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Diffstat (limited to 'OpenSim/Data/MySQL/MySQLSimulationData.cs')
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs30
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index 2aaa2ff..8278c0e 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Data.MySQL
55 /// <summary> 55 /// <summary>
56 /// This lock was being used to serialize database operations when the connection was shared, but this has 56 /// This lock was being used to serialize database operations when the connection was shared, but this has
57 /// been unnecessary for a long time after we switched to using MySQL's underlying connection pooling instead. 57 /// been unnecessary for a long time after we switched to using MySQL's underlying connection pooling instead.
58 /// FIXME: However, the locks remain in many places since they are effectively providing a level of 58 /// FIXME: However, the locks remain in many places since they are effectively providing a level of
59 /// transactionality. This should be replaced by more efficient database transactions which would not require 59 /// transactionality. This should be replaced by more efficient database transactions which would not require
60 /// unrelated operations to block each other or unrelated operations on the same tables from blocking each 60 /// unrelated operations to block each other or unrelated operations on the same tables from blocking each
61 /// other. 61 /// other.
@@ -268,7 +268,7 @@ namespace OpenSim.Data.MySQL
268 public virtual void RemoveObject(UUID obj, UUID regionUUID) 268 public virtual void RemoveObject(UUID obj, UUID regionUUID)
269 { 269 {
270// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 270// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
271 271
272 List<UUID> uuids = new List<UUID>(); 272 List<UUID> uuids = new List<UUID>();
273 273
274 // Formerly, this used to check the region UUID. 274 // Formerly, this used to check the region UUID.
@@ -509,7 +509,7 @@ namespace OpenSim.Data.MySQL
509 #region Prim Inventory Loading 509 #region Prim Inventory Loading
510 510
511 // Instead of attempting to LoadItems on every prim, 511 // Instead of attempting to LoadItems on every prim,
512 // most of which probably have no items... get a 512 // most of which probably have no items... get a
513 // list from DB of all prims which have items and 513 // list from DB of all prims which have items and
514 // LoadItems only on those 514 // LoadItems only on those
515 List<SceneObjectPart> primsWithInventory = new List<SceneObjectPart>(); 515 List<SceneObjectPart> primsWithInventory = new List<SceneObjectPart>();
@@ -807,7 +807,7 @@ namespace OpenSim.Data.MySQL
807 "UserLocationX, UserLocationY, UserLocationZ, " + 807 "UserLocationX, UserLocationY, UserLocationZ, " +
808 "UserLookAtX, UserLookAtY, UserLookAtZ, " + 808 "UserLookAtX, UserLookAtY, UserLookAtZ, " +
809 "AuthbuyerID, OtherCleanTime, Dwell, MediaType, MediaDescription, " + 809 "AuthbuyerID, OtherCleanTime, Dwell, MediaType, MediaDescription, " +
810 "MediaSize, MediaLoop, ObscureMusic, ObscureMedia, " + 810 "MediaSize, MediaLoop, ObscureMusic, ObscureMedia, " +
811 "SeeAVs, AnyAVSounds, GroupAVSounds) values (" + 811 "SeeAVs, AnyAVSounds, GroupAVSounds) values (" +
812 "?UUID, ?RegionUUID, " + 812 "?UUID, ?RegionUUID, " +
813 "?LocalLandID, ?Bitmap, ?Name, ?Description, " + 813 "?LocalLandID, ?Bitmap, ?Name, ?Description, " +
@@ -1081,7 +1081,7 @@ namespace OpenSim.Data.MySQL
1081 cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY); 1081 cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
1082 cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock); 1082 cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
1083 cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds); 1083 cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
1084 1084
1085 ExecuteNonQuery(cmd); 1085 ExecuteNonQuery(cmd);
1086 } 1086 }
1087 } 1087 }
@@ -1273,7 +1273,7 @@ namespace OpenSim.Data.MySQL
1273 { 1273 {
1274 SceneObjectPart prim = new SceneObjectPart(); 1274 SceneObjectPart prim = new SceneObjectPart();
1275 1275
1276 // depending on the MySQL connector version, CHAR(36) may be already converted to Guid! 1276 // depending on the MySQL connector version, CHAR(36) may be already converted to Guid!
