diff options
Diffstat (limited to 'OpenSim/Client')
-rw-r--r-- | OpenSim/Client/Linden/ILoginRegionsConnector.cs | 43 | ||||
-rw-r--r-- | OpenSim/Client/Linden/LLClientStackModule.cs | 29 | ||||
-rw-r--r-- | OpenSim/Client/Linden/LLStandaloneLoginModule.cs | 259 | ||||
-rw-r--r-- | OpenSim/Client/Linden/LLStandaloneLoginService.cs | 433 |
4 files changed, 763 insertions, 1 deletions
diff --git a/OpenSim/Client/Linden/ILoginRegionsConnector.cs b/OpenSim/Client/Linden/ILoginRegionsConnector.cs new file mode 100644 index 0000000..3f3cee0 --- /dev/null +++ b/OpenSim/Client/Linden/ILoginRegionsConnector.cs | |||
@@ -0,0 +1,43 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | |||
32 | namespace OpenSim.Client.Linden | ||
33 | { | ||
34 | public interface ILoginRegionsConnector | ||
35 | { | ||
36 | bool RegionLoginsEnabled { get; } | ||
37 | void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message); | ||
38 | bool NewUserConnection(ulong regionHandle, AgentCircuitData agent); | ||
39 | RegionInfo RequestClosestRegion(string region); | ||
40 | RegionInfo RequestNeighbourInfo(UUID regionID); | ||
41 | RegionInfo RequestNeighbourInfo(ulong regionhandle); | ||
42 | } | ||
43 | } | ||
diff --git a/OpenSim/Client/Linden/LLClientStackModule.cs b/OpenSim/Client/Linden/LLClientStackModule.cs index 6b23224..4639db8 100644 --- a/OpenSim/Client/Linden/LLClientStackModule.cs +++ b/OpenSim/Client/Linden/LLClientStackModule.cs | |||
@@ -1,4 +1,31 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
2 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
3 | using System.Net; | 30 | using System.Net; |
4 | using System.Reflection; | 31 | using System.Reflection; |
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginModule.cs b/OpenSim/Client/Linden/LLStandaloneLoginModule.cs new file mode 100644 index 0000000..c5db38b --- /dev/null +++ b/OpenSim/Client/Linden/LLStandaloneLoginModule.cs | |||
@@ -0,0 +1,259 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using OpenSim.Framework.Communications.Capabilities; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | |||
45 | namespace OpenSim.Client.Linden | ||
46 | { | ||
47 | public class LLStandaloneLoginModule : IRegionModule, ILoginRegionsConnector | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | protected List<Scene> m_scenes = new List<Scene>(); | ||
52 | protected Scene m_firstScene; | ||
53 | |||
54 | protected bool m_enabled = false; // Module is only enabled if running in standalone mode | ||
55 | |||
56 | |||
57 | public bool RegionLoginsEnabled | ||
58 | { | ||
59 | get | ||
60 | { | ||
61 | if (m_firstScene != null) | ||
62 | { | ||
63 | return m_firstScene.CommsManager.GridService.RegionLoginsEnabled; | ||
64 | } | ||
65 | else | ||
66 | { | ||
67 | return false; | ||
68 | } | ||
69 | } | ||
70 | } | ||
71 | |||
72 | protected LLStandaloneLoginService m_loginService; | ||
73 | |||
74 | #region IRegionModule Members | ||
75 | |||
76 | public void Initialise(Scene scene, IConfigSource source) | ||
77 | { | ||
78 | if (m_firstScene == null) | ||
79 | { | ||
80 | m_firstScene = scene; | ||
81 | |||
82 | IConfig startupConfig = source.Configs["Startup"]; | ||
83 | if (startupConfig != null) | ||
84 | { | ||
85 | m_enabled = !startupConfig.GetBoolean("gridmode", false); | ||
86 | } | ||
87 | |||
88 | if (m_enabled) | ||
89 | { | ||
90 | bool authenticate = true; | ||
91 | string welcomeMessage = "Welcome to OpenSim"; | ||
92 | IConfig standaloneConfig = source.Configs["StandAlone"]; | ||
93 | if (standaloneConfig != null) | ||
94 | { | ||
95 | authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true); | ||
96 | welcomeMessage = standaloneConfig.GetString("welcome_message"); | ||
97 | } | ||
98 | |||
99 | //TODO: fix casting. | ||
100 | LibraryRootFolder rootFolder = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder; | ||
101 | |||
102 | BaseHttpServer httpServer = m_firstScene.CommsManager.HttpServer; | ||
103 | |||
104 | //TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference | ||
