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-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs32
-rw-r--r--OpenSim/Data/Tests/BasicRegionTest.cs2
2 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 11be28e..23642b3 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -162,22 +162,22 @@ namespace OpenSim.Data.SQLite
162 } 162 }
163 } 163 }
164 164
165 /// <summary> 165// /// <summary>
166 /// Some... logging functionnality 166// /// Some... logging functionnality
167 /// </summary> 167// /// </summary>
168 /// <param name="asset"></param> 168// /// <param name="asset"></param>
169 private static void LogAssetLoad(AssetBase asset) 169// private static void LogAssetLoad(AssetBase asset)
170 { 170// {
171 string temporary = asset.Temporary ? "Temporary" : "Stored"; 171// string temporary = asset.Temporary ? "Temporary" : "Stored";
172 string local = asset.Local ? "Local" : "Remote"; 172// string local = asset.Local ? "Local" : "Remote";
173 173//
174 int assetLength = (asset.Data != null) ? asset.Data.Length : 0; 174// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
175 175//
176 m_log.Debug("[ASSET DB]: " + 176// m_log.Debug("[ASSET DB]: " +
177 string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", 177// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
178 asset.FullID, asset.Name, asset.Description, asset.Type, 178// asset.FullID, asset.Name, asset.Description, asset.Type,
179 temporary, local, assetLength)); 179// temporary, local, assetLength));
180 } 180// }
181 181
182 /// <summary> 182 /// <summary>
183 /// Check if an asset exist in database 183 /// Check if an asset exist in database
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index 60a8874..f76962c 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -252,7 +252,7 @@ namespace OpenSim.Data.Tests
252 regionInfo.RegionLocX = 0; 252 regionInfo.RegionLocX = 0;
253 regionInfo.RegionLocY = 0; 253 regionInfo.RegionLocY = 0;
254 254
255 Scene scene = new Scene(regionInfo); 255// Scene scene = new Scene(regionInfo);
256 256
257 SceneObjectPart sop = new SceneObjectPart(); 257 SceneObjectPart sop = new SceneObjectPart();
258 sop.RegionHandle = regionh; 258 sop.RegionHandle = regionh;