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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.Text;
32using log4net.Config;
33using NUnit.Framework;
34using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using log4net;
40using System.Reflection;
41
42namespace OpenSim.Data.Tests
43{
44 public class BasicRegionTest
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 public IRegionDataStore db;
48 public UUID zero = UUID.Zero;
49 public UUID region1;
50 public UUID region2;
51 public UUID region3;
52 public UUID region4;
53 public UUID prim1;
54 public UUID prim2;
55 public UUID prim3;
56 public UUID prim4;
57 public UUID prim5;
58 public UUID prim6;
59 public UUID item1;
60 public UUID item2;
61 public UUID item3;
62
63 public static Random random;
64
65 public string itemname1 = "item1";
66
67 public uint localID;
68
69 public double height1;
70 public double height2;
71
72 public void SuperInit()
73 {
74 OpenSim.Tests.Common.TestLogging.LogToConsole();
75
76 region1 = UUID.Random();
77 region3 = UUID.Random();
78 region4 = UUID.Random();
79 prim1 = UUID.Random();
80 prim2 = UUID.Random();
81 prim3 = UUID.Random();
82 prim4 = UUID.Random();
83 prim5 = UUID.Random();
84 prim6 = UUID.Random();
85 item1 = UUID.Random();
86 item2 = UUID.Random();
87 item3 = UUID.Random();
88 random = new Random();
89 localID = 1;
90 height1 = 20;
91 height2 = 100;
92 }
93
94 // Test Plan
95 // Prims
96 // - empty test - 001
97 // - store / retrieve basic prims (most minimal we can make) - 010, 011
98 // - store / retrieve parts in a scenegroup 012
99 // - store a prim with complete information for consistency check 013
100 // - update existing prims, make sure it sticks - 014
101 // - tests empty inventory - 020
102 // - add inventory items to prims make - 021
103 // - retrieves the added item - 022
104 // - update inventory items to prims - 023
105 // - remove inventory items make sure it sticks - 024
106 // - checks if all parameters are persistent - 025
107 // - adds many items and see if it is handled correctly - 026
108
109 [Test]
110 public void T001_LoadEmpty()
111 {
112 List<SceneObjectGroup> objs = db.LoadObjects(region1);
113 List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
114 List<LandData> land = db.LoadLandObjects(region1);
115
116 Assert.That(objs.Count, Is.EqualTo(0), "Assert.That(objs.Count, Is.EqualTo(0))");
117 Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))");
118 Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))");
119 }
120
121 // SOG round trips
122 // * store objects, make sure they save
123 // * update
124
125 [Test]
126 public void T010_StoreSimpleObject()
127 {
128 SceneObjectGroup sog = NewSOG("object1", prim1, region1);
129 SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
130
131 // in case the objects don't store
132 try
133 {
134 db.StoreObject(sog, region1);
135 }
136 catch (Exception e)
137 {
138 m_log.Error(e.ToString());
139 Assert.Fail();
140 }
141
142 try
143 {
144 db.StoreObject(sog2, region1);
145 }
146 catch (Exception e)
147 {
148 m_log.Error(e.ToString());
149 Assert.Fail();
150 }
151
152 // This tests the ADO.NET driver
153 List<SceneObjectGroup> objs = db.LoadObjects(region1);
154
155 Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))");
156 }
157
158 [Test]
159 public void T011_ObjectNames()
160 {
161 List<SceneObjectGroup> objs = db.LoadObjects(region1);
162 foreach (SceneObjectGroup sog in objs)
163 {
164 SceneObjectPart p = sog.RootPart;
165 Assert.That("", Is.Not.EqualTo(p.Name), "Assert.That(\"\", Is.Not.EqualTo(p.Name))");
166 Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))");
167 }
168 }
169
170 [Test]
171 public void T012_SceneParts()
172 {
173 UUID tmp0 = UUID.Random();
174 UUID tmp1 = UUID.Random();
175 UUID tmp2 = UUID.Random();
176 UUID tmp3 = UUID.Random();
177 UUID newregion = UUID.Random();
178 SceneObjectPart p1 = NewSOP("SoP 1",tmp1);
179 SceneObjectPart p2 = NewSOP("SoP 2",tmp2);
180 SceneObjectPart p3 = NewSOP("SoP 3",tmp3);
181 SceneObjectGroup sog = NewSOG("Sop 0", tmp0, newregion);
182 sog.AddPart(p1);
183 sog.AddPart(p2);
184 sog.AddPart(p3);
185
186 SceneObjectPart[] parts = sog.GetParts();
187 Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
188
189 db.StoreObject(sog, newregion);
190 List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
191 Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
192 SceneObjectGroup newsog = sogs[0];
193
194 SceneObjectPart[] newparts = newsog.GetParts();
195 Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
196
197 Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
198 Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
199 Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
200 Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
201 }
202
203 [Test]
204 public void T013_DatabasePersistency()
205 {
206 // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
207 // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
208 // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
209 UUID creator,uuid = new UUID();
210 creator = UUID.Random();
211 uint iserial = (uint)random.Next();
212 TaskInventoryDictionary dic = new TaskInventoryDictionary();