105 | m_loginService = new LLStandaloneLoginService((UserManagerBase)m_firstScene.CommsManager.UserService, welcomeMessage, m_firstScene.CommsManager.InterServiceInventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate, rootFolder, this); | ||
106 | |||
107 | httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod); | ||
108 | |||
109 | // provides the web form login | ||
110 | httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin); | ||
111 | |||
112 | // Provides the LLSD login | ||
113 | httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | if (m_enabled) | ||
118 | { | ||
119 | AddScene(scene); | ||
120 | } | ||
121 | } | ||
122 | |||
123 | public void PostInitialise() | ||
124 | { | ||
125 | |||
126 | } | ||
127 | |||
128 | public void Close() | ||
129 | { | ||
130 | |||
131 | } | ||
132 | |||
133 | public string Name | ||
134 | { | ||
135 | get { return "LLStandaloneLoginModule"; } | ||
136 | } | ||
137 | |||
138 | public bool IsSharedModule | ||
139 | { | ||
140 | get { return true; } | ||
141 | } | ||
142 | |||
143 | #endregion | ||
144 | |||
145 | protected void AddScene(Scene scene) | ||
146 | { | ||
147 | lock (m_scenes) | ||
148 | { | ||
149 | if (!m_scenes.Contains(scene)) | ||
150 | { | ||
151 | m_scenes.Add(scene); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | |||
156 | public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
157 | { | ||
158 | Scene scene; | ||
159 | if (TryGetRegion(regionHandle, out scene)) | ||
160 | { | ||
161 | return scene.NewUserConnection(agent); | ||
162 | } | ||
163 | return false; | ||
164 | } | ||
165 | |||
166 | public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message) | ||
167 | { | ||
168 | Scene scene; | ||
169 | if (TryGetRegion(regionHandle, out scene)) | ||
170 | { | ||
171 | scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message); | ||
172 | } | ||
173 | } | ||
174 | |||
175 | public RegionInfo RequestNeighbourInfo(ulong regionhandle) | ||
176 | { | ||
177 | Scene scene; | ||
178 | if (TryGetRegion(regionhandle, out scene)) | ||
179 | { | ||
180 | return scene.RegionInfo; | ||
181 | } | ||
182 | return null; | ||
183 | } | ||
184 | |||
185 | public RegionInfo RequestClosestRegion(string region) | ||
186 | { | ||
187 | Scene scene; | ||
188 | if (TryGetRegion(region, out scene)) | ||
189 | { | ||
190 | return scene.RegionInfo; | ||
191 | } | ||
192 | return null; | ||
193 | } | ||
194 | |||
195 | public RegionInfo RequestNeighbourInfo(UUID regionID) | ||
196 | { | ||
197 | Scene scene; | ||
198 | if (TryGetRegion(regionID, out scene)) | ||
199 | { | ||
200 | return scene.RegionInfo; | ||
201 | } | ||
202 | return null; | ||
203 | } | ||
204 | |||
205 | protected bool TryGetRegion(ulong regionHandle, out Scene scene) | ||
206 | { | ||
207 | lock (m_scenes) | ||
208 | { | ||
209 | foreach (Scene nextScene in m_scenes) | ||
210 | { | ||
211 | if (nextScene.RegionInfo.RegionHandle == regionHandle) | ||
212 | { | ||
213 | scene = nextScene; | ||
214 | return true; | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | |||
219 | scene = null; | ||
220 | return false; | ||
221 | } | ||
222 | |||
223 | protected bool TryGetRegion(UUID regionID, out Scene scene) | ||
224 | { | ||
225 | lock (m_scenes) | ||
226 | { | ||
227 | foreach (Scene nextScene in m_scenes) | ||
228 | { | ||
229 | if (nextScene.RegionInfo.RegionID == regionID) | ||
230 | { | ||
231 | scene = nextScene; | ||
232 | return true; | ||
233 | } | ||
234 | } | ||
235 | } | ||
236 | |||
237 | scene = null; | ||
238 | return false; | ||
239 | } | ||
240 | |||
241 | protected bool TryGetRegion(string regionName, out Scene scene) | ||
242 | { | ||
243 | lock (m_scenes) | ||
244 | { | ||
245 | foreach (Scene nextScene in m_scenes) | ||
246 | { | ||
247 | if (nextScene.RegionInfo.RegionName == regionName) | ||
248 | { | ||
249 | scene = nextScene; | ||
250 | return true; | ||
251 | } | ||
252 | } | ||
253 | } | ||
254 | |||
255 | scene = null; | ||
256 | return false; | ||
257 | } | ||
258 | } | ||
259 | } | ||
