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-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 945163c..7adcb4a 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -38,7 +38,7 @@ using Nini.Config;
38/// Loads assets from the filesystem location. Not yet a plugin, though it should be. 38/// Loads assets from the filesystem location. Not yet a plugin, though it should be.
39/// </summary> 39/// </summary>
40namespace OpenSim.Framework.AssetLoader.Filesystem 40namespace OpenSim.Framework.AssetLoader.Filesystem
41{ 41{
42 public class AssetLoaderFileSystem : IAssetLoader 42 public class AssetLoaderFileSystem : IAssetLoader
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -63,7 +63,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
63 63
64 return asset; 64 return asset;
65 } 65 }
66 66
67 protected static void LoadAsset(AssetBase info, bool image, string path) 67 protected static void LoadAsset(AssetBase info, bool image, string path)
68 { 68 {
69 FileInfo fInfo = new FileInfo(path); 69 FileInfo fInfo = new FileInfo(path);
@@ -77,7 +77,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
77 info.Data = idata; 77 info.Data = idata;
78 //info.loaded=true; 78 //info.loaded=true;
79 } 79 }
80 80
81 public void ForEachDefaultXmlAsset(Action<AssetBase> action) 81 public void ForEachDefaultXmlAsset(Action<AssetBase> action)
82 { 82 {
83 string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml"); 83 string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
@@ -91,28 +91,28 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
91 if (File.Exists(assetSetFilename)) 91 if (File.Exists(assetSetFilename))
92 { 92 {
93 string assetSetPath = "ERROR"; 93 string assetSetPath = "ERROR";
94 94
95 try 95 try
96 { 96 {
97 XmlConfigSource source = new XmlConfigSource(assetSetFilename); 97 XmlConfigSource source = new XmlConfigSource(assetSetFilename);
98 98
99 for (int i = 0; i < source.Configs.Count; i++) 99 for (int i = 0; i < source.Configs.Count; i++)
100 { 100 {
101 assetSetPath = source.Configs[i].GetString("file", String.Empty); 101 assetSetPath = source.Configs[i].GetString("file", String.Empty);
102 102
103 LoadXmlAssetSet(Path.Combine(Util.assetsDir(), assetSetPath), assets); 103 LoadXmlAssetSet(Path.Combine(Util.assetsDir(), assetSetPath), assets);
104 } 104 }
105 } 105 }
106 catch (XmlException e) 106 catch (XmlException e)
107 { 107 {
108 m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e); 108 m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
109 } 109 }
110 } 110 }
111 else 111 else
112 { 112 {
113 m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded."); 113 m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
114 } 114 }
115 115
116 assets.ForEach(action); 116 assets.ForEach(action);
117 } 117 }
118 118
@@ -124,7 +124,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
124 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) 124 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
125 { 125 {
126 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); 126 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
127 127
128 if (File.Exists(assetSetPath)) 128 if (File.Exists(assetSetPath))
129 { 129 {
130 try 130 try
@@ -156,6 +156,6 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
156 { 156 {
157 m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath); 157 m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath);
158 } 158 }
159 } 159 }
160 } 160 }
161} 161}