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-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 6585860..a394b1a 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -70,7 +70,6 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
70 long numBytes = fInfo.Length; 70 long numBytes = fInfo.Length;
71 if (fInfo.Exists) 71 if (fInfo.Exists)
72 { 72 {
73
74 FileStream fStream = new FileStream(path, FileMode.Open, FileAccess.Read); 73 FileStream fStream = new FileStream(path, FileMode.Open, FileAccess.Read);
75 byte[] idata = new byte[numBytes]; 74 byte[] idata = new byte[numBytes];
76 BinaryReader br = new BinaryReader(fStream); 75 BinaryReader br = new BinaryReader(fStream);
@@ -86,7 +85,6 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
86 } 85 }
87 } 86 }
88 87
89
90 public void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action) 88 public void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action)
91 { 89 {
92 List<AssetBase> assets = new List<AssetBase>(); 90 List<AssetBase> assets = new List<AssetBase>();