diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 1201 |
1 files changed, 573 insertions, 628 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 179b48a..e710d1c 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -54,19 +54,7 @@ namespace OpenSim.Data.MSSQL | |||
54 | /// The database manager | 54 | /// The database manager |
55 | /// </summary> | 55 | /// </summary> |
56 | private MSSQLManager _Database; | 56 | private MSSQLManager _Database; |
57 | 57 | ||
58 | /// <summary> | ||
59 | /// Const for the prim store.. | ||
60 | /// </summary> | ||
61 | private const string _PrimSelect = "SELECT * FROM PRIMS WHERE RegionUUID = @RegionUUID"; //" AND UUID IN (@UUID)"; //SceneGroupID LIKE @SceneGroupID OR | ||
62 | private const string _ShapeSelect = "SELECT * FROM PRIMSHAPES WHERE UUID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID)"; // AND UUID IN (@UUID))"; //(SceneGroupID LIKE @SceneGroupID OR | ||
63 | private const string _ItemsSelect = "SELECT * FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE RegionUUID = @RegionUUID)"; // AND UUID IN (@UUID))"; //(SceneGroupID LIKE @SceneGroupID OR | ||
64 | |||
65 | private DataSet _PrimsDataSet; | ||
66 | private SqlDataAdapter _PrimDataAdapter; | ||
67 | private SqlDataAdapter _ShapeDataAdapter; | ||
68 | private SqlDataAdapter _ItemsDataAdapter; | ||
69 | |||
70 | /// <summary> | 58 | /// <summary> |
71 | /// Initialises the region datastore | 59 | /// Initialises the region datastore |
72 | /// </summary> | 60 | /// </summary> |
@@ -75,7 +63,6 @@ namespace OpenSim.Data.MSSQL | |||
75 | { | 63 | { |
76 | if (!string.IsNullOrEmpty(connectionString)) | 64 | if (!string.IsNullOrEmpty(connectionString)) |
77 | { | 65 | { |
78 | //Add MSSQLManager (dont know if we need it) | ||
79 | _Database = new MSSQLManager(connectionString); | 66 | _Database = new MSSQLManager(connectionString); |
80 | } | 67 | } |
81 | else | 68 | else |
@@ -93,60 +80,6 @@ namespace OpenSim.Data.MSSQL | |||
93 | //Migration settings | 80 | //Migration settings |
94 | _Database.CheckMigration(_migrationStore); | 81 | _Database.CheckMigration(_migrationStore); |
95 | 82 | ||
96 | using (SqlConnection connection = _Database.DatabaseConnection()) | ||
97 | { | ||
98 | //Create Dataset. Not filled!!! | ||
99 | _PrimsDataSet = new DataSet("primsdata"); | ||
100 | |||
101 | using (SqlCommand primSelectCmd = new SqlCommand(_PrimSelect, connection)) | ||
102 | { | ||
103 | primSelectCmd.Parameters.AddWithValue("@RegionUUID", ""); | ||
104 | _PrimDataAdapter = new SqlDataAdapter(primSelectCmd); | ||
105 | |||
106 | DataTable primDataTable = new DataTable("prims"); | ||
107 | _PrimDataAdapter.Fill(primDataTable); | ||
108 | primDataTable.PrimaryKey = new DataColumn[] { primDataTable.Columns["UUID"] }; | ||
109 | _PrimsDataSet.Tables.Add(primDataTable); | ||
110 | |||
111 | SetupCommands(_PrimDataAdapter); | ||
112 | |||
113 | primDataTable.Clear(); | ||
114 | } | ||
115 | |||
116 | using (SqlCommand shapeSelectCmd = new SqlCommand(_ShapeSelect, connection)) | ||
117 | { | ||
118 | shapeSelectCmd.Parameters.AddWithValue("@RegionUUID", ""); | ||
119 | _ShapeDataAdapter = new SqlDataAdapter(shapeSelectCmd); | ||
120 | |||
121 | DataTable shapeDataTable = new DataTable("primshapes"); | ||
122 | _ShapeDataAdapter.Fill(shapeDataTable); | ||
123 | shapeDataTable.PrimaryKey = new DataColumn[] { shapeDataTable.Columns["UUID"] }; | ||
124 | _PrimsDataSet.Tables.Add(shapeDataTable); | ||
125 | |||
126 | SetupCommands(_ShapeDataAdapter); | ||
127 | |||
128 | shapeDataTable.Clear(); | ||
129 | } | ||
130 | |||
131 | using (SqlCommand itemSelectCmd = new SqlCommand(_ItemsSelect, connection)) | ||
132 | { | ||
133 | itemSelectCmd.Parameters.AddWithValue("@RegionUUID", ""); | ||
134 | _ItemsDataAdapter = new SqlDataAdapter(itemSelectCmd); | ||
135 | |||
136 | DataTable itemsDataTable = new DataTable("primitems"); | ||
137 | _ItemsDataAdapter.Fill(itemsDataTable); | ||
138 | itemsDataTable.PrimaryKey = new DataColumn[] { itemsDataTable.Columns["itemID"] }; | ||
139 | _PrimsDataSet.Tables.Add(itemsDataTable); | ||
140 | |||
141 | SetupCommands(_ItemsDataAdapter); | ||
142 | |||
143 | itemsDataTable.Clear(); | ||
144 | } | ||
145 | |||
146 | connection.Close(); | ||
147 | } | ||
148 | |||
149 | //After this we have a empty fully configured DataSet. | ||
150 | } | 83 | } |
151 | 84 | ||
152 | /// <summary> | 85 | /// <summary> |
@@ -154,6 +87,8 @@ namespace OpenSim.Data.MSSQL | |||
154 | /// </summary> | 87 | /// </summary> |
155 | public void Dispose() { } | 88 | public void Dispose() { } |
156 | 89 | ||
90 | #region SceneObjectGroup region for loading and Store of the scene. | ||
91 | |||
157 | /// <summary> | 92 | /// <summary> |
158 | /// Loads the objects present in the region. | 93 | /// Loads the objects present in the region. |
159 | /// </summary> | 94 | /// </summary> |
@@ -161,152 +96,117 @@ namespace OpenSim.Data.MSSQL | |||
161 | /// <returns></returns> | 96 | /// <returns></returns> |
162 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | 97 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
163 | { | 98 | { |
164 | Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); | 99 | UUID lastGroupID = UUID.Zero; |
165 | 100 | ||
166 | //Retrieve all values of current region | 101 | List<SceneObjectPart> sceneObjectParts = new List<SceneObjectPart>(); |
167 | RetrievePrimsDataForRegion(regionUUID, UUID.Zero, ""); | 102 | List<SceneObjectGroup> sceneObjectGroups = new List<SceneObjectGroup>(); |
103 | SceneObjectGroup grp = null; | ||
168 | 104 | ||
169 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | ||
170 | 105 | ||
171 | DataTable prims = _PrimsDataSet.Tables["prims"]; | 106 | string query = "SELECT *, " + |
172 | DataTable shapes = _PrimsDataSet.Tables["primshapes"]; | 107 | "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " + |
108 | "FROM prims " + | ||
109 | "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " + | ||
110 | "WHERE RegionUUID = @RegionUUID " + | ||
111 | "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc"; | ||
173 | 112 | ||
174 | lock (_PrimsDataSet) | 113 | using (AutoClosingSqlCommand command = _Database.Query(query)) |
175 | { | 114 | { |
176 | DataRow[] primsForRegion = prims.Select("", "ParentID ASC"); //.Select(byRegion, orderByParent); | 115 | command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID)); |
177 | |||
178 | _Log.Info("[REGION DB]: " + "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); | ||
179 | 116 | ||
180 | foreach (DataRow primRow in primsForRegion) | 117 | using (SqlDataReader reader = command.ExecuteReader()) |
181 | { | 118 | { |
182 | try | 119 | while (reader.Read()) |
183 | { | 120 | { |
184 | string uuid = (string)primRow["UUID"]; | 121 | SceneObjectPart sceneObjectPart = BuildPrim(reader); |
185 | string objID = (string)primRow["SceneGroupID"]; | 122 | if (reader["Shape"] is DBNull) |
123 | sceneObjectPart.Shape = PrimitiveBaseShape.Default; | ||
124 | else | ||
125 | sceneObjectPart.Shape = BuildShape(reader); | ||
186 | 126 | ||
187 | SceneObjectPart prim = buildPrim(primRow); | 127 | sceneObjectPart.FolderID = sceneObjectPart.UUID; // A relic from when we |
128 | // we thought prims contained | ||
129 | // folder objects. In | ||
130 | // reality, prim == folder | ||
131 | sceneObjectParts.Add(sceneObjectPart); | ||
188 | 132 | ||
189 | if (uuid == objID) //is new SceneObjectGroup ? | 133 | UUID groupID = new UUID(reader["SceneGroupID"].ToString()); |
134 | |||
135 | if (groupID != lastGroupID) // New SOG | ||
190 | { | 136 | { |
191 | SceneObjectGroup group = new SceneObjectGroup(); | 137 | if (grp != null) |
138 | sceneObjectGroups.Add(grp); | ||
192 | 139 | ||
193 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | 140 | lastGroupID = groupID; |
194 | if (shapeRow != null) | ||
195 | { | ||
196 | prim.Shape = buildShape(shapeRow); | ||
197 | } | ||
198 | else | ||
199 | { | ||
200 | _Log.Info( | ||
201 | "No shape found for prim in storage, so setting default box shape"); | ||
202 | prim.Shape = PrimitiveBaseShape.Default; | ||
203 | } | ||
204 | |||
205 | group.SetRootPart(prim); | ||
206 | 141 | ||
207 | createdObjects.Add(group.UUID, group); | 142 | grp = new SceneObjectGroup(sceneObjectPart); |
208 | retvals.Add(group); | ||
209 | } | 143 | } |
210 | else | 144 | else |
211 | { | 145 | { |
212 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | 146 | // Black magic to preserve link numbers |
213 | if (shapeRow != null) | 147 | // Why is this needed, fix this in AddPart method. |
214 | { | 148 | int link = sceneObjectPart.LinkNum; |
215 | prim.Shape = buildShape(shapeRow); | 149 | |
216 | } | 150 | grp.AddPart(sceneObjectPart); |
217 | else | 151 | |
218 | { | 152 | if (link != 0) |
219 | _Log.Info( | 153 | sceneObjectPart.LinkNum = link; |
220 | "No shape found for prim in storage, so setting default box shape"); | ||
221 | prim.Shape = PrimitiveBaseShape.Default; | ||
222 | } | ||
223 | createdObjects[new UUID(objID)].AddPart(prim); | ||
224 | } | 154 | } |
155 | } | ||
156 | } | ||
157 | } | ||
158 | |||
159 | if (grp != null) | ||
160 | sceneObjectGroups.Add(grp); | ||
161 | |||
162 | //Load the inventory off all sceneobjects within the region | ||
163 | LoadItems(sceneObjectParts); | ||
225 | 164 | ||
226 | LoadItems(prim); | 165 | _Log.DebugFormat("[DATABASE] Loaded {0} objects using {1} prims", sceneObjectGroups.Count, sceneObjectParts.Count); |
166 | |||
167 | return sceneObjectGroups; | ||
168 | |||
169 | } | ||
170 | |||
171 | /// <summary> | ||
172 | /// Load in the prim's persisted inventory. | ||
173 | /// </summary> | ||
174 | /// <param name="allPrims">all prims on a region</param> | ||
175 | private void LoadItems(List<SceneObjectPart> allPrims) | ||
176 | { | ||
177 | using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID")) | ||
178 | { | ||
179 | bool createParamOnce = true; | ||
180 | |||
