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-rw-r--r--OpenSim/Data/Tests/BasicRegionTest.cs148
1 files changed, 139 insertions, 9 deletions
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index ff8f8c3..a7d62d0 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -467,7 +467,52 @@ namespace OpenSim.Data.Tests
467 Assert.That(clickaction,Is.EqualTo(p.ClickAction)); 467 Assert.That(clickaction,Is.EqualTo(p.ClickAction));
468 Assert.That(scale,Is.EqualTo(p.Scale)); 468 Assert.That(scale,Is.EqualTo(p.Scale));
469 } 469 }
470 470
471 [Test]
472 public void T015_LargeSceneObjects()
473 {
474 UUID id = UUID.Random();
475 Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
476 SceneObjectGroup sog = NewSOG("Test SOG",id);
477 mydic.Add(sog.RootPart.UUID,sog.RootPart);
478 Console.WriteLine("Let's Start!");
479 for (int i=0;i<30;i++)
480 {
481 UUID tmp = UUID.Random();
482 SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
483 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
484 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
485 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
486 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
487 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
488 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
489
490 sop.GroupPosition = groupos;
491 sop.RotationOffset = rotoff;
492 sop.OffsetPosition = offset;
493 sop.Velocity = velocity;
494 sop.AngularVelocity = angvelo;
495 sop.Acceleration = accel;
496
497 mydic.Add(tmp,sop);
498 sog.AddPart(sop);
499 db.StoreObject(sog, region4);
500 }
501
502 SceneObjectGroup retsog = FindSOG("Test SOG", region4);
503 SceneObjectPart[] parts = retsog.GetParts();
504 for (int i=0;i<30;i++)
505 {
506 SceneObjectPart cursop = mydic[parts[i].UUID];
507 Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition));
508 Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset));
509 Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition));
510 Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity));
511 Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity));
512 Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration));
513 }
514 }
515
471 [Test] 516 [Test]
472 public void T020_PrimInventoryEmpty() 517 public void T020_PrimInventoryEmpty()
473 { 518 {
@@ -660,21 +705,106 @@ namespace OpenSim.Data.Tests
660 [Test] 705 [Test]
661 public void T101_UpdateRegionInfo() 706 public void T101_UpdateRegionInfo()
662 { 707 {
663 bool blockfly = true; 708 int agentlimit = random.Next();
664 double sunpos = 0.5; 709 double objectbonus = random.NextDouble();
710 int maturity = random.Next();
711 UUID tertex1 = UUID.Random();
712 UUID tertex2 = UUID.Random();
713 UUID tertex3 = UUID.Random();
714 UUID tertex4 = UUID.Random();
715 double elev1nw = random.NextDouble();
716 double elev2nw = random.NextDouble();
717 double elev1ne = random.NextDouble();
718 double elev2ne = random.NextDouble();
719 double elev1se = random.NextDouble();
720 double elev2se = random.NextDouble();
721 double elev1sw = random.NextDouble();
722 double elev2sw = random.NextDouble();
723 double waterh = random.NextDouble();
724 double terrainraise = random.NextDouble();
725 double terrainlower = random.NextDouble();
726 Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
727 UUID terimgid = UUID.Random();
728 double sunpos = random.NextDouble();
665 UUID cov = UUID.Random(); 729 UUID cov = UUID.Random();
666 730
667 RegionSettings r1 = db.LoadRegionSettings(region1); 731 RegionSettings r1 = db.LoadRegionSettings(region1);
668 r1.BlockFly = blockfly; 732 r1.BlockTerraform = true;
733 r1.BlockFly = true;
734 r1.AllowDamage = true;
735 r1.RestrictPushing = true;
736 r1.AllowLandResell = false;
737 r1.AllowLandJoinDivide = false;
738 r1.BlockShowInSearch = true;
739 r1.AgentLimit = agentlimit;
740 r1.ObjectBonus = objectbonus;
741 r1.Maturity = maturity;
742 r1.DisableScripts = true;
743 r1.DisableCollisions = true;
744 r1.DisablePhysics = true;
745 r1.TerrainTexture1 = tertex1;
746 r1.TerrainTexture2 = tertex2;
747 r1.TerrainTexture3 = tertex3;
748 r1.TerrainTexture4 = tertex4;
749 r1.Elevation1NW = elev1nw;
750 r1.Elevation2NW = elev2nw;
751 r1.Elevation1NE = elev1ne;
752 r1.Elevation2NE = elev2ne;
753 r1.Elevation1SE = elev1se;
754 r1.Elevation2SE = elev2se;
755 r1.Elevation1SW = elev1sw;
756 r1.Elevation2SW = elev2sw;
757 r1.WaterHeight = waterh;
758 r1.TerrainRaiseLimit = terrainraise;
759 r1.TerrainLowerLimit = terrainlower;
760 r1.UseEstateSun = false;
761 r1.Sandbox = true;
762 r1.SunVector = sunvector;
763 r1.TerrainImageID = terimgid;
764 r1.FixedSun = true;
669 r1.SunPosition = sunpos; 765 r1.SunPosition = sunpos;
670 r1.Covenant = cov; 766 r1.Covenant = cov;
767
671 db.StoreRegionSettings(r1); 768 db.StoreRegionSettings(r1);
672 769
673 RegionSettings r2 = db.LoadRegionSettings(region1); 770 RegionSettings r1a = db.LoadRegionSettings(region1);
674 Assert.That(r2.RegionUUID, Is.EqualTo(region1)); 771 Assert.That(r1a.RegionUUID, Is.EqualTo(region1));
675 Assert.That(r2.SunPosition, Is.EqualTo(sunpos)); 772 Assert.That(r1a.BlockTerraform,Is.True);
676 Assert.That(r2.BlockFly, Is.EqualTo(blockfly)); 773 Assert.That(r1a.BlockFly,Is.True);
677 Assert.That(r2.Covenant, Is.EqualTo(cov)); 774 Assert.That(r1a.AllowDamage,Is.True);
775 Assert.That(r1a.RestrictPushing,Is.True);
776 Assert.That(r1a.AllowLandResell,Is.False);
777 Assert.That(r1a.AllowLandJoinDivide,Is.False);
778 Assert.That(r1a.BlockShowInSearch,Is.True);
779 Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit));
780 Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus));
781 Assert.That(r1a.Maturity,Is.EqualTo(maturity));
782 Assert.That(r1a.DisableScripts,Is.True);
783 Assert.That(r1a.DisableCollisions,Is.True);
784 Assert.That(r1a.DisablePhysics,Is.True);
785 Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1));
786 Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2));
787 Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3));
788 Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4));
789 Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw));
790 Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw));
791 Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne));
792 Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne));
793 Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se));
794 Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se));
795 Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw));
796 Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw));
797 Assert.That(r1a.WaterHeight,Is.EqualTo(waterh));
798 Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise));
799 Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower));
800 Assert.That(r1a.UseEstateSun,Is.False);
801 Assert.That(r1a.Sandbox,Is.True);
802 Assert.That(r1a.SunVector,Is.EqualTo(sunvector));
803 //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid));
804 Assert.That(r1a.FixedSun,Is.True);
805 Assert.That(r1a.SunPosition, Is.EqualTo(sunpos));
806 Assert.That(r1a.Covenant, Is.EqualTo(cov));
807
678 } 808 }
679 809
680 [Test] 810 [Test]