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-rw-r--r--OpenSim/Data/IXInventoryData.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/OpenSim/Data/IXInventoryData.cs b/OpenSim/Data/IXInventoryData.cs
index 85a5c08..d85a7ef 100644
--- a/OpenSim/Data/IXInventoryData.cs
+++ b/OpenSim/Data/IXInventoryData.cs
@@ -74,38 +74,9 @@ namespace OpenSim.Data
74 bool StoreFolder(XInventoryFolder folder); 74 bool StoreFolder(XInventoryFolder folder);
75 bool StoreItem(XInventoryItem item); 75 bool StoreItem(XInventoryItem item);
76 76
77 /// <summary>
78 /// Delete folders where field == val
79 /// </summary>
80 /// <param name="field"></param>
81 /// <param name="val"></param>
82 /// <returns>true if the delete was successful, false if it was not</returns>
83 bool DeleteFolders(string field, string val); 77 bool DeleteFolders(string field, string val);
84
85 /// <summary>
86 /// Delete folders where field1 == val1, field2 == val2...
87 /// </summary>
88 /// <param name="fields"></param>
89 /// <param name="vals"></param>
90 /// <returns>true if the delete was successful, false if it was not</returns>
91 bool DeleteFolders(string[] fields, string[] vals);
92
93 /// <summary>
94 /// Delete items where field == val
95 /// </summary>
96 /// <param name="field"></param>
97 /// <param name="val"></param>
98 /// <returns>true if the delete was successful, false if it was not</returns>
99 bool DeleteItems(string field, string val); 78 bool DeleteItems(string field, string val);
100 79
101 /// <summary>
102 /// Delete items where field1 == val1, field2 == val2...
103 /// </summary>
104 /// <param name="fields"></param>
105 /// <param name="vals"></param>
106 /// <returns>true if the delete was successful, false if it was not</returns>
107 bool DeleteItems(string[] fields, string[] vals);
108
109 bool MoveItem(string id, string newParent); 80 bool MoveItem(string id, string newParent);
110 XInventoryItem[] GetActiveGestures(UUID principalID); 81 XInventoryItem[] GetActiveGestures(UUID principalID);
111 int GetAssetPermissions(UUID principalID, UUID assetID); 82 int GetAssetPermissions(UUID principalID, UUID assetID);