213 uint objf = (uint) random.Next();
214 uuid = prim4;
215 uint localid = localID+1;
216 localID = localID + 1;
217 string name = "Adam West";
218 byte material = (byte) random.Next(127);
219 ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
220 int pin = random.Next();
221 Byte[] partsys = new byte[8];
222 Byte[] textani = new byte[8];
223 random.NextBytes(textani);
224 random.NextBytes(partsys);
225 DateTime expires = new DateTime(2008, 12, 20);
226 DateTime rezzed = new DateTime(2009, 07, 15);
227 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
228 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
229 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
230 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
231 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
232 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
233 string description = name;
234 Color color = Color.FromArgb(255, 165, 50, 100);
235 string text = "All Your Base Are Belong to Us";
236 string sitname = "SitName";
237 string touchname = "TouchName";
238 int linknum = random.Next();
239 byte clickaction = (byte) random.Next(127);
240 PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
241 pbshap = PrimitiveBaseShape.Default;
242 pbshap.PathBegin = ushort.MaxValue;
243 pbshap.PathEnd = ushort.MaxValue;
244 pbshap.ProfileBegin = ushort.MaxValue;
245 pbshap.ProfileEnd = ushort.MaxValue;
246 pbshap.ProfileHollow = ushort.MaxValue;
247 Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
248 byte updatef = (byte) random.Next(127);
249
250 RegionInfo regionInfo = new RegionInfo();
251 regionInfo.RegionID = region3;
252 regionInfo.RegionLocX = 0;
253 regionInfo.RegionLocY = 0;
254
255// Scene scene = new Scene(regionInfo);
256
257 SceneObjectPart sop = new SceneObjectPart();
258 sop.RegionHandle = regionh;
259 sop.UUID = uuid;
260 sop.LocalId = localid;
261 sop.Shape = pbshap;
262 sop.GroupPosition = groupos;
263 sop.RotationOffset = rotoff;
264 sop.CreatorID = creator;
265 sop.InventorySerial = iserial;
266 sop.TaskInventory = dic;
267 sop.ObjectFlags = objf;
268 sop.Name = name;
269 sop.Material = material;
270 sop.ScriptAccessPin = pin;
271 sop.TextureAnimation = textani;
272 sop.ParticleSystem = partsys;
273 sop.Expires = expires;
274 sop.Rezzed = rezzed;
275 sop.OffsetPosition = offset;
276 sop.Velocity = velocity;
277 sop.AngularVelocity = angvelo;
278 sop.Acceleration = accel;
279 sop.Description = description;
280 sop.Color = color;
281 sop.Text = text;
282 sop.SitName = sitname;
283 sop.TouchName = touchname;
284 sop.LinkNum = linknum;
285 sop.ClickAction = clickaction;
286 sop.Scale = scale;
287 sop.UpdateFlag = updatef;
288
289 //Tests if local part accepted the parameters:
290 Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))");
291 Assert.That(localid,Is.EqualTo(sop.LocalId), "Assert.That(localid,Is.EqualTo(sop.LocalId))");
292 Assert.That(groupos,Is.EqualTo(sop.GroupPosition), "Assert.That(groupos,Is.EqualTo(sop.GroupPosition))");
293 Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
294 Assert.That(rotoff,Is.EqualTo(sop.RotationOffset), "Assert.That(rotoff,Is.EqualTo(sop.RotationOffset))");
295 Assert.That(uuid,Is.EqualTo(sop.UUID), "Assert.That(uuid,Is.EqualTo(sop.UUID))");
296 Assert.That(creator,Is.EqualTo(sop.CreatorID), "Assert.That(creator,Is.EqualTo(sop.CreatorID))");
297 // Modified in-class
298 // Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
299 Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
300 Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))");
301 Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
302 Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
303 Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
304 Assert.That(textani,Is.EqualTo(sop.TextureAnimation), "Assert.That(textani,Is.EqualTo(sop.TextureAnimation))");
305 Assert.That(partsys,Is.EqualTo(sop.ParticleSystem), "Assert.That(partsys,Is.EqualTo(sop.ParticleSystem))");
306 Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))");
307 Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))");
308 Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))");
309 Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))");
310 Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))");
311 Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))");
312 Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))");
313 Assert.That(color,Is.EqualTo(sop.Color), "Assert.That(color,Is.EqualTo(sop.Color))");
314 Assert.That(text,Is.EqualTo(sop.Text), "Assert.That(text,Is.EqualTo(sop.Text))");
315 Assert.That(sitname,Is.EqualTo(sop.SitName), "Assert.That(sitname,Is.EqualTo(sop.SitName))");
316 Assert.That(touchname,Is.EqualTo(sop.TouchName), "Assert.That(touchname,Is.EqualTo(sop.TouchName))");
317 Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))");
318 Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))");
319 Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
320 Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
321
322 // This is necessary or object will not be inserted in DB
323 sop.ObjectFlags = 0;
324
325 SceneObjectGroup sog = new SceneObjectGroup(sop);
