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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using log4net.Config;
31using NUnit.Framework;
32using NUnit.Framework.Constraints;
33using OpenMetaverse;
34using OpenSim.Framework;
35using System.Data.Common;
36using log4net;
37
38// DBMS-specific:
39using MySql.Data.MySqlClient;
40using OpenSim.Data.MySQL;
41
42using System.Data.SqlClient;
43using OpenSim.Data.MSSQL;
44
45using Mono.Data.Sqlite;
46using OpenSim.Data.SQLite;
47
48namespace OpenSim.Data.Tests
49{
50 [TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")]
51 [TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")]
52 [TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")]
53
54 public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
55 where TConn : DbConnection, new()
56 where TAssetData : AssetDataBase, new()
57 {
58 TAssetData m_db;
59
60 const bool COMPARE_CREATOR = false;
61
62 public UUID uuid1 = UUID.Random();
63 public UUID uuid2 = UUID.Random();
64 public UUID uuid3 = UUID.Random();
65
66 public UUID critter1 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero;
67 public UUID critter2 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero;
68 public UUID critter3 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero;
69
70 public byte[] data1 = new byte[100];
71
72 PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>()
73 .DontScramble(x => x.ID)
74 .DontScramble(x => x.Type)
75 .DontScramble(x => x.FullID)
76 .DontScramble(x => x.Metadata.ID)
77 .DontScramble(x => x.Metadata.CreatorID)
78 .DontScramble(x => x.Metadata.ContentType)
79 .DontScramble(x => x.Metadata.FullID)
80 .DontScramble(x => x.Data);
81
82 protected override void InitService(object service)
83 {
84 m_db = (TAssetData)service;
85 m_db.Initialise(m_connStr);
86 }
87
88 [Test]
89 public void T001_LoadEmpty()
90 {
91 Assert.That(m_db.ExistsAsset(uuid1), Is.False);
92 Assert.That(m_db.ExistsAsset(uuid2), Is.False);
93 Assert.That(m_db.ExistsAsset(uuid3), Is.False);
94 }
95
96 [Test]
97 public void T010_StoreReadVerifyAssets()
98 {
99 AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
100 AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
101 AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
102 a1.Data = data1;
103 a2.Data = data1;
104 a3.Data = data1;
105
106 scrambler.Scramble(a1);
107 scrambler.Scramble(a2);
108 scrambler.Scramble(a3);
109
110 m_db.StoreAsset(a1);
111 m_db.StoreAsset(a2);
112 m_db.StoreAsset(a3);
113
114 AssetBase a1a = m_db.GetAsset(uuid1);
115 Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
116
117 AssetBase a2a = m_db.GetAsset(uuid2);
118 Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
119
120 AssetBase a3a = m_db.GetAsset(uuid3);
121 Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
122
123 scrambler.Scramble(a1a);
124 scrambler.Scramble(a2a);
125 scrambler.Scramble(a3a);
126
127 m_db.StoreAsset(a1a);
128 m_db.StoreAsset(a2a);
129 m_db.StoreAsset(a3a);
130
131 AssetBase a1b = m_db.GetAsset(uuid1);
132 Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
133
134 AssetBase a2b = m_db.GetAsset(uuid2);
135 Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
136
137 AssetBase a3b = m_db.GetAsset(uuid3);
138 Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
139
140 Assert.That(m_db.ExistsAsset(uuid1), Is.True);
141 Assert.That(m_db.ExistsAsset(uuid2), Is.True);
142 Assert.That(m_db.ExistsAsset(uuid3), Is.True);
143
144 List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000);
145
146 Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!");
147
148 // It is possible that the Asset table is filled with data, in which case we don't try to find "our"
149 // assets there:
150 if (metadatas.Count < 1000)
151 {
152 AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
153 Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
154 Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
155 Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
156 Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
157 Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
158 }
159 }
160 }
161}