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-rw-r--r--OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index cf601f1..6fe9fb4 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
52 52
53 if (!String.IsNullOrEmpty(path)) 53 if (!String.IsNullOrEmpty(path))
54 { 54 {
55 m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path); 55 //m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
56 56
57 LoadAsset(asset, isImage, path); 57 LoadAsset(asset, isImage, path);
58 } 58 }
@@ -131,7 +131,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
131 /// <param name="assets"></param> 131 /// <param name="assets"></param>
132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets) 132 protected static void LoadXmlAssetSet(string assetSetPath, List<AssetBase> assets)
133 { 133 {
134 m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath); 134 //m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
135 135
136 if (File.Exists(assetSetPath)) 136 if (File.Exists(assetSetPath))
137 { 137 {