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Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteRegionData.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index ea076fe..1d17bb9 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -336,7 +336,7 @@ namespace OpenSim.Data.SQLite
336 /// <param name="regionUUID">the region UUID</param> 336 /// <param name="regionUUID">the region UUID</param>
337 public void RemoveObject(UUID obj, UUID regionUUID) 337 public void RemoveObject(UUID obj, UUID regionUUID)
338 { 338 {
339 m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); 339 // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
340 340
341 DataTable prims = ds.Tables["prims"]; 341 DataTable prims = ds.Tables["prims"];
342 DataTable shapes = ds.Tables["primshapes"]; 342 DataTable shapes = ds.Tables["primshapes"];
@@ -496,7 +496,7 @@ namespace OpenSim.Data.SQLite
496 { 496 {
497 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); 497 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
498 498
499 DataTable dbItems = ds.Tables["primitems"]; 499 DataTable dbItems = ds.Tables["primitems"];
500 String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); 500 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
501 DataRow[] dbItemRows = dbItems.Select(sql); 501 DataRow[] dbItemRows = dbItems.Select(sql);
502 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); 502 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
@@ -638,29 +638,29 @@ namespace OpenSim.Data.SQLite
638 DataTable land = ds.Tables["land"]; 638 DataTable land = ds.Tables["land"];
639 DataTable landaccesslist = ds.Tables["landaccesslist"]; 639 DataTable landaccesslist = ds.Tables["landaccesslist"];
640 640
641 DataRow landRow = land.Rows.Find(parcel.landData.GlobalID.ToString()); 641 DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
642 if (landRow == null) 642 if (landRow == null)
643 { 643 {
644 landRow = land.NewRow(); 644 landRow = land.NewRow();
645 fillLandRow(landRow, parcel.landData, parcel.regionUUID); 645 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
646 land.Rows.Add(landRow); 646 land.Rows.Add(landRow);
647 } 647 }
648 else 648 else
649 { 649 {
650 fillLandRow(landRow, parcel.landData, parcel.regionUUID); 650 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
651 } 651 }
652 652
653 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around 653 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
654 using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) 654 using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
655 { 655 {
656 cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.landData.GlobalID.ToString())); 656 cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
657 cmd.ExecuteNonQuery(); 657 cmd.ExecuteNonQuery();
658 } 658 }
659 659
660 foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.ParcelAccessList) 660 foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
661 { 661 {
662 DataRow newAccessRow = landaccesslist.NewRow(); 662 DataRow newAccessRow = landaccesslist.NewRow();
663 fillLandAccessRow(newAccessRow, entry, parcel.landData.GlobalID); 663 fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
664 landaccesslist.Rows.Add(newAccessRow); 664 landaccesslist.Rows.Add(newAccessRow);
665 } 665 }
666 } 666 }