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-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 0cc10c4..945163c 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) 46 protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
47 { 47 {
48 AssetBase asset = new AssetBase( 48 AssetBase asset = new AssetBase(
49 new LLUUID(assetIdStr), 49 new LLUUID(assetIdStr),
@@ -64,7 +64,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
64 return asset; 64 return asset;
65 } 65 }
66 66
67 protected void LoadAsset(AssetBase info, bool image, string path) 67 protected static void LoadAsset(AssetBase info, bool image, string path)
68 { 68 {
69 FileInfo fInfo = new FileInfo(path); 69 FileInfo fInfo = new FileInfo(path);
70 long numBytes = fInfo.Length; 70 long numBytes = fInfo.Length;
@@ -119,9 +119,9 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
119 /// <summary> 119 /// <summary>
120 /// Use the asset set information at path to load assets 120 /// Use the asset set information at path to load assets
121 /// </summary> 121 /// </summary>
122 /// <param name="path"></param> 122 /// <param name="assetSetPath"></param>
123 /// <param name="assets"></param> 123 /// <param name="assets"></param>
124 protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) 124 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
125 { 125 {
126 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); 126 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
127 127