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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.Text;
32using log4net.Config;
33using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using log4net;
40using System.Reflection;
41using System.Data.Common;
42
43// DBMS-specific:
44using MySql.Data.MySqlClient;
45using OpenSim.Data.MySQL;
46
47using System.Data.SqlClient;
48using OpenSim.Data.MSSQL;
49
50using Mono.Data.Sqlite;
51using OpenSim.Data.SQLite;
52
53namespace OpenSim.Data.Tests
54{
55 [TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")]
56 [TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")]
57 [TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")]
58
59 public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
60 where TConn : DbConnection, new()
61 where TRegStore : class, IRegionDataStore, new()
62 {
63 public IRegionDataStore db;
64 public UUID zero = UUID.Zero;
65 public UUID region1 = UUID.Random();
66 public UUID region2 = UUID.Random();
67 public UUID region3 = UUID.Random();
68 public UUID region4 = UUID.Random();
69 public UUID prim1 = UUID.Random();
70 public UUID prim2 = UUID.Random();
71 public UUID prim3 = UUID.Random();
72 public UUID prim4 = UUID.Random();
73 public UUID prim5 = UUID.Random();
74 public UUID prim6 = UUID.Random();
75 public UUID item1 = UUID.Random();
76 public UUID item2 = UUID.Random();
77 public UUID item3 = UUID.Random();
78
79 public static Random random = new Random();
80
81 public string itemname1 = "item1";
82
83 public uint localID = 1;
84
85 public double height1 = 20;
86 public double height2 = 100;
87
88
89 protected override void InitService(object service)
90 {
91 db = (IRegionDataStore)service;
92 db.Initialise(m_connStr);
93 ClearDB();
94 }
95
96
97 private void ClearDB()
98 {
99 // if a new table is added, it has to be dropped here
100 ExecuteSql("delete from migrations where name='RegionStore';");
101
102 DropTables(
103 "prims",
104 "primshapes",
105 "primitems",
106 "terrain",
107 "land",
108 "landaccesslist",
109 "regionban",
110 "regionsettings"
111 );
112 }
113
114
115 // Test Plan
116 // Prims
117 // - empty test - 001
118 // - store / retrieve basic prims (most minimal we can make) - 010, 011
119 // - store / retrieve parts in a scenegroup 012
120 // - store a prim with complete information for consistency check 013
121 // - update existing prims, make sure it sticks - 014
122 // - tests empty inventory - 020
123 // - add inventory items to prims make - 021
124 // - retrieves the added item - 022
125 // - update inventory items to prims - 023
126 // - remove inventory items make sure it sticks - 024
127 // - checks if all parameters are persistent - 025
128 // - adds many items and see if it is handled correctly - 026
129
130 [Test]
131 public void T001_LoadEmpty()
132 {
133 List<SceneObjectGroup> objs = db.LoadObjects(region1);
134 List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
135 List<LandData> land = db.LoadLandObjects(region1);
136
137 Assert.That(objs.Count, Is.EqualTo(0), "Assert.That(objs.Count, Is.EqualTo(0))");
138 Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))");
139 Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))");
140 }
141
142 // SOG round trips
143 // * store objects, make sure they save
144 // * update
145
146 [Test]
147 public void T010_StoreSimpleObject()
148 {
149 SceneObjectGroup sog = NewSOG("object1", prim1, region1);
150 SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
151
152 // in case the objects don't store
153 try
154 {
155 db.StoreObject(sog, region1);
156 }
157 catch (Exception e)
158 {
159 m_log.Error(e.ToString());
160 Assert.Fail();
161 }
162
163 try
164 {
165 db.StoreObject(sog2, region1);
166 }
167 catch (Exception e)
168 {
169 m_log.Error(e.ToString());
170 Assert.Fail();
171 }
172
173 // This tests the ADO.NET driver
174 List<SceneObjectGroup> objs = db.LoadObjects(region1);
175
176 Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))");
177 }
178
179 [Test]
180 public void T011_ObjectNames()
181 {
182 List<SceneObjectGroup> objs = db.LoadObjects(region1);
183 foreach (SceneObjectGroup sog in objs)
184 {
185 SceneObjectPart p = sog.RootPart;
186 Assert.That("", Is.Not.EqualTo(p.Name), "Assert.That(\"\", Is.Not.EqualTo(p.Name))");
187 Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))");
188 }
189 }
190
191 [Test]
192 public void T012_SceneParts()
193 {
194 UUID tmp0 = UUID.Random();
195 UUID tmp1 = UUID.Random();
196 UUID tmp2 = UUID.Random();
197 UUID tmp3 = UUID.Random();
198 UUID newregion = UUID.Random();
199 SceneObjectPart p1 = NewSOP("SoP 1",tmp1);
200 SceneObjectPart p2 = NewSOP("SoP 2",tmp2);
201 SceneObjectPart p3 = NewSOP("SoP 3",tmp3);
202 SceneObjectGroup sog = NewSOG("Sop 0", tmp0, newregion);
203 sog.AddPart(p1);
204 sog.AddPart(p2);
205 sog.AddPart(p3);
206
207 SceneObjectPart[] parts = sog.GetParts();
208 Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
209
210 db.StoreObject(sog, newregion);
211 List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
212 Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
213 SceneObjectGroup newsog = sogs[0];
214
215 SceneObjectPart[] newparts = newsog.GetParts();
216 Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
217
218 Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