181 | foreach (SceneObjectPart objectPart in allPrims) | ||
182 | { | ||
183 | if (createParamOnce) | ||
184 | { | ||
185 | command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID)); | ||
186 | createParamOnce = false; | ||
227 | } | 187 | } |
228 | catch (Exception e) | 188 | else |
229 | { | 189 | { |
230 | _Log.Error("[REGION DB]: Failed create prim object, exception and data follows"); | 190 | command.Parameters["@PrimID"].Value = objectPart.UUID.ToString(); |
231 | _Log.Info("[REGION DB]: " + e.Message); | 191 | } |
232 | foreach (DataColumn col in prims.Columns) | 192 | |
193 | List<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); | ||
194 | |||
195 | using (SqlDataReader reader = command.ExecuteReader()) | ||
196 | { | ||
197 | while (reader.Read()) | ||
233 | { | 198 | { |
234 | _Log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); | 199 | TaskInventoryItem item = BuildItem(reader); |
200 | |||
201 | item.ParentID = objectPart.UUID; // Values in database are | ||
202 | // often wrong | ||
203 | inventory.Add(item); | ||
235 | } | 204 | } |
236 | } | 205 | } |
237 | } | ||
238 | 206 | ||
239 | _PrimsDataSet.Tables["prims"].Clear(); | 207 | objectPart.Inventory.RestoreInventoryItems(inventory); |
240 | _PrimsDataSet.Tables["primshapes"].Clear(); | 208 | } |
241 | _PrimsDataSet.Tables["primitems"].Clear(); | ||
242 | } | 209 | } |
243 | return retvals; | ||
244 | |||
245 | #region Experimental | ||
246 | |||
247 | // | ||
248 | // //Get all prims | ||
249 | // string sql = "select * from prims where RegionUUID = @RegionUUID"; | ||
250 | // | ||
251 | // using (AutoClosingSqlCommand cmdPrims = _Database.Query(sql)) | ||
252 | // { | ||
253 | // cmdPrims.Parameters.AddWithValue("@RegionUUID", regionUUID.ToString()); | ||
254 | // using (SqlDataReader readerPrims = cmdPrims.ExecuteReader()) | ||
255 | // { | ||
256 | // while (readerPrims.Read()) | ||
257 | // { | ||
258 | // string uuid = (string)readerPrims["UUID"]; | ||
259 | // string objID = (string)readerPrims["SceneGroupID"]; | ||
260 | // SceneObjectPart prim = buildPrim(readerPrims); | ||
261 | // | ||
262 | // //Setting default shape, will change shape ltr | ||
263 | // prim.Shape = PrimitiveBaseShape.Default; | ||
264 | // | ||
265 | // //Load inventory items of prim | ||
266 | // //LoadItems(prim); | ||
267 | // | ||
268 | // if (uuid == objID) | ||
269 | // { | ||
270 | // SceneObjectGroup group = new SceneObjectGroup(); | ||
271 | // | ||
272 | // group.AddPart(prim); | ||
273 | // group.RootPart = prim; | ||
274 | // | ||
275 | // createdObjects.Add(group.UUID, group); | ||
276 | // retvals.Add(group); | ||
277 | // } | ||
278 | // else | ||
279 | // { | ||
280 | // createdObjects[new UUID(objID)].AddPart(prim); | ||
281 | // } | ||
282 | // } | ||
283 | // } | ||
284 | // } | ||
285 | // m_log.Info("[REGION DB]: Loaded " + retvals.Count + " prim objects for region: " + regionUUID); | ||
286 | // | ||
287 | // //Find all shapes related with prims | ||
288 | // sql = "select * from primshapes"; | ||
289 | // using (AutoClosingSqlCommand cmdShapes = _Database.Query(sql)) | ||
290 | // { | ||
291 | // using (SqlDataReader readerShapes = cmdShapes.ExecuteReader()) | ||
292 | // { | ||
293 | // while (readerShapes.Read()) | ||
294 | // { | ||
295 | // UUID UUID = new UUID((string) readerShapes["UUID"]); | ||
296 | // | ||
297 | // foreach (SceneObjectGroup objectGroup in createdObjects.Values) | ||
298 | // { | ||
299 | // if (objectGroup.Children.ContainsKey(UUID)) | ||
300 | // { | ||
301 | // objectGroup.Children[UUID].Shape = buildShape(readerShapes); | ||
302 | // } | ||
303 | // } | ||
304 | // } | ||
305 | // } | ||
306 | // } | ||
307 | // return retvals; | ||
308 | |||
309 | #endregion | ||
310 | } | 210 | } |
311 | 211 | ||
312 | /// <summary> | 212 | /// <summary> |
@@ -316,55 +216,184 @@ namespace OpenSim.Data.MSSQL | |||
316 | /// <param name="regionUUID"></param> | 216 | /// <param name="regionUUID"></param> |
317 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | 217 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
318 | { | 218 | { |
319 | //Retrieve all values of current region, and current scene/or prims | 219 | _Log.InfoFormat("[REGION DB]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); |
320 | //Build primID's, we use IN so I can select all prims from objgroup | ||
321 | string primID = ""; | ||
322 | 220 | ||
323 | lock (_Database) | 221 | using (SqlConnection conn = _Database.DatabaseConnection()) |
324 | { | 222 | { |
325 | RetrievePrimsDataForRegion(regionUUID, obj.UUID, primID); | 223 | SqlTransaction transaction = conn.BeginTransaction(); |
326 | 224 | ||
327 | _Log.InfoFormat("[REGION DB]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); | 225 | try |
328 | |||
329 | DataTable prims = _PrimsDataSet.Tables["prims"]; | ||
330 | DataTable shapes = _PrimsDataSet.Tables["primshapes"]; | ||
331 | |||
332 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
333 | { | 226 | { |
334 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 | 227 | foreach (SceneObjectPart sceneObjectPart in obj.Children.Values) |
335 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) | ||
336 | { | 228 | { |
337 | 229 | //Update prim | |
338 | DataRow primRow = prims.Rows.Find(prim.UUID.ToString()); | 230 | using (SqlCommand sqlCommand = conn.CreateCommand()) |
339 | if (primRow == null) | ||
340 | { | ||
341 | primRow = prims.NewRow(); | ||
342 | fillPrimRow(primRow, prim, obj.UUID, regionUUID); | ||
343 | prims.Rows.Add(primRow); | ||
344 | } | ||
345 | else | ||
346 | { | 231 | { |
347 | fillPrimRow(primRow, prim, obj.UUID, regionUUID); | 232 | sqlCommand.Transaction = transaction; |
233 | try | ||
234 | { | ||
235 | StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); | ||
236 | } | ||
237 | catch (SqlException sqlEx) | ||
238 | { | ||
239 | _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber); | ||
240 | throw; | ||
241 | } | ||
348 | } | 242 | } |
349 | 243 | ||
350 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | 244 | //Update primshapes |
351 | if (shapeRow == null) | 245 | using (SqlCommand sqlCommand = conn.CreateCommand()) |
352 | { | 246 | { |
353 | shapeRow = shapes.NewRow(); | 247 | sqlCommand.Transaction = transaction; |
354 | fillShapeRow(shapeRow, prim); | 248 | try |
355 | shapes.Rows.Add(shapeRow); | 249 | { |
356 | } | 250 | StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); |
357 | else | 251 | } |
358 | { | 252 | catch (SqlException sqlEx) |
359 | fillShapeRow(shapeRow, prim); | 253 | { |
254 | _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber); | ||
255 | throw; | ||
256 | } | ||
360 | } | 257 | } |
361 | } | 258 | } |
362 | 259 | ||
260 | transaction.Commit(); | ||
363 | } | 261 | } |
262 | catch (Exception ex) | ||
263 | { | ||
264 | _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message); | ||
265 | try | ||
266 | { | ||
267 | transaction.Rollback(); | ||
268 | } | ||
269 | catch (Exception ex2) | ||
270 | { | ||
271 | //Show error | ||
272 | _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message); | ||
364 | 273 | ||
365 | //Save changes | 274 | } |
366 | CommitDataSet(); | 275 | } |
367 | } | 276 | } |
277 | |||
278 | } | ||
279 | |||
280 | /// <summary> | ||
281 | /// Stores the prim of the sceneobjectpart. | ||
282 | /// </summary> | ||
283 | /// <param name="sceneObjectPart">The sceneobjectpart or prim.</param> | ||
284 | /// <param name="sqlCommand">The SQL command with the transaction.</param> | ||
285 | /// <param name="sceneGroupID">The scenegroup UUID.</param> | ||
286 | /// <param name="regionUUID">The region UUID.</param> | ||
287 | private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) | ||
288 | { | ||
289 | //Big query to update or insert a new prim. | ||
290 | //Note for SQL Server 2008 this could be simplified | ||
291 | string queryPrims = @" | ||
292 | IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID) | ||
293 | BEGIN | ||
294 | UPDATE prims SET | ||
295 | CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName, | ||
296 | TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask, | ||
297 | EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ, | ||
298 | GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX, | ||
299 | VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY, | ||
300 | AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY, | ||
301 | AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW, | ||
302 | SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ, | ||
303 | SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY, | ||
304 | SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID, | ||
305 | LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2, | ||
306 | PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain, | ||
307 | TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX, | ||
308 | CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX, | ||
309 | CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook, | ||
310 | ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice, | ||
311 | SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem, | ||
312 | ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, | ||
313 | LinkNumber = @LinkNumber | ||
314 | WHERE UUID = @UUID | ||
315 | END | ||
316 | ELSE | ||
317 | BEGIN | ||
318 | INSERT INTO | ||
319 | prims ( | ||
320 | UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask, | ||
321 | EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX, | ||
322 | VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ, | ||
323 | RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW, | ||
324 | SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID, | ||
325 | PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX, | ||
326 | OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ, | ||
327 | ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA, | ||
