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-rw-r--r--OpenSim/Client/Sirikata/Protocol/PBJ.cs2077
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diff --git a/OpenSim/Client/Sirikata/Protocol/PBJ.cs b/OpenSim/Client/Sirikata/Protocol/PBJ.cs
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1using System;
2namespace PBJ
3{
4
5 public class IMessage
6 {
7 public virtual Google.ProtocolBuffers.IMessage _PBJISuper { get { return null; } }
8 protected virtual bool _HasAllPBJFields { get { return true; } }
9 public void WriteTo(Google.ProtocolBuffers.CodedOutputStream output)
10 {
11 _PBJISuper.WriteTo(output);
12 }
13 public override bool Equals(object other)
14 {
15 return _PBJISuper.Equals(other);
16 }
17 public int SerializedSize { get { return _PBJISuper.SerializedSize; } }
18
19 public override int GetHashCode() { return _PBJISuper.GetHashCode(); }
20
21 public override string ToString()
22 {
23 return _PBJISuper.ToString();
24 }
25 public virtual IBuilder WeakCreateBuilderForType() { return null; }
26 public Google.ProtocolBuffers.ByteString ToByteString()
27 {
28 return _PBJISuper.ToByteString();
29 }
30 public byte[] ToByteArray()
31 {
32 return _PBJISuper.ToByteArray();
33 }
34 public void WriteTo(global::System.IO.Stream output)
35 {
36 _PBJISuper.WriteTo(output);
37 }
38 // Google.ProtocolBuffers.MessageDescriptor DescriptorForType { get {return _PBJISuper.DescriptorForType;} }
39 public Google.ProtocolBuffers.UnknownFieldSet UnknownFields { get { return _PBJISuper.UnknownFields; } }
40 public class IBuilder
41 {
42 public virtual Google.ProtocolBuffers.IBuilder _PBJISuper { get { return null; } }
43 protected virtual bool _HasAllPBJFields { get { return true; } }
44 }
45 }
46
47 public struct Vector2f
48 {
49
50 public float x;
51 public float y;
52
53
54 public Vector2f(float _x, float _y)
55 {
56 x = _x; y = _y;
57 }
58
59 public Vector2f(Vector2f cpy)
60 {
61 x = cpy.x; y = cpy.y;
62 }
63
64
65 public Vector2f Negate()
66 {
67 return new Vector2f(-x, -y);
68 }
69
70 public Vector2f Add(Vector2f rhs)
71 {
72 return new Vector2f(x + rhs.x, y + rhs.y);
73 }
74
75 public Vector2f Subtract(Vector2f rhs)
76 {
77 return new Vector2f(x - rhs.x, y - rhs.y);
78 }
79
80 public Vector2f Multiply(Vector2f rhs)
81 {
82 return new Vector2f(x * rhs.x, y * rhs.y);
83 }
84
85 public Vector2f Multiply(float s)
86 {
87 return new Vector2f(x * s, y * s);
88 }
89
90 public Vector2f Divide(Vector2f rhs)
91 {
92 return new Vector2f(x / rhs.x, y / rhs.y);
93 }
94
95 public Vector2f Divide(float s)
96 {
97 return new Vector2f(x / s, y / s);
98 }
99
100 public float Dot(Vector2f rhs)
101 {
102 return (x * rhs.x + y * rhs.y);
103 }
104
105 public void Normalize()
106 {
107 float len = Length;
108 if (len != 0.0)
109 {
110 x /= len; y /= len;
111 }
112 }
113
114 public Vector2f Normalized
115 {
116 get
117 {
118 Vector2f normed = new Vector2f(this);
119 normed.Normalize();
120 return normed;
121 }
122 }
123
124 public float SquaredLength
125 {
126 get
127 {
128 return (x * x + y * y);
129 }
130 }
131 public float Length
132 {
133 get
134 {
135 return (float)Math.Sqrt(SquaredLength);
136 }
137 }
138
139
140 public override string ToString()
141 {