219 Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
220 Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
221 Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
222 }
223
224 [Test]
225 public void T013_DatabasePersistency()
226 {
227 // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
228 // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
229 // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
230 UUID creator,uuid = new UUID();
231 creator = UUID.Random();
232 uint iserial = (uint)random.Next();
233 TaskInventoryDictionary dic = new TaskInventoryDictionary();
234 uint objf = (uint) random.Next();
235 uuid = prim4;
236 uint localid = localID+1;
237 localID = localID + 1;
238 string name = "Adam West";
239 byte material = (byte) random.Next(127);
240 ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
241 int pin = random.Next();
242 Byte[] partsys = new byte[8];
243 Byte[] textani = new byte[8];
244 random.NextBytes(textani);
245 random.NextBytes(partsys);
246 DateTime expires = new DateTime(2008, 12, 20);
247 DateTime rezzed = new DateTime(2009, 07, 15);
248 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
249 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
250 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
251 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
252 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
253 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
254 string description = name;
255 Color color = Color.FromArgb(255, 165, 50, 100);
256 string text = "All Your Base Are Belong to Us";
257 string sitname = "SitName";
258 string touchname = "TouchName";
259 int linknum = random.Next();
260 byte clickaction = (byte) random.Next(127);
261 PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
262 pbshap = PrimitiveBaseShape.Default;
263 pbshap.PathBegin = ushort.MaxValue;
264 pbshap.PathEnd = ushort.MaxValue;
265 pbshap.ProfileBegin = ushort.MaxValue;
266 pbshap.ProfileEnd = ushort.MaxValue;
267 pbshap.ProfileHollow = ushort.MaxValue;
268 Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
269 byte updatef = (byte) random.Next(127);
270
271 RegionInfo regionInfo = new RegionInfo();
272 regionInfo.RegionID = region3;
273 regionInfo.RegionLocX = 0;
274 regionInfo.RegionLocY = 0;
275
276// Scene scene = new Scene(regionInfo);
277
278 SceneObjectPart sop = new SceneObjectPart();
279 sop.RegionHandle = regionh;
280 sop.UUID = uuid;
281 sop.LocalId = localid;
282 sop.Shape = pbshap;
283 sop.GroupPosition = groupos;
284 sop.RotationOffset = rotoff;
285 sop.CreatorID = creator;
286 sop.InventorySerial = iserial;
287 sop.TaskInventory = dic;
288 sop.ObjectFlags = objf;
289 sop.Name = name;
290 sop.Material = material;
291 sop.ScriptAccessPin = pin;
292 sop.TextureAnimation = textani;
293 sop.ParticleSystem = partsys;
294 sop.Expires = expires;
295 sop.Rezzed = rezzed;
296 sop.OffsetPosition = offset;
297 sop.Velocity = velocity;
298 sop.AngularVelocity = angvelo;
299 sop.Acceleration = accel;
300 sop.Description = description;
301 sop.Color = color;
302 sop.Text = text;
303 sop.SitName = sitname;
304 sop.TouchName = touchname;
305 sop.LinkNum = linknum;
306 sop.ClickAction = clickaction;
307 sop.Scale = scale;
308 sop.UpdateFlag = updatef;
309
310 //Tests if local part accepted the parameters:
311 Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))");
312 Assert.That(localid,Is.EqualTo(sop.LocalId), "Assert.That(localid,Is.EqualTo(sop.LocalId))");
313 Assert.That(groupos,Is.EqualTo(sop.GroupPosition), "Assert.That(groupos,Is.EqualTo(sop.GroupPosition))");
314 Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
315 Assert.That(rotoff,Is.EqualTo(sop.RotationOffset), "Assert.That(rotoff,Is.EqualTo(sop.RotationOffset))");
316 Assert.That(uuid,Is.EqualTo(sop.UUID), "Assert.That(uuid,Is.EqualTo(sop.UUID))");
317 Assert.That(creator,Is.EqualTo(sop.CreatorID), "Assert.That(creator,Is.EqualTo(sop.CreatorID))");
318 // Modified in-class
319 // Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
320 Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
321 Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))");
322 Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
323 Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
324 Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
325 Assert.That(textani,Is.EqualTo(sop.TextureAnimation), "Assert.That(textani,Is.EqualTo(sop.TextureAnimation))");
326 Assert.That(partsys,Is.EqualTo(sop.ParticleSystem), "Assert.That(partsys,Is.EqualTo(sop.ParticleSystem))");
327 Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))");
328 Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))");
329 Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))");
330 Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))");
331 Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))");
332 Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))");
333 Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))");
334 Assert.That(color,Is.EqualTo(sop.Color), "Assert.That(color,Is.EqualTo(sop.Color))");
335 Assert.That(text,Is.EqualTo(sop.Text), "Assert.That(text,Is.EqualTo(sop.Text))");
336 Assert.That(sitname,Is.EqualTo(sop.SitName), "Assert.That(sitname,Is.EqualTo(sop.SitName))");
337 Assert.That(touchname,Is.EqualTo(sop.TouchName), "Assert.That(touchname,Is.EqualTo(sop.TouchName))");