326
327 // Inserts group in DB
328 db.StoreObject(sog,region3);
329 List<SceneObjectGroup> sogs = db.LoadObjects(region3);
330 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
331 // Makes sure there are no double insertions:
332 db.StoreObject(sog,region3);
333 sogs = db.LoadObjects(region3);
334 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
335
336
337 // Tests if the parameters were inserted correctly
338 SceneObjectPart p = sogs[0].RootPart;
339 Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
340 //Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))");
341 Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
342 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
343 Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))");
344 Assert.That(uuid,Is.EqualTo(p.UUID), "Assert.That(uuid,Is.EqualTo(p.UUID))");
345 Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
346 //Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
347 Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
348 //Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))");
349 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
350 Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
351 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
352 Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))");
353 Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))");
354 //Assert.That(expires,Is.EqualTo(p.Expires), "Assert.That(expires,Is.EqualTo(p.Expires))");
355 //Assert.That(rezzed,Is.EqualTo(p.Rezzed), "Assert.That(rezzed,Is.EqualTo(p.Rezzed))");
356 Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))");
357 Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))");
358 Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))");
359 Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))");
360 Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))");
361 Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))");
362 Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))");
363 Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))");
364 Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))");
365 //Assert.That(linknum,Is.EqualTo(p.LinkNum), "Assert.That(linknum,Is.EqualTo(p.LinkNum))");
366 Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
367 Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
368
369 //Assert.That(updatef,Is.EqualTo(p.UpdateFlag), "Assert.That(updatef,Is.EqualTo(p.UpdateFlag))");
370
371 Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin), "Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin))");
372 Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd), "Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd))");
373 Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin), "Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin))");
374 Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))");
375 Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))");
376 }
377
378 [Test]
379 public void T014_UpdateObject()
380 {
381 string text1 = "object1 text";
382 SceneObjectGroup sog = FindSOG("object1", region1);
383 sog.RootPart.Text = text1;
384 db.StoreObject(sog, region1);
385
386 sog = FindSOG("object1", region1);
387 Assert.That(text1, Is.EqualTo(sog.RootPart.Text), "Assert.That(text1, Is.EqualTo(sog.RootPart.Text))");
388
389 // Creates random values
390 UUID creator = new UUID();
391 creator = UUID.Random();
392 TaskInventoryDictionary dic = new TaskInventoryDictionary();
393 localID = localID + 1;
394 string name = "West Adam";
395 byte material = (byte) random.Next(127);
396 ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
397 int pin = random.Next();
398 Byte[] partsys = new byte[8];
399 Byte[] textani = new byte[8];
400 random.NextBytes(textani);
401 random.NextBytes(partsys);
402 DateTime expires = new DateTime(2010, 12, 20);
403 DateTime rezzed = new DateTime(2005, 07, 15);
404 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
405 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
406 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
407 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
408 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
409 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
410 string description = name;
411 Color color = Color.FromArgb(255, 255, 255, 0);
412 string text = "What You Say?{]\vz~";
413 string sitname = RandomName();
414 string touchname = RandomName();
415 int linknum = random.Next();
416 byte clickaction = (byte) random.Next(127);
417 PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
418 pbshap = PrimitiveBaseShape.Default;
419 Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
420 byte updatef = (byte) random.Next(127);
421
422 // Updates the region with new values
423 SceneObjectGroup sog2 = FindSOG("Adam West", region3);
424 Assert.That(sog2,Is.Not.Null);
425 sog2.RootPart.RegionHandle = regionh;
426 sog2.RootPart.Shape = pbshap;
427 sog2.RootPart.GroupPosition = groupos;
428 sog2.RootPart.RotationOffset = rotoff;
429 sog2.RootPart.CreatorID = creator;
430 sog2.RootPart.TaskInventory = dic;
431 sog2.RootPart.Name = name;
432 sog2.RootPart.Material = material;
