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-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs9
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs9
-rw-r--r--OpenSim/Data/Tests/BasicAssetTest.cs6
-rw-r--r--OpenSim/Data/Tests/PropertyCompareConstraint.cs12
-rw-r--r--OpenSim/Data/Tests/PropertyScrambler.cs5
6 files changed, 22 insertions, 24 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 25f7cf0..1ce4abf 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -132,12 +132,13 @@ namespace OpenSim.Data.MSSQL
132 { 132 {
133 if (reader.Read()) 133 if (reader.Read())
134 { 134 {
135 AssetBase asset = new AssetBase(); 135 AssetBase asset = new AssetBase(
136 new UUID((Guid)reader["id"]),
137 (string)reader["name"],
138 Convert.ToSByte(reader["assetType"])
139 );
136 // Region Main 140 // Region Main
137 asset.FullID = new UUID((Guid)reader["id"]);
138 asset.Name = (string)reader["name"];
139 asset.Description = (string)reader["description"]; 141 asset.Description = (string)reader["description"];
140 asset.Type = Convert.ToSByte(reader["assetType"]);
141 asset.Local = Convert.ToBoolean(reader["local"]); 142 asset.Local = Convert.ToBoolean(reader["local"]);
142 asset.Temporary = Convert.ToBoolean(reader["temporary"]); 143 asset.Temporary = Convert.ToBoolean(reader["temporary"]);
143 asset.Data = (byte[])reader["data"]; 144 asset.Data = (byte[])reader["data"];
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 1fe6d29..6a4ccd7 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -151,10 +151,9 @@ namespace OpenSim.Data.MySQL
151 { 151 {
152 if (dbReader.Read()) 152 if (dbReader.Read())
153 { 153 {
154 asset = new AssetBase(); 154 asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]);
155 asset.Data = (byte[]) dbReader["data"]; 155 asset.Data = (byte[]) dbReader["data"];
156 asset.Description = (string) dbReader["description"]; 156 asset.Description = (string) dbReader["description"];
157 asset.FullID = assetID;
158 157
159 string local = dbReader["local"].ToString(); 158 string local = dbReader["local"].ToString();
160 if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase)) 159 if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
@@ -162,8 +161,6 @@ namespace OpenSim.Data.MySQL
162 else 161 else
163 asset.Local = false; 162 asset.Local = false;
164 163
165 asset.Name = (string) dbReader["name"];
166 asset.Type = (sbyte) dbReader["assetType"];
167 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]); 164 asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
168 } 165 }
169 dbReader.Close(); 166 dbReader.Close();
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 49275cb..11be28e 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite
231 // TODO: this doesn't work yet because something more 231 // TODO: this doesn't work yet because something more
232 // interesting has to be done to actually get these values 232 // interesting has to be done to actually get these values
233 // back out. Not enough time to figure it out yet. 233 // back out. Not enough time to figure it out yet.
234 AssetBase asset = new AssetBase(); 234 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]),
236 (String)row["Name"],
237 Convert.ToSByte(row["Type"])
238 );
235 239
236 asset.FullID = new UUID((String) row["UUID"]);
237 asset.Name = (String) row["Name"];
238 asset.Description = (String) row["Description"]; 240 asset.Description = (String) row["Description"];
239 asset.Type = Convert.ToSByte(row["Type"]);
240 asset.Local = Convert.ToBoolean(row["Local"]); 241 asset.Local = Convert.ToBoolean(row["Local"]);
241 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 242 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
242 asset.Data = (byte[]) row["Data"]; 243 asset.Data = (byte[]) row["Data"];
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs
index 1969d76..25aed61 100644
--- a/OpenSim/Data/Tests/BasicAssetTest.cs
+++ b/OpenSim/Data/Tests/BasicAssetTest.cs
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
66 [Test] 66 [Test]
67 public void T010_StoreSimpleAsset() 67 public void T010_StoreSimpleAsset()
68 { 68 {
69 AssetBase a1 = new AssetBase(uuid1, "asset one"); 69 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
70 AssetBase a2 = new AssetBase(uuid2, "asset two"); 70 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
71 AssetBase a3 = new AssetBase(uuid3, "asset three"); 71 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
72 a1.Data = asset1; 72 a1.Data = asset1;
73 a2.Data = asset1; 73 a2.Data = asset1;
74 a3.Data = asset1; 74 a3.Data = asset1;
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
index 06ca53e..5b1f935 100644
--- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs
+++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
297 public void AssetShouldMatch() 297 public void AssetShouldMatch()
298 { 298 {
299 UUID uuid1 = UUID.Random(); 299 UUID uuid1 = UUID.Random();
300 AssetBase actual = new AssetBase(uuid1, "asset one"); 300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
301 AssetBase expected = new AssetBase(uuid1, "asset one"); 301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
302 302
303 var constraint = Constraints.PropertyCompareConstraint(expected); 303 var constraint = Constraints.PropertyCompareConstraint(expected);
304 304
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
309 public void AssetShouldNotMatch() 309 public void AssetShouldNotMatch()
310 { 310 {
311 UUID uuid1 = UUID.Random(); 311 UUID uuid1 = UUID.Random();
312 AssetBase actual = new AssetBase(uuid1, "asset one"); 312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
313 AssetBase expected = new AssetBase(UUID.Random(), "asset one"); 313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
314 314
315 var constraint = Constraints.PropertyCompareConstraint(expected); 315 var constraint = Constraints.PropertyCompareConstraint(expected);
316 316
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
321 public void AssetShouldNotMatch2() 321 public void AssetShouldNotMatch2()
322 { 322 {
323 UUID uuid1 = UUID.Random(); 323 UUID uuid1 = UUID.Random();
324 AssetBase actual = new AssetBase(uuid1, "asset one"); 324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
325 AssetBase expected = new AssetBase(uuid1, "asset two"); 325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
326 326
327 var constraint = Constraints.PropertyCompareConstraint(expected); 327 var constraint = Constraints.PropertyCompareConstraint(expected);
328 328
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs
index 72aaff1..c968364 100644
--- a/OpenSim/Data/Tests/PropertyScrambler.cs
+++ b/OpenSim/Data/Tests/PropertyScrambler.cs
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
165 [Test] 165 [Test]
166 public void TestScramble() 166 public void TestScramble()
167 { 167 {
168 AssetBase actual = new AssetBase(UUID.Random(), "asset one"); 168 AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
169 new PropertyScrambler<AssetBase>().Scramble(actual); 169 new PropertyScrambler<AssetBase>().Scramble(actual);
170 } 170 }
171 171
@@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests
173 public void DontScramble() 173 public void DontScramble()
174 { 174 {
175 UUID uuid = UUID.Random(); 175 UUID uuid = UUID.Random();
176 AssetBase asset = new AssetBase(); 176 AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
177 asset.FullID = uuid;
178 new PropertyScrambler<AssetBase>() 177 new PropertyScrambler<AssetBase>()
179 .DontScramble(x => x.Metadata) 178 .DontScramble(x => x.Metadata)
180 .DontScramble(x => x.FullID) 179 .DontScramble(x => x.FullID)