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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces;
36
37namespace OpenSim.Data.Null
38{
39 public class NullEstateStore : IEstateDataStore
40 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43// private string m_connectionString;
44
45 protected virtual Assembly Assembly
46 {
47 get { return GetType().Assembly; }
48 }
49
50 public NullEstateStore()
51 {
52 }
53
54 public NullEstateStore(string connectionString)
55 {
56 Initialise(connectionString);
57 }
58
59 public void Initialise(string connectionString)
60 {
61// m_connectionString = connectionString;
62 }
63
64 private string[] FieldList
65 {
66 get { return new string[0]; }
67 }
68
69 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
70 {
71 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
72 // The estate info is pretty empty so don't try banning anyone.
73 EstateSettings oneEstate = new EstateSettings();
74 oneEstate.EstateID = 1;
75 return oneEstate;
76 }
77
78 public void StoreEstateSettings(EstateSettings es)
79 {
80 return;
81 }
82
83 public EstateSettings LoadEstateSettings(int estateID)
84 {
85 return new EstateSettings();
86 }
87
88 public List<EstateSettings> LoadEstateSettingsAll()
89 {
90 List<EstateSettings> allEstateSettings = new List<EstateSettings>();
91 allEstateSettings.Add(new EstateSettings());
92 return allEstateSettings;
93 }
94
95 public List<int> GetEstatesAll()
96 {
97 List<int> result = new List<int>();
98 return result;
99 }
100
101 public List<int> GetEstates(string search)
102 {
103 List<int> result = new List<int>();
104 return result;
105 }
106
107 public bool LinkRegion(UUID regionID, int estateID)
108 {
109 return false;
110 }
111
112 public List<UUID> GetRegions(int estateID)
113 {
114 List<UUID> result = new List<UUID>();
115 return result;
116 }
117
118 public bool DeleteEstate(int estateID)
119 {
120 return false;
121 }
122
123 #region IEstateDataStore Members
124
125
126 public List<int> GetEstatesByOwner(UUID ownerID)
127 {
128 return new List<int>();
129 }
130
131 #endregion
132 }
133}