338 Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))");
339 Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))");
340 Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
341 Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
342
343 // This is necessary or object will not be inserted in DB
344 sop.ObjectFlags = 0;
345
346 SceneObjectGroup sog = new SceneObjectGroup(sop);
347
348 // Inserts group in DB
349 db.StoreObject(sog,region3);
350 List<SceneObjectGroup> sogs = db.LoadObjects(region3);
351 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
352 // Makes sure there are no double insertions:
353 db.StoreObject(sog,region3);
354 sogs = db.LoadObjects(region3);
355 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
356
357
358 // Tests if the parameters were inserted correctly
359 SceneObjectPart p = sogs[0].RootPart;
360 Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
361 //Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))");
362 Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
363 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
364 Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))");
365 Assert.That(uuid,Is.EqualTo(p.UUID), "Assert.That(uuid,Is.EqualTo(p.UUID))");
366 Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
367 //Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
368 Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
369 //Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))");
370 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
371 Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
372 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
373 Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))");
374 Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))");
375 //Assert.That(expires,Is.EqualTo(p.Expires), "Assert.That(expires,Is.EqualTo(p.Expires))");
376 //Assert.That(rezzed,Is.EqualTo(p.Rezzed), "Assert.That(rezzed,Is.EqualTo(p.Rezzed))");
377 Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))");
378 Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))");
379 Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))");
380 Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))");
381 Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))");
382 Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))");
383 Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))");
384 Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))");
385 Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))");
386 //Assert.That(linknum,Is.EqualTo(p.LinkNum), "Assert.That(linknum,Is.EqualTo(p.LinkNum))");
387 Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
388 Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
389
390 //Assert.That(updatef,Is.EqualTo(p.UpdateFlag), "Assert.That(updatef,Is.EqualTo(p.UpdateFlag))");
391
392 Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin), "Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin))");
393 Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd), "Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd))");
394 Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin), "Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin))");
395 Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))");
396 Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))");
397 }
398
399 [Test]
400 public void T014_UpdateObject()
401 {
402 string text1 = "object1 text";
403 SceneObjectGroup sog = FindSOG("object1", region1);
404 sog.RootPart.Text = text1;
405 db.StoreObject(sog, region1);
406
407 sog = FindSOG("object1", region1);
408 Assert.That(text1, Is.EqualTo(sog.RootPart.Text), "Assert.That(text1, Is.EqualTo(sog.RootPart.Text))");
409
410 // Creates random values
411 UUID creator = new UUID();
412 creator = UUID.Random();
413 TaskInventoryDictionary dic = new TaskInventoryDictionary();
414 localID = localID + 1;
415 string name = "West Adam";
416 byte material = (byte) random.Next(127);
417 ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
418 int pin = random.Next();
419 Byte[] partsys = new byte[8];
420 Byte[] textani = new byte[8];
421 random.NextBytes(textani);
422 random.NextBytes(partsys);
423 DateTime expires = new DateTime(2010, 12, 20);
424 DateTime rezzed = new DateTime(2005, 07, 15);
425 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
426 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
427 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
428 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
429 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
430 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
431 string description = name;
432 Color color = Color.FromArgb(255, 255, 255, 0);
433 string text = "What You Say?{]\vz~";
434 string sitname = RandomName();
435 string touchname = RandomName();
436 int linknum = random.Next();
437 byte clickaction = (byte) random.Next(127);
438 PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
439 pbshap = PrimitiveBaseShape.Default;
440 Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
441 byte updatef = (byte) random.Next(127);
442
443 // Updates the region with new values
444 SceneObjectGroup sog2 = FindSOG("Adam West", region3);
445 Assert.That(sog2,Is.Not.Null);
446 sog2.RootPart.RegionHandle = regionh;