433 sog2.RootPart.ScriptAccessPin = pin;
434 sog2.RootPart.TextureAnimation = textani;
435 sog2.RootPart.ParticleSystem = partsys;
436 sog2.RootPart.Expires = expires;
437 sog2.RootPart.Rezzed = rezzed;
438 sog2.RootPart.OffsetPosition = offset;
439 sog2.RootPart.Velocity = velocity;
440 sog2.RootPart.AngularVelocity = angvelo;
441 sog2.RootPart.Acceleration = accel;
442 sog2.RootPart.Description = description;
443 sog2.RootPart.Color = color;
444 sog2.RootPart.Text = text;
445 sog2.RootPart.SitName = sitname;
446 sog2.RootPart.TouchName = touchname;
447 sog2.RootPart.LinkNum = linknum;
448 sog2.RootPart.ClickAction = clickaction;
449 sog2.RootPart.Scale = scale;
450 sog2.RootPart.UpdateFlag = updatef;
451
452 db.StoreObject(sog2, region3);
453 List<SceneObjectGroup> sogs = db.LoadObjects(region3);
454 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
455
456 SceneObjectGroup retsog = FindSOG("West Adam", region3);
457 Assert.That(retsog,Is.Not.Null);
458 SceneObjectPart p = retsog.RootPart;
459 Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
460 Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
461 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
462 Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))");
463 Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
464 Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
465 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
466 Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
467 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
468 Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))");
469 Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))");
470 Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))");
471 Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))");
472 Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))");
473 Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))");
474 Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))");
475 Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))");
476 Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))");
477 Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))");
478 Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))");
479 Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
480 Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
481 }
482
483 [Test]
484 public void T015_LargeSceneObjects()
485 {
486 UUID id = UUID.Random();
487 Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
488 SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
489 mydic.Add(sog.RootPart.UUID,sog.RootPart);
490 for (int i=0;i<30;i++)
491 {
492 UUID tmp = UUID.Random();
493 SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
494 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
495 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
496 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
497 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
498 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
499 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
500
501 sop.GroupPosition = groupos;
502 sop.RotationOffset = rotoff;
503 sop.OffsetPosition = offset;
504 sop.Velocity = velocity;
505 sop.AngularVelocity = angvelo;
506 sop.Acceleration = accel;
507
508 mydic.Add(tmp,sop);
509 sog.AddPart(sop);
510 db.StoreObject(sog, region4);
511 }
512
513 SceneObjectGroup retsog = FindSOG("Test SOG", region4);
514 SceneObjectPart[] parts = retsog.GetParts();
515 for (int i=0;i<30;i++)
516 {
517 SceneObjectPart cursop = mydic[parts[i].UUID];
518 Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
519 Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset), "Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset))");
520 Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition), "Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition))");
521 Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity), "Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity))");
522 Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity), "Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity))");
523 Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration), "Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration))");
524 }
525 }
526
527 //[Test]
528 public void T016_RandomSogWithSceneParts()
529 {
530 PropertyScrambler<SceneObjectPart> scrambler =
531 new PropertyScrambler<SceneObjectPart>()
532 .DontScramble(x => x.UUID);
533 UUID tmpSog = UUID.Random();
534 UUID tmp1 = UUID.Random();
535 UUID tmp2 = UUID.Random();
536 UUID tmp3 = UUID.Random();
537 UUID newregion = UUID.Random();
538 SceneObjectPart p1 = new SceneObjectPart();
539 SceneObjectPart p2 = new SceneObjectPart();
540 SceneObjectPart p3 = new SceneObjectPart();
541 p1.Shape = PrimitiveBaseShape.Default;
542 p2.Shape = PrimitiveBaseShape.Default;
543 p3.Shape = PrimitiveBaseShape.Default;
544 p1.UUID = tmp1;
545 p2.UUID = tmp2;
546 p3.UUID = tmp3;
547 scrambler.Scramble(p1);
548 scrambler.Scramble(p2);
549 scrambler.Scramble(p3);
550
551 SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion);
552 PropertyScrambler<SceneObjectGroup> sogScrambler =
