 | data["serial"] = OSD.FromInteger(m_serial); |
608 | data["height"] = OSD.FromReal(m_avatarHeight); | 700 | data["height"] = OSD.FromReal(m_avatarHeight); |
609 | 701 | ||
610 | // Hashes | ||
611 | OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT); | ||
612 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | ||
613 | hashes.Add(OSD.FromUUID(m_texturehashes[i])); | ||
614 | data["hashes"] = hashes; | ||
615 | |||
616 | // Wearables | 702 | // Wearables |
617 | OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); | 703 | OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); |
618 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 704 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
@@ -634,12 +720,14 @@ namespace OpenSim.Framework | |||
634 | OSDBinary visualparams = new OSDBinary(m_visualparams); | 720 | OSDBinary visualparams = new OSDBinary(m_visualparams); |
635 | data["visualparams"] = visualparams; | 721 | data["visualparams"] = visualparams; |
636 | 722 | ||
637 | // Attachments | 723 | lock (m_attachments) |
638 | List<AvatarAttachment> attachments = GetAttachments(); | 724 | { |
639 | OSDArray attachs = new OSDArray(attachments.Count); | 725 | // Attachments |
640 | foreach (AvatarAttachment attach in GetAttachments()) | 726 | OSDArray attachs = new OSDArray(m_attachments.Count); |
641 | attachs.Add(attach.Pack()); | 727 | foreach (AvatarAttachment attach in GetAttachments()) |
642 | data["attachments"] = attachs; | 728 | attachs.Add(attach.Pack()); |
729 | data["attachments"] = attachs; | ||
730 | } | ||
643 | 731 | ||
644 | return data; | 732 | return data; |
645 | } | 733 | } |
@@ -653,29 +741,11 @@ namespace OpenSim.Framework | |||
653 | if ((data != null) && (data["serial"] != null)) | 741 | if ((data != null) && (data["serial"] != null)) |
654 | m_serial = data["serial"].AsInteger(); | 742 | m_serial = data["serial"].AsInteger(); |
655 | if ((data != null) && (data["height"] != null)) | 743 | if ((data != null) && (data["height"] != null)) |
656 | m_avatarHeight = (float)data["height"].AsReal(); | 744 | // m_avatarHeight = (float)data["height"].AsReal(); |
745 | SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal())); | ||
657 | 746 | ||
658 | try | 747 | try |
659 | { | 748 | { |
660 | // Hashes | ||
661 | m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT]; | ||
662 | if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array) | ||
663 | { | ||
664 | OSDArray hashes = (OSDArray)(data["hashes"]); | ||
665 | for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | ||
666 | { | ||
667 | UUID hashID = UUID.Zero; | ||
668 | if (i < hashes.Count && hashes[i] != null) | ||
669 | hashID = hashes[i].AsUUID(); | ||
670 | m_texturehashes[i] = hashID; | ||
671 | } | ||
672 | } | ||
673 | else | ||
674 | { | ||
675 | for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) | ||
676 | m_texturehashes[i] = UUID.Zero; | ||
677 | } | ||
678 | |||
679 | // Wearables | 749 | // Wearables |
680 | SetDefaultWearables(); | 750 | SetDefaultWearables(); |
681 | if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) | 751 | if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) |