447 sog2.RootPart.Shape = pbshap;
448 sog2.RootPart.GroupPosition = groupos;
449 sog2.RootPart.RotationOffset = rotoff;
450 sog2.RootPart.CreatorID = creator;
451 sog2.RootPart.TaskInventory = dic;
452 sog2.RootPart.Name = name;
453 sog2.RootPart.Material = material;
454 sog2.RootPart.ScriptAccessPin = pin;
455 sog2.RootPart.TextureAnimation = textani;
456 sog2.RootPart.ParticleSystem = partsys;
457 sog2.RootPart.Expires = expires;
458 sog2.RootPart.Rezzed = rezzed;
459 sog2.RootPart.OffsetPosition = offset;
460 sog2.RootPart.Velocity = velocity;
461 sog2.RootPart.AngularVelocity = angvelo;
462 sog2.RootPart.Acceleration = accel;
463 sog2.RootPart.Description = description;
464 sog2.RootPart.Color = color;
465 sog2.RootPart.Text = text;
466 sog2.RootPart.SitName = sitname;
467 sog2.RootPart.TouchName = touchname;
468 sog2.RootPart.LinkNum = linknum;
469 sog2.RootPart.ClickAction = clickaction;
470 sog2.RootPart.Scale = scale;
471 sog2.RootPart.UpdateFlag = updatef;
472
473 db.StoreObject(sog2, region3);
474 List<SceneObjectGroup> sogs = db.LoadObjects(region3);
475 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
476
477 SceneObjectGroup retsog = FindSOG("West Adam", region3);
478 Assert.That(retsog,Is.Not.Null);
479 SceneObjectPart p = retsog.RootPart;
480 Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
481 Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
482 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
483 Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))");
484 Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
485 Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
486 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
487 Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
488 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
489 Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))");
490 Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))");
491 Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))");
492 Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))");
493 Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))");
494 Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))");
495 Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))");
496 Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))");
497 Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))");
498 Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))");
499 Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))");
500 Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
501 Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
502 }
503
504 [Test]
505 public void T015_LargeSceneObjects()
506 {
507 UUID id = UUID.Random();
508 Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
509 SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
510 mydic.Add(sog.RootPart.UUID,sog.RootPart);
511 for (int i=0;i<30;i++)
512 {
513 UUID tmp = UUID.Random();
514 SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
515 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
516 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
517 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
518 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
519 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
520 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
521
522 sop.GroupPosition = groupos;
523 sop.RotationOffset = rotoff;
524 sop.OffsetPosition = offset;
525 sop.Velocity = velocity;
526 sop.AngularVelocity = angvelo;
527 sop.Acceleration = accel;
528
529 mydic.Add(tmp,sop);
530 sog.AddPart(sop);
531 db.StoreObject(sog, region4);
532 }
533
534 SceneObjectGroup retsog = FindSOG("Test SOG", region4);
535 SceneObjectPart[] parts = retsog.GetParts();
536 for (int i=0;i<30;i++)
537 {
538 SceneObjectPart cursop = mydic[parts[i].UUID];
539 Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
540 Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset), "Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset))");
541 Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition), "Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition))");
542 Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity), "Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity))");
543 Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity), "Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity))");
544 Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration), "Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration))");
545 }
546 }
547
548 //[Test]
549 public void T016_RandomSogWithSceneParts()
550 {
551 PropertyScrambler<SceneObjectPart> scrambler =
552 new PropertyScrambler<SceneObjectPart>()
553 .DontScramble(x => x.UUID);
554 UUID tmpSog = UUID.Random();
555 UUID tmp1 = UUID.Random();
556 UUID tmp2 = UUID.Random();
557 UUID tmp3 = UUID.Random();
558 UUID newregion = UUID.Random();
559 SceneObjectPart p1 = new SceneObjectPart();
560 SceneObjectPart p2 = new SceneObjectPart();
561 SceneObjectPart p3 = new SceneObjectPart();
562 p1.Shape = PrimitiveBaseShape.Default;
563 p2.Shape = PrimitiveBaseShape.Default;
564 p3.Shape = PrimitiveBaseShape.Default;
565 p1.UUID = tmp1;
566 p2.UUID = tmp2;
567 p3.UUID = tmp3;
568 scrambler.Scramble(p1);
569 scrambler.Scramble(p2);
570 scrambler.Scramble(p3);