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginService.cs b/OpenSim/Client/Linden/LLStandaloneLoginService.cs new file mode 100644 index 0000000..f772185 --- /dev/null +++ b/OpenSim/Client/Linden/LLStandaloneLoginService.cs | |||
@@ -0,0 +1,433 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications; | ||
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using OpenSim.Framework.Communications.Capabilities; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | |||
45 | namespace OpenSim.Client.Linden | ||
46 | { | ||
47 | public class LLStandaloneLoginService : LoginService | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | protected NetworkServersInfo serversInfo; | ||
52 | protected uint defaultHomeX; | ||
53 | protected uint defaultHomeY; | ||
54 | protected bool authUsers = false; | ||
55 | |||
56 | /// <summary> | ||
57 | /// Used by the login service to make requests to the inventory service. | ||
58 | /// </summary> | ||
59 | protected IInterServiceInventoryServices m_interServiceInventoryService; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Used to make requests to the local regions. | ||
63 | /// </summary> | ||
64 | protected ILoginRegionsConnector m_regionsConnector; | ||
65 | |||
66 | |||
67 | public LLStandaloneLoginService( | ||
68 | UserManagerBase userManager, string welcomeMess, | ||
69 | IInterServiceInventoryServices interServiceInventoryService, | ||
70 | NetworkServersInfo serversInfo, | ||
71 | bool authenticate, LibraryRootFolder libraryRootFolder, ILoginRegionsConnector regionsConnector) | ||
72 | : base(userManager, libraryRootFolder, welcomeMess) | ||
73 | { | ||
74 | this.serversInfo = serversInfo; | ||
75 | defaultHomeX = this.serversInfo.DefaultHomeLocX; | ||
76 | defaultHomeY = this.serversInfo.DefaultHomeLocY; | ||
77 | authUsers = authenticate; | ||
78 | |||
79 | m_interServiceInventoryService = interServiceInventoryService; | ||
80 | m_regionsConnector = regionsConnector; | ||
81 | } | ||
82 | |||
83 | public override UserProfileData GetTheUser(string firstname, string lastname) | ||
84 | { | ||
85 | UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname); | ||
86 | if (profile != null) | ||
87 | { | ||
88 | return profile; | ||
89 | } | ||
90 | |||
91 | if (!authUsers) | ||
92 | { | ||
93 | //no current user account so make one | ||
94 | m_log.Info("[LOGIN]: No user account found so creating a new one."); | ||
95 | |||
96 | m_userManager.AddUser(firstname, lastname, "test", "", defaultHomeX, defaultHomeY); | ||
97 | |||
98 | return m_userManager.GetUserProfile(firstname, lastname); | ||
99 | } | ||
100 | |||
101 | return null; | ||
102 | } | ||
103 | |||
104 | public override bool AuthenticateUser(UserProfileData profile, string password) | ||
105 | { | ||
106 | if (!authUsers) | ||
107 | { | ||
108 | //for now we will accept any password in sandbox mode | ||
109 | m_log.Info("[LOGIN]: Authorising user (no actual password check)"); | ||
110 | |||
111 | return true; | ||
112 | } | ||
113 | else | ||
114 | { | ||
115 | m_log.Info( | ||
116 | "[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName); | ||
117 | |||
118 | if (!password.StartsWith("$1$")) | ||
119 | password = "$1$" + Util.Md5Hash(password); | ||
120 | |||
121 | password = password.Remove(0, 3); //remove $1$ | ||
122 | |||
123 | string s = Util.Md5Hash(password + ":" + profile.PasswordSalt); | ||
124 | |||
125 | bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) | ||
126 | || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase)); | ||
127 | return loginresult; | ||
128 | } | ||
129 | } | ||
130 | |||
131 | /// <summary> | ||
132 | /// Customises the login response and fills in missing values. | ||
133 | /// </summary> | ||
134 | /// <param name="response">The existing response</param> | ||
135 | /// <param name="theUser">The user profile</param> | ||
136 | /// <param name="startLocationRequest">The requested start location</param> | ||
137 | public override bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest) | ||
138 | { | ||
139 | // add active gestures to login-response | ||