328 | ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, LinkNumber | ||
329 | ) VALUES ( | ||
330 | @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask, | ||
331 | @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX, | ||
332 | @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ, | ||
333 | @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW, | ||
334 | @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID, | ||
335 | @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX, | ||
336 | @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ, | ||
337 | @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA, | ||
338 | @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @LinkNumber | ||
339 | ) | ||
340 | END"; | ||
341 | |||
342 | //Set commandtext. | ||
343 | sqlCommand.CommandText = queryPrims; | ||
344 | //Add parameters | ||
345 | sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID)); | ||
346 | |||
347 | //Execute the query. If it fails then error is trapped in calling function | ||
348 | sqlCommand.ExecuteNonQuery(); | ||
349 | } | ||
350 | |||
351 | /// <summary> | ||
352 | /// Stores the scene object prim shapes. | ||
353 | /// </summary> | ||
354 | /// <param name="sceneObjectPart">The sceneobjectpart containing prim shape.</param> | ||
355 | /// <param name="sqlCommand">The SQL command with the transaction.</param> | ||
356 | /// <param name="sceneGroupID">The scenegroup UUID.</param> | ||
357 | /// <param name="regionUUID">The region UUID.</param> | ||
358 | private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) | ||
359 | { | ||
360 | //Big query to or insert or update primshapes | ||
361 | //Note for SQL Server 2008 this can be simplified | ||
362 | string queryPrimShapes = @" | ||
363 | IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID) | ||
364 | BEGIN | ||
365 | UPDATE primshapes SET | ||
366 | Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin, | ||
367 | PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY, | ||
368 | PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions, | ||
369 | PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin, | ||
370 | ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow, | ||
371 | Texture = @Texture, ExtraParams = @ExtraParams, State = @State | ||
372 | WHERE UUID = @UUID | ||
373 | END | ||
374 | ELSE | ||
375 | BEGIN | ||
376 | INSERT INTO | ||
377 | primshapes ( | ||
378 | UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY, | ||
379 | PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin, | ||
380 | ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State | ||
381 | ) VALUES ( | ||
382 | @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY, | ||
383 | @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin, | ||
384 | @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State | ||
385 | ) | ||
386 | END"; | ||
387 | |||
388 | //Set commandtext. | ||
389 | sqlCommand.CommandText = queryPrimShapes; | ||
390 | |||
391 | //Add parameters | ||
392 | sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID)); | ||
393 | |||
394 | //Execute the query. If it fails then error is trapped in calling function | ||
395 | sqlCommand.ExecuteNonQuery(); | ||
396 | |||
368 | } | 397 | } |
369 | 398 | ||
370 | /// <summary> | 399 | /// <summary> |
@@ -405,7 +434,7 @@ namespace OpenSim.Data.MSSQL | |||
405 | /// <param name="items"></param> | 434 | /// <param name="items"></param> |
406 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | 435 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
407 | { | 436 | { |
408 | //_Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 437 | //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID); |
409 | 438 | ||
410 | //Statement from MySQL section! | 439 | //Statement from MySQL section! |
411 | // For now, we're just going to crudely remove all the previous inventory items | 440 | // For now, we're just going to crudely remove all the previous inventory items |
@@ -420,13 +449,17 @@ namespace OpenSim.Data.MSSQL | |||
420 | } | 449 | } |
421 | 450 | ||
422 | string sql = | 451 | string sql = |
423 | "INSERT INTO [primitems] ([itemID],[primID],[assetID],[parentFolderID],[invType],[assetType],[name],[description],[creationDate],[creatorID],[ownerID],[lastOwnerID],[groupID],[nextPermissions],[currentPermissions],[basePermissions],[everyonePermissions],[groupPermissions],[flags]) VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID,@lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)"; | 452 | @"INSERT INTO primitems ( |
453 | itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID, | ||
454 | nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags) | ||
455 | VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID, | ||
456 | @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)"; | ||
424 | 457 | ||
425 | using (AutoClosingSqlCommand cmd = _Database.Query(sql)) | 458 | using (AutoClosingSqlCommand cmd = _Database.Query(sql)) |
426 | { | 459 | { |
427 | foreach (TaskInventoryItem taskItem in items) | 460 | foreach (TaskInventoryItem taskItem in items) |
428 | { | 461 | { |
429 | cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem)); | 462 | cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem)); |
430 | cmd.ExecuteNonQuery(); | 463 | cmd.ExecuteNonQuery(); |
431 | 464 | ||
432 | cmd.Parameters.Clear(); | 465 | cmd.Parameters.Clear(); |
@@ -434,6 +467,8 @@ namespace OpenSim.Data.MSSQL | |||
434 | } | 467 | } |
435 | } | 468 | } |
436 | 469 | ||
470 | #endregion | ||
471 | |||
437 | /// <summary> | 472 | /// <summary> |
438 | /// Loads the terrain map. | 473 | /// Loads the terrain map. |
439 | /// </summary> | 474 | /// </summary> |
@@ -529,7 +564,7 @@ namespace OpenSim.Data.MSSQL | |||
529 | { | 564 | { |
530 | while (readerLandData.Read()) | 565 | while (readerLandData.Read()) |
531 | { | 566 | { |
532 | landDataForRegion.Add(buildLandData(readerLandData)); | 567 | landDataForRegion.Add(BuildLandData(readerLandData)); |
533 | } | 568 | } |
534 | } | 569 | } |
535 | } | 570 | } |
@@ -545,7 +580,7 @@ namespace OpenSim.Data.MSSQL | |||
545 | { | 580 | { |
546 | while (readerAccessList.Read()) | 581 | while (readerAccessList.Read()) |
547 | { | 582 | { |
548 | landData.ParcelAccessList.Add(buildLandAccessData(readerAccessList)); | 583 | landData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList)); |
549 | } | 584 | } |
550 | } | 585 | } |
551 | } | 586 | } |
@@ -586,7 +621,7 @@ VALUES | |||
586 | { | 621 | { |
587 | foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList) | 622 | foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList) |
588 | { | 623 | { |
589 | cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID)); | 624 | cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID)); |
590 | 625 | ||
591 | cmd.ExecuteNonQuery(); | 626 | cmd.ExecuteNonQuery(); |
592 | cmd.Parameters.Clear(); | 627 | cmd.Parameters.Clear(); |
@@ -629,7 +664,7 @@ VALUES | |||
629 | { | 664 | { |
630 | if (reader.Read()) | 665 | if (reader.Read()) |
631 | { | 666 | { |
632 | regionSettings = buildRegionSettings(reader); | 667 | regionSettings = BuildRegionSettings(reader); |
633 | regionSettings.OnSave += StoreRegionSettings; | 668 | regionSettings.OnSave += StoreRegionSettings; |
634 | 669 | ||
635 | return regionSettings; | 670 | return regionSettings; |
@@ -698,37 +733,6 @@ VALUES | |||
698 | #region Private Methods | 733 | #region Private Methods |
699 | 734 | ||
700 | /// <summary> | 735 | /// <summary> |
701 | /// Load in a prim's persisted inventory. | ||
702 | /// </summary> | ||
703 | /// <param name="prim">The prim</param> | ||
704 | private void LoadItems(SceneObjectPart prim) | ||
705 | { | ||
706 | DataTable dbItems = _PrimsDataSet.Tables["primitems"]; | ||
707 | |||
708 | String sql = String.Format("primID = '{0}'", prim.UUID); | ||
709 | DataRow[] dbItemRows = dbItems.Select(sql); | ||
710 | |||
711 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); | ||
712 | |||
713 | foreach (DataRow row in dbItemRows) | ||
714 | { | ||
715 | TaskInventoryItem item = buildItem(row); | ||
716 | inventory.Add(item); | ||
717 | |||
718 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | ||
719 | } | ||
720 | |||
721 | prim.Inventory.RestoreInventoryItems(inventory); | ||
722 | |||
723 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | ||
724 | // every item). This data should really be stored in the prim table itself. | ||
725 | if (dbItemRows.Length > 0) | ||
726 | { | ||
727 | prim.FolderID = inventory[0].ParentID; | ||
728 | } | ||
729 | } | ||
730 | |||
731 | /// <summary> | ||
732 | /// Serializes the terrain data for storage in DB. | 736 | /// Serializes the terrain data for storage in DB. |
733 | /// </summary> | 737 | /// </summary> |
734 | /// <param name="val">terrain data</param> | 738 | /// <param name="val">terrain data</param> |
@@ -773,7 +777,7 @@ VALUES | |||
773 | 777 | ||
774 | using (AutoClosingSqlCommand cmd = _Database.Query(sql)) | 778 | using (AutoClosingSqlCommand cmd = _Database.Query(sql)) |
775 | { | 779 | { |
776 | cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); | 780 | cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); |
777 | cmd.ExecuteNonQuery(); | 781 | cmd.ExecuteNonQuery(); |
778 | } | 782 | } |
779 | } | 783 | } |
@@ -785,7 +789,7 @@ VALUES | |||
785 | /// </summary> | 789 | /// </summary> |
786 | /// <param name="row">datarecord with regionsettings.</param> | 790 | /// <param name="row">datarecord with regionsettings.</param> |
787 | /// <returns></returns> | 791 | /// <returns></returns> |
788 | private static RegionSettings buildRegionSettings(IDataRecord row) | 792 | private static RegionSettings BuildRegionSettings(IDataRecord row) |
789 | { | 793 | { |
790 | //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? | 794 | //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? |
