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Diffstat (limited to 'OpenSim/Data/Tests/ScrambleForTesting.cs')
-rw-r--r-- | OpenSim/Data/Tests/ScrambleForTesting.cs | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/OpenSim/Data/Tests/ScrambleForTesting.cs b/OpenSim/Data/Tests/ScrambleForTesting.cs deleted file mode 100644 index 3a22347..0000000 --- a/OpenSim/Data/Tests/ScrambleForTesting.cs +++ /dev/null | |||
@@ -1,129 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | |||
36 | namespace OpenSim.Data.Tests | ||
37 | { | ||
38 | public static class ScrambleForTesting | ||
39 | { | ||
40 | private static readonly Random random = new Random(); | ||
41 | public static void Scramble(object obj) | ||
42 | { | ||
43 | PropertyInfo[] properties = obj.GetType().GetProperties(); | ||
44 | foreach (var property in properties) | ||
45 | { | ||
46 | //Skip indexers of classes. We will assume that everything that has an indexer | ||
47 | // is also IEnumberable. May not always be true, but should be true normally. | ||
48 | if (property.GetIndexParameters().Length > 0) | ||
49 | continue; | ||
50 | |||
51 | RandomizeProperty(obj, property, null); | ||
52 | } | ||
53 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize | ||
54 | // everything inside of it. | ||
55 | IEnumerable enumerable = obj as IEnumerable; | ||
56 | if (enumerable != null) | ||
57 | { | ||
58 | foreach (object value in enumerable) | ||
59 | { | ||
60 | Scramble(value); | ||
61 | } | ||
62 | } | ||
63 | } | ||
64 | |||
65 | private static void RandomizeProperty(object obj, PropertyInfo property, object[] index) | ||
66 | { | ||
67 | Type t = property.PropertyType; | ||
68 | if (!property.CanWrite) | ||
69 | return; | ||
70 | object value = property.GetValue(obj, index); | ||
71 | if (value == null) | ||
72 | return; | ||
73 | |||
74 | if (t == typeof (string)) | ||
75 | property.SetValue(obj, RandomName(), index); | ||
76 | else if (t == typeof (UUID)) | ||
77 | property.SetValue(obj, UUID.Random(), index); | ||
78 | else if (t == typeof (sbyte)) | ||
79 | property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index); | ||
80 | else if (t == typeof (short)) | ||
81 | property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index); | ||
82 | else if (t == typeof (int)) | ||
83 | property.SetValue(obj, random.Next(), index); | ||
84 | else if (t == typeof (long)) | ||
85 | property.SetValue(obj, random.Next() * int.MaxValue, index); | ||
86 | else if (t == typeof (byte)) | ||
87 | property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index); | ||
88 | else if (t == typeof (ushort)) | ||
89 | property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index); | ||
90 | else if (t == typeof (uint)) | ||
91 | property.SetValue(obj, Convert.ToUInt32(random.Next()), index); | ||
92 | else if (t == typeof (ulong)) | ||
93 | property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index); | ||
94 | else if (t == typeof (bool)) | ||
95 | property.SetValue(obj, true, index); | ||
96 | else if (t == typeof (byte[])) | ||
97 | { | ||
98 | byte[] bytes = new byte[30]; | ||
99 | random.NextBytes(bytes); | ||
100 | property.SetValue(obj, bytes, index); | ||
101 | } | ||
102 | else | ||
103 | Scramble(value); | ||
104 | } | ||
105 | |||
106 | private static string RandomName() | ||
107 | { | ||
108 | StringBuilder name = new StringBuilder(); | ||
109 | int size = random.Next(5, 12); | ||
110 | for (int i = 0; i < size; i++) | ||
111 | { | ||
112 | char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); | ||
113 | name.Append(ch); | ||
114 | } | ||
115 | return name.ToString(); | ||
116 | } | ||
117 | } | ||
118 | |||
119 | [TestFixture] | ||
120 | public class ScrableForTestingTest | ||
121 | { | ||
122 | [Test] | ||
123 | public void TestScramble() | ||
124 | { | ||
125 | AssetBase actual = new AssetBase(UUID.Random(), "asset one"); | ||
126 | ScrambleForTesting.Scramble(actual); | ||
127 | } | ||
128 | } | ||
129 | } \ No newline at end of file | ||