553 new PropertyScrambler<SceneObjectGroup>()
554 .DontScramble(x => x.UUID);
555 sogScrambler.Scramble(sog);
556 sog.UUID = tmpSog;
557 sog.AddPart(p1);
558 sog.AddPart(p2);
559 sog.AddPart(p3);
560
561 SceneObjectPart[] parts = sog.GetParts();
562 Assert.That(parts.Length, Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
563
564 db.StoreObject(sog, newregion);
565 List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
566 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
567 SceneObjectGroup newsog = sogs[0];
568
569 SceneObjectPart[] newparts = newsog.GetParts();
570 Assert.That(newparts.Length, Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
571
572 Assert.That(newsog, Constraints.PropertyCompareConstraint(sog)
573 .IgnoreProperty(x=>x.LocalId)
574 .IgnoreProperty(x=>x.HasGroupChanged)
575 .IgnoreProperty(x=>x.IsSelected)
576 .IgnoreProperty(x=>x.RegionHandle)
577 .IgnoreProperty(x=>x.RegionUUID)
578 .IgnoreProperty(x=>x.Scene)
579 .IgnoreProperty(x=>x.Children)
580 .IgnoreProperty(x=>x.PassCollision)
581 .IgnoreProperty(x=>x.RootPart));
582 }
583
584 [Test]
585 public void T020_PrimInventoryEmpty()
586 {
587 SceneObjectGroup sog = FindSOG("object1", region1);
588 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
589 Assert.That(t, Is.Null);
590 }
591
592 [Test]
593 public void T021_PrimInventoryStore()
594 {
595 SceneObjectGroup sog = FindSOG("object1", region1);
596 InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
597
598 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
599 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
600 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
601
602 // TODO: seriously??? this is the way we need to loop to get this?
603
604 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
605 foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList())
606 {
607 list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
608 }
609
610 db.StorePrimInventory(prim1, list);
611 }
612
613 [Test]
614 public void T022_PrimInventoryRetrieve()
615 {
616 SceneObjectGroup sog = FindSOG("object1", region1);
617 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
618
619 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
620 }
621
622 [Test]
623 public void T023_PrimInventoryUpdate()
624 {
625 SceneObjectGroup sog = FindSOG("object1", region1);
626 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
627
628 t.Name = "My New Name";
629 sog.UpdateInventoryItem(t);
630
631 Assert.That(t.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
632
633 }
634
635 [Test]
636 public void T024_PrimInventoryRemove()
637 {
638 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
639 db.StorePrimInventory(prim1, list);
640
641 SceneObjectGroup sog = FindSOG("object1", region1);
642 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
643 Assert.That(t, Is.Null);
644 }
645
646 [Test]
647 public void T025_PrimInventoryPersistency()
648 {
649 InventoryItemBase i = new InventoryItemBase();
650 UUID id = UUID.Random();
651 i.ID = id;
652 UUID folder = UUID.Random();
653 i.Folder = folder;
654 UUID owner = UUID.Random();
655 i.Owner = owner;
656 UUID creator = UUID.Random();
657 i.CreatorId = creator.ToString();
658 string name = RandomName();
659 i.Name = name;
660 i.Description = name;
661 UUID assetid = UUID.Random();
662 i.AssetID = assetid;
663 int invtype = random.Next();
664 i.InvType = invtype;
665 uint nextperm = (uint) random.Next();
666 i.NextPermissions = nextperm;
667 uint curperm = (uint) random.Next();
668 i.CurrentPermissions = curperm;
669 uint baseperm = (uint) random.Next();
670 i.BasePermissions = baseperm;
671 uint eoperm = (uint) random.Next();
672 i.EveryOnePermissions = eoperm;
673 int assettype = random.Next();
674 i.AssetType = assettype;
675 UUID groupid = UUID.Random();
676 i.GroupID = groupid;
677 bool groupown = true;
678 i.GroupOwned = groupown;
679 int saleprice = random.Next();
680 i.SalePrice = saleprice;
681 byte saletype = (byte) random.Next(127);
682 i.SaleType = saletype;
683 uint flags = (uint) random.Next();
684 i.Flags = flags;
685 int creationd = random.Next();
686 i.CreationDate = creationd;
687
688 SceneObjectGroup sog = FindSOG("object1", region1);
689 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
690 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
691
692 Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
693 Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))");
694 Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))");
695 Assert.That(t.CreationDate,Is.EqualTo(creationd), "Assert.That(t.CreationDate,Is.EqualTo(creationd))");
696 Assert.That(t.CreatorID,Is.EqualTo(creator), "Assert.That(t.CreatorID,Is.EqualTo(creator))");
697 Assert.That(t.Description,Is.EqualTo(name), "Assert.That(t.Description,Is.EqualTo(name))");
698 Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm), "Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm))");
699 Assert.That(t.Flags,Is.EqualTo(flags), "Assert.That(t.Flags,Is.EqualTo(flags))");
700 Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID), "Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID))");
701 // Where is this group permissions??