791 | RegionSettings newSettings = new RegionSettings(); | 795 | RegionSettings newSettings = new RegionSettings(); |
@@ -838,7 +842,7 @@ VALUES | |||
838 | /// </summary> | 842 | /// </summary> |
839 | /// <param name="row">datarecord with land data</param> | 843 | /// <param name="row">datarecord with land data</param> |
840 | /// <returns></returns> | 844 | /// <returns></returns> |
841 | private static LandData buildLandData(IDataRecord row) | 845 | private static LandData BuildLandData(IDataRecord row) |
842 | { | 846 | { |
843 | LandData newData = new LandData(); | 847 | LandData newData = new LandData(); |
844 | 848 | ||
@@ -909,7 +913,7 @@ VALUES | |||
909 | /// </summary> | 913 | /// </summary> |
910 | /// <param name="row">datarecord with landaccess data</param> | 914 | /// <param name="row">datarecord with landaccess data</param> |
911 | /// <returns></returns> | 915 | /// <returns></returns> |
912 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row) | 916 | private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row) |
913 | { | 917 | { |
914 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 918 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
915 | entry.AgentID = new UUID((string)row["AccessUUID"]); | 919 | entry.AgentID = new UUID((string)row["AccessUUID"]); |
@@ -923,13 +927,14 @@ VALUES | |||
923 | /// </summary> | 927 | /// </summary> |
924 | /// <param name="primRow">datarecord</param> | 928 | /// <param name="primRow">datarecord</param> |
925 | /// <returns></returns> | 929 | /// <returns></returns> |
926 | private static SceneObjectPart buildPrim(DataRow primRow) | 930 | private static SceneObjectPart BuildPrim(IDataRecord primRow) |
927 | { | 931 | { |
928 | SceneObjectPart prim = new SceneObjectPart(); | 932 | SceneObjectPart prim = new SceneObjectPart(); |
929 | 933 | ||
930 | prim.UUID = new UUID((String)primRow["UUID"]); | 934 | prim.UUID = new UUID((String)primRow["UUID"]); |
931 | // explicit conversion of integers is required, which sort | 935 | // explicit conversion of integers is required, which sort |
932 | // of sucks. No idea if there is a shortcut here or not. | 936 | // of sucks. No idea if there is a shortcut here or not. |
937 | //prim.ParentID = (uint)Convert.ToInt32(primRow["ParentID"]); | ||
933 | prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]); | 938 | prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]); |
934 | prim.Name = (String)primRow["Name"]; | 939 | prim.Name = (String)primRow["Name"]; |
935 | // various text fields | 940 | // various text fields |
@@ -1006,9 +1011,9 @@ VALUES | |||
1006 | prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]); | 1011 | prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]); |
1007 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | 1012 | prim.SoundFlags = 1; // If it's persisted at all, it's looped |
1008 | 1013 | ||
1009 | if (!primRow.IsNull("TextureAnimation") && primRow["TextureAnimation"] != DBNull.Value) | 1014 | if (!(primRow["TextureAnimation"] is DBNull)) |
1010 | prim.TextureAnimation = (Byte[])primRow["TextureAnimation"]; | 1015 | prim.TextureAnimation = (Byte[])primRow["TextureAnimation"]; |
1011 | if (!primRow.IsNull("ParticleSystem")) | 1016 | if (!(primRow["ParticleSystem"] is DBNull)) |
1012 | prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; | 1017 | prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; |
1013 | 1018 | ||
1014 | prim.RotationalVelocity = new Vector3( | 1019 | prim.RotationalVelocity = new Vector3( |
@@ -1044,97 +1049,100 @@ VALUES | |||
1044 | 1049 | ||
1045 | prim.Material = Convert.ToByte(primRow["Material"]); | 1050 | prim.Material = Convert.ToByte(primRow["Material"]); |
1046 | 1051 | ||
1047 | if (!primRow.IsNull("ClickAction")) | 1052 | if (!(primRow["ClickAction"] is DBNull)) |
1048 | prim.ClickAction = Convert.ToByte(primRow["ClickAction"]); | 1053 | prim.ClickAction = Convert.ToByte(primRow["ClickAction"]); |
1049 | 1054 | ||
1050 | prim.CollisionSound = new UUID(primRow["CollisionSound"].ToString()); | 1055 | prim.CollisionSound = new UUID(primRow["CollisionSound"].ToString()); |
1051 | prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]); | 1056 | prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]); |
1052 | 1057 | ||
1058 | prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]); | ||
1059 | |||
1053 | return prim; | 1060 | return prim; |
1054 | } | 1061 | } |
1055 | 1062 | ||
1056 | /// <summary> | 1063 | /// <summary> |
1057 | /// Builds the prim shape from a datarecord. | 1064 | /// Builds the prim shape from a datarecord. |
1058 | /// </summary> | 1065 | /// </summary> |
1059 | /// <param name="row">The row.</param> | 1066 | /// <param name="shapeRow">The row.</param> |
1060 | /// <returns></returns> | 1067 | /// <returns></returns> |
1061 | private static PrimitiveBaseShape buildShape(DataRow row) | 1068 | private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow) |
1062 | { | 1069 | { |
1063 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | 1070 | PrimitiveBaseShape baseShape = new PrimitiveBaseShape(); |
1064 | s.Scale = new Vector3( | 1071 | |
1065 | Convert.ToSingle(row["ScaleX"]), | 1072 | baseShape.Scale = new Vector3( |
1066 | Convert.ToSingle(row["ScaleY"]), | 1073 | Convert.ToSingle(shapeRow["ScaleX"]), |
1067 | Convert.ToSingle(row["ScaleZ"])); | 1074 | Convert.ToSingle(shapeRow["ScaleY"]), |
1075 | Convert.ToSingle(shapeRow["ScaleZ"])); | ||
1068 | 1076 | ||
1069 | // paths | 1077 | // paths |
1070 | s.PCode = Convert.ToByte(row["PCode"]); | 1078 | baseShape.PCode = Convert.ToByte(shapeRow["PCode"]); |
1071 | s.PathBegin = Convert.ToUInt16(row["PathBegin"]); | 1079 | baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]); |
1072 | s.PathEnd = Convert.ToUInt16(row["PathEnd"]); | 1080 | baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]); |
1073 | s.PathScaleX = Convert.ToByte(row["PathScaleX"]); | 1081 | baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]); |
1074 | s.PathScaleY = Convert.ToByte(row["PathScaleY"]); | 1082 | baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]); |
1075 | s.PathShearX = Convert.ToByte(row["PathShearX"]); | 1083 | baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]); |
1076 | s.PathShearY = Convert.ToByte(row["PathShearY"]); | 1084 | baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]); |
1077 | s.PathSkew = Convert.ToSByte(row["PathSkew"]); | 1085 | baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]); |
1078 | s.PathCurve = Convert.ToByte(row["PathCurve"]); | 1086 | baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]); |
1079 | s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); | 1087 | baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]); |
1080 | s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); | 1088 | baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]); |
1081 | s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); | 1089 | baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]); |
1082 | s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); | 1090 | baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]); |
1083 | s.PathTwist = Convert.ToSByte(row["PathTwist"]); | 1091 | baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]); |
1084 | s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); | 1092 | baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]); |
1085 | // profile | 1093 | // profile |
1086 | s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); | 1094 | baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]); |
1087 | s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); | 1095 | baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]); |
1088 | s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); | 1096 | baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]); |
1089 | s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); | 1097 | baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]); |
1090 | 1098 | ||
1091 | byte[] textureEntry = (byte[])row["Texture"]; | 1099 | byte[] textureEntry = (byte[])shapeRow["Texture"]; |
1092 | s.TextureEntry = textureEntry; | 1100 | baseShape.TextureEntry = textureEntry; |
1093 | 1101 | ||
1094 | s.ExtraParams = (byte[])row["ExtraParams"]; | 1102 | baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"]; |
1095 | 1103 | ||
1096 | try | 1104 | try |
1097 | { | 1105 | { |
1098 | s.State = Convert.ToByte(row["State"]); | 1106 | baseShape.State = Convert.ToByte(shapeRow["State"]); |
1099 | } | 1107 | } |
1100 | catch (InvalidCastException) | 1108 | catch (InvalidCastException) |
1101 | { | 1109 | { |
1102 | } | 1110 | } |
1103 | 1111 | ||
1104 | return s; | 1112 | return baseShape; |
1105 | } | 1113 | } |
1106 | 1114 | ||
1107 | /// <summary> | 1115 | /// <summary> |
1108 | /// Build a prim inventory item from the persisted data. | 1116 | /// Build a prim inventory item from the persisted data. |
1109 | /// </summary> | 1117 | /// </summary> |
1110 | /// <param name="row"></param> | 1118 | /// <param name="inventoryRow"></param> |
1111 | /// <returns></returns> | 1119 | /// <returns></returns> |
1112 | private static TaskInventoryItem buildItem(DataRow row) | 1120 | private static TaskInventoryItem BuildItem(IDataRecord inventoryRow) |
1113 | { | 1121 | { |
1114 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1122 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1115 | 1123 | ||
1116 | taskItem.ItemID = new UUID((String)row["itemID"]); | 1124 | taskItem.ItemID = new UUID((String)inventoryRow["itemID"]); |
1117 | taskItem.ParentPartID = new UUID((String)row["primID"]); | 1125 | taskItem.ParentPartID = new UUID((String)inventoryRow["primID"]); |
1118 | taskItem.AssetID = new UUID((String)row["assetID"]); | 1126 | taskItem.AssetID = new UUID((String)inventoryRow["assetID"]); |