@@ -1505,81 +1575,58 @@ namespace OpenSim.Framework | |||
1505 | SHAPE_EYELID_INNER_CORNER_UP = 214, | 1575 | SHAPE_EYELID_INNER_CORNER_UP = 214, |
1506 | SKIRT_SKIRT_RED = 215, | 1576 | SKIRT_SKIRT_RED = 215, |
1507 | SKIRT_SKIRT_GREEN = 216, | 1577 | SKIRT_SKIRT_GREEN = 216, |
1508 | SKIRT_SKIRT_BLUE = 217, | 1578 | SKIRT_SKIRT_BLUE = 217, |
1509 | /// Breast_Physics_UpDown_Controller - -1-+1 | 1579 | |
1510 | PHYSICS_BREAST_UPDOWN_CONTROLLER = 218, | 1580 | /// <summary> |
1511 | /// Breast_Physics_InOut_Controller -1-+1 | 1581 | /// Avatar Physics section. These are 0 type visual params which get transmitted. |
1512 | PHYSICS_BREAST_PHYSICS_INOUT_CONTROLLER = 219, | 1582 | /// </summary> |
1513 | /// Belly_Physics_UpDown_Controller - -1-+1 | 1583 | |
1514 | PHYSICS_BELLY_PHYSICS_UPDOWN_CONTROLLER = 220, | 1584 | /// <summary> |
1515 | /// Butt_Physics_UpDown_Controller - -1-+1 | 1585 | /// Breast Part 1 |
1516 | PHYSICS_BUTT_PHYSICS_UPDOWN_CONTROLLER = 221, | 1586 | /// </summary> |
1517 | /// Breast_Physics_LeftRight_Controller -1-+1 | 1587 | BREAST_PHYSICS_MASS = 218, |
1518 | PHYSICS_BREAST_PHYSICS_LEFTRIGHT_CONTROLLER = 222, | 1588 | BREAST_PHYSICS_GRAVITY = 219, |
1519 | /// Breast_Physics_Mass - +0.1-+1 | 1589 | BREAST_PHYSICS_DRAG = 220, |
1520 | PHYSICS_BREAST_PHYSICS_MASS = 223, | 1590 | BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221, |
1521 | /// Breast_Physics_Gravity - 0-+30 | 1591 | BREAST_PHYSICS_UPDOWN_SPRING = 222, |
1522 | PHYSICS_BREAST_PHYSICS_GRAVITY = 224, | 1592 | BREAST_PHYSICS_UPDOWN_GAIN = 223, |
1523 | /// Breast_Physics_Drag - 0-+10 | 1593 | BREAST_PHYSICS_UPDOWN_DAMPING = 224, |
1524 | PHYSICS_BREAST_PHYSICS_DRAG = 225, | 1594 | BREAST_PHYSICS_INOUT_MAX_EFFECT = 225, |
1525 | /// Breast_Physics_UpDown_Max_Effect - 0-+3 | 1595 | BREAST_PHYSICS_INOUT_SPRING = 226, |
1526 | PHYSICS_BREAST_UPDOWN_MAX_EFFECT = 226, | 1596 | BREAST_PHYSICS_INOUT_GAIN = 227, |
1527 | /// Breast_Physics_UpDown_Spring - 0-+100 | 1597 | BREAST_PHYSICS_INOUT_DAMPING = 228, |
1528 | PHYSICS_BREAST_UPDOWN_SPRING = 227, | 1598 | /// <summary> |
1529 | /// Breast_Physics_UpDown_Gain - +1-+100 | 1599 | /// Belly |
1530 | PHYSICS_BREAST_UPDOWN_GAIN = 228, | 1600 | /// </summary> |
1531 | /// Breast_Physics_UpDown_Damping - 0-+1 | 1601 | BELLY_PHYISCS_MASS = 229, |
1532 | PHYSICS_BREAST_UPDOWN_DAMPING = 229, | 1602 | BELLY_PHYSICS_GRAVITY = 230, |
1533 | /// Breast_Physics_InOut_Max_Effect - 0-+3 | 1603 | BELLY_PHYSICS_DRAG = 231, |
1534 | PHYSICS_BREAST_INOUT_MAX_EFFECT = 230, | 1604 | BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232, |
1535 | /// Breast_Physics_InOut_Gain = +1-+100 | 1605 | BELLY_PHYSICS_UPDOWN_SPRING = 233, |
1536 | PHYSICS_BREAST_INOUT_GAIN = 231, | 1606 | BELLY_PHYSICS_UPDOWN_GAIN = 234, |
1537 | /// Breast_Physics_InOut_Damping - 0-+1 | 1607 | BELLY_PHYSICS_UPDOWN_DAMPING = 235, |
1538 | PHYSICS_BREAST_INOUT_DAMPING = 232, | 1608 | |
1539 | /// Belly_Physics_Mass - +0.1-+1 | 1609 | /// <summary> |
1540 | PHYSICS_BELLY_PHYSICS_MASS = 233, | 1610 | /// Butt |