140 | AddActiveGestures(response, theUser); | ||
141 | |||
142 | // HomeLocation | ||
143 | RegionInfo homeInfo = null; | ||
144 | |||
145 | // use the homeRegionID if it is stored already. If not, use the regionHandle as before | ||
146 | UUID homeRegionId = theUser.HomeRegionID; | ||
147 | ulong homeRegionHandle = theUser.HomeRegion; | ||
148 | if (homeRegionId != UUID.Zero) | ||
149 | { | ||
150 | homeInfo = GetRegionInfo(homeRegionId); | ||
151 | } | ||
152 | else | ||
153 | { | ||
154 | homeInfo = GetRegionInfo(homeRegionHandle); | ||
155 | } | ||
156 | |||
157 | if (homeInfo != null) | ||
158 | { | ||
159 | response.Home = | ||
160 | string.Format( | ||
161 | "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}", | ||
162 | (homeInfo.RegionLocX * Constants.RegionSize), | ||
163 | (homeInfo.RegionLocY * Constants.RegionSize), | ||
164 | theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, | ||
165 | theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | m_log.InfoFormat("not found the region at {0} {1}", theUser.HomeRegionX, theUser.HomeRegionY); | ||
170 | // Emergency mode: Home-region isn't available, so we can't request the region info. | ||
171 | // Use the stored home regionHandle instead. | ||
172 | // NOTE: If the home-region moves, this will be wrong until the users update their user-profile again | ||
173 | ulong regionX = homeRegionHandle >> 32; | ||
174 | ulong regionY = homeRegionHandle & 0xffffffff; | ||
175 | response.Home = | ||
176 | string.Format( | ||
177 | "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}", | ||
178 | regionX, regionY, | ||
179 | theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, | ||
180 | theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); | ||
181 | |||
182 | m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}", | ||
183 | theUser.FirstName, theUser.SurName, | ||
184 | regionX, regionY); | ||
185 | } | ||
186 | |||
187 | // StartLocation | ||
188 | RegionInfo regionInfo = null; | ||
189 | if (startLocationRequest == "home") | ||
190 | { | ||
191 | regionInfo = homeInfo; | ||
192 | theUser.CurrentAgent.Position = theUser.HomeLocation; | ||
193 | response.LookAt = "[r" + theUser.HomeLookAt.X.ToString() + ",r" + theUser.HomeLookAt.Y.ToString() + ",r" + theUser.HomeLookAt.Z.ToString() + "]"; | ||
194 | } | ||
195 | else if (startLocationRequest == "last") | ||
196 | { | ||
197 | UUID lastRegion = theUser.CurrentAgent.Region; | ||
198 | regionInfo = GetRegionInfo(lastRegion); | ||
199 | response.LookAt = "[r" + theUser.CurrentAgent.LookAt.X.ToString() + ",r" + theUser.CurrentAgent.LookAt.Y.ToString() + ",r" + theUser.CurrentAgent.LookAt.Z.ToString() + "]"; | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+)&(?<y>\d+)&(?<z>\d+)$"); | ||
204 | Match uriMatch = reURI.Match(startLocationRequest); | ||
205 | if (uriMatch == null) | ||
206 | { | ||
207 | m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest); | ||
208 | } | ||
209 | else | ||
210 | { | ||
211 | string region = uriMatch.Groups["region"].ToString(); | ||
212 | regionInfo = RequestClosestRegion(region); | ||
213 | if (regionInfo == null) | ||
214 | { | ||
215 | m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}", startLocationRequest, region); | ||
216 | } | ||
217 | else | ||
218 | { | ||
219 | theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value), | ||
220 | float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["z"].Value)); | ||
221 | } | ||
222 | } | ||
223 | response.LookAt = "[r0,r1,r0]"; | ||
224 | // can be: last, home, safe, url | ||
225 | response.StartLocation = "url"; | ||
226 | } | ||
227 | |||
228 | if ((regionInfo != null) && (PrepareLoginToRegion(regionInfo, theUser, response))) | ||
229 | { | ||
230 | return true; | ||
231 | } | ||
232 | |||
233 | // StartLocation not available, send him to a nearby region instead | ||
234 | // regionInfo = m_gridService.RequestClosestRegion(""); | ||
235 | //m_log.InfoFormat("[LOGIN]: StartLocation not available sending to region {0}", regionInfo.regionName); | ||
236 | |||