1119 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); | 1127 | taskItem.ParentID = new UUID((String)inventoryRow["parentFolderID"]); |
1120 | 1128 | ||
1121 | taskItem.InvType = Convert.ToInt32(row["invType"]); | 1129 | taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]); |
1122 | taskItem.Type = Convert.ToInt32(row["assetType"]); | 1130 | taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]); |
1123 | 1131 | ||
1124 | taskItem.Name = (String)row["name"]; | 1132 | taskItem.Name = (String)inventoryRow["name"]; |
1125 | taskItem.Description = (String)row["description"]; | 1133 | taskItem.Description = (String)inventoryRow["description"]; |
1126 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | 1134 | taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]); |
1127 | taskItem.CreatorID = new UUID((String)row["creatorID"]); | 1135 | taskItem.CreatorID = new UUID((String)inventoryRow["creatorID"]); |
1128 | taskItem.OwnerID = new UUID((String)row["ownerID"]); | 1136 | taskItem.OwnerID = new UUID((String)inventoryRow["ownerID"]); |
1129 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); | 1137 | taskItem.LastOwnerID = new UUID((String)inventoryRow["lastOwnerID"]); |
1130 | taskItem.GroupID = new UUID((String)row["groupID"]); | 1138 | taskItem.GroupID = new UUID((String)inventoryRow["groupID"]); |
1131 | 1139 | ||
1132 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | 1140 | taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]); |
1133 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | 1141 | taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]); |
1134 | taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); | 1142 | taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]); |
1135 | taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); | 1143 | taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]); |
1136 | taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); | 1144 | taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]); |
1137 | taskItem.Flags = Convert.ToUInt32(row["flags"]); | 1145 | taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]); |
1138 | 1146 | ||
1139 | return taskItem; | 1147 | return taskItem; |
1140 | } | 1148 | } |
@@ -1149,31 +1157,30 @@ VALUES | |||
1149 | /// <returns></returns> | 1157 | /// <returns></returns> |
1150 | private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem) | 1158 | private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem) |
1151 | { | 1159 | { |
1152 | SqlParameter[] parameters = new SqlParameter[19]; | 1160 | List<SqlParameter> parameters = new List<SqlParameter>(); |
1153 | 1161 | ||
1154 | parameters[0] = _Database.CreateParameter("itemID", taskItem.ItemID); | 1162 | parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID)); |
1155 | parameters[1] = _Database.CreateParameter("primID", taskItem.ParentPartID); | 1163 | parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID)); |
1156 | parameters[2] = _Database.CreateParameter("assetID", taskItem.AssetID); | 1164 | parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID)); |
1157 | parameters[3] = _Database.CreateParameter("parentFolderID", taskItem.ParentID); | 1165 | parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID)); |
1158 | 1166 | parameters.Add(_Database.CreateParameter("invType", taskItem.InvType)); | |
1159 | parameters[4] = _Database.CreateParameter("invType", taskItem.InvType); | 1167 | parameters.Add(_Database.CreateParameter("assetType", taskItem.Type)); |
1160 | parameters[5] = _Database.CreateParameter("assetType", taskItem.Type); | 1168 | |
1161 | 1169 | parameters.Add(_Database.CreateParameter("name", taskItem.Name)); | |
1162 | parameters[6] = _Database.CreateParameter("name", taskItem.Name); | 1170 | parameters.Add(_Database.CreateParameter("description", taskItem.Description)); |
1163 | parameters[7] = _Database.CreateParameter("description", taskItem.Description); | 1171 | parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate)); |
1164 | parameters[8] = _Database.CreateParameter("creationDate", taskItem.CreationDate); | 1172 | parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID)); |
1165 | parameters[9] = _Database.CreateParameter("creatorID", taskItem.CreatorID); | 1173 | parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID)); |
1166 | parameters[10] = _Database.CreateParameter("ownerID", taskItem.OwnerID); | 1174 | parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID)); |
1167 | parameters[11] = _Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID); | 1175 | parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID)); |
1168 | parameters[12] = _Database.CreateParameter("groupID", taskItem.GroupID); | 1176 | parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions)); |
1169 | parameters[13] = _Database.CreateParameter("nextPermissions", taskItem.NextPermissions); | 1177 | parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions)); |
1170 | parameters[14] = _Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions); | 1178 | parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions)); |
1171 | parameters[15] = _Database.CreateParameter("basePermissions", taskItem.BasePermissions); | 1179 | parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions)); |
1172 | parameters[16] = _Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions); | 1180 | parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions)); |
1173 | parameters[17] = _Database.CreateParameter("groupPermissions", taskItem.GroupPermissions); | 1181 | parameters.Add(_Database.CreateParameter("flags", taskItem.Flags)); |
1174 | parameters[18] = _Database.CreateParameter("flags", taskItem.Flags); | 1182 | |
1175 | 1183 | return parameters.ToArray(); | |
1176 | return parameters; | ||
1177 | } | 1184 | } |
1178 | 1185 | ||
1179 | /// <summary> | 1186 | /// <summary> |
@@ -1183,47 +1190,47 @@ VALUES | |||
1183 | /// <returns></returns> | 1190 | /// <returns></returns> |
1184 | private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings) | 1191 | private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings) |
1185 | { | 1192 | { |
1186 | SqlParameter[] parameters = new SqlParameter[37]; | 1193 | List<SqlParameter> parameters = new List<SqlParameter>(); |
1187 | 1194 | ||
1188 | parameters[0] = _Database.CreateParameter("regionUUID", settings.RegionUUID); | 1195 | parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID)); |
1189 | parameters[1] = _Database.CreateParameter("block_terraform", settings.BlockTerraform); | 1196 | parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform)); |
1190 | parameters[2] = _Database.CreateParameter("block_fly", settings.BlockFly); | 1197 | parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly)); |
1191 | parameters[3] = _Database.CreateParameter("allow_damage", settings.AllowDamage); | 1198 | parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage)); |
1192 | parameters[4] = _Database.CreateParameter("restrict_pushing", settings.RestrictPushing); | 1199 | parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing)); |
1193 | parameters[5] = _Database.CreateParameter("allow_land_resell", settings.AllowLandResell); | 1200 | parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell)); |
1194 | parameters[6] = _Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide); | 1201 | parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide)); |
1195 | parameters[7] = _Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch); | 1202 | parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch)); |
1196 | parameters[8] = _Database.CreateParameter("agent_limit", settings.AgentLimit); | 1203 | parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit)); |
1197 | parameters[9] = _Database.CreateParameter("object_bonus", settings.ObjectBonus); | 1204 | parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus)); |
1198 | parameters[10] = _Database.CreateParameter("maturity", settings.Maturity); | 1205 | parameters.Add(_Database.CreateParameter("maturity", settings.Maturity)); |
1199 | parameters[11] = _Database.CreateParameter("disable_scripts", settings.DisableScripts); | 1206 | parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts)); |
1200 | parameters[12] = _Database.CreateParameter("disable_collisions", settings.DisableCollisions); | 1207 | parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions)); |
1201 | parameters[13] = _Database.CreateParameter("disable_physics", settings.DisablePhysics); | 1208 | parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics)); |
1202 | parameters[14] = _Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1); | 1209 | parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1)); |
1203 | parameters[15] = _Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2); | 1210 | parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2)); |
1204 | parameters[16] = _Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3); | 1211 | parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3)); |
1205 | parameters[17] = _Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4); | 1212 | parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4)); |
1206 | parameters[18] = _Database.CreateParameter("elevation_1_nw", settings.Elevation1NW); | 1213 | parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW)); |
1207 | parameters[19] = _Database.CreateParameter("elevation_2_nw", settings.Elevation2NW); | 1214 | parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW)); |
1208 | parameters[20] = _Database.CreateParameter("elevation_1_ne", settings.Elevation1NE); | 1215 | parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE)); |
1209 | parameters[21] = _Database.CreateParameter("elevation_2_ne", settings.Elevation2NE); | 1216 | parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE)); |
1210 | parameters[22] = _Database.CreateParameter("elevation_1_se", settings.Elevation1SE); | 1217 | parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE)); |