1277 prim.UUID = DBGuid.FromDB(row["UUID"]); 1277 prim.UUID = DBGuid.FromDB(row["UUID"]);
1278 prim.CreatorIdentification = (string)row["CreatorID"]; 1278 prim.CreatorIdentification = (string)row["CreatorID"];
1279 prim.OwnerID = DBGuid.FromDB(row["OwnerID"]); 1279 prim.OwnerID = DBGuid.FromDB(row["OwnerID"]);
@@ -1401,11 +1401,11 @@ namespace OpenSim.Data.MySQL
1401 1401
1402 prim.CollisionSound = DBGuid.FromDB(row["CollisionSound"]); 1402 prim.CollisionSound = DBGuid.FromDB(row["CollisionSound"]);
1403 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1403 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1404 1404
1405 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1405 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1406 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0); 1406 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1407 prim.LinkNum = (int)row["LinkNumber"]; 1407 prim.LinkNum = (int)row["LinkNumber"];
1408 1408
1409 if (!(row["MediaURL"] is System.DBNull)) 1409 if (!(row["MediaURL"] is System.DBNull))
1410 prim.MediaUrl = (string)row["MediaURL"]; 1410 prim.MediaUrl = (string)row["MediaURL"];
1411 1411
@@ -1421,7 +1421,7 @@ namespace OpenSim.Data.MySQL
1421 if (!(row["DynAttrs"] is System.DBNull)) 1421 if (!(row["DynAttrs"] is System.DBNull))
1422 prim.DynAttrs = DAMap.FromXml((string)row["DynAttrs"]); 1422 prim.DynAttrs = DAMap.FromXml((string)row["DynAttrs"]);
1423 else 1423 else
1424 prim.DynAttrs = new DAMap(); 1424 prim.DynAttrs = new DAMap();
1425 1425
1426 if (!(row["KeyframeMotion"] is DBNull)) 1426 if (!(row["KeyframeMotion"] is DBNull))
1427 { 1427 {
@@ -1543,10 +1543,10 @@ namespace OpenSim.Data.MySQL
1543 newSettings.Covenant = DBGuid.FromDB(row["covenant"]); 1543 newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
1544 newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]); 1544 newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
1545 newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]); 1545 newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
1546 1546
1547 if (row["loaded_creation_id"] is DBNull) 1547 if (row["loaded_creation_id"] is DBNull)
1548 newSettings.LoadedCreationID = ""; 1548 newSettings.LoadedCreationID = "";
1549 else 1549 else
1550 newSettings.LoadedCreationID = (String) row["loaded_creation_id"]; 1550 newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
1551 1551
1552 newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]); 1552 newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
@@ -2023,7 +2023,7 @@ namespace OpenSim.Data.MySQL
2023 2023
2024 s.State = (byte)(int)row["State"]; 2024 s.State = (byte)(int)row["State"];
2025 s.LastAttachPoint = (byte)(int)row["LastAttachPoint"]; 2025 s.LastAttachPoint = (byte)(int)row["LastAttachPoint"];
2026 2026
2027 if (!(row["Media"] is System.DBNull)) 2027 if (!(row["Media"] is System.DBNull))
2028 s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]); 2028 s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
2029 2029
@@ -2103,13 +2103,13 @@ namespace OpenSim.Data.MySQL
2103 "?flags, ?itemID, ?primID, ?assetID, " + 2103 "?flags, ?itemID, ?primID, ?assetID, " +
2104 "?parentFolderID, ?creatorID, ?ownerID, " + 2104 "?parentFolderID, ?creatorID, ?ownerID, " +
2105 "?groupID, ?lastOwnerID)"; 2105 "?groupID, ?lastOwnerID)";
2106 2106
2107 foreach (TaskInventoryItem item in items) 2107 foreach (TaskInventoryItem item in items)
2108 { 2108 {
2109 cmd.Parameters.Clear(); 2109 cmd.Parameters.Clear();
2110 2110
2111 FillItemCommand(cmd, item); 2111 FillItemCommand(cmd, item);
2112 2112
2113 ExecuteNonQuery(cmd); 2113 ExecuteNonQuery(cmd);
2114 } 2114 }
2115 } 2115 }