702 // Assert.That(t.GroupPermissions,Is.EqualTo(), "Assert.That(t.GroupPermissions,Is.EqualTo())");
703 Assert.That(t.Type,Is.EqualTo(assettype), "Assert.That(t.Type,Is.EqualTo(assettype))");
704 Assert.That(t.InvType, Is.EqualTo(invtype), "Assert.That(t.InvType, Is.EqualTo(invtype))");
705 Assert.That(t.ItemID, Is.EqualTo(id), "Assert.That(t.ItemID, Is.EqualTo(id))");
706 Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID), "Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID))");
707 Assert.That(t.NextPermissions, Is.EqualTo(nextperm), "Assert.That(t.NextPermissions, Is.EqualTo(nextperm))");
708 // Ownership changes when you drop an object into an object
709 // owned by someone else
710 Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))");
711 Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))");
712 Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))");
713 Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))");
714 }
715
716 [Test]
717 [ExpectedException(typeof(ArgumentException))]
718 public void T026_PrimInventoryMany()
719 {
720 UUID i1,i2,i3,i4;
721 i1 = UUID.Random();
722 i2 = UUID.Random();
723 i3 = UUID.Random();
724 i4 = i3;
725 InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero);
726 InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
727 InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
728 InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
729
730 SceneObjectGroup sog = FindSOG("object1", region1);
731
732 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
733 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
734 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
735 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
736
737 TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
738 Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");
739 TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
740 Assert.That(t2.Name, Is.EqualTo(ib2.Name), "Assert.That(t2.Name, Is.EqualTo(ib2.Name))");
741 TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3);
742 Assert.That(t3.Name, Is.EqualTo(ib3.Name), "Assert.That(t3.Name, Is.EqualTo(ib3.Name))");
743 TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4);
744 Assert.That(t4, Is.Null);
745 }
746
747 [Test]
748 public void T052_RemoveObject()
749 {
750 db.RemoveObject(prim1, region1);
751 SceneObjectGroup sog = FindSOG("object1", region1);
752 Assert.That(sog, Is.Null);
753 }
754
755
756 [Test]
757 public void T100_DefaultRegionInfo()
758 {
759 RegionSettings r1 = db.LoadRegionSettings(region1);
760 Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
761
762 RegionSettings r2 = db.LoadRegionSettings(region2);
763 Assert.That(r2.RegionUUID, Is.EqualTo(region2), "Assert.That(r2.RegionUUID, Is.EqualTo(region2))");
764 }
765
766 [Test]
767 public void T101_UpdateRegionInfo()
768 {
769 int agentlimit = random.Next();
770 double objectbonus = random.Next();
771 int maturity = random.Next();
772 UUID tertex1 = UUID.Random();
773 UUID tertex2 = UUID.Random();
774 UUID tertex3 = UUID.Random();
775 UUID tertex4 = UUID.Random();
776 double elev1nw = random.Next();
777 double elev2nw = random.Next();
778 double elev1ne = random.Next();
779 double elev2ne = random.Next();
780 double elev1se = random.Next();
781 double elev2se = random.Next();
782 double elev1sw = random.Next();
783 double elev2sw = random.Next();
784 double waterh = random.Next();
785 double terrainraise = random.Next();
786 double terrainlower = random.Next();
787 Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
788 UUID terimgid = UUID.Random();
789 double sunpos = random.Next();
790 UUID cov = UUID.Random();
791
792 RegionSettings r1 = db.LoadRegionSettings(region1);
793 r1.BlockTerraform = true;
794 r1.BlockFly = true;
795 r1.AllowDamage = true;
796 r1.RestrictPushing = true;
797 r1.AllowLandResell = false;
798 r1.AllowLandJoinDivide = false;
799 r1.BlockShowInSearch = true;
800 r1.AgentLimit = agentlimit;
801 r1.ObjectBonus = objectbonus;
802 r1.Maturity = maturity;
803 r1.DisableScripts = true;
804 r1.DisableCollisions = true;
805 r1.DisablePhysics = true;
806 r1.TerrainTexture1 = tertex1;
807 r1.TerrainTexture2 = tertex2;
808 r1.TerrainTexture3 = tertex3;
809 r1.TerrainTexture4 = tertex4;
810 r1.Elevation1NW = elev1nw;
811 r1.Elevation2NW = elev2nw;
812 r1.Elevation1NE = elev1ne;
813 r1.Elevation2NE = elev2ne;
814 r1.Elevation1SE = elev1se;
815 r1.Elevation2SE = elev2se;
816 r1.Elevation1SW = elev1sw;
817 r1.Elevation2SW = elev2sw;
818 r1.WaterHeight = waterh;
819 r1.TerrainRaiseLimit = terrainraise;
820 r1.TerrainLowerLimit = terrainlower;
821 r1.UseEstateSun = false;
822 r1.Sandbox = true;
823 r1.SunVector = sunvector;
824 r1.TerrainImageID = terimgid;
825 r1.FixedSun = true;
826 r1.SunPosition = sunpos;
827 r1.Covenant = cov;
828
829 db.StoreRegionSettings(r1);
830
831 RegionSettings r1a = db.LoadRegionSettings(region1);
