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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs35
1 files changed, 15 insertions, 20 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index a4bb765..9494410 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -329,9 +329,8 @@ namespace OpenSim.Framework
329 329
330 public AvatarAppearance(UUID owner) 330 public AvatarAppearance(UUID owner)
331 { 331 {
332// DEBUG ON 332// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
333 m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); 333
334// DEBUG OFF
335 m_serial = 1; 334 m_serial = 1;
336 m_owner = owner; 335 m_owner = owner;
337 336
@@ -345,9 +344,8 @@ namespace OpenSim.Framework
345 344
346 public AvatarAppearance(UUID avatarID, OSDMap map) 345 public AvatarAppearance(UUID avatarID, OSDMap map)
347 { 346 {
348// DEBUG ON 347// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
349 m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID); 348
350// DEBUG OFF
351 m_owner = avatarID; 349 m_owner = avatarID;
352 Unpack(map); 350 Unpack(map);
353 SetHeight(); 351 SetHeight();
@@ -355,9 +353,8 @@ namespace OpenSim.Framework
355 353
356 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 354 public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
357 { 355 {
358// DEBUG ON 356// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
359 m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); 357
360// DEBUG OFF
361 m_serial = 1; 358 m_serial = 1;
362 m_owner = avatarID; 359 m_owner = avatarID;
363 360
@@ -383,9 +380,8 @@ namespace OpenSim.Framework
383 380
384 public AvatarAppearance(AvatarAppearance appearance) 381 public AvatarAppearance(AvatarAppearance appearance)
385 { 382 {
386// DEBUG ON 383// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
387 m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); 384
388// DEBUG OFF
389 if (appearance == null) 385 if (appearance == null)
390 { 386 {
391 m_serial = 1; 387 m_serial = 1;
@@ -479,10 +475,9 @@ namespace OpenSim.Framework
479 } 475 }
480 476
481 changed = true; 477 changed = true;
482// DEBUG ON 478
483 if (newface != null) 479// if (newface != null)
484 m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID); 480// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
485// DEBUG OFF
486 } 481 }
487 482
488 m_texture = textureEntry; 483 m_texture = textureEntry;
@@ -742,7 +737,7 @@ namespace OpenSim.Framework
742 } 737 }
743 else 738 else
744 { 739 {
745 m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables"); 740 m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
746 } 741 }
747 742
748 // Avatar Textures 743 // Avatar Textures
@@ -760,7 +755,7 @@ namespace OpenSim.Framework
760 } 755 }
761 else 756 else
762 { 757 {
763 m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures"); 758 m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
764 } 759 }
765 760
766 // Visual Parameters 761 // Visual Parameters
@@ -772,7 +767,7 @@ namespace OpenSim.Framework
772 } 767 }
773 else 768 else
774 { 769 {
775 m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters"); 770 m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
776 } 771 }
777 772
778 // Attachments 773 // Attachments
@@ -786,7 +781,7 @@ namespace OpenSim.Framework
786 } 781 }
787 catch (Exception e) 782 catch (Exception e)
788 { 783 {
789 m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message); 784 m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
790 } 785 }
791 } 786 }
792 787