1211 | parameters[23] = _Database.CreateParameter("elevation_2_se", settings.Elevation2SE); | 1218 | parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE)); |
1212 | parameters[24] = _Database.CreateParameter("elevation_1_sw", settings.Elevation1SW); | 1219 | parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW)); |
1213 | parameters[25] = _Database.CreateParameter("elevation_2_sw", settings.Elevation2SW); | 1220 | parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW)); |
1214 | parameters[26] = _Database.CreateParameter("water_height", settings.WaterHeight); | 1221 | parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight)); |
1215 | parameters[27] = _Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit); | 1222 | parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); |
1216 | parameters[28] = _Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit); | 1223 | parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); |
1217 | parameters[29] = _Database.CreateParameter("use_estate_sun", settings.UseEstateSun); | 1224 | parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); |
1218 | parameters[30] = _Database.CreateParameter("sandbox", settings.Sandbox); | 1225 | parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox)); |
1219 | parameters[31] = _Database.CreateParameter("fixed_sun", settings.FixedSun); | 1226 | parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); |
1220 | parameters[32] = _Database.CreateParameter("sun_position", settings.SunPosition); | 1227 | parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); |
1221 | parameters[33] = _Database.CreateParameter("sunvectorx", settings.SunVector.X); | 1228 | parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); |
1222 | parameters[34] = _Database.CreateParameter("sunvectory", settings.SunVector.Y); | 1229 | parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y)); |
1223 | parameters[35] = _Database.CreateParameter("sunvectorz", settings.SunVector.Z); | 1230 | parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z)); |
1224 | parameters[36] = _Database.CreateParameter("covenant", settings.Covenant); | 1231 | parameters.Add(_Database.CreateParameter("covenant", settings.Covenant)); |
1225 | 1232 | ||
1226 | return parameters; | 1233 | return parameters.ToArray(); |
1227 | } | 1234 | } |
1228 | 1235 | ||
1229 | /// <summary> | 1236 | /// <summary> |
@@ -1234,47 +1241,47 @@ VALUES | |||
1234 | /// <returns></returns> | 1241 | /// <returns></returns> |
1235 | private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID) | 1242 | private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID) |
1236 | { | 1243 | { |
1237 | SqlParameter[] parameters = new SqlParameter[34]; | 1244 | List<SqlParameter> parameters = new List<SqlParameter>(); |
1238 | 1245 | ||
1239 | parameters[0] = _Database.CreateParameter("UUID", land.GlobalID); | 1246 | parameters.Add(_Database.CreateParameter("UUID", land.GlobalID)); |
1240 | parameters[1] = _Database.CreateParameter("RegionUUID", regionUUID); | 1247 | parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); |
1241 | parameters[2] = _Database.CreateParameter("LocalLandID", land.LocalID); | 1248 | parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID)); |
1242 | 1249 | ||
1243 | // Bitmap is a byte[512] | 1250 | // Bitmap is a byte[512] |
1244 | parameters[3] = _Database.CreateParameter("Bitmap", land.Bitmap); | 1251 | parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap)); |
1245 | 1252 | ||
1246 | parameters[4] = _Database.CreateParameter("Name", land.Name); | 1253 | parameters.Add(_Database.CreateParameter("Name", land.Name)); |
1247 | parameters[5] = _Database.CreateParameter("Description", land.Description); | 1254 | parameters.Add(_Database.CreateParameter("Description", land.Description)); |
1248 | parameters[6] = _Database.CreateParameter("OwnerUUID", land.OwnerID); | 1255 | parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID)); |
1249 | parameters[7] = _Database.CreateParameter("IsGroupOwned", land.IsGroupOwned); | 1256 | parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned)); |
1250 | parameters[8] = _Database.CreateParameter("Area", land.Area); | 1257 | parameters.Add(_Database.CreateParameter("Area", land.Area)); |
1251 | parameters[9] = _Database.CreateParameter("AuctionID", land.AuctionID); //Unemplemented | 1258 | parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented |
1252 | parameters[10] = _Database.CreateParameter("Category", (int)land.Category); //Enum libsecondlife.Parcel.ParcelCategory | 1259 | parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory |
1253 | parameters[11] = _Database.CreateParameter("ClaimDate", land.ClaimDate); | 1260 | parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate)); |
1254 | parameters[12] = _Database.CreateParameter("ClaimPrice", land.ClaimPrice); | 1261 | parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice)); |
1255 | parameters[13] = _Database.CreateParameter("GroupUUID", land.GroupID); | 1262 | parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID)); |
1256 | parameters[14] = _Database.CreateParameter("SalePrice", land.SalePrice); | 1263 | parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice)); |
1257 | parameters[15] = _Database.CreateParameter("LandStatus", (int)land.Status); //Enum. libsecondlife.Parcel.ParcelStatus | 1264 | parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus |
1258 | parameters[16] = _Database.CreateParameter("LandFlags", land.Flags); | 1265 | parameters.Add(_Database.CreateParameter("LandFlags", land.Flags)); |
1259 | parameters[17] = _Database.CreateParameter("LandingType", land.LandingType); | 1266 | parameters.Add(_Database.CreateParameter("LandingType", land.LandingType)); |
1260 | parameters[18] = _Database.CreateParameter("MediaAutoScale", land.MediaAutoScale); | 1267 | parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale)); |
1261 | parameters[19] = _Database.CreateParameter("MediaTextureUUID", land.MediaID); | 1268 | parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID)); |
1262 | parameters[20] = _Database.CreateParameter("MediaURL", land.MediaURL); | 1269 | parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL)); |
1263 | parameters[21] = _Database.CreateParameter("MusicURL", land.MusicURL); | 1270 | parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL)); |
1264 | parameters[22] = _Database.CreateParameter("PassHours", land.PassHours); | 1271 | parameters.Add(_Database.CreateParameter("PassHours", land.PassHours)); |
1265 | parameters[23] = _Database.CreateParameter("PassPrice", land.PassPrice); | 1272 | parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice)); |
1266 | parameters[24] = _Database.CreateParameter("SnapshotUUID", land.SnapshotID); | 1273 | parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID)); |
1267 | parameters[25] = _Database.CreateParameter("UserLocationX", land.UserLocation.X); | 1274 | parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X)); |
1268 | parameters[26] = _Database.CreateParameter("UserLocationY", land.UserLocation.Y); | 1275 | parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y)); |
1269 | parameters[27] = _Database.CreateParameter("UserLocationZ", land.UserLocation.Z); | 1276 | parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z)); |
1270 | parameters[28] = _Database.CreateParameter("UserLookAtX", land.UserLookAt.X); | 1277 | parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X)); |
1271 | parameters[29] = _Database.CreateParameter("UserLookAtY", land.UserLookAt.Y); | 1278 | parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y)); |
1272 | parameters[30] = _Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z); | 1279 | parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z)); |
1273 | parameters[31] = _Database.CreateParameter("AuthBuyerID", land.AuthBuyerID); | 1280 | parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID)); |
1274 | parameters[32] = _Database.CreateParameter("OtherCleanTime", land.OtherCleanTime); | 1281 | parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime)); |
1275 | parameters[33] = _Database.CreateParameter("Dwell", land.Dwell); | 1282 | parameters.Add(_Database.CreateParameter("Dwell", land.Dwell)); |
1276 | 1283 | ||
1277 | return parameters; | 1284 | return parameters.ToArray(); |
1278 | } | 1285 | } |
1279 | 1286 | ||
1280 | /// <summary> | 1287 | /// <summary> |
@@ -1285,264 +1292,202 @@ VALUES | |||
1285 | /// <returns></returns> | 1292 | /// <returns></returns> |
1286 | private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID) | 1293 | private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID) |
1287 | { | 1294 | { |
1288 | SqlParameter[] parameters = new SqlParameter[3]; | 1295 | List<SqlParameter> parameters = new List<SqlParameter>(); |
1289 | 1296 | ||
1290 | parameters[0] = _Database.CreateParameter("LandUUID", parcelID); | 1297 | parameters.Add(_Database.CreateParameter("LandUUID", parcelID)); |
1291 | parameters[1] = _Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID); | 1298 | parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID)); |
1292 | parameters[2] = _Database.CreateParameter("Flags", parcelAccessEntry.Flags); | 1299 | parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags)); |
1293 | 1300 | ||
1294 | return parameters; | 1301 | return parameters.ToArray(); |
1295 | } | 1302 | } |
1296 | 1303 | ||
1297 | /// <summary> | 1304 | /// <summary> |
1298 | /// <summary> | 1305 | /// Creates the prim parameters for storing in DB. |
1299 | /// Fills/Updates the prim datarow. | ||
1300 | /// </summary> | 1306 | /// </summary> |
1301 | /// <param name="row">datarow.</param> | 1307 | /// <param name="prim">Basic data of SceneObjectpart prim.</param> |
1302 | /// <param name="prim">prim data.</param> | 1308 | /// <param name="sceneGroupID">The scenegroup ID.</param> |