571
572 SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion);
573 PropertyScrambler<SceneObjectGroup> sogScrambler =
574 new PropertyScrambler<SceneObjectGroup>()
575 .DontScramble(x => x.UUID);
576 sogScrambler.Scramble(sog);
577 sog.UUID = tmpSog;
578 sog.AddPart(p1);
579 sog.AddPart(p2);
580 sog.AddPart(p3);
581
582 SceneObjectPart[] parts = sog.GetParts();
583 Assert.That(parts.Length, Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
584
585 db.StoreObject(sog, newregion);
586 List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
587 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
588 SceneObjectGroup newsog = sogs[0];
589
590 SceneObjectPart[] newparts = newsog.GetParts();
591 Assert.That(newparts.Length, Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
592
593 Assert.That(newsog, Constraints.PropertyCompareConstraint(sog)
594 .IgnoreProperty(x=>x.LocalId)
595 .IgnoreProperty(x=>x.HasGroupChanged)
596 .IgnoreProperty(x=>x.IsSelected)
597 .IgnoreProperty(x=>x.RegionHandle)
598 .IgnoreProperty(x=>x.RegionUUID)
599 .IgnoreProperty(x=>x.Scene)
600 .IgnoreProperty(x=>x.Children)
601 .IgnoreProperty(x=>x.PassCollision)
602 .IgnoreProperty(x=>x.RootPart));
603 }
604
605 [Test]
606 public void T020_PrimInventoryEmpty()
607 {
608 SceneObjectGroup sog = FindSOG("object1", region1);
609 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
610 Assert.That(t, Is.Null);
611 }
612
613 [Test]
614 public void T021_PrimInventoryStore()
615 {
616 SceneObjectGroup sog = FindSOG("object1", region1);
617 InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
618
619 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
620 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
621 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
622
623 // TODO: seriously??? this is the way we need to loop to get this?
624
625 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
626 foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList())
627 {
628 list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
629 }
630
631 db.StorePrimInventory(prim1, list);
632 }
633
634 [Test]
635 public void T022_PrimInventoryRetrieve()
636 {
637 SceneObjectGroup sog = FindSOG("object1", region1);
638 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
639
640 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
641 }
642
643 [Test]
644 public void T023_PrimInventoryUpdate()
645 {
646 SceneObjectGroup sog = FindSOG("object1", region1);
647 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
648
649 t.Name = "My New Name";
650 sog.UpdateInventoryItem(t);
651
652 Assert.That(t.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
653
654 }
655
656 [Test]
657 public void T024_PrimInventoryRemove()
658 {
659 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
660 db.StorePrimInventory(prim1, list);
661
662 SceneObjectGroup sog = FindSOG("object1", region1);
663 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
664 Assert.That(t, Is.Null);
665 }
666
667 [Test]
668 public void T025_PrimInventoryPersistency()
669 {
670 InventoryItemBase i = new InventoryItemBase();
671 UUID id = UUID.Random();
672 i.ID = id;
673 UUID folder = UUID.Random();
674 i.Folder = folder;
675 UUID owner = UUID.Random();
676 i.Owner = owner;
677 UUID creator = UUID.Random();
678 i.CreatorId = creator.ToString();
679 string name = RandomName();
680 i.Name = name;
681 i.Description = name;
682 UUID assetid = UUID.Random();
683 i.AssetID = assetid;
684 int invtype = random.Next();
685 i.InvType = invtype;
686 uint nextperm = (uint) random.Next();
687 i.NextPermissions = nextperm;
688 uint curperm = (uint) random.Next();
689 i.CurrentPermissions = curperm;
690 uint baseperm = (uint) random.Next();
691 i.BasePermissions = baseperm;
692 uint eoperm = (uint) random.Next();
693 i.EveryOnePermissions = eoperm;
694 int assettype = random.Next();
695 i.AssetType = assettype;
696 UUID groupid = UUID.Random();
697 i.GroupID = groupid;
698 bool groupown = true;
699 i.GroupOwned = groupown;
700 int saleprice = random.Next();
701 i.SalePrice = saleprice;
702 byte saletype = (byte) random.Next(127);
703 i.SaleType = saletype;
704 uint flags = (uint) random.Next();
705 i.Flags = flags;
706 int creationd = random.Next();
707 i.CreationDate = creationd;
708
709 SceneObjectGroup sog = FindSOG("object1", region1);
710 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
711 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
712
713 Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
714 Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))");
715 Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))");
716 Assert.That(t.CreationDate,Is.EqualTo(creationd), "Assert.That(t.CreationDate,Is.EqualTo(creationd))");
717 Assert.That(t.CreatorID,Is.EqualTo(creator), "Assert.That(t.CreatorID,Is.EqualTo(creator))");
718 Assert.That(t.Description,Is.EqualTo(name), "Assert.That(t.Description,Is.EqualTo(name))");
719 Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm), "Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm))");
720 Assert.That(t.Flags,Is.EqualTo(flags), "Assert.That(t.Flags,Is.EqualTo(flags))");
721 Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID), "Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID))");
722 // Where is this group permissions??