142 return String.Format("<{0}, {1}>", x, y);
143 }
144
145
146 public static Vector2f operator -(Vector2f uo)
147 {
148 return uo.Negate();
149 }
150
151 public static Vector2f operator +(Vector2f lhs, Vector2f rhs)
152 {
153 return lhs.Add(rhs);
154 }
155
156 public static Vector2f operator -(Vector2f lhs, Vector2f rhs)
157 {
158 return lhs.Subtract(rhs);
159 }
160
161 public static Vector2f operator *(Vector2f lhs, Vector2f rhs)
162 {
163 return lhs.Multiply(rhs);
164 }
165
166 public static Vector2f operator *(Vector2f lhs, float rhs)
167 {
168 return lhs.Multiply(rhs);
169 }
170 public static Vector2f operator *(float lhs, Vector2f rhs)
171 {
172 return rhs.Multiply(lhs);
173 }
174
175 public static Vector2f operator /(Vector2f lhs, Vector2f rhs)
176 {
177 return lhs.Divide(rhs);
178 }
179
180 public static Vector2f operator /(Vector2f lhs, float rhs)
181 {
182 return lhs.Divide(rhs);
183 }
184
185 } // struct Vector2f
186
187 public struct Vector2d
188 {
189
190 public double x;
191 public double y;
192
193
194 public Vector2d(double _x, double _y)
195 {
196 x = _x; y = _y;
197 }
198
199 public Vector2d(Vector2d cpy)
200 {
201 x = cpy.x; y = cpy.y;
202 }
203
204
205 public Vector2d Negate()
206 {
207 return new Vector2d(-x, -y);
208 }
209
210 public Vector2d Add(Vector2d rhs)
211 {
212 return new Vector2d(x + rhs.x, y + rhs.y);
213 }
214
215 public Vector2d Subtract(Vector2d rhs)
216 {
217 return new Vector2d(x - rhs.x, y - rhs.y);
218 }
219
220 public Vector2d Multiply(Vector2d rhs)
221 {
222 return new Vector2d(x * rhs.x, y * rhs.y);
223 }
224
225 public Vector2d Multiply(double s)
226 {
227 return new Vector2d(x * s, y * s);
228 }
229
230 public Vector2d Divide(Vector2d rhs)
231 {
232 return new Vector2d(x / rhs.x, y / rhs.y);
233 }
234
235 public Vector2d Divide(double s)
236 {
237 return new Vector2d(x / s, y / s);
238 }
239
240 public double Dot(Vector2d rhs)
241 {
242 return (x * rhs.x + y * rhs.y);
243 }
244
245 public void Normalize()
246 {
247 double len = Length;
248 if (len != 0.0)
249 {
250 x /= len; y /= len;
251 }
252 }
253
254 public Vector2d Normalized
255 {
256 get
257 {
258 Vector2d normed = new Vector2d(this);
259 normed.Normalize();
260 return normed;
261 }
262 }
263
264 public double SquaredLength
265 {
266 get
267 {
268 return (x * x + y * y);
269 }
270 }
271 public double Length
272 {
273 get
274 {
275 return Math.Sqrt(SquaredLength);
276 }
277 }
278
279
280 public override string ToString()
281 {
282 return String.Format("<{0}, {1}>", x, y);
283 }
284
285
286 public static Vector2d operator -(Vector2d uo)
287 {
288 return uo.Negate();
289 }
290
291 public static Vector2d operator +(Vector2d lhs, Vector2d rhs)
292 {
293 return lhs.Add(rhs);
294 }
295
296 public static Vector2d operator -(Vector2d lhs, Vector2d rhs)
297 {
298 return lhs.Subtract(rhs);
299 }
300
301 public static Vector2d operator *(Vector2d lhs, Vector2d rhs)
302 {
303 return lhs.Multiply(rhs);
304 }
305
306 public static Vector2d operator *(Vector2d lhs, double rhs)
307 {
308 return lhs.Multiply(rhs);
309 }
310 public static Vector2d operator *(double lhs, Vector2d rhs)
311 {
312 return rhs.Multiply(lhs);
313 }
314
315 public static Vector2d operator /(Vector2d lhs, Vector2d rhs)
