diff options
Diffstat (limited to 'OpenSim/Framework/AvatarAppearance.cs')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 50afa75..64d8c0d 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -68,27 +68,27 @@ namespace OpenSim.Framework | |||
68 | 68 | ||
69 | public readonly static int VISUALPARAM_COUNT = 218; | 69 | public readonly static int VISUALPARAM_COUNT = 218; |
70 | 70 | ||
71 | protected LLUUID m_scenePresenceID; | 71 | protected LLUUID m_owner; |
72 | 72 | ||
73 | public LLUUID ScenePresenceID | 73 | public LLUUID Owner |
74 | { | 74 | { |
75 | get { return m_scenePresenceID; } | 75 | get { return m_owner; } |
76 | set { m_scenePresenceID = value; } | 76 | set { m_owner = value; } |
77 | } | 77 | } |
78 | protected int m_wearablesSerial = 1; | 78 | protected int m_serial = 1; |
79 | 79 | ||
80 | public int WearablesSerial | 80 | public int Serial |
81 | { | 81 | { |
82 | get { return m_wearablesSerial; } | 82 | get { return m_serial; } |
83 | set { m_wearablesSerial = value; } | 83 | set { m_serial = value; } |
84 | } | 84 | } |
85 | 85 | ||
86 | protected byte[] m_visualParams; | 86 | protected byte[] m_visualparams; |
87 | 87 | ||
88 | public byte[] VisualParams | 88 | public byte[] VisualParams |
89 | { | 89 | { |
90 | get { return m_visualParams; } | 90 | get { return m_visualparams; } |
91 | set { m_visualParams = value; } | 91 | set { m_visualparams = value; } |
92 | } | 92 | } |
93 | 93 | ||
94 | protected AvatarWearable[] m_wearables; | 94 | protected AvatarWearable[] m_wearables; |
@@ -99,12 +99,12 @@ namespace OpenSim.Framework | |||
99 | set { m_wearables = value; } | 99 | set { m_wearables = value; } |
100 | } | 100 | } |
101 | 101 | ||
102 | protected LLObject.TextureEntry m_textureEntry; | 102 | protected LLObject.TextureEntry m_texture; |
103 | 103 | ||
104 | public LLObject.TextureEntry TextureEntry | 104 | public LLObject.TextureEntry Texture |
105 | { | 105 | { |
106 | get { return m_textureEntry; } | 106 | get { return m_texture; } |
107 | set { m_textureEntry = value; } | 107 | set { m_texture = value; } |
108 | } | 108 | } |
109 | 109 | ||
110 | protected float m_avatarHeight = 0; | 110 | protected float m_avatarHeight = 0; |
@@ -123,18 +123,18 @@ namespace OpenSim.Framework | |||
123 | // this makes them all null | 123 | // this makes them all null |
124 | m_wearables[i] = new AvatarWearable(); | 124 | m_wearables[i] = new AvatarWearable(); |
125 | } | 125 | } |
126 | m_wearablesSerial = 0; | 126 | m_serial = 0; |
127 | m_scenePresenceID = LLUUID.Zero; | 127 | m_owner = LLUUID.Zero; |
128 | m_visualParams = new byte[VISUALPARAM_COUNT]; | 128 | m_visualparams = new byte[VISUALPARAM_COUNT]; |
129 | } | 129 | } |
130 | 130 | ||
131 | public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) | 131 | public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams) |
132 | { | 132 | { |
133 | m_scenePresenceID = avatarID; | 133 | m_owner = avatarID; |
134 | m_wearablesSerial = 1; | 134 | m_serial = 1; |
135 | m_wearables = wearables; | 135 | m_wearables = wearables; |
136 | m_visualParams = visualParams; | 136 | m_visualparams = visualParams; |
137 | m_textureEntry = GetDefaultTextureEntry(); | 137 | m_texture = GetDefaultTexture(); |
138 | } | 138 | } |
139 | 139 | ||
140 | /// <summary> | 140 | /// <summary> |
@@ -145,15 +145,15 @@ namespace OpenSim.Framework | |||
145 | public void SetAppearance(byte[] texture, List<byte> visualParam) | 145 | public void SetAppearance(byte[] texture, List<byte> visualParam) |
146 | { | 146 | { |
147 | LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); | 147 | LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); |
148 | m_textureEntry = textureEnt; | 148 | m_texture = textureEnt; |
149 | 149 | ||
150 | m_visualParams = visualParam.ToArray(); | 150 | m_visualparams = visualParam.ToArray(); |
151 | 151 | ||
152 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. | 152 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. |
153 | // (float)m_visualParams[25] = Height | 153 | // (float)m_visualParams[25] = Height |
154 | // (float)m_visualParams[125] = LegLength | 154 | // (float)m_visualParams[125] = LegLength |
155 | m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f))) | 155 | m_avatarHeight = (1.50856f + (((float) m_visualparams[25]/255.0f)*(2.525506f - 1.50856f))) |
156 | + (((float) m_visualParams[125]/255.0f)/1.5f); | 156 | + (((float) m_visualparams[125]/255.0f)/1.5f); |
157 | } | 157 | } |
158 | 158 | ||
159 | public void SetWearable(int wearableId, AvatarWearable wearable) | 159 | public void SetWearable(int wearableId, AvatarWearable wearable) |
@@ -161,7 +161,7 @@ namespace OpenSim.Framework | |||
161 | m_wearables[wearableId] = wearable; | 161 | m_wearables[wearableId] = wearable; |
162 | } | 162 | } |
163 | 163 | ||
164 | public static LLObject.TextureEntry GetDefaultTextureEntry() | 164 | public static LLObject.TextureEntry GetDefaultTexture() |
165 | { | 165 | { |
166 | LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); | 166 | LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); |
167 | textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); | 167 | textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); |
@@ -183,13 +183,13 @@ namespace OpenSim.Framework | |||
183 | throw new ArgumentNullException("info"); | 183 | throw new ArgumentNullException("info"); |
184 | } | 184 | } |
185 | 185 | ||
186 | m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid))); | 186 | m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid))); |
187 | m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int)); | 187 | m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int)); |
188 | m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[])); | 188 | m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[])); |
189 | m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[])); | 189 | m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[])); |
190 | 190 | ||
191 | byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[])); | 191 | byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[])); |
192 | m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); | 192 | m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); |
193 | 193 | ||
194 | m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); | 194 | m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); |
195 | 195 | ||
@@ -206,11 +206,11 @@ namespace OpenSim.Framework | |||
206 | throw new ArgumentNullException("info"); | 206 | throw new ArgumentNullException("info"); |
207 | } | 207 | } |
208 | 208 | ||
209 | info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID); | 209 | info.AddValue("m_scenePresenceID", m_owner.UUID); |
210 | info.AddValue("m_wearablesSerial", m_wearablesSerial); | 210 | info.AddValue("m_wearablesSerial", m_serial); |
211 | info.AddValue("m_visualParams", m_visualParams); | 211 | info.AddValue("m_visualParams", m_visualparams); |
212 | info.AddValue("m_wearables", m_wearables); | 212 | info.AddValue("m_wearables", m_wearables); |
213 | info.AddValue("m_textureEntry", m_textureEntry.ToBytes()); | 213 | info.AddValue("m_textureEntry", m_texture.ToBytes()); |
214 | info.AddValue("m_avatarHeight", m_avatarHeight); | 214 | info.AddValue("m_avatarHeight", m_avatarHeight); |
215 | } | 215 | } |
216 | } | 216 | } |