1541 | /// Belly_Physics_Gravity - 0-+30 | 1611 | /// </summary> |
1542 | PHYSICS_BELLY_PHYSICS_GRAVITY = 234, | 1612 | BUTT_PHYSICS_MASS = 236, |
1543 | /// Belly_Physics_Drag - 0-+10 | 1613 | BUTT_PHYSICS_GRAVITY = 237, |
1544 | PHYSICS_BELLY_PHYSICS_DRAG = 235, | 1614 | BUTT_PHYSICS_DRAG = 238, |
1545 | /// Belly_Physics_UpDown_Max_Effect - 0-+3 | 1615 | BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239, |
1546 | PHYSICS_BELLY_PHYSICS_UPDOWN_MAX_EFFECT = 236, | 1616 | BUTT_PHYSICS_UPDOWN_SPRING = 240, |
1547 | /// Belly_Physics_UpDown_Spring - 0-+100 | 1617 | BUTT_PHYSICS_UPDOWN_GAIN = 241, |
1548 | PHYSICS_BELLY_PHYSICS_UPDOWN_SPRING = 237, | 1618 | BUTT_PHYSICS_UPDOWN_DAMPING = 242, |
1549 | /// Belly_Physics_UpDown_Gain - +1-+100 | 1619 | BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243, |
1550 | PHYSICS_BELLY_PHYSICS_UPDOWN_GAIN = 238, | 1620 | BUTT_PHYSICS_LEFTRIGHT_SPRING = 244, |
1551 | /// Belly_Physics_UpDown_Damping - 0-+1 | 1621 | BUTT_PHYSICS_LEFTRIGHT_GAIN = 245, |
1552 | PHYSICS_BELLY_PHYSICS_UPDOWN_DAMPING = 239, | 1622 | BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246, |
1553 | /// Butt_Physics_Mass - +0.1-+1 | 1623 | /// <summary> |
1554 | PHYSICS_BUTT_PHYSICS_MASS = 240, | 1624 | /// Breast Part 2 |
1555 | /// Butt_Physics_Gravity - 0-+30 | 1625 | /// </summary> |
1556 | PHYSICS_BUTT_PHYSICS_GRAVITY = 241, | 1626 | BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247, |
1557 | /// Butt_Physics_Drag - 0-+10 | 1627 | BREAST_PHYSICS_LEFTRIGHT_SPRING= 248, |
1558 | PHYSICS_BUTT_PHYSICS_DRAG = 242, | 1628 | BREAST_PHYSICS_LEFTRIGHT_GAIN = 249, |
1559 | /// Butt_Physics_UpDown_Max_Effect - 0-+30 | 1629 | BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250 |
1560 | PHYSICS_BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 243, | ||
1561 | /// Butt_Physics_UpDown_Spring - 0-+100 | ||
1562 | PHYSICS_BUTT_PHYSICS_UPDOWN_SPRING = 244, | ||
1563 | /// Butt_Physics_UpDown_Gain - +1-+100 | ||
1564 | PHYSICS_BUTT_PHYSICS_UPDOWN_GAIN = 245, | ||
1565 | /// Butt_Physics_UpDown_Damping - 0-+1 | ||
1566 | PHYSICS_BUTT_PHYSICS_UPDOWN_DAMPING = 246, | ||
1567 | /// Butt_Physics_LeftRight_Max_Effect - 0-+3 | ||
1568 | PHYSICS_BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247, | ||
1569 | /// Butt_Physics_LeftRight_Spring - 0-+100 | ||
1570 | PHYSICS_BUTT_PHYSICS_LEFTRIGHT_SPRING = 248, | ||
1571 | /// Butt_Physics_LeftRight_Gain - +1-+100 | ||
1572 | PHYSICS_BUTT_PHYSICS_LEFTRIGHT_GAIN = 249, | ||
1573 | /// Butt_Physics_LeftRight_Damping - 0-+1 | ||
1574 | PHYSICS_BUTT_PHYSICS_LEFTRIGHT_DAMPING = 250, | ||
1575 | /// Breast_Physics_LeftRight_Max_Effect = 0-+3 | ||
1576 | PHYSICS_BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 251, | ||
1577 | /// Breast_Physics_LeftRight_Spring - 0-+100 | ||
1578 | PHYSICS_BREAST_PHYSICS_LEFTRIGHT_SPRING = 252, | ||
1579 | /// Breast_Physics_LeftRight_Gain - +1-+100 | ||
1580 | PHYSICS_BREAST_PHYSICS_LEFT_RIGHT_GAIN = 253, | ||
1581 | /// Breast_Physics_LeftRight_Damping - 0-+1 | ||
1582 | PHYSICS_BREAST_LEFTRIGHT_DAMPING = 254 | ||
1583 | } | 1630 | } |
1584 | #endregion | 1631 | #endregion |
1585 | } | 1632 | } |