316 {
317 return lhs.Divide(rhs);
318 }
319
320 public static Vector2d operator /(Vector2d lhs, double rhs)
321 {
322 return lhs.Divide(rhs);
323 }
324
325 } // struct Vector2d
326
327 public struct Vector3f
328 {
329
330 public float x;
331 public float y;
332 public float z;
333
334
335 public Vector3f(float _x, float _y, float _z)
336 {
337 x = _x; y = _y; z = _z;
338 }
339
340 public Vector3f(Vector3f cpy)
341 {
342 x = cpy.x; y = cpy.y; z = cpy.z;
343 }
344
345
346 public Vector3f Negate()
347 {
348 return new Vector3f(-x, -y, -z);
349 }
350
351 public Vector3f Add(Vector3f rhs)
352 {
353 return new Vector3f(x + rhs.x, y + rhs.y, z + rhs.z);
354 }
355
356 public Vector3f Subtract(Vector3f rhs)
357 {
358 return new Vector3f(x - rhs.x, y - rhs.y, z - rhs.z);
359 }
360
361 public Vector3f Multiply(Vector3f rhs)
362 {
363 return new Vector3f(x * rhs.x, y * rhs.y, z * rhs.z);
364 }
365
366 public Vector3f Multiply(float s)
367 {
368 return new Vector3f(x * s, y * s, z * s);
369 }
370
371 public Vector3f Divide(Vector3f rhs)
372 {
373 return new Vector3f(x / rhs.x, y / rhs.y, z / rhs.z);
374 }
375
376 public Vector3f Divide(float s)
377 {
378 return new Vector3f(x / s, y / s, z / s);
379 }
380
381 public float Dot(Vector3f rhs)
382 {
383 return (x * rhs.x + y * rhs.y + z * rhs.z);
384 }
385
386 public Vector3f Cross(Vector3f rhs)
387 {
388 return new Vector3f(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x);
389 }
390
391 public void Normalize()
392 {
393 float len = Length;
394 if (len != 0.0)
395 {
396 x /= len; y /= len; z /= len;
397 }
398 }
399
400 public Vector3f Normalized
401 {
402 get
403 {
404 Vector3f normed = new Vector3f(this);
405 normed.Normalize();
406 return normed;
407 }
408 }
409
410 public float SquaredLength
411 {
412 get
413 {
414 return (x * x + y * y + z * z);
415 }
416 }
417 public float Length
418 {
419 get
420 {
421 return (float)Math.Sqrt(SquaredLength);
422 }
423 }
424
425
426 public override string ToString()
427 {
428 return String.Format("<{0}, {1}, {2}>", x, y, z);
429 }
430
431
432 public static Vector3f operator -(Vector3f uo)
433 {
434 return uo.Negate();
435 }
436
437 public static Vector3f operator +(Vector3f lhs, Vector3f rhs)
438 {
439 return lhs.Add(rhs);
440 }
441
442 public static Vector3f operator -(Vector3f lhs, Vector3f rhs)
443 {
444 return lhs.Subtract(rhs);
445 }
446
447 public static Vector3f operator *(Vector3f lhs, Vector3f rhs)
448 {
449 return lhs.Multiply(rhs);
450 }
451
452 public static Vector3f operator *(Vector3f lhs, float rhs)
453 {
454 return lhs.Multiply(rhs);
455 }
456 public static Vector3f operator *(float lhs, Vector3f rhs)
457 {
458 return rhs.Multiply(lhs);
459 }
460
461 public static Vector3f operator /(Vector3f lhs, Vector3f rhs)
462 {
463 return lhs.Divide(rhs);
464 }
465
466 public static Vector3f operator /(Vector3f lhs, float rhs)
467 {
468 return lhs.Divide(rhs);
469 }
470
471 } // struct Vector3f
472
473 public struct Vector3d
474 {
475
476 public double x;
477 public double y;
478 public double z;
479
480
481 public Vector3d(double _x, double _y, double _z)
482 {
483 x = _x; y = _y; z = _z;
484 }
485
486 public Vector3d(Vector3d cpy)
487 {
488 x = cpy.x; y = cpy.y; z = cpy.z;