723 // Assert.That(t.GroupPermissions,Is.EqualTo(), "Assert.That(t.GroupPermissions,Is.EqualTo())");
724 Assert.That(t.Type,Is.EqualTo(assettype), "Assert.That(t.Type,Is.EqualTo(assettype))");
725 Assert.That(t.InvType, Is.EqualTo(invtype), "Assert.That(t.InvType, Is.EqualTo(invtype))");
726 Assert.That(t.ItemID, Is.EqualTo(id), "Assert.That(t.ItemID, Is.EqualTo(id))");
727 Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID), "Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID))");
728 Assert.That(t.NextPermissions, Is.EqualTo(nextperm), "Assert.That(t.NextPermissions, Is.EqualTo(nextperm))");
729 // Ownership changes when you drop an object into an object
730 // owned by someone else
731 Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))");
732 Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))");
733 Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))");
734 Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))");
735 }
736
737 [Test]
738 [ExpectedException(typeof(ArgumentException))]
739 public void T026_PrimInventoryMany()
740 {
741 UUID i1,i2,i3,i4;
742 i1 = UUID.Random();
743 i2 = UUID.Random();
744 i3 = UUID.Random();
745 i4 = i3;
746 InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero);
747 InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
748 InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
749 InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
750
751 SceneObjectGroup sog = FindSOG("object1", region1);
752
753 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
754 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
755 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
756 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
757
758 TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
759 Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");
760 TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
761 Assert.That(t2.Name, Is.EqualTo(ib2.Name), "Assert.That(t2.Name, Is.EqualTo(ib2.Name))");
762 TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3);
763 Assert.That(t3.Name, Is.EqualTo(ib3.Name), "Assert.That(t3.Name, Is.EqualTo(ib3.Name))");
764 TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4);
765 Assert.That(t4, Is.Null);
766 }
767
768 [Test]
769 public void T052_RemoveObject()
770 {
771 db.RemoveObject(prim1, region1);
772 SceneObjectGroup sog = FindSOG("object1", region1);
773 Assert.That(sog, Is.Null);
774 }
775
776
777 [Test]
778 public void T100_DefaultRegionInfo()
779 {
780 RegionSettings r1 = db.LoadRegionSettings(region1);
781 Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
782
783 RegionSettings r2 = db.LoadRegionSettings(region2);
784 Assert.That(r2.RegionUUID, Is.EqualTo(region2), "Assert.That(r2.RegionUUID, Is.EqualTo(region2))");
785 }
786
787 [Test]
788 public void T101_UpdateRegionInfo()
789 {
790 int agentlimit = random.Next();
791 double objectbonus = random.Next();
792 int maturity = random.Next();
793 UUID tertex1 = UUID.Random();
794 UUID tertex2 = UUID.Random();
795 UUID tertex3 = UUID.Random();
796 UUID tertex4 = UUID.Random();
797 double elev1nw = random.Next();
798 double elev2nw = random.Next();
799 double elev1ne = random.Next();
800 double elev2ne = random.Next();
801 double elev1se = random.Next();
802 double elev2se = random.Next();
803 double elev1sw = random.Next();
804 double elev2sw = random.Next();
805 double waterh = random.Next();
806 double terrainraise = random.Next();
807 double terrainlower = random.Next();
808 Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
809 UUID terimgid = UUID.Random();
810 double sunpos = random.Next();
811 UUID cov = UUID.Random();
812
813 RegionSettings r1 = db.LoadRegionSettings(region1);
814 r1.BlockTerraform = true;
815 r1.BlockFly = true;
816 r1.AllowDamage = true;
817 r1.RestrictPushing = true;
818 r1.AllowLandResell = false;
819 r1.AllowLandJoinDivide = false;
820 r1.BlockShowInSearch = true;
821 r1.AgentLimit = agentlimit;
822 r1.ObjectBonus = objectbonus;
823 r1.Maturity = maturity;
824 r1.DisableScripts = true;
825 r1.DisableCollisions = true;
826 r1.DisablePhysics = true;
827 r1.TerrainTexture1 = tertex1;
828 r1.TerrainTexture2 = tertex2;
829 r1.TerrainTexture3 = tertex3;
830 r1.TerrainTexture4 = tertex4;
831 r1.Elevation1NW = elev1nw;
832 r1.Elevation2NW = elev2nw;
833 r1.Elevation1NE = elev1ne;
834 r1.Elevation2NE = elev2ne;
835 r1.Elevation1SE = elev1se;
836 r1.Elevation2SE = elev2se;
837 r1.Elevation1SW = elev1sw;
838 r1.Elevation2SW = elev2sw;
839 r1.WaterHeight = waterh;
840 r1.TerrainRaiseLimit = terrainraise;
841 r1.TerrainLowerLimit = terrainlower;
842 r1.UseEstateSun = false;
843 r1.Sandbox = true;
844 r1.SunVector = sunvector;
845 r1.TerrainImageID = terimgid;
846 r1.FixedSun = true;
847 r1.SunPosition = sunpos;
848 r1.Covenant = cov;
849
850 db.StoreRegionSettings(r1);
851
852 RegionSettings r1a = db.LoadRegionSettings(region1);
