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-rw-r--r--OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml112
1 files changed, 56 insertions, 56 deletions
diff --git a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
index 5cfccba..3843a8d 100644
--- a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
+++ b/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
@@ -1,56 +1,56 @@
1<?xml version="1.0" encoding="utf-8" ?> 1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2"> 2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false"> 3 <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
4 <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"> 4 <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" /> 5 <generator class="assigned" />
6 </id> 6 </id>
7 7
8 <property name="BlockTerraform" type="System.Boolean" /> 8 <property name="BlockTerraform" type="System.Boolean" />
9 <property name="BlockFly" type="System.Boolean" /> 9 <property name="BlockFly" type="System.Boolean" />
10 <property name="AllowDamage" type="System.Boolean" /> 10 <property name="AllowDamage" type="System.Boolean" />
11 <property name="RestrictPushing" type="System.Boolean" /> 11 <property name="RestrictPushing" type="System.Boolean" />
12 <property name="AllowLandResell" type="System.Boolean" /> 12 <property name="AllowLandResell" type="System.Boolean" />
13 <property name="AllowLandJoinDivide" type="System.Boolean" /> 13 <property name="AllowLandJoinDivide" type="System.Boolean" />
14 <property name="BlockShowInSearch" type="System.Boolean" /> 14 <property name="BlockShowInSearch" type="System.Boolean" />
15 15
16 <property name="AgentLimit" type="System.Int32" /> 16 <property name="AgentLimit" type="System.Int32" />
17 <property name="ObjectBonus" type="System.Double" /> 17 <property name="ObjectBonus" type="System.Double" />
18 <property name="Maturity" type="System.Int32" /> 18 <property name="Maturity" type="System.Int32" />
19 19
20 <property name="DisableScripts" type="System.Boolean" /> 20 <property name="DisableScripts" type="System.Boolean" />
21 <property name="DisableCollisions" type="System.Boolean" /> 21 <property name="DisableCollisions" type="System.Boolean" />
22 <property name="DisablePhysics" type="System.Boolean" /> 22 <property name="DisablePhysics" type="System.Boolean" />
23 23
24 <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 24 <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
25 <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 25 <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
26 <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 26 <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
27 <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 27 <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
28 28
29 <property name="Elevation1NW" type="System.Double" /> 29 <property name="Elevation1NW" type="System.Double" />
30 <property name="Elevation2NW" type="System.Double" /> 30 <property name="Elevation2NW" type="System.Double" />
31 <property name="Elevation1NE" type="System.Double" /> 31 <property name="Elevation1NE" type="System.Double" />
32 <property name="Elevation2NE" type="System.Double" /> 32 <property name="Elevation2NE" type="System.Double" />
33 <property name="Elevation1SE" type="System.Double" /> 33 <property name="Elevation1SE" type="System.Double" />
34 <property name="Elevation2SE" type="System.Double" /> 34 <property name="Elevation2SE" type="System.Double" />
35 <property name="Elevation1SW" type="System.Double" /> 35 <property name="Elevation1SW" type="System.Double" />
36 <property name="Elevation2SW" type="System.Double" /> 36 <property name="Elevation2SW" type="System.Double" />
37 37
38 <property name="WaterHeight" type="System.Double" /> 38 <property name="WaterHeight" type="System.Double" />
39 <property name="TerrainRaiseLimit" type="System.Double" /> 39 <property name="TerrainRaiseLimit" type="System.Double" />
40 <property name="TerrainLowerLimit" type="System.Double" /> 40 <property name="TerrainLowerLimit" type="System.Double" />
41 41
42 <property name="UseEstateSun" type="System.Boolean" /> 42 <property name="UseEstateSun" type="System.Boolean" />
43 <property name="Sandbox" type="System.Boolean" /> 43 <property name="Sandbox" type="System.Boolean" />
44 44
45 <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" > 45 <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
46 <column name="SunVectorX" /> 46 <column name="SunVectorX" />
47 <column name="SunVectorY" /> 47 <column name="SunVectorY" />
48 <column name="SunVectorZ" /> 48 <column name="SunVectorZ" />
49 </property> 49 </property>
50 50
51 <property name="FixedSun" type="System.Boolean" /> 51 <property name="FixedSun" type="System.Boolean" />
52 <property name="SunPosition" type="System.Double" /> 52 <property name="SunPosition" type="System.Double" />
53 <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" /> 53 <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
54 54
55 </class> 55 </class>
56</hibernate-mapping> 56</hibernate-mapping>