832 Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))");
833 Assert.That(r1a.BlockTerraform,Is.True);
834 Assert.That(r1a.BlockFly,Is.True);
835 Assert.That(r1a.AllowDamage,Is.True);
836 Assert.That(r1a.RestrictPushing,Is.True);
837 Assert.That(r1a.AllowLandResell,Is.False);
838 Assert.That(r1a.AllowLandJoinDivide,Is.False);
839 Assert.That(r1a.BlockShowInSearch,Is.True);
840 Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit), "Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit))");
841 Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus), "Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus))");
842 Assert.That(r1a.Maturity,Is.EqualTo(maturity), "Assert.That(r1a.Maturity,Is.EqualTo(maturity))");
843 Assert.That(r1a.DisableScripts,Is.True);
844 Assert.That(r1a.DisableCollisions,Is.True);
845 Assert.That(r1a.DisablePhysics,Is.True);
846 Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1), "Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1))");
847 Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2), "Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2))");
848 Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3), "Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3))");
849 Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4), "Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4))");
850 Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw), "Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw))");
851 Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw), "Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw))");
852 Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne), "Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne))");
853 Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne), "Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne))");
854 Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se), "Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se))");
855 Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se), "Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se))");
856 Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw), "Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw))");
857 Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw), "Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw))");
858 Assert.That(r1a.WaterHeight,Is.EqualTo(waterh), "Assert.That(r1a.WaterHeight,Is.EqualTo(waterh))");
859 Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise), "Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise))");
860 Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower), "Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower))");
861 Assert.That(r1a.UseEstateSun,Is.False);
862 Assert.That(r1a.Sandbox,Is.True);
863 Assert.That(r1a.SunVector,Is.EqualTo(sunvector), "Assert.That(r1a.SunVector,Is.EqualTo(sunvector))");
864 //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))");
865 Assert.That(r1a.FixedSun,Is.True);
866 Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
867 Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
868
869 }
870
871 [Test]
872 public void T300_NoTerrain()
873 {
874 Assert.That(db.LoadTerrain(zero), Is.Null);
875 Assert.That(db.LoadTerrain(region1), Is.Null);
876 Assert.That(db.LoadTerrain(region2), Is.Null);
877 Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
878 }
879
880 [Test]
881 public void T301_CreateTerrain()
882 {
883 double[,] t1 = GenTerrain(height1);
884 db.StoreTerrain(t1, region1);
885
886 Assert.That(db.LoadTerrain(zero), Is.Null);
887 Assert.That(db.LoadTerrain(region1), Is.Not.Null);
888 Assert.That(db.LoadTerrain(region2), Is.Null);
889 Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
890 }
891
892 [Test]
893 public void T302_FetchTerrain()
894 {
895 double[,] baseterrain1 = GenTerrain(height1);
896 double[,] baseterrain2 = GenTerrain(height2);
897 double[,] t1 = db.LoadTerrain(region1);
898 Assert.That(CompareTerrain(t1, baseterrain1), Is.True);
899 Assert.That(CompareTerrain(t1, baseterrain2), Is.False);
900 }
901
902 [Test]
903 public void T303_UpdateTerrain()
904 {
905 double[,] baseterrain1 = GenTerrain(height1);
906 double[,] baseterrain2 = GenTerrain(height2);
907 db.StoreTerrain(baseterrain2, region1);
908
909 double[,] t1 = db.LoadTerrain(region1);
910 Assert.That(CompareTerrain(t1, baseterrain1), Is.False);
911 Assert.That(CompareTerrain(t1, baseterrain2), Is.True);
912 }
913
914 [Test]
915 public void T400_EmptyLand()
916 {
917 Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
918 Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
919 Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
920 Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0))");
921 }
922
923 // TODO: we should have real land tests, but Land is so
924 // intermingled with scene that you can't test it without a
925 // valid scene. That requires some disagregation.
