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-rw-r--r--OpenSim/Framework/AvatarAppearance.cs241
1 files changed, 9 insertions, 232 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index a4bb765..f378e96 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -35,104 +35,6 @@ using log4net;
35 35
36namespace OpenSim.Framework 36namespace OpenSim.Framework
37{ 37{
38 // A special dictionary for avatar appearance
39 public struct LayerItem
40 {
41 public UUID ItemID;
42 public UUID AssetID;
43
44 public LayerItem(UUID itemID, UUID assetID)
45 {
46 ItemID = itemID;
47 AssetID = assetID;
48 }
49 }
50
51 public class Layer
52 {
53 protected int m_layerType;
54 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
55 protected List<UUID> m_ids = new List<UUID>();
56
57 public Layer(int type)
58 {
59 m_layerType = type;
60 }
61
62 public int LayerType
63 {
64 get { return m_layerType; }
65 }
66
67 public int Count
68 {
69 get { return m_ids.Count; }
70 }
71
72 public void Add(UUID itemID, UUID assetID)
73 {
74 if (m_items.ContainsKey(itemID))
75 return;
76 if (m_ids.Count >= 5)
77 return;
78
79 m_ids.Add(itemID);
80 m_items[itemID] = assetID;
81 }
82
83 public void Wear(UUID itemID, UUID assetID)
84 {
85 Clear();
86 Add(itemID, assetID);
87 }
88
89 public void Clear()
90 {
91 m_ids.Clear();
92 m_items.Clear();
93 }
94
95 public void RemoveItem(UUID itemID)
96 {
97 if (m_items.ContainsKey(itemID))
98 {
99 m_ids.Remove(itemID);
100 m_items.Remove(itemID);
101 }
102 }
103
104 public void RemoveAsset(UUID assetID)
105 {
106 UUID itemID = UUID.Zero;
107
108 foreach (KeyValuePair<UUID, UUID> kvp in m_items)
109 {
110 if (kvp.Value == assetID)
111 {
112 itemID = kvp.Key;
113 break;
114 }
115 }
116
117 if (itemID != UUID.Zero)
118 {
119 m_ids.Remove(itemID);
120 m_items.Remove(itemID);
121 }
122 }
123
124 public LayerItem this [int idx]
125 {
126 get
127 {
128 if (idx >= m_ids.Count || idx < 0)
129 return new LayerItem(UUID.Zero, UUID.Zero);
130
131 return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
132 }
133 }
134 }
135
136 /// <summary> 38 /// <summary>
137 /// Contains the Avatar's Appearance and methods to manipulate the appearance. 39 /// Contains the Avatar's Appearance and methods to manipulate the appearance.
138 /// </summary> 40 /// </summary>
@@ -184,136 +86,6 @@ namespace OpenSim.Framework
184 set { m_wearables = value; } 86 set { m_wearables = value; }
185 } 87 }
186 88
187 public virtual UUID BodyItem {
188 get { return m_wearables[AvatarWearable.BODY].ItemID; }
189 set { m_wearables[AvatarWearable.BODY].ItemID = value; }
190 }
191
192 public virtual UUID BodyAsset {
193 get { return m_wearables[AvatarWearable.BODY].AssetID; }
194 set { m_wearables[AvatarWearable.BODY].AssetID = value; }
195 }
196
197 public virtual UUID SkinItem {
198 get { return m_wearables[AvatarWearable.SKIN].ItemID; }
199 set { m_wearables[AvatarWearable.SKIN].ItemID = value; }
200 }
201
202 public virtual UUID SkinAsset {
203 get { return m_wearables[AvatarWearable.SKIN].AssetID; }
204 set { m_wearables[AvatarWearable.SKIN].AssetID = value; }
205 }
206
207 public virtual UUID HairItem {
208 get { return m_wearables[AvatarWearable.HAIR].ItemID; }
209 set { m_wearables[AvatarWearable.HAIR].ItemID = value; }
210 }
211
212 public virtual UUID HairAsset {
213 get { return m_wearables[AvatarWearable.HAIR].AssetID; }
214 set { m_wearables[AvatarWearable.HAIR].AssetID = value; }
215 }
216
217 public virtual UUID EyesItem {
218 get { return m_wearables[AvatarWearable.EYES].ItemID; }
219 set { m_wearables[AvatarWearable.EYES].ItemID = value; }
220 }
221
222 public virtual UUID EyesAsset {
223 get { return m_wearables[AvatarWearable.EYES].AssetID; }
224 set { m_wearables[AvatarWearable.EYES].AssetID = value; }
225 }
226
227 public virtual UUID ShirtItem {
228 get { return m_wearables[AvatarWearable.SHIRT].ItemID; }
229 set { m_wearables[AvatarWearable.SHIRT].ItemID = value; }
230 }
231
232 public virtual UUID ShirtAsset {
233 get { return m_wearables[AvatarWearable.SHIRT].AssetID; }
234 set { m_wearables[AvatarWearable.SHIRT].AssetID = value; }
235 }
236
237 public virtual UUID PantsItem {
238 get { return m_wearables[AvatarWearable.PANTS].ItemID; }
239 set { m_wearables[AvatarWearable.PANTS].ItemID = value; }
240 }
241
242 public virtual UUID PantsAsset {
243 get { return m_wearables[AvatarWearable.PANTS].AssetID; }
244 set { m_wearables[AvatarWearable.PANTS].AssetID = value; }
245 }
246
247 public virtual UUID ShoesItem {
248 get { return m_wearables[AvatarWearable.SHOES].ItemID; }
249 set { m_wearables[AvatarWearable.SHOES].ItemID = value; }