237 | // Send him to default region instead | ||
238 | ulong defaultHandle = (((ulong)defaultHomeX * Constants.RegionSize) << 32) | | ||
239 | ((ulong)defaultHomeY * Constants.RegionSize); | ||
240 | |||
241 | if ((regionInfo != null) && (defaultHandle == regionInfo.RegionHandle)) | ||
242 | { | ||
243 | m_log.ErrorFormat("[LOGIN]: Not trying the default region since this is the same as the selected region"); | ||
244 | return false; | ||
245 | } | ||
246 | |||
247 | m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead"); | ||
248 | regionInfo = GetRegionInfo(defaultHandle); | ||
249 | |||
250 | // Customise the response | ||
251 | //response.Home = | ||
252 | // string.Format( | ||
253 | // "{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}", | ||
254 | // (SimInfo.regionLocX * Constants.RegionSize), | ||
255 | // (SimInfo.regionLocY*Constants.RegionSize), | ||
256 | // theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z, | ||
257 | // theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z); | ||
258 | theUser.CurrentAgent.Position = new Vector3(128, 128, 0); | ||
259 | response.StartLocation = "safe"; | ||
260 | |||
261 | return PrepareLoginToRegion(regionInfo, theUser, response); | ||
262 | } | ||
263 | |||
264 | protected RegionInfo RequestClosestRegion(string region) | ||
265 | { | ||
266 | return m_regionsConnector.RequestClosestRegion(region); | ||
267 | } | ||
268 | |||
269 | protected RegionInfo GetRegionInfo(ulong homeRegionHandle) | ||
270 | { | ||
271 | return m_regionsConnector.RequestNeighbourInfo(homeRegionHandle); | ||
272 | } | ||
273 | |||
274 | protected RegionInfo GetRegionInfo(UUID homeRegionId) | ||
275 | { | ||
276 | return m_regionsConnector.RequestNeighbourInfo(homeRegionId); | ||
277 | } | ||
278 | |||
279 | /// <summary> | ||
280 | /// Add active gestures of the user to the login response. | ||
281 | /// </summary> | ||
282 | /// <param name="response"> | ||
283 | /// A <see cref="LoginResponse"/> | ||
284 | /// </param> | ||
285 | /// <param name="theUser"> | ||
286 | /// A <see cref="UserProfileData"/> | ||
287 | /// </param> | ||
288 | private void AddActiveGestures(LoginResponse response, UserProfileData theUser) | ||
289 | { | ||
290 | List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID); | ||
291 | //m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count); | ||
292 | ArrayList list = new ArrayList(); | ||
293 | if (gestures != null) | ||
294 | { | ||
295 | foreach (InventoryItemBase gesture in gestures) | ||
296 | { | ||
297 | Hashtable item = new Hashtable(); | ||
298 | item["item_id"] = gesture.ID.ToString(); | ||
299 | item["asset_id"] = gesture.AssetID.ToString(); | ||
300 | list.Add(item); | ||
301 | } | ||
302 | } | ||
303 | response.ActiveGestures = list; | ||
304 | } | ||
305 | |||
306 | /// <summary> | ||
307 | /// Prepare a login to the given region. This involves both telling the region to expect a connection | ||
308 | /// and appropriately customising the response to the user. | ||
309 | /// </summary> | ||
310 | /// <param name="sim"></param> | ||
311 | /// <param name="user"></param> | ||
312 | /// <param name="response"></param> | ||
313 | /// <returns>true if the region was successfully contacted, false otherwise</returns> | ||
314 | protected bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response) | ||
315 | { | ||
316 | IPEndPoint endPoint = regionInfo.ExternalEndPoint; | ||
317 | response.SimAddress = endPoint.Address.ToString(); | ||
318 | response.SimPort = (uint)endPoint.Port; | ||
319 | response.RegionX = regionInfo.RegionLocX; | ||
320 | response.RegionY = regionInfo.RegionLocY; | ||
321 | |||
322 | string capsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
323 | string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath); | ||
324 | |||
325 | // Don't use the following! It Fails for logging into any region not on the same port as the http server! | ||
326 | // Kept here so it doesn't happen again! | ||
327 | // response.SeedCapability = regionInfo.ServerURI + capsSeedPath; | ||
328 | |||