1303 | /// <param name="sceneGroupID">scenegroup ID.</param> | 1309 | /// <param name="regionUUID">The region ID.</param> |
1304 | /// <param name="regionUUID">regionUUID.</param> | 1310 | /// <returns></returns> |
1305 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) | 1311 | private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1306 | { | 1312 | { |
1307 | row["UUID"] = prim.UUID.ToString(); | 1313 | List<SqlParameter> parameters = new List<SqlParameter>(); |
1308 | row["RegionUUID"] = regionUUID.ToString(); | 1314 | |
1309 | row["CreationDate"] = prim.CreationDate; | 1315 | parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); |
1310 | row["Name"] = prim.Name; | 1316 | parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); |
1311 | row["SceneGroupID"] = sceneGroupID.ToString(); | 1317 | //parameters.Add(_Database.CreateParameter("ParentID", (int)prim.ParentID)); |
1318 | parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate)); | ||
1319 | parameters.Add(_Database.CreateParameter("Name", prim.Name)); | ||
1320 | parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID)); | ||
1312 | // the UUID of the root part for this SceneObjectGroup | 1321 | // the UUID of the root part for this SceneObjectGroup |
1313 | // various text fields | 1322 | // various text fields |
1314 | row["Text"] = prim.Text; | 1323 | parameters.Add(_Database.CreateParameter("Text", prim.Text)); |
1315 | row["ColorR"] = prim.Color.R; | 1324 | parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R)); |
1316 | row["ColorG"] = prim.Color.G; | 1325 | parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G)); |
1317 | row["ColorB"] = prim.Color.B; | 1326 | parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B)); |
1318 | row["ColorA"] = prim.Color.A; | 1327 | parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A)); |
1319 | row["Description"] = prim.Description; | 1328 | parameters.Add(_Database.CreateParameter("Description", prim.Description)); |
1320 | row["SitName"] = prim.SitName; | 1329 | parameters.Add(_Database.CreateParameter("SitName", prim.SitName)); |
1321 | row["TouchName"] = prim.TouchName; | 1330 | parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName)); |
1322 | // permissions | 1331 | // permissions |
1323 | row["ObjectFlags"] = prim.ObjectFlags; | 1332 | parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags)); |
1324 | row["CreatorID"] = prim.CreatorID.ToString(); | 1333 | parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID)); |
1325 | row["OwnerID"] = prim.OwnerID.ToString(); | 1334 | parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID)); |
1326 | row["GroupID"] = prim.GroupID.ToString(); | 1335 | parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID)); |
1327 | row["LastOwnerID"] = prim.LastOwnerID.ToString(); | 1336 | parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID)); |
1328 | row["OwnerMask"] = prim.OwnerMask; | 1337 | parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask)); |
1329 | row["NextOwnerMask"] = prim.NextOwnerMask; | 1338 | parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask)); |
1330 | row["GroupMask"] = prim.GroupMask; | 1339 | parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask)); |
1331 | row["EveryoneMask"] = prim.EveryoneMask; | 1340 | parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask)); |
1332 | row["BaseMask"] = prim.BaseMask; | 1341 | parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask)); |
1333 | // vectors | 1342 | // vectors |
1334 | row["PositionX"] = prim.OffsetPosition.X; | 1343 | parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X)); |
1335 | row["PositionY"] = prim.OffsetPosition.Y; | 1344 | parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y)); |
1336 | row["PositionZ"] = prim.OffsetPosition.Z; | 1345 | parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z)); |
1337 | row["GroupPositionX"] = prim.GroupPosition.X; | 1346 | parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X)); |
1338 | row["GroupPositionY"] = prim.GroupPosition.Y; | 1347 | parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y)); |
1339 | row["GroupPositionZ"] = prim.GroupPosition.Z; | 1348 | parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z)); |
1340 | row["VelocityX"] = prim.Velocity.X; | 1349 | parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X)); |
1341 | row["VelocityY"] = prim.Velocity.Y; | 1350 | parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y)); |
1342 | row["VelocityZ"] = prim.Velocity.Z; | 1351 | parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z)); |
1343 | row["AngularVelocityX"] = prim.AngularVelocity.X; | 1352 | parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X)); |
1344 | row["AngularVelocityY"] = prim.AngularVelocity.Y; | 1353 | parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y)); |
1345 | row["AngularVelocityZ"] = prim.AngularVelocity.Z; | 1354 | parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z)); |
1346 | row["AccelerationX"] = prim.Acceleration.X; | 1355 | parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X)); |
1347 | row["AccelerationY"] = prim.Acceleration.Y; | 1356 | parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y)); |
1348 | row["AccelerationZ"] = prim.Acceleration.Z; | 1357 | parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z)); |
1349 | // quaternions | 1358 | // quaternions |
1350 | row["RotationX"] = prim.RotationOffset.X; | 1359 | parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X)); |
1351 | row["RotationY"] = prim.RotationOffset.Y; | 1360 | parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y)); |
1352 | row["RotationZ"] = prim.RotationOffset.Z; | 1361 | parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z)); |
1353 | row["RotationW"] = prim.RotationOffset.W; | 1362 | parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W)); |
1354 | 1363 | ||
1355 | // Sit target | 1364 | // Sit target |
1356 | Vector3 sitTargetPos = prim.SitTargetPositionLL; | 1365 | Vector3 sitTargetPos = prim.SitTargetPositionLL; |
1357 | row["SitTargetOffsetX"] = sitTargetPos.X; | 1366 | parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X)); |
1358 | row["SitTargetOffsetY"] = sitTargetPos.Y; | 1367 | parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y)); |
1359 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | 1368 | parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z)); |
1360 | 1369 | ||
1361 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; | 1370 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; |
1362 | row["SitTargetOrientW"] = sitTargetOrient.W; | 1371 | parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W)); |
1363 | row["SitTargetOrientX"] = sitTargetOrient.X; | 1372 | parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X)); |
1364 | row["SitTargetOrientY"] = sitTargetOrient.Y; | 1373 | parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y)); |
1365 | row["SitTargetOrientZ"] = sitTargetOrient.Z; | 1374 | parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z)); |
1366 | 1375 | ||
1367 | row["PayPrice"] = prim.PayPrice[0]; | 1376 | parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0])); |
1368 | row["PayButton1"] = prim.PayPrice[1]; | 1377 | parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1])); |
1369 | row["PayButton2"] = prim.PayPrice[2]; | 1378 | parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2])); |
1370 | row["PayButton3"] = prim.PayPrice[3]; | 1379 | parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3])); |
1371 | row["PayButton4"] = prim.PayPrice[4]; | 1380 | parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4])); |
1372 | 1381 | ||
1373 | if ((prim.SoundFlags & 1) != 0) // Looped | 1382 | if ((prim.SoundFlags & 1) != 0) // Looped |
1374 | { | 1383 | { |
1375 | row["LoopedSound"] = prim.Sound.ToString(); | 1384 | parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound)); |
1376 | row["LoopedSoundGain"] = prim.SoundGain; | 1385 | parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain)); |
1377 | } | 1386 | } |
1378 | else | 1387 | else |
1379 | { | 1388 | { |
1380 | row["LoopedSound"] = UUID.Zero; | 1389 | parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero)); |
1381 | row["LoopedSoundGain"] = 0.0f; | 1390 | parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f)); |
1382 | } | 1391 | } |
1383 | 1392 | ||
1384 | row["TextureAnimation"] = prim.TextureAnimation; | 1393 | parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation)); |
1385 | row["ParticleSystem"] = prim.ParticleSystem; | 1394 | parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem)); |
1386 | 1395 | ||
1387 | row["OmegaX"] = prim.RotationalVelocity.X; | 1396 | parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X)); |
1388 | row["OmegaY"] = prim.RotationalVelocity.Y; | 1397 | parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y)); |
1389 | row["OmegaZ"] = prim.RotationalVelocity.Z; | 1398 | parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z)); |
1390 | 1399 | ||
1391 | row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; | 1400 | parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X)); |
1392 | row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; | 1401 | parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y)); |
1393 | row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z; | 1402 | parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z)); |
1394 | 1403 | ||
1395 | row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X; | 1404 | parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X)); |
1396 | row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y; | 1405 | parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y)); |
1397 | row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z; | 1406 | parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z)); |
