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Diffstat (limited to 'OpenSim/Data/Tests/PropertyCompareConstraint.cs')
-rw-r--r--OpenSim/Data/Tests/PropertyCompareConstraint.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
index 5b1f935..8c28fad 100644
--- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs
+++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
297 public void AssetShouldMatch() 297 public void AssetShouldMatch()
298 { 298 {
299 UUID uuid1 = UUID.Random(); 299 UUID uuid1 = UUID.Random();
300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); 300 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); 301 AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
302 302
303 var constraint = Constraints.PropertyCompareConstraint(expected); 303 var constraint = Constraints.PropertyCompareConstraint(expected);
304 304
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
309 public void AssetShouldNotMatch() 309 public void AssetShouldNotMatch()
310 { 310 {
311 UUID uuid1 = UUID.Random(); 311 UUID uuid1 = UUID.Random();
312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); 312 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture); 313 AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
314 314
315 var constraint = Constraints.PropertyCompareConstraint(expected); 315 var constraint = Constraints.PropertyCompareConstraint(expected);
316 316
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
321 public void AssetShouldNotMatch2() 321 public void AssetShouldNotMatch2()
322 { 322 {
323 UUID uuid1 = UUID.Random(); 323 UUID uuid1 = UUID.Random();
324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); 324 AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture); 325 AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
326 326
327 var constraint = Constraints.PropertyCompareConstraint(expected); 327 var constraint = Constraints.PropertyCompareConstraint(expected);
328 328