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-rw-r--r--OpenSim/Data/SQLite/Resources/016_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs10
2 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Data/SQLite/Resources/016_RegionStore.sql b/OpenSim/Data/SQLite/Resources/016_RegionStore.sql
new file mode 100644
index 0000000..71be55b
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/016_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN VolumeDetect INTEGER NOT NULL DEFAULT 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 78c57ed..7f929a8 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -879,6 +879,8 @@ namespace OpenSim.Data.SQLite
879 createCol(prims, "CollisionSound", typeof(String)); 879 createCol(prims, "CollisionSound", typeof(String));
880 createCol(prims, "CollisionSoundVolume", typeof(Double)); 880 createCol(prims, "CollisionSoundVolume", typeof(Double));
881 881
882 createCol(prims, "VolumeDetect", typeof(Int16));
883
882 // Add in contraints 884 // Add in contraints
883 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; 885 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
884 886
@@ -1240,6 +1242,9 @@ namespace OpenSim.Data.SQLite
1240 prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); 1242 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1241 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]); 1243 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1242 1244
1245 if (Convert.ToInt16(row["VolumeDetect"]) != 0)
1246 prim.VolumeDetectActive = true;
1247
1243 return prim; 1248 return prim;
1244 } 1249 }
1245 1250
@@ -1569,6 +1574,11 @@ namespace OpenSim.Data.SQLite
1569 1574
1570 row["CollisionSound"] = prim.CollisionSound.ToString(); 1575 row["CollisionSound"] = prim.CollisionSound.ToString();
1571 row["CollisionSoundVolume"] = prim.CollisionSoundVolume; 1576 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1577 if (prim.VolumeDetectActive)
1578 row["VolumeDetect"] = 1;
1579 else
1580 row["VolumeDetect"] = 0;
1581
1572 } 1582 }
1573 1583
1574 /// <summary> 1584 /// <summary>