1398 | 1407 | ||
1399 | if (prim.GetForceMouselook()) | 1408 | if (prim.GetForceMouselook()) |
1400 | row["ForceMouselook"] = 1; | 1409 | parameters.Add(_Database.CreateParameter("ForceMouselook", 1)); |
1401 | else | 1410 | else |
1402 | row["ForceMouselook"] = 0; | 1411 | parameters.Add(_Database.CreateParameter("ForceMouselook", 0)); |
1403 | 1412 | ||
1404 | row["ScriptAccessPin"] = prim.ScriptAccessPin; | 1413 | parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin)); |
1405 | 1414 | ||
1406 | if (prim.AllowedDrop) | 1415 | if (prim.AllowedDrop) |
1407 | row["AllowedDrop"] = 1; | 1416 | parameters.Add(_Database.CreateParameter("AllowedDrop", 1)); |
1408 | else | 1417 | else |
1409 | row["AllowedDrop"] = 0; | 1418 | parameters.Add(_Database.CreateParameter("AllowedDrop", 0)); |
1410 | 1419 | ||
1411 | if (prim.DIE_AT_EDGE) | 1420 | if (prim.DIE_AT_EDGE) |
1412 | row["DieAtEdge"] = 1; | 1421 | parameters.Add(_Database.CreateParameter("DieAtEdge", 1)); |
1413 | else | 1422 | else |
1414 | row["DieAtEdge"] = 0; | 1423 | parameters.Add(_Database.CreateParameter("DieAtEdge", 0)); |
1415 | 1424 | ||
1416 | row["SalePrice"] = prim.SalePrice; | 1425 | parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice)); |
1417 | row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType); | 1426 | parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType)); |
1418 | 1427 | ||
1419 | byte clickAction = prim.ClickAction; | 1428 | byte clickAction = prim.ClickAction; |
1420 | row["ClickAction"] = clickAction; | 1429 | parameters.Add(_Database.CreateParameter("ClickAction", clickAction)); |
1430 | |||
1431 | parameters.Add(_Database.CreateParameter("Material", prim.Material)); | ||
1421 | 1432 | ||
1422 | row["Material"] = prim.Material; | 1433 | parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound)); |
1434 | parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume)); | ||
1435 | parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum)); | ||
1423 | 1436 | ||
1424 | row["CollisionSound"] = prim.CollisionSound.ToString(); | 1437 | return parameters.ToArray(); |
1425 | row["CollisionSoundVolume"] = prim.CollisionSoundVolume; | ||
1426 | } | 1438 | } |
1427 | 1439 | ||
1428 | /// <summary> | 1440 | /// <summary> |
1429 | /// Fills/Updates the shape datarow. | 1441 | /// Creates the primshape parameters for stroing in DB. |
1430 | /// </summary> | 1442 | /// </summary> |
1431 | /// <param name="row">datarow to fill/update.</param> | 1443 | /// <param name="prim">Basic data of SceneObjectpart prim.</param> |
1432 | /// <param name="prim">prim shape data.</param> | 1444 | /// <param name="sceneGroupID">The scene group ID.</param> |
1433 | private static void fillShapeRow(DataRow row, SceneObjectPart prim) | 1445 | /// <param name="regionUUID">The region UUID.</param> |
1446 | /// <returns></returns> | ||
1447 | private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) | ||
1434 | { | 1448 | { |
1449 | List<SqlParameter> parameters = new List<SqlParameter>(); | ||
1450 | |||
1435 | PrimitiveBaseShape s = prim.Shape; | 1451 | PrimitiveBaseShape s = prim.Shape; |
1436 | row["UUID"] = prim.UUID.ToString(); | 1452 | parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); |
1437 | // shape is an enum | 1453 | // shape is an enum |
1438 | row["Shape"] = 0; | 1454 | parameters.Add(_Database.CreateParameter("Shape", 0)); |
1439 | // vectors | 1455 | // vectors |
1440 | row["ScaleX"] = s.Scale.X; | 1456 | parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X)); |
1441 | row["ScaleY"] = s.Scale.Y; | 1457 | parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y)); |
1442 | row["ScaleZ"] = s.Scale.Z; | 1458 | parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z)); |
1443 | // paths | 1459 | // paths |
1444 | row["PCode"] = s.PCode; | 1460 | parameters.Add(_Database.CreateParameter("PCode", s.PCode)); |
1445 | row["PathBegin"] = s.PathBegin; | 1461 | parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin)); |
1446 | row["PathEnd"] = s.PathEnd; | 1462 | parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd)); |
1447 | row["PathScaleX"] = s.PathScaleX; | 1463 | parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX)); |
1448 | row["PathScaleY"] = s.PathScaleY; | 1464 | parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY)); |
1449 | row["PathShearX"] = s.PathShearX; | 1465 | parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX)); |
1450 | row["PathShearY"] = s.PathShearY; | 1466 | parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY)); |
1451 | row["PathSkew"] = s.PathSkew; | 1467 | parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew)); |
1452 | row["PathCurve"] = s.PathCurve; | 1468 | parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve)); |
1453 | row["PathRadiusOffset"] = s.PathRadiusOffset; | 1469 | parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset)); |
1454 | row["PathRevolutions"] = s.PathRevolutions; | 1470 | parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions)); |
1455 | row["PathTaperX"] = s.PathTaperX; | 1471 | parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX)); |
1456 | row["PathTaperY"] = s.PathTaperY; | 1472 | parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY)); |
1457 | row["PathTwist"] = s.PathTwist; | 1473 | parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist)); |
1458 | row["PathTwistBegin"] = s.PathTwistBegin; | 1474 | parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin)); |
1459 | // profile | 1475 | // profile |
1460 | row["ProfileBegin"] = s.ProfileBegin; | 1476 | parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin)); |
1461 | row["ProfileEnd"] = s.ProfileEnd; | 1477 | parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd)); |
1462 | row["ProfileCurve"] = s.ProfileCurve; | 1478 | parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve)); |
1463 | row["ProfileHollow"] = s.ProfileHollow; | 1479 | parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow)); |
1464 | row["Texture"] = s.TextureEntry; | 1480 | parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry)); |
1465 | row["ExtraParams"] = s.ExtraParams; | 1481 | parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams)); |
1466 | row["State"] = s.State; | 1482 | parameters.Add(_Database.CreateParameter("State", s.State)); |
1483 | |||
1484 | return parameters.ToArray(); | ||
1467 | } | 1485 | } |
1468 | 1486 | ||
1469 | #endregion | 1487 | |
1470 | 1488 | ||
1471 | /// <summary> | 1489 | #endregion |
1472 | /// Retrieves the prims data for region. | ||
1473 | /// </summary> | ||
1474 | /// <param name="regionUUID">The region UUID.</param> | ||
1475 | /// <param name="sceneGroupID">The scene group ID.</param> | ||
1476 | /// <param name="primID">The prim ID.</param> | ||
1477 | private void RetrievePrimsDataForRegion(UUID regionUUID, UUID sceneGroupID, string primID) | ||
1478 | { | ||
1479 | using (SqlConnection connection = _Database.DatabaseConnection()) | ||
1480 | { | ||
1481 | _PrimDataAdapter.SelectCommand.Connection = connection; | ||
1482 | _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | ||
1483 | _PrimDataAdapter.Fill(_PrimsDataSet, "prims"); | ||
1484 | |||
1485 | _Log.Debug("Prim row count: " + _PrimsDataSet.Tables["prims"].Rows.Count); | ||
1486 | |||
1487 | _ShapeDataAdapter.SelectCommand.Connection = connection; | ||
1488 | _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | ||
1489 | _ShapeDataAdapter.Fill(_PrimsDataSet, "primshapes"); | ||
1490 | |||
1491 | _ItemsDataAdapter.SelectCommand.Connection = connection; | ||
1492 | _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | ||
1493 | _ItemsDataAdapter.Fill(_PrimsDataSet, "primitems"); | ||
1494 | } | ||
1495 | } | ||
1496 | |||
1497 | /// <summary> | ||
1498 | /// Commits the dataset. | ||
1499 | /// </summary> | ||
1500 | private void CommitDataSet() | ||
1501 | { | ||
1502 | try | ||
1503 | { | ||
1504 | using (SqlConnection connection = _Database.DatabaseConnection()) | ||
1505 | { | ||
1506 | _PrimDataAdapter.InsertCommand.Connection = connection; | ||
1507 | _PrimDataAdapter.UpdateCommand.Connection = connection; | ||
1508 | _PrimDataAdapter.DeleteCommand.Connection = connection; | ||
1509 | |||
1510 | _ShapeDataAdapter.InsertCommand.Connection = connection; | ||
1511 | _ShapeDataAdapter.UpdateCommand.Connection = connection; | ||
1512 | _ShapeDataAdapter.DeleteCommand.Connection = connection; | ||
1513 | |||
1514 | _ItemsDataAdapter.InsertCommand.Connection = connection; | ||
1515 | _ItemsDataAdapter.UpdateCommand.Connection = connection; | ||
1516 | _ItemsDataAdapter.DeleteCommand.Connection = connection; | ||
1517 | |||
1518 | _PrimDataAdapter.Update(_PrimsDataSet.Tables["prims"]); | ||
1519 | _ShapeDataAdapter.Update(_PrimsDataSet.Tables["primshapes"]); | ||
1520 | _ItemsDataAdapter.Update(_PrimsDataSet.Tables["primitems"]); | ||
1521 | } | ||
1522 | } | ||
1523 | finally | ||
1524 | { | ||
1525 | _PrimsDataSet.AcceptChanges(); | ||
1526 | |||
1527 | _PrimsDataSet.Tables["prims"].Clear(); | ||
1528 | _PrimsDataSet.Tables["primshapes"].Clear(); | ||
1529 | _PrimsDataSet.Tables["primitems"].Clear(); | ||
1530 | |||
1531 | } | ||
1532 | } | ||
1533 | |||
1534 | /// <summary> | ||
1535 | /// Create commands for a dataadapter. | ||
1536 | /// </summary> | ||
1537 | /// <param name="dataAdapter">The data adapter.</param> | ||
1538 | private static void SetupCommands(SqlDataAdapter dataAdapter) | ||
1539 | { | ||
1540 | SqlCommandBuilder commandBuilder = new SqlCommandBuilder(dataAdapter); | ||
1541 | 1490 | ||
1542 | dataAdapter.InsertCommand = commandBuilder.GetInsertCommand(true); | ||
1543 | dataAdapter.UpdateCommand = commandBuilder.GetUpdateCommand(true); | ||
1544 | dataAdapter.DeleteCommand = commandBuilder.GetDeleteCommand(true); | ||
1545 | } | ||
1546 | #endregion | 1491 | #endregion |
1547 | } | 1492 | } |
1548 | } | 1493 | } |