diff options
Diffstat (limited to 'OpenSim/Framework/AssetLoader/Filesystem')
-rw-r--r-- | OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 9026331..d1f7044 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -55,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
55 | 55 | ||
56 | if (!String.IsNullOrEmpty(path)) | 56 | if (!String.IsNullOrEmpty(path)) |
57 | { | 57 | { |
58 | m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path)); | 58 | m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); |
59 | 59 | ||
60 | LoadAsset(asset, isImage, path); | 60 | LoadAsset(asset, isImage, path); |
61 | } | 61 | } |
62 | else | 62 | else |
63 | { | 63 | { |
64 | m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name)); | 64 | m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name); |
65 | } | 65 | } |
66 | 66 | ||
67 | return asset; | 67 | return asset; |
@@ -108,7 +108,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
108 | } | 108 | } |
109 | catch (XmlException e) | 109 | catch (XmlException e) |
110 | { | 110 | { |
111 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); | 111 | m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e); |
112 | } | 112 | } |
113 | } | 113 | } |
114 | else | 114 | else |
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
126 | /// <param name="assets"></param> | 126 | /// <param name="assets"></param> |
127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) | 127 | protected void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) |
128 | { | 128 | { |
129 | m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath)); | 129 | m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); |
130 | 130 | ||
131 | if (File.Exists(assetSetPath)) | 131 | if (File.Exists(assetSetPath)) |
132 | { | 132 | { |
@@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
152 | } | 152 | } |
153 | catch (XmlException e) | 153 | catch (XmlException e) |
154 | { | 154 | { |
155 | m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e)); | 155 | m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e); |
156 | } | 156 | } |
157 | } | 157 | } |
158 | else | 158 | else |
159 | { | 159 | { |
160 | m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath)); | 160 | m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath); |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |