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-rw-r--r--OpenSim/Framework/AssetRequestToClient.cs63
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Framework
34{
35 /// <summary>
36 /// This class was created to refactor OutPacket out of AssetCache
37 /// There is a conflict between
38 /// OpenSim.Framework.Communications.Cache.AssetRequest and OpenSim.Framework.AssetRequest
39 /// and unifying them results in a prebuild chicken and egg problem with OpenSim.Framework requiring
40 /// OpenSim.Framework.Communications.Cache while OpenSim.Framework.Communications.Cache
41 /// requiring OpenSim.Framework
42 /// </summary>
43 public class AssetRequestToClient
44 {
45 public LLUUID RequestAssetID;
46 public AssetBase AssetInf;
47 public AssetBase ImageInfo;
48 public LLUUID TransferRequestID;
49 public long DataPointer = 0;
50 public int NumPackets = 0;
51 public int PacketCounter = 0;
52 public bool IsTextureRequest;
53 public byte AssetRequestSource = 2;
54 public byte[] Params = null;
55 //public bool AssetInCache;
56 //public int TimeRequested;
57 public int DiscardLevel = -1;
58
59 public AssetRequestToClient()
60 {
61 }
62 }
63}