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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using log4net.Config;
31using NUnit.Framework;
32using NUnit.Framework.SyntaxHelpers;
33using OpenMetaverse;
34using OpenSim.Framework;
35using log4net;
36
37namespace OpenSim.Data.Tests
38{
39 public class BasicAssetTest
40 {
41 public IAssetDataPlugin db;
42 public UUID uuid1;
43 public UUID uuid2;
44 public UUID uuid3;
45 public string critter1 = UUID.Random().ToString();
46 public string critter2 = UUID.Random().ToString();
47 public string critter3 = UUID.Random().ToString();
48 public byte[] asset1;
49 PropertyScrambler<AssetBase> scrambler;
50
51 public void SuperInit()
52 {
53 OpenSim.Tests.Common.TestLogging.LogToConsole();
54
55 uuid1 = UUID.Random();
56 uuid2 = UUID.Random();
57 uuid3 = UUID.Random();
58 asset1 = new byte[100];
59 asset1.Initialize();
60
61
62 scrambler = new PropertyScrambler<AssetBase>()
63 .DontScramble(x => x.ID)
64 .DontScramble(x => x.FullID)
65 .DontScramble(x => x.Metadata.ID)
66 .DontScramble(x => x.Metadata.Type)
67 .DontScramble(x => x.Metadata.CreatorID)
68 .DontScramble(x => x.Metadata.ContentType)
69 .DontScramble(x => x.Metadata.FullID);
70 }
71
72 [Test]
73 public void T001_LoadEmpty()
74 {
75 Assert.That(db.ExistsAsset(uuid1), Is.False);
76 Assert.That(db.ExistsAsset(uuid2), Is.False);
77 Assert.That(db.ExistsAsset(uuid3), Is.False);
78 }
79
80 [Test]
81 public void T010_StoreSimpleAsset()
82 {
83 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
84 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2);
85 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3);
86 a1.Data = asset1;
87 a2.Data = asset1;
88 a3.Data = asset1;
89
90 scrambler.Scramble(a1);
91 scrambler.Scramble(a2);
92 scrambler.Scramble(a3);
93
94 db.StoreAsset(a1);
95 db.StoreAsset(a2);
96 db.StoreAsset(a3);
97
98 AssetBase a1a = db.GetAsset(uuid1);
99 Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
100
101 AssetBase a2a = db.GetAsset(uuid2);
102 Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
103
104 AssetBase a3a = db.GetAsset(uuid3);
105 Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
106
107 scrambler.Scramble(a1a);
108 scrambler.Scramble(a2a);
109 scrambler.Scramble(a3a);
110
111 db.StoreAsset(a1a);
112 db.StoreAsset(a2a);
113 db.StoreAsset(a3a);
114
115 AssetBase a1b = db.GetAsset(uuid1);
116 Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
117
118 AssetBase a2b = db.GetAsset(uuid2);
119 Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
120
121 AssetBase a3b = db.GetAsset(uuid3);
122 Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
123
124 Assert.That(db.ExistsAsset(uuid1), Is.True);
125 Assert.That(db.ExistsAsset(uuid2), Is.True);
126 Assert.That(db.ExistsAsset(uuid3), Is.True);
127
128 List<AssetMetadata> metadatas = db.FetchAssetMetadataSet(0, 1000);
129
130 AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
131 Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
132 Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
133 Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
134 Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
135 Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
136 }
137
138
139 [Test]
140 public void T020_CheckForWeirdCreatorID()
141 {
142 // It is expected that eventually the CreatorID might be an arbitrary string (an URI)
143 // rather than a valid UUID (?). This test is to make sure that the database layer does not
144 // attempt to convert CreatorID to GUID, but just passes it both ways as a string.
145 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
146 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
147 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
148 a1.Data = asset1;
149 a2.Data = asset1;
150 a3.Data = asset1;
151
152 db.StoreAsset(a1);
153 db.StoreAsset(a2);
154 db.StoreAsset(a3);
155
156 AssetBase a1a = db.GetAsset(uuid1);
157 Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
158
159 AssetBase a2a = db.GetAsset(uuid2);
160 Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
161
162 AssetBase a3a = db.GetAsset(uuid3);
163 Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
164 }
165 }
166}