489 }
490
491
492 public Vector3d Negate()
493 {
494 return new Vector3d(-x, -y, -z);
495 }
496
497 public Vector3d Add(Vector3d rhs)
498 {
499 return new Vector3d(x + rhs.x, y + rhs.y, z + rhs.z);
500 }
501
502 public Vector3d Subtract(Vector3d rhs)
503 {
504 return new Vector3d(x - rhs.x, y - rhs.y, z - rhs.z);
505 }
506
507 public Vector3d Multiply(Vector3d rhs)
508 {
509 return new Vector3d(x * rhs.x, y * rhs.y, z * rhs.z);
510 }
511
512 public Vector3d Multiply(double s)
513 {
514 return new Vector3d(x * s, y * s, z * s);
515 }
516
517 public Vector3d Divide(Vector3d rhs)
518 {
519 return new Vector3d(x / rhs.x, y / rhs.y, z / rhs.z);
520 }
521
522 public Vector3d Divide(double s)
523 {
524 return new Vector3d(x / s, y / s, z / s);
525 }
526
527 public double Dot(Vector3d rhs)
528 {
529 return (x * rhs.x + y * rhs.y + z * rhs.z);
530 }
531
532 public Vector3d Cross(Vector3d rhs)
533 {
534 return new Vector3d(y * rhs.z - z * rhs.y, z * rhs.x - x * rhs.z, x * rhs.y - y * rhs.x);
535 }
536
537 public void Normalize()
538 {
539 double len = Length;
540 if (len != 0.0)
541 {
542 x /= len; y /= len; z /= len;
543 }
544 }
545
546 public Vector3d Normalized
547 {
548 get
549 {
550 Vector3d normed = new Vector3d(this);
551 normed.Normalize();
552 return normed;
553 }
554 }
555
556 public double SquaredLength
557 {
558 get
559 {
560 return (x * x + y * y + z * z);
561 }
562 }
563 public double Length
564 {
565 get
566 {
567 return Math.Sqrt(SquaredLength);
568 }
569 }
570
571
572 public override string ToString()
573 {
574 return String.Format("<{0}, {1}, {2}>", x, y, z);
575 }
576
577
578 public static Vector3d operator -(Vector3d uo)
579 {
580 return uo.Negate();
581 }
582
583 public static Vector3d operator +(Vector3d lhs, Vector3d rhs)
584 {
585 return lhs.Add(rhs);
586 }
587
588 public static Vector3d operator -(Vector3d lhs, Vector3d rhs)
589 {
590 return lhs.Subtract(rhs);
591 }
592
593 public static Vector3d operator *(Vector3d lhs, Vector3d rhs)
594 {
595 return lhs.Multiply(rhs);
596 }
597
598 public static Vector3d operator *(Vector3d lhs, double rhs)
599 {
600 return lhs.Multiply(rhs);
601 }
602 public static Vector3d operator *(double lhs, Vector3d rhs)
603 {
604 return rhs.Multiply(lhs);
605 }
606
607 public static Vector3d operator /(Vector3d lhs, Vector3d rhs)
608 {
609 return lhs.Divide(rhs);
610 }
611
612 public static Vector3d operator /(Vector3d lhs, double rhs)
613 {
614 return lhs.Divide(rhs);
615 }
616
617 } // struct Vector3d
618
619 public struct Quaternion
620 {
621
622 public float w;
623 public float x;
624 public float y;
625 public float z;
626
627
628 public Quaternion(float _w, float _x, float _y, float _z)
629 {
630 w = _w; x = _x; y = _y; z = _z;
631 }
632
633 public Quaternion(Quaternion cpy)
634 {
635 w = cpy.w; x = cpy.x; y = cpy.y; z = cpy.z;
636 }
637
638 public static readonly Quaternion Identity = new Quaternion((float)1.0, (float)0.0, (float)0.0, (float)0.0);
639
640 public static Quaternion FromAxisAngle(Vector3f axis, float rads)
641 {
642 float halfAngle = rads * 0.5f;
643 float sinHalf = (float)Math.Sin(halfAngle);
644 float w = (float)Math.Cos(halfAngle);
645 float x = sinHalf * axis.x;
646 float y = sinHalf * axis.y;
