diff options
Diffstat (limited to 'OpenSim/Framework/AgentInventory.cs')
-rw-r--r-- | OpenSim/Framework/AgentInventory.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs index ef3ad16..61e8636 100644 --- a/OpenSim/Framework/AgentInventory.cs +++ b/OpenSim/Framework/AgentInventory.cs | |||
@@ -35,11 +35,11 @@ namespace OpenSim.Framework | |||
35 | public class AgentInventory | 35 | public class AgentInventory |
36 | { | 36 | { |
37 | //Holds the local copy of Inventory info for a agent | 37 | //Holds the local copy of Inventory info for a agent |
38 | public LLUUID AgentID; | ||
38 | public Dictionary<LLUUID, InventoryFolder> InventoryFolders; | 39 | public Dictionary<LLUUID, InventoryFolder> InventoryFolders; |
39 | public Dictionary<LLUUID, InventoryItem> InventoryItems; | 40 | public Dictionary<LLUUID, InventoryItem> InventoryItems; |
40 | public InventoryFolder InventoryRoot; | 41 | public InventoryFolder InventoryRoot; |
41 | public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server | 42 | public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server |
42 | public LLUUID AgentID; | ||
43 | public AvatarWearable[] Wearables; | 43 | public AvatarWearable[] Wearables; |
44 | 44 | ||
45 | public AgentInventory() | 45 | public AgentInventory() |
@@ -206,13 +206,13 @@ namespace OpenSim.Framework | |||
206 | 206 | ||
207 | public class InventoryFolder | 207 | public class InventoryFolder |
208 | { | 208 | { |
209 | public List<InventoryItem> Items; | ||
210 | //public List<InventoryFolder> Subfolders; | 209 | //public List<InventoryFolder> Subfolders; |
210 | public ushort DefaultType; | ||
211 | public LLUUID FolderID; | 211 | public LLUUID FolderID; |
212 | public string FolderName; | ||
213 | public List<InventoryItem> Items; | ||
212 | public LLUUID OwnerID; | 214 | public LLUUID OwnerID; |
213 | public LLUUID ParentID = LLUUID.Zero; | 215 | public LLUUID ParentID = LLUUID.Zero; |
214 | public string FolderName; | ||
215 | public ushort DefaultType; | ||
216 | public ushort Version; | 216 | public ushort Version; |
217 | 217 | ||
218 | public InventoryFolder() | 218 | public InventoryFolder() |
@@ -224,15 +224,15 @@ namespace OpenSim.Framework | |||
224 | 224 | ||
225 | public class InventoryItem | 225 | public class InventoryItem |
226 | { | 226 | { |
227 | public LLUUID FolderID; | ||
228 | public LLUUID OwnerID; | ||
229 | public LLUUID ItemID; | ||
230 | public LLUUID AssetID; | 227 | public LLUUID AssetID; |
231 | public LLUUID CreatorID; | 228 | public LLUUID CreatorID; |
229 | public string Description; | ||
230 | public LLUUID FolderID; | ||
232 | public sbyte InvType; | 231 | public sbyte InvType; |
233 | public sbyte Type; | 232 | public LLUUID ItemID; |
234 | public string Name = String.Empty; | 233 | public string Name = String.Empty; |
235 | public string Description; | 234 | public LLUUID OwnerID; |
235 | public sbyte Type; | ||
236 | 236 | ||
237 | public InventoryItem() | 237 | public InventoryItem() |
238 | { | 238 | { |
@@ -252,4 +252,4 @@ namespace OpenSim.Framework | |||
252 | return result; | 252 | return result; |
253 | } | 253 | } |
254 | } | 254 | } |
255 | } | 255 | } \ No newline at end of file |