926
927
928 //************************************************************************************//
929 // Extra private methods
930
931 private double[,] GenTerrain(double value)
932 {
933 double[,] terret = new double[Constants.RegionSize, Constants.RegionSize];
934 terret.Initialize();
935 for (int x = 0; x < Constants.RegionSize; x++)
936 for (int y = 0; y < Constants.RegionSize; y++)
937 terret[x,y] = value;
938
939 return terret;
940 }
941
942 private bool CompareTerrain(double[,] one, double[,] two)
943 {
944 for (int x = 0; x < Constants.RegionSize; x++)
945 for (int y = 0; y < Constants.RegionSize; y++)
946 if (one[x,y] != two[x,y])
947 return false;
948
949 return true;
950 }
951
952
953 private SceneObjectGroup FindSOG(string name, UUID r)
954 {
955 List<SceneObjectGroup> objs = db.LoadObjects(r);
956 foreach (SceneObjectGroup sog in objs)
957 {
958 SceneObjectPart p = sog.RootPart;
959 if (p.Name == name) {
960 RegionInfo regionInfo = new RegionInfo();
961 regionInfo.RegionID = r;
962 regionInfo.RegionLocX = 0;
963 regionInfo.RegionLocY = 0;
964
965 Scene scene = new Scene(regionInfo);
966 sog.SetScene(scene);
967
968 return sog;
969 }
970 }
971
972 return null;
973 }
974
975 // This builds a minimalistic Prim, 1 SOG with 1 root SOP. A
976 // common failure case is people adding new fields that aren't
977 // initialized, but have non-null db constraints. We should
978 // honestly be passing more and more null things in here.
979 //
980 // Please note that in Sqlite.BuildPrim there is a commented out inline version
981 // of this so you can debug and step through the build process and check the fields
982 //
983 // Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart
984 // causes the application to crash at the database layer because of null values
985 // in NOT NULL fields
986 //
987 private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId)
988 {
989 RegionInfo regionInfo = new RegionInfo();
990 regionInfo.RegionID = regionId;
991 regionInfo.RegionLocX = 0;
992 regionInfo.RegionLocY = 0;
993
994 Scene scene = new Scene(regionInfo);
995
996 SceneObjectPart sop = new SceneObjectPart();
997 sop.Name = name;
998 sop.Description = name;
999 sop.Text = RandomName();
1000 sop.SitName = RandomName();
1001 sop.TouchName = RandomName();
1002 sop.UUID = uuid;
1003 sop.Shape = PrimitiveBaseShape.Default;
1004
1005 SceneObjectGroup sog = new SceneObjectGroup(sop);
1006 sog.SetScene(scene);
1007
1008 return sog;
1009 }
1010
1011 private SceneObjectPart NewSOP(string name, UUID uuid)
1012 {
1013 SceneObjectPart sop = new SceneObjectPart();
1014 sop.Name = name;
1015 sop.Description = name;
1016 sop.Text = RandomName();
1017 sop.SitName = RandomName();
1018 sop.TouchName = RandomName();
1019 sop.UUID = uuid;
1020 sop.Shape = PrimitiveBaseShape.Default;
1021 return sop;
1022 }
1023
1024 // These are copied from the Inventory Item tests
1025
1026 private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
1027 {
1028 InventoryItemBase i = new InventoryItemBase();
1029 i.ID = id;
1030 i.Folder = parent;
1031 i.Owner = owner;
1032 i.CreatorId = owner.ToString();
1033 i.Name = name;
1034 i.Description = name;
1035 i.AssetID = asset;
1036 return i;
1037 }
1038
1039 private static string RandomName()
1040 {
1041 StringBuilder name = new StringBuilder();
1042 int size = random.Next(5,12);
1043 char ch ;
1044 for (int i=0; i<size; i++)
1045 {
1046 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
1047 name.Append(ch);
1048 }
1049 return name.ToString();
1050 }
1051// private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
1052// {
1053// InventoryFolderBase f = new InventoryFolderBase();
1054// f.ID = id;
1055// f.ParentID = parent;
1056// f.Owner = owner;
1057// f.Name = name;
1058// return f;
1059// }
1060 }
1061}