647 float z = sinHalf * axis.z;
648 return new Quaternion(w, x, y, z);
649 }
650
651 public static Quaternion FromAxisAngle(Vector3d axis, float rads)
652 {
653 float halfAngle = rads * 0.5f;
654 float sinHalf = (float)Math.Sin(halfAngle);
655 float w = (float)Math.Cos(halfAngle);
656 float x = (float)(sinHalf * axis.x);
657 float y = (float)(sinHalf * axis.y);
658 float z = (float)(sinHalf * axis.z);
659 return new Quaternion(w, x, y, z);
660 }
661
662
663 public Quaternion Add(Quaternion rhs)
664 {
665 return new Quaternion(w + rhs.w, x + rhs.x, y + rhs.y, z + rhs.z);
666 }
667
668 public Quaternion Subtract(Quaternion rhs)
669 {
670 return new Quaternion(w - rhs.w, x - rhs.x, y - rhs.y, z - rhs.z);
671 }
672
673 public Quaternion Multiply(Quaternion rhs)
674 {
675 return new Quaternion(
676 w * rhs.w - x * rhs.x - y * rhs.y - z * rhs.z,
677 w * rhs.x + x * rhs.w + y * rhs.z - z * rhs.y,
678 w * rhs.y + y * rhs.w + z * rhs.x - x * rhs.z,
679 w * rhs.z + z * rhs.w + x * rhs.y - y * rhs.x
680 );
681 }
682
683 public Vector3f Multiply(Vector3f rhs)
684 {
685 Vector3f qvec = new Vector3f(x, y, z);
686 Vector3f uv = qvec.Cross(rhs);
687 Vector3f uuv = qvec.Cross(uv);
688 uv *= 2.0f * w;
689 uuv *= 2.0f;
690
691 return rhs + uv + uuv;
692 }
693
694 public Vector3d Multiply(Vector3d rhs)
695 {
696 Vector3d qvec = new Vector3d(x, y, z);
697 Vector3d uv = qvec.Cross(rhs);
698 Vector3d uuv = qvec.Cross(uv);
699 uv *= 2.0f * w;
700 uuv *= 2.0f;
701
702 return rhs + uv + uuv;
703 }
704
705 public Quaternion Multiply(float rhs)
706 {
707 return new Quaternion(w * rhs, x * rhs, y * rhs, z * rhs);
708 }
709
710 public Quaternion Negate()
711 {
712 return new Quaternion(-w, -x, -y, -z);
713 }
714
715 public float Dot(Quaternion rhs)
716 {
717 return (w * rhs.w + x * rhs.x + y * rhs.y + z * rhs.z);
718 }
719
720 public float Norm
721 {
722 get
723 {
724 return (float)Math.Sqrt(w * w + x * x + y * y + z * z);
725 }
726 }
727
728 public float SquareNorm
729 {
730 get
731 {
732 return (w * w + x * x + y * y + z * z);
733 }
734 }
735
736 public void Normalize()
737 {
738 float len = SquareNorm;
739 if (len == 0.0) return;
740 float factor = 1.0f / (float)Math.Sqrt(len);
741 this *= factor;
742 }
743
744 public Quaternion Normalized
745 {
746 get
747 {
748 Quaternion q = new Quaternion(this);
749 q.Normalize();
750 return q;
751 }
752 }
753
754 public Quaternion Inverse
755 {
756 get
757 {
758 float norm = SquareNorm;
759 if (norm > 0.0)
760 {
761 double invnorm = 1.0 / norm;
762 return new Quaternion((float)(w * invnorm), (float)(-x * invnorm), (float)(-y * invnorm), (float)(-z * invnorm));
763 }
764 else
765 return new Quaternion((float)0.0, 0.0f, 0.0f, 0.0f);
766 }
767 }
768
769
770 public override string ToString()
771 {
772 return String.Format("<{0}, {1}, {2}, {3}>", w, x, y, z);
773 }
774
775
776
777 public static Quaternion operator -(Quaternion uo)
778 {
779 return uo.Negate();
780 }
781
782 public static Quaternion operator +(Quaternion lhs, Quaternion rhs)
783 {
784 return lhs.Add(rhs);
785 }
786
787 public static Quaternion operator -(Quaternion lhs, Quaternion rhs)
788 {
789 return lhs.Subtract(rhs);
790 }
791
792 public static Vector3f operator *(Quaternion lhs, Vector3f rhs)