250 }
251
252 public virtual UUID ShoesAsset {
253 get { return m_wearables[AvatarWearable.SHOES].AssetID; }
254 set { m_wearables[AvatarWearable.SHOES].AssetID = value; }
255 }
256
257 public virtual UUID SocksItem {
258 get { return m_wearables[AvatarWearable.SOCKS].ItemID; }
259 set { m_wearables[AvatarWearable.SOCKS].ItemID = value; }
260 }
261
262 public virtual UUID SocksAsset {
263 get { return m_wearables[AvatarWearable.SOCKS].AssetID; }
264 set { m_wearables[AvatarWearable.SOCKS].AssetID = value; }
265 }
266
267 public virtual UUID JacketItem {
268 get { return m_wearables[AvatarWearable.JACKET].ItemID; }
269 set { m_wearables[AvatarWearable.JACKET].ItemID = value; }
270 }
271
272 public virtual UUID JacketAsset {
273 get { return m_wearables[AvatarWearable.JACKET].AssetID; }
274 set { m_wearables[AvatarWearable.JACKET].AssetID = value; }
275 }
276
277 public virtual UUID GlovesItem {
278 get { return m_wearables[AvatarWearable.GLOVES].ItemID; }
279 set { m_wearables[AvatarWearable.GLOVES].ItemID = value; }
280 }
281
282 public virtual UUID GlovesAsset {
283 get { return m_wearables[AvatarWearable.GLOVES].AssetID; }
284 set { m_wearables[AvatarWearable.GLOVES].AssetID = value; }
285 }
286
287 public virtual UUID UnderShirtItem {
288 get { return m_wearables[AvatarWearable.UNDERSHIRT].ItemID; }
289 set { m_wearables[AvatarWearable.UNDERSHIRT].ItemID = value; }
290 }
291
292 public virtual UUID UnderShirtAsset {
293 get { return m_wearables[AvatarWearable.UNDERSHIRT].AssetID; }
294 set { m_wearables[AvatarWearable.UNDERSHIRT].AssetID = value; }
295 }
296
297 public virtual UUID UnderPantsItem {
298 get { return m_wearables[AvatarWearable.UNDERPANTS].ItemID; }
299 set { m_wearables[AvatarWearable.UNDERPANTS].ItemID = value; }
300 }
301
302 public virtual UUID UnderPantsAsset {
303 get { return m_wearables[AvatarWearable.UNDERPANTS].AssetID; }
304 set { m_wearables[AvatarWearable.UNDERPANTS].AssetID = value; }
305 }
306
307 public virtual UUID SkirtItem {
308 get { return m_wearables[AvatarWearable.SKIRT].ItemID; }
309 set { m_wearables[AvatarWearable.SKIRT].ItemID = value; }
310 }
311
312 public virtual UUID SkirtAsset {
313 get { return m_wearables[AvatarWearable.SKIRT].AssetID; }
314 set { m_wearables[AvatarWearable.SKIRT].AssetID = value; }
315 }
316
317 public virtual float AvatarHeight 89 public virtual float AvatarHeight
318 { 90 {
319 get { return m_avatarHeight; } 91 get { return m_avatarHeight; }
@@ -407,7 +179,7 @@ namespace OpenSim.Framework
407 m_wearables = null; 179 m_wearables = null;
408 if (appearance.Wearables != null) 180 if (appearance.Wearables != null)
409 { 181 {
410 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 13 of these 182 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; //should be 15 of these
411 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 183 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
412 SetWearable(i,appearance.Wearables[i]); 184 SetWearable(i,appearance.Wearables[i]);
413 } 185 }
@@ -552,7 +324,9 @@ namespace OpenSim.Framework
552// DEBUG ON 324// DEBUG ON
553// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID); 325// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
554// DEBUG OFF 326// DEBUG OFF
555 m_wearables[wearableId] = new AvatarWearable(wearable.ItemID,wearable.AssetID); 327 m_wearables[wearableId].Clear();
328 for (int i = 0 ; i < wearable.Count ; i++)
329 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
556 } 330 }
557 331
558 332
@@ -568,7 +342,10 @@ namespace OpenSim.Framework
568 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); 342 s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
569 343
570 foreach (AvatarWearable awear in m_wearables) 344 foreach (AvatarWearable awear in m_wearables)
571 s += String.Format("Wearable: item={0}, asset={1}\n",awear.ItemID,awear.AssetID); 345 {
346 for ( int i = 0 ; i < awear.Count ; i++ )
347 s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
348 }
572 349
573 s += "Visual Params: "; 350 s += "Visual Params: ";
574 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 351 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
@@ -738,7 +515,7 @@ namespace OpenSim.Framework
738 { 515 {
739 OSDArray wears = (OSDArray)(data["wearables"]); 516 OSDArray wears = (OSDArray)(data["wearables"]);
740 for (int i = 0; i < wears.Count; i++) 517 for (int i = 0; i < wears.Count; i++)
741 m_wearables[i] = new AvatarWearable((OSDMap)wears[i]); 518 m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
742 } 519 }
743 else 520 else
744 { 521 {