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-rw-r--r--OpenSim/Framework/AgentCircuitManager.cs66
1 files changed, 41 insertions, 25 deletions
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs
index a59bcfa..b6e48b4 100644
--- a/OpenSim/Framework/AgentCircuitManager.cs
+++ b/OpenSim/Framework/AgentCircuitManager.cs
@@ -38,6 +38,9 @@ namespace OpenSim.Framework
38 /// <summary> 38 /// <summary>
39 /// Agent circuits indexed by circuit code. 39 /// Agent circuits indexed by circuit code.
40 /// </summary> 40 /// </summary>
41 /// <remarks>
42 /// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID
43 /// </remarks>
41 private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>(); 44 private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>();
42 45
43 /// <summary> 46 /// <summary>
@@ -48,16 +51,20 @@ namespace OpenSim.Framework
48 public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) 51 public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
49 { 52 {
50 AgentCircuitData validcircuit = null; 53 AgentCircuitData validcircuit = null;
51 if (m_agentCircuits.ContainsKey(circuitcode)) 54
55 lock (m_agentCircuits)
52 { 56 {
53 validcircuit = m_agentCircuits[circuitcode]; 57 if (m_agentCircuits.ContainsKey(circuitcode))
58 validcircuit = m_agentCircuits[circuitcode];
54 } 59 }
60
55 AuthenticateResponse user = new AuthenticateResponse(); 61 AuthenticateResponse user = new AuthenticateResponse();
62
56 if (validcircuit == null) 63 if (validcircuit == null)
57 { 64 {
58 //don't have this circuit code in our list 65 //don't have this circuit code in our list
59 user.Authorised = false; 66 user.Authorised = false;
60 return (user); 67 return user;
61 } 68 }
62 69
63 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) 70 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
@@ -79,7 +86,7 @@ namespace OpenSim.Framework
79 user.Authorised = false; 86 user.Authorised = false;
80 } 87 }
81 88
82 return (user); 89 return user;
83 } 90 }
84 91
85 /// <summary> 92 /// <summary>
@@ -129,17 +136,24 @@ namespace OpenSim.Framework
129 } 136 }
130 } 137 }
131 } 138 }
139
132 public AgentCircuitData GetAgentCircuitData(uint circuitCode) 140 public AgentCircuitData GetAgentCircuitData(uint circuitCode)
133 { 141 {
134 AgentCircuitData agentCircuit = null; 142 AgentCircuitData agentCircuit = null;
135 m_agentCircuits.TryGetValue(circuitCode, out agentCircuit); 143
144 lock (m_agentCircuits)
145 m_agentCircuits.TryGetValue(circuitCode, out agentCircuit);
146
136 return agentCircuit; 147 return agentCircuit;
137 } 148 }
138 149
139 public AgentCircuitData GetAgentCircuitData(UUID agentID) 150 public AgentCircuitData GetAgentCircuitData(UUID agentID)
140 { 151 {
141 AgentCircuitData agentCircuit = null; 152 AgentCircuitData agentCircuit = null;
142 m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); 153
154 lock (m_agentCircuits)
155 m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
156
143 return agentCircuit; 157 return agentCircuit;
144 } 158 }
145 159
@@ -149,23 +163,26 @@ namespace OpenSim.Framework
149 /// <returns></returns> 163 /// <returns></returns>
150 public Dictionary<UUID, AgentCircuitData> GetAgentCircuits() 164 public Dictionary<UUID, AgentCircuitData> GetAgentCircuits()
151 { 165 {
152 lock (m_agentCircuitsByUUID) 166 lock (m_agentCircuits)
153 return new Dictionary<UUID, AgentCircuitData>(m_agentCircuitsByUUID); 167 return new Dictionary<UUID, AgentCircuitData>(m_agentCircuitsByUUID);
154 } 168 }
155 169
156 public void UpdateAgentData(AgentCircuitData agentData) 170 public void UpdateAgentData(AgentCircuitData agentData)
157 { 171 {
158 if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode)) 172 lock (m_agentCircuits)
159 { 173 {
160 m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; 174 if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode))
161 m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; 175 {
162 m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; 176 m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname;
177 m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname;
178 m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos;
163 179
164 // Updated for when we don't know them before calling Scene.NewUserConnection 180 // Updated for when we don't know them before calling Scene.NewUserConnection
165 m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; 181 m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID;
166 m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; 182 m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID;
167 183
168 // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); 184 // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
185 }
169 } 186 }
170 } 187 }
171 188
@@ -189,25 +206,24 @@ namespace OpenSim.Framework
189 return true; 206 return true;
190 } 207 }
191 } 208 }
192 return false;
193 209
210 return false;
194 } 211 }
195 212
196 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) 213 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
197 { 214 {
198 if (m_agentCircuits.ContainsKey(circuitcode)) 215 lock (m_agentCircuits)
199 { 216 if (m_agentCircuits.ContainsKey(circuitcode))
200 m_agentCircuits[circuitcode].child = childstatus; 217 m_agentCircuits[circuitcode].child = childstatus;
201 }
202 } 218 }
203 219
204 public bool GetAgentChildStatus(uint circuitcode) 220 public bool GetAgentChildStatus(uint circuitcode)
205 { 221 {
206 if (m_agentCircuits.ContainsKey(circuitcode)) 222 lock (m_agentCircuits)
207 { 223 if (m_agentCircuits.ContainsKey(circuitcode))
208 return m_agentCircuits[circuitcode].child; 224 return m_agentCircuits[circuitcode].child;
209 } 225
210 return false; 226 return false;
211 } 227 }
212 } 228 }
213} 229} \ No newline at end of file