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-rw-r--r--OpenSim/Examples/SimpleApp2/MyPacketServer.cs32
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diff --git a/OpenSim/Examples/SimpleApp2/MyPacketServer.cs b/OpenSim/Examples/SimpleApp2/MyPacketServer.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim;
5using OpenSim.Assets;
6using System.Net;
7using libsecondlife.Packets;
8using OpenSim.Framework.Interfaces;
9using OpenSim.Framework;
10using OpenSim.Caches;
11
12namespace SimpleApp2
13{
14 public class MyPacketServer : PacketServer
15 {
16 private float[] m_map;
17
18 public MyPacketServer(float[] map, ClientStackNetworkHandler networkHandler, uint port)
19 : base(networkHandler, port)
20 {
21 m_map = map;
22 }
23
24 protected override ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
25 {
26 // (EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
27
28
29 return new MyClientView(m_map, ClientAPIs, remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions);
30 }
31 }
32}