793 {
794 return lhs.Multiply(rhs);
795 }
796
797 public static Vector3d operator *(Quaternion lhs, Vector3d rhs)
798 {
799 return lhs.Multiply(rhs);
800 }
801
802 public static Quaternion operator *(Quaternion lhs, Quaternion rhs)
803 {
804 return lhs.Multiply(rhs);
805 }
806
807 public static Quaternion operator *(Quaternion lhs, float rhs)
808 {
809 return lhs.Multiply(rhs);
810 }
811
812 public static Quaternion operator *(float lhs, Quaternion rhs)
813 {
814 return rhs.Multiply(lhs);
815 }
816
817 } // struct Quaternion
818
819
820 public struct Vector4f
821 {
822
823 public float x;
824 public float y;
825 public float z;
826 public float w;
827
828
829 public Vector4f(float _x, float _y, float _z, float _w)
830 {
831 x = _x; y = _y; z = _z; w = _w;
832 }
833
834 public Vector4f(Vector4f cpy)
835 {
836 x = cpy.x; y = cpy.y; z = cpy.z; w = cpy.w;
837 }
838
839
840 public Vector4f Negate()
841 {
842 return new Vector4f(-x, -y, -z, -w);
843 }
844
845 public Vector4f Add(Vector4f rhs)
846 {
847 return new Vector4f(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w);
848 }
849
850 public Vector4f Subtract(Vector4f rhs)
851 {
852 return new Vector4f(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w);
853 }
854
855 public Vector4f Multiply(Vector4f rhs)
856 {
857 return new Vector4f(x * rhs.x, y * rhs.y, z * rhs.z, w * rhs.w);
858 }
859
860 public Vector4f Multiply(float s)
861 {
862 return new Vector4f(x * s, y * s, z * s, w * s);
863 }
864
865 public Vector4f Divide(Vector4f rhs)
866 {
867 return new Vector4f(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w);
868 }
869
870 public Vector4f Divide(float s)
871 {
872 return new Vector4f(x / s, y / s, z / s, w / s);
873 }
874
875 public float Dot(Vector4f rhs)
876 {
877 return (x * rhs.x + y * rhs.y + z * rhs.z + w * rhs.w);
878 }
879
880 public void Normalize()
881 {
882 float len = Length;
883 if (len != 0.0)
884 {
885 x /= len; y /= len; z /= len; w /= len;
886 }
887 }
888
889 public Vector4f Normalized
890 {
891 get
892 {
893 Vector4f normed = new Vector4f(this);
894 normed.Normalize();
895 return normed;
896 }
897 }
898
899 public float SquaredLength
900 {
901 get
902 {
903 return (x * x + y * y + z * z + w * w);
904 }
905 }
906 public float Length
907 {
908 get
909 {
910 return (float)Math.Sqrt(SquaredLength);
911 }
912 }
913
914
915 public override string ToString()
916 {
917 return String.Format("<{0}, {1}, {2}, {3}>", x, y, z, w);
918 }
919
920
921 public static Vector4f operator -(Vector4f uo)
922 {
923 return uo.Negate();
924 }
925
926 public static Vector4f operator +(Vector4f lhs, Vector4f rhs)
927 {
928 return lhs.Add(rhs);
929 }
930
931 public static Vector4f operator -(Vector4f lhs, Vector4f rhs)
932 {
933 return lhs.Subtract(rhs);
934 }
935
936 public static Vector4f operator *(Vector4f lhs, Vector4f rhs)
937 {
938 return lhs.Multiply(rhs);
939 }
940
941 public static Vector4f operator *(Vector4f lhs, float rhs)
942 {
943 return lhs.Multiply(rhs);
944 }
945 public static Vector4f operator *(float lhs, Vector4f rhs)
946 {
947 return rhs.Multiply(lhs);
948 }
949
950 public static Vector4f operator /(Vector4f lhs, Vector4f rhs)
951 {
952 return lhs.Divide(rhs);
953 }
954