329 | string seedcap = "http://"; | ||
330 | |||
331 | if (serversInfo.HttpUsesSSL) | ||
332 | { | ||
333 | seedcap = "https://" + serversInfo.HttpSSLCN + ":" + serversInfo.httpSSLPort + capsSeedPath; | ||
334 | } | ||
335 | else | ||
336 | { | ||
337 | seedcap = "http://" + regionInfo.ExternalHostName + ":" + serversInfo.HttpListenerPort + capsSeedPath; | ||
338 | } | ||
339 | |||
340 | response.SeedCapability = seedcap; | ||
341 | |||
342 | // Notify the target of an incoming user | ||
343 | m_log.InfoFormat( | ||
344 | "[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection", | ||
345 | regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI); | ||
346 | |||
347 | // Update agent with target sim | ||
348 | user.CurrentAgent.Region = regionInfo.RegionID; | ||
349 | user.CurrentAgent.Handle = regionInfo.RegionHandle; | ||
350 | |||
351 | AgentCircuitData agent = new AgentCircuitData(); | ||
352 | agent.AgentID = user.ID; | ||
353 | agent.firstname = user.FirstName; | ||
354 | agent.lastname = user.SurName; | ||
355 | agent.SessionID = user.CurrentAgent.SessionID; | ||
356 | agent.SecureSessionID = user.CurrentAgent.SecureSessionID; | ||
357 | agent.circuitcode = Convert.ToUInt32(response.CircuitCode); | ||
358 | agent.BaseFolder = UUID.Zero; | ||
359 | agent.InventoryFolder = UUID.Zero; | ||
360 | agent.startpos = user.CurrentAgent.Position; | ||
361 | agent.CapsPath = capsPath; | ||
362 | agent.Appearance = m_userManager.GetUserAppearance(user.ID); | ||
363 | if (agent.Appearance == null) | ||
364 | { | ||
365 | m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname); | ||
366 | agent.Appearance = new AvatarAppearance(); | ||
367 | } | ||
368 | |||
369 | if (m_regionsConnector.RegionLoginsEnabled) | ||
370 | { | ||
371 | // m_log.Info("[LLStandaloneLoginModule] Informing region about user"); | ||
372 | return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent); | ||
373 | } | ||
374 | |||
375 | return false; | ||
376 | } | ||
377 | |||
378 | // See LoginService | ||
379 | protected override InventoryData GetInventorySkeleton(UUID userID) | ||
380 | { | ||
381 | List<InventoryFolderBase> folders = m_interServiceInventoryService.GetInventorySkeleton(userID); | ||
382 | |||
383 | // If we have user auth but no inventory folders for some reason, create a new set of folders. | ||
384 | if (null == folders || 0 == folders.Count) | ||
385 | { | ||
386 | m_interServiceInventoryService.CreateNewUserInventory(userID); | ||
387 | folders = m_interServiceInventoryService.GetInventorySkeleton(userID); | ||
388 | } | ||
389 | |||
390 | UUID rootID = UUID.Zero; | ||
391 | ArrayList AgentInventoryArray = new ArrayList(); | ||
392 | Hashtable TempHash; | ||
393 | foreach (InventoryFolderBase InvFolder in folders) | ||
394 | { | ||
395 | if (InvFolder.ParentID == UUID.Zero) | ||
396 | { | ||
397 | rootID = InvFolder.ID; | ||
398 | } | ||
399 | TempHash = new Hashtable(); | ||
400 | TempHash["name"] = InvFolder.Name; | ||
401 | TempHash["parent_id"] = InvFolder.ParentID.ToString(); | ||
402 | TempHash["version"] = (Int32)InvFolder.Version; | ||
403 | TempHash["type_default"] = (Int32)InvFolder.Type; | ||
404 | TempHash["folder_id"] = InvFolder.ID.ToString(); | ||
405 | AgentInventoryArray.Add(TempHash); | ||
406 | } | ||
407 | |||
408 | return new InventoryData(AgentInventoryArray, rootID); | ||
409 | } | ||
410 | |||
411 | public override void LogOffUser(UserProfileData theUser, string message) | ||
412 | { | ||
413 | RegionInfo SimInfo; | ||
414 | try | ||
415 | { | ||
416 | SimInfo = this.m_regionsConnector.RequestNeighbourInfo(theUser.CurrentAgent.Handle); | ||
417 | |||
418 | if (SimInfo == null) | ||
419 | { | ||
420 | m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in"); | ||
421 | return; | ||
422 | } | ||
423 | } | ||
424 | catch (Exception) | ||
425 | { | ||
426 | m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off"); | ||
427 | return; | ||
428 | } | ||
429 | |||
430 | m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off"); | ||
431 | } | ||
432 | } | ||
433 | } | ||