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-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 49275cb..11be28e 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite
231 // TODO: this doesn't work yet because something more 231 // TODO: this doesn't work yet because something more
232 // interesting has to be done to actually get these values 232 // interesting has to be done to actually get these values
233 // back out. Not enough time to figure it out yet. 233 // back out. Not enough time to figure it out yet.
234 AssetBase asset = new AssetBase(); 234 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]),
236 (String)row["Name"],
237 Convert.ToSByte(row["Type"])
238 );
235 239
236 asset.FullID = new UUID((String) row["UUID"]);
237 asset.Name = (String) row["Name"];
238 asset.Description = (String) row["Description"]; 240 asset.Description = (String) row["Description"];
239 asset.Type = Convert.ToSByte(row["Type"]);
240 asset.Local = Convert.ToBoolean(row["Local"]); 241 asset.Local = Convert.ToBoolean(row["Local"]);
241 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 242 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
242 asset.Data = (byte[]) row["Data"]; 243 asset.Data = (byte[]) row["Data"];