955 public static Vector4f operator /(Vector4f lhs, float rhs)
956 {
957 return lhs.Divide(rhs);
958 }
959
960 } // struct Vector4f
961
962
963
964 public struct Vector4d
965 {
966
967 public double x;
968 public double y;
969 public double z;
970 public double w;
971
972
973 public Vector4d(double _x, double _y, double _z, double _w)
974 {
975 x = _x; y = _y; z = _z; w = _w;
976 }
977
978 public Vector4d(Vector4d cpy)
979 {
980 x = cpy.x; y = cpy.y; z = cpy.z; w = cpy.w;
981 }
982
983
984 public Vector4d Negate()
985 {
986 return new Vector4d(-x, -y, -z, -w);
987 }
988
989 public Vector4d Add(Vector4d rhs)
990 {
991 return new Vector4d(x + rhs.x, y + rhs.y, z + rhs.z, w + rhs.w);
992 }
993
994 public Vector4d Subtract(Vector4d rhs)
995 {
996 return new Vector4d(x - rhs.x, y - rhs.y, z - rhs.z, w - rhs.w);
997 }
998
999 public Vector4d Multiply(Vector4d rhs)
1000 {
1001 return new Vector4d(x * rhs.x, y * rhs.y, z * rhs.z, w * rhs.w);
1002 }
1003
1004 public Vector4d Multiply(double s)
1005 {
1006 return new Vector4d(x * s, y * s, z * s, w * s);
1007 }
1008
1009 public Vector4d Divide(Vector4d rhs)
1010 {
1011 return new Vector4d(x / rhs.x, y / rhs.y, z / rhs.z, w / rhs.w);
1012 }
1013
1014 public Vector4d Divide(double s)
1015 {
1016 return new Vector4d(x / s, y / s, z / s, w / s);
1017 }
1018
1019 public double Dot(Vector4d rhs)
1020 {
1021 return (x * rhs.x + y * rhs.y + z * rhs.z + w * rhs.w);
1022 }
1023
1024 public void Normalize()
1025 {
1026 double len = Length;
1027 if (len != 0.0)
1028 {
1029 x /= len; y /= len; z /= len; w /= len;
1030 }
1031 }
1032
1033 public Vector4d Normalized
1034 {
1035 get
1036 {
1037 Vector4d normed = new Vector4d(this);
1038 normed.Normalize();
1039 return normed;
1040 }
1041 }
1042
1043 public double SquaredLength
1044 {
1045 get
1046 {
1047 return (x * x + y * y + z * z + w * w);
1048 }
1049 }
1050 public double Length
1051 {
1052 get
1053 {
1054 return Math.Sqrt(SquaredLength);
1055 }
1056 }
1057
1058
1059 public override string ToString()
1060 {
1061 return String.Format("<{0}, {1}, {2}, {3}>", x, y, z, w);
1062 }
1063
1064
1065 public static Vector4d operator -(Vector4d uo)
1066 {
1067 return uo.Negate();
1068 }
1069
1070 public static Vector4d operator +(Vector4d lhs, Vector4d rhs)
1071 {
1072 return lhs.Add(rhs);
1073 }
1074
1075 public static Vector4d operator -(Vector4d lhs, Vector4d rhs)
1076 {
1077 return lhs.Subtract(rhs);
1078 }
1079
1080 public static Vector4d operator *(Vector4d lhs, Vector4d rhs)
1081 {
1082 return lhs.Multiply(rhs);
1083 }
1084
1085 public static Vector4d operator *(Vector4d lhs, double rhs)
1086 {
1087 return lhs.Multiply(rhs);
1088 }
1089 public static Vector4d operator *(double lhs, Vector4d rhs)
1090 {
1091 return rhs.Multiply(lhs);
1092 }
1093
1094 public static Vector4d operator /(Vector4d lhs, Vector4d rhs)
1095 {
1096 return lhs.Divide(rhs);
1097 }
1098
1099 public static Vector4d operator /(Vector4d lhs, double rhs)
1100 {
1101 return lhs.Divide(rhs);
1102 }
1103
1104 } // struct Vector4d
1105
1106
1107
1108 public struct BoundingBox3f3f
1109 {
1110 Vector3f mMin;
1111 Vector3f mDiag;
1112 public BoundingBox3f3f(float minx, float miny, float minz, float diagx, float diagy, float diagz)
