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-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 3831467..49275cb 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite
124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
125 if (ExistsAsset(asset.FullID)) 125 if (ExistsAsset(asset.FullID))
126 { 126 {
127 LogAssetLoad(asset); 127 //LogAssetLoad(asset);
128 128
129 lock (this) 129 lock (this)
130 { 130 {
@@ -173,7 +173,7 @@ namespace OpenSim.Data.SQLite
173 173
174 int assetLength = (asset.Data != null) ? asset.Data.Length : 0; 174 int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
175 175
176 m_log.Info("[ASSET DB]: " + 176 m_log.Debug("[ASSET DB]: " +
177 string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", 177 string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
178 asset.FullID, asset.Name, asset.Description, asset.Type, 178 asset.FullID, asset.Name, asset.Description, asset.Type,
179 temporary, local, assetLength)); 179 temporary, local, assetLength));