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-rw-r--r--OpenSim/Framework/AgentInventory.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs
index ef3ad16..61e8636 100644
--- a/OpenSim/Framework/AgentInventory.cs
+++ b/OpenSim/Framework/AgentInventory.cs
@@ -35,11 +35,11 @@ namespace OpenSim.Framework
35 public class AgentInventory 35 public class AgentInventory
36 { 36 {
37 //Holds the local copy of Inventory info for a agent 37 //Holds the local copy of Inventory info for a agent
38 public LLUUID AgentID;
38 public Dictionary<LLUUID, InventoryFolder> InventoryFolders; 39 public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
39 public Dictionary<LLUUID, InventoryItem> InventoryItems; 40 public Dictionary<LLUUID, InventoryItem> InventoryItems;
40 public InventoryFolder InventoryRoot; 41 public InventoryFolder InventoryRoot;
41 public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server 42 public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
42 public LLUUID AgentID;
43 public AvatarWearable[] Wearables; 43 public AvatarWearable[] Wearables;
44 44
45 public AgentInventory() 45 public AgentInventory()
@@ -206,13 +206,13 @@ namespace OpenSim.Framework
206 206
207 public class InventoryFolder 207 public class InventoryFolder
208 { 208 {
209 public List<InventoryItem> Items;
210 //public List<InventoryFolder> Subfolders; 209 //public List<InventoryFolder> Subfolders;
210 public ushort DefaultType;
211 public LLUUID FolderID; 211 public LLUUID FolderID;
212 public string FolderName;
213 public List<InventoryItem> Items;
212 public LLUUID OwnerID; 214 public LLUUID OwnerID;
213 public LLUUID ParentID = LLUUID.Zero; 215 public LLUUID ParentID = LLUUID.Zero;
214 public string FolderName;
215 public ushort DefaultType;
216 public ushort Version; 216 public ushort Version;
217 217
218 public InventoryFolder() 218 public InventoryFolder()
@@ -224,15 +224,15 @@ namespace OpenSim.Framework
224 224
225 public class InventoryItem 225 public class InventoryItem
226 { 226 {
227 public LLUUID FolderID;
228 public LLUUID OwnerID;
229 public LLUUID ItemID;
230 public LLUUID AssetID; 227 public LLUUID AssetID;
231 public LLUUID CreatorID; 228 public LLUUID CreatorID;
229 public string Description;
230 public LLUUID FolderID;
232 public sbyte InvType; 231 public sbyte InvType;
233 public sbyte Type; 232 public LLUUID ItemID;
234 public string Name = String.Empty; 233 public string Name = String.Empty;
235 public string Description; 234 public LLUUID OwnerID;
235 public sbyte Type;
236 236
237 public InventoryItem() 237 public InventoryItem()
238 { 238 {
@@ -252,4 +252,4 @@ namespace OpenSim.Framework
252 return result; 252 return result;
253 } 253 }
254 } 254 }
255} 255} \ No newline at end of file