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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index f2ceb20..f549461 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -227,6 +227,7 @@ namespace OpenSim.Framework
227 } 227 }
228 228
229 protected float m_avatarHeight = 0; 229 protected float m_avatarHeight = 0;
230 protected float m_hipOffset = 0;
230 231
231 public virtual float AvatarHeight 232 public virtual float AvatarHeight
232 { 233 {
@@ -234,6 +235,11 @@ namespace OpenSim.Framework
234 set { m_avatarHeight = value; } 235 set { m_avatarHeight = value; }
235 } 236 }
236 237
238 public virtual float HipOffset
239 {
240 get { return m_hipOffset; }
241 }
242
237 public AvatarAppearance() 243 public AvatarAppearance()
238 { 244 {
239 m_wearables = new AvatarWearable[MAX_WEARABLES]; 245 m_wearables = new AvatarWearable[MAX_WEARABLES];
@@ -275,7 +281,12 @@ namespace OpenSim.Framework
275 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height 281 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
276 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height 282 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
277 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length 283 + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length
278 284 m_hipOffset = (0.615385f // Half of avatar
285 + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height
286 + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
287 + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
288 - m_avatarHeight / 2) * 0.3f - 0.04f;
289 System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
279 } 290 }
280 291
281 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 292 public virtual void SetWearable(int wearableId, AvatarWearable wearable)