853 Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))");
854 Assert.That(r1a.BlockTerraform,Is.True);
855 Assert.That(r1a.BlockFly,Is.True);
856 Assert.That(r1a.AllowDamage,Is.True);
857 Assert.That(r1a.RestrictPushing,Is.True);
858 Assert.That(r1a.AllowLandResell,Is.False);
859 Assert.That(r1a.AllowLandJoinDivide,Is.False);
860 Assert.That(r1a.BlockShowInSearch,Is.True);
861 Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit), "Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit))");
862 Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus), "Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus))");
863 Assert.That(r1a.Maturity,Is.EqualTo(maturity), "Assert.That(r1a.Maturity,Is.EqualTo(maturity))");
864 Assert.That(r1a.DisableScripts,Is.True);
865 Assert.That(r1a.DisableCollisions,Is.True);
866 Assert.That(r1a.DisablePhysics,Is.True);
867 Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1), "Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1))");
868 Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2), "Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2))");
869 Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3), "Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3))");
870 Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4), "Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4))");
871 Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw), "Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw))");
872 Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw), "Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw))");
873 Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne), "Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne))");
874 Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne), "Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne))");
875 Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se), "Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se))");
876 Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se), "Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se))");
877 Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw), "Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw))");
878 Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw), "Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw))");
879 Assert.That(r1a.WaterHeight,Is.EqualTo(waterh), "Assert.That(r1a.WaterHeight,Is.EqualTo(waterh))");
880 Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise), "Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise))");
881 Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower), "Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower))");
882 Assert.That(r1a.UseEstateSun,Is.False);
883 Assert.That(r1a.Sandbox,Is.True);
884 Assert.That(r1a.SunVector,Is.EqualTo(sunvector), "Assert.That(r1a.SunVector,Is.EqualTo(sunvector))");
885 //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))");
886 Assert.That(r1a.FixedSun,Is.True);
887 Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
888 Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
889
890 }
891
892 [Test]
893 public void T300_NoTerrain()
894 {
895 Assert.That(db.LoadTerrain(zero), Is.Null);
896 Assert.That(db.LoadTerrain(region1), Is.Null);
897 Assert.That(db.LoadTerrain(region2), Is.Null);
898 Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
899 }
900
901 [Test]
902 public void T301_CreateTerrain()
903 {
904 double[,] t1 = GenTerrain(height1);
905 db.StoreTerrain(t1, region1);
906
907 Assert.That(db.LoadTerrain(zero), Is.Null);
908 Assert.That(db.LoadTerrain(region1), Is.Not.Null);
909 Assert.That(db.LoadTerrain(region2), Is.Null);
910 Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
911 }
912
913 [Test]
914 public void T302_FetchTerrain()
915 {
916 double[,] baseterrain1 = GenTerrain(height1);
917 double[,] baseterrain2 = GenTerrain(height2);
918 double[,] t1 = db.LoadTerrain(region1);
919 Assert.That(CompareTerrain(t1, baseterrain1), Is.True);
920 Assert.That(CompareTerrain(t1, baseterrain2), Is.False);
921 }
922
923 [Test]
924 public void T303_UpdateTerrain()
925 {
926 double[,] baseterrain1 = GenTerrain(height1);
927 double[,] baseterrain2 = GenTerrain(height2);
928 db.StoreTerrain(baseterrain2, region1);
929
930 double[,] t1 = db.LoadTerrain(region1);
931 Assert.That(CompareTerrain(t1, baseterrain1), Is.False);
932 Assert.That(CompareTerrain(t1, baseterrain2), Is.True);
933 }
934
935 [Test]
936 public void T400_EmptyLand()
937 {
938 Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
939 Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
940 Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
941 Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0))");
942 }
943
944 // TODO: we should have real land tests, but Land is so
945 // intermingled with scene that you can't test it without a
946 // valid scene. That requires some disagregation.
