diff options
Diffstat (limited to 'OpenSim/Data')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | 8 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | 8 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteRegionData.cs | 8 |
3 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs index cff6b00..6371307 100644 --- a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | |||
@@ -1049,7 +1049,7 @@ VALUES | |||
1049 | if (!(primRow["ParticleSystem"] is DBNull)) | 1049 | if (!(primRow["ParticleSystem"] is DBNull)) |
1050 | prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; | 1050 | prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; |
1051 | 1051 | ||
1052 | prim.RotationalVelocity = new Vector3( | 1052 | prim.AngularVelocity = new Vector3( |
1053 | Convert.ToSingle(primRow["OmegaX"]), | 1053 | Convert.ToSingle(primRow["OmegaX"]), |
1054 | Convert.ToSingle(primRow["OmegaY"]), | 1054 | Convert.ToSingle(primRow["OmegaY"]), |
1055 | Convert.ToSingle(primRow["OmegaZ"])); | 1055 | Convert.ToSingle(primRow["OmegaZ"])); |
@@ -1429,9 +1429,9 @@ VALUES | |||
1429 | parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation)); | 1429 | parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation)); |
1430 | parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem)); | 1430 | parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem)); |
1431 | 1431 | ||
1432 | parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X)); | 1432 | parameters.Add(_Database.CreateParameter("OmegaX", prim.AngularVelocity.X)); |
1433 | parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y)); | 1433 | parameters.Add(_Database.CreateParameter("OmegaY", prim.AngularVelocity.Y)); |
1434 | parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z)); | 1434 | parameters.Add(_Database.CreateParameter("OmegaZ", prim.AngularVelocity.Z)); |
1435 | 1435 | ||
1436 | parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X)); | 1436 | parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X)); |
1437 | parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y)); | 1437 | parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y)); |
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs index a807948..c49153f 100644 --- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | |||
@@ -908,7 +908,7 @@ namespace OpenSim.Data.MySQL | |||
908 | if (!(row["ParticleSystem"] is DBNull)) | 908 | if (!(row["ParticleSystem"] is DBNull)) |
909 | prim.ParticleSystem = (byte[])row["ParticleSystem"]; | 909 | prim.ParticleSystem = (byte[])row["ParticleSystem"]; |
910 | 910 | ||
911 | prim.RotationalVelocity = new Vector3( | 911 | prim.AngularVelocity = new Vector3( |
912 | (float)(double)row["OmegaX"], | 912 | (float)(double)row["OmegaX"], |
913 | (float)(double)row["OmegaY"], | 913 | (float)(double)row["OmegaY"], |
914 | (float)(double)row["OmegaZ"] | 914 | (float)(double)row["OmegaZ"] |
@@ -1240,9 +1240,9 @@ namespace OpenSim.Data.MySQL | |||
1240 | cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation); | 1240 | cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation); |
1241 | cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem); | 1241 | cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem); |
1242 | 1242 | ||
1243 | cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X); | 1243 | cmd.Parameters.AddWithValue("OmegaX", (double)prim.AngularVelocity.X); |
1244 | cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y); | 1244 | cmd.Parameters.AddWithValue("OmegaY", (double)prim.AngularVelocity.Y); |
1245 | cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z); | 1245 | cmd.Parameters.AddWithValue("OmegaZ", (double)prim.AngularVelocity.Z); |
1246 | 1246 | ||
1247 | cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X); | 1247 | cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X); |
1248 | cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y); | 1248 | cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y); |
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index 08af7c3..b68de1a 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -1213,7 +1213,7 @@ namespace OpenSim.Data.SQLite | |||
1213 | if (!row.IsNull("ParticleSystem")) | 1213 | if (!row.IsNull("ParticleSystem")) |
1214 | prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString()); | 1214 | prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString()); |
1215 | 1215 | ||
1216 | prim.RotationalVelocity = new Vector3( | 1216 | prim.AngularVelocity = new Vector3( |
1217 | Convert.ToSingle(row["OmegaX"]), | 1217 | Convert.ToSingle(row["OmegaX"]), |
1218 | Convert.ToSingle(row["OmegaY"]), | 1218 | Convert.ToSingle(row["OmegaY"]), |
1219 | Convert.ToSingle(row["OmegaZ"]) | 1219 | Convert.ToSingle(row["OmegaZ"]) |
@@ -1530,9 +1530,9 @@ namespace OpenSim.Data.SQLite | |||
1530 | row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation); | 1530 | row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation); |
1531 | row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem); | 1531 | row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem); |
1532 | 1532 | ||
1533 | row["OmegaX"] = prim.RotationalVelocity.X; | 1533 | row["OmegaX"] = prim.AngularVelocity.X; |
1534 | row["OmegaY"] = prim.RotationalVelocity.Y; | 1534 | row["OmegaY"] = prim.AngularVelocity.Y; |
1535 | row["OmegaZ"] = prim.RotationalVelocity.Z; | 1535 | row["OmegaZ"] = prim.AngularVelocity.Z; |
1536 | 1536 | ||
1537 | row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; | 1537 | row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; |
1538 | row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; | 1538 | row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; |