diff options
Diffstat (limited to 'OpenSim/Data/Tests/BasicRegionTest.cs')
-rw-r--r-- | OpenSim/Data/Tests/BasicRegionTest.cs | 49 |
1 files changed, 44 insertions, 5 deletions
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 9c3b651..548a242 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -42,6 +42,9 @@ namespace OpenSim.Data.Tests | |||
42 | public IRegionDataStore db; | 42 | public IRegionDataStore db; |
43 | public UUID region1; | 43 | public UUID region1; |
44 | public UUID region2; | 44 | public UUID region2; |
45 | public UUID prim1; | ||
46 | public UUID prim2; | ||
47 | public UUID prim3; | ||
45 | public double height1; | 48 | public double height1; |
46 | public double height2; | 49 | public double height2; |
47 | 50 | ||
@@ -57,10 +60,22 @@ namespace OpenSim.Data.Tests | |||
57 | } | 60 | } |
58 | 61 | ||
59 | region1 = UUID.Random(); | 62 | region1 = UUID.Random(); |
63 | prim1 = UUID.Random(); | ||
64 | prim2 = UUID.Random(); | ||
65 | prim3 = UUID.Random(); | ||
60 | height1 = 20; | 66 | height1 = 20; |
61 | height2 = 100; | 67 | height2 = 100; |
62 | } | 68 | } |
63 | 69 | ||
70 | // Test Plan | ||
71 | // Prims | ||
72 | // - empty test - 001 | ||
73 | // - store / retrieve basic prims (most minimal we can make) - 010, 011 | ||
74 | // - update existing prims, make sure it sticks - 012 | ||
75 | // - add inventory items to prims make - 013 | ||
76 | // - remove inventory items make sure it sticks - 014 | ||
77 | // - remove prim, make sure it sticks - 020 | ||
78 | |||
64 | [Test] | 79 | [Test] |
65 | public void T001_LoadEmpty() | 80 | public void T001_LoadEmpty() |
66 | { | 81 | { |
@@ -78,8 +93,8 @@ namespace OpenSim.Data.Tests | |||
78 | [Test] | 93 | [Test] |
79 | public void T010_StoreSimpleObject() | 94 | public void T010_StoreSimpleObject() |
80 | { | 95 | { |
81 | SceneObjectGroup sog = NewSOG("object1"); | 96 | SceneObjectGroup sog = NewSOG("object1", prim1); |
82 | SceneObjectGroup sog2 = NewSOG("object2"); | 97 | SceneObjectGroup sog2 = NewSOG("object2", prim2); |
83 | 98 | ||
84 | // in case the objects don't store | 99 | // in case the objects don't store |
85 | try | 100 | try |
@@ -133,6 +148,29 @@ namespace OpenSim.Data.Tests | |||
133 | } | 148 | } |
134 | 149 | ||
135 | [Test] | 150 | [Test] |
151 | public void T013_PrimInventory() | ||
152 | { | ||
153 | |||
154 | } | ||
155 | |||
156 | [Test] | ||
157 | public void T021_RemoveObjectWrongRegion() | ||
158 | { | ||
159 | db.RemoveObject(prim1, UUID.Random()); | ||
160 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
161 | Assert.That(sog, Is.Not.Null); | ||
162 | } | ||
163 | |||
164 | [Test] | ||
165 | public void T022_RemoveObject() | ||
166 | { | ||
167 | db.RemoveObject(prim1, region1); | ||
168 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
169 | Assert.That(sog, Is.Null); | ||
170 | } | ||
171 | |||
172 | |||
173 | [Test] | ||
136 | public void T100_DefaultRegionInfo() | 174 | public void T100_DefaultRegionInfo() |
137 | { | 175 | { |
138 | RegionSettings r1 = db.LoadRegionSettings(region1); | 176 | RegionSettings r1 = db.LoadRegionSettings(region1); |
@@ -246,9 +284,8 @@ namespace OpenSim.Data.Tests | |||
246 | // causes the application to crash at the database layer because of null values | 284 | // causes the application to crash at the database layer because of null values |
247 | // in NOT NULL fields | 285 | // in NOT NULL fields |
248 | // | 286 | // |
249 | private SceneObjectGroup NewSOG(string name) | 287 | private SceneObjectGroup NewSOG(string name, UUID uuid) |
250 | { | 288 | { |
251 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
252 | SceneObjectPart sop = new SceneObjectPart(); | 289 | SceneObjectPart sop = new SceneObjectPart(); |
253 | sop.LocalId = 1; | 290 | sop.LocalId = 1; |
254 | sop.Name = name; | 291 | sop.Name = name; |
@@ -256,8 +293,10 @@ namespace OpenSim.Data.Tests | |||
256 | sop.Text = ""; | 293 | sop.Text = ""; |
257 | sop.SitName = ""; | 294 | sop.SitName = ""; |
258 | sop.TouchName = ""; | 295 | sop.TouchName = ""; |
259 | sop.UUID = UUID.Random(); | 296 | sop.UUID = uuid; |
260 | sop.Shape = PrimitiveBaseShape.Default; | 297 | sop.Shape = PrimitiveBaseShape.Default; |
298 | |||
299 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
261 | sog.AddPart(sop); | 300 | sog.AddPart(sop); |
262 | sog.RootPart = sop; | 301 | sog.RootPart = sop; |
263 | 302 | ||