947
948
949 //************************************************************************************//
950 // Extra private methods
951
952 private double[,] GenTerrain(double value)
953 {
954 double[,] terret = new double[Constants.RegionSize, Constants.RegionSize];
955 terret.Initialize();
956 for (int x = 0; x < Constants.RegionSize; x++)
957 for (int y = 0; y < Constants.RegionSize; y++)
958 terret[x,y] = value;
959
960 return terret;
961 }
962
963 private bool CompareTerrain(double[,] one, double[,] two)
964 {
965 for (int x = 0; x < Constants.RegionSize; x++)
966 for (int y = 0; y < Constants.RegionSize; y++)
967 if (one[x,y] != two[x,y])
968 return false;
969
970 return true;
971 }
972
973
974 private SceneObjectGroup FindSOG(string name, UUID r)
975 {
976 List<SceneObjectGroup> objs = db.LoadObjects(r);
977 foreach (SceneObjectGroup sog in objs)
978 {
979 SceneObjectPart p = sog.RootPart;
980 if (p.Name == name) {
981 RegionInfo regionInfo = new RegionInfo();
982 regionInfo.RegionID = r;
983 regionInfo.RegionLocX = 0;
984 regionInfo.RegionLocY = 0;
985
986 Scene scene = new Scene(regionInfo);
987 sog.SetScene(scene);
988
989 return sog;
990 }
991 }
992
993 return null;
994 }
995
996 // This builds a minimalistic Prim, 1 SOG with 1 root SOP. A
997 // common failure case is people adding new fields that aren't
998 // initialized, but have non-null db constraints. We should
999 // honestly be passing more and more null things in here.
1000 //
1001 // Please note that in Sqlite.BuildPrim there is a commented out inline version
1002 // of this so you can debug and step through the build process and check the fields
1003 //
1004 // Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart
1005 // causes the application to crash at the database layer because of null values
1006 // in NOT NULL fields
1007 //
1008 private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId)
1009 {
1010 RegionInfo regionInfo = new RegionInfo();
1011 regionInfo.RegionID = regionId;
1012 regionInfo.RegionLocX = 0;
1013 regionInfo.RegionLocY = 0;
1014
1015 Scene scene = new Scene(regionInfo);
1016
1017 SceneObjectPart sop = new SceneObjectPart();
1018 sop.Name = name;
1019 sop.Description = name;
1020 sop.Text = RandomName();
1021 sop.SitName = RandomName();
1022 sop.TouchName = RandomName();
1023 sop.UUID = uuid;
1024 sop.Shape = PrimitiveBaseShape.Default;
1025
1026 SceneObjectGroup sog = new SceneObjectGroup(sop);
1027 sog.SetScene(scene);
1028
1029 return sog;
1030 }
1031
1032 private SceneObjectPart NewSOP(string name, UUID uuid)
1033 {
1034 SceneObjectPart sop = new SceneObjectPart();
1035 sop.Name = name;
1036 sop.Description = name;
1037 sop.Text = RandomName();
1038 sop.SitName = RandomName();
1039 sop.TouchName = RandomName();
1040 sop.UUID = uuid;
1041 sop.Shape = PrimitiveBaseShape.Default;
1042 return sop;
1043 }
1044
1045 // These are copied from the Inventory Item tests
1046
1047 private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
1048 {
1049 InventoryItemBase i = new InventoryItemBase();
1050 i.ID = id;
1051 i.Folder = parent;
1052 i.Owner = owner;
1053 i.CreatorId = owner.ToString();
1054 i.Name = name;
1055 i.Description = name;
1056 i.AssetID = asset;
1057 return i;
1058 }
1059
1060 private static string RandomName()
1061 {
1062 StringBuilder name = new StringBuilder();
1063 int size = random.Next(5,12);
1064 char ch ;
1065 for (int i=0; i<size; i++)
1066 {
1067 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
1068 name.Append(ch);
1069 }
1070 return name.ToString();
1071 }
1072// private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
1073// {
1074// InventoryFolderBase f = new InventoryFolderBase();
1075// f.ID = id;
1076// f.ParentID = parent;
1077// f.Owner = owner;
1078// f.Name = name;
1079// return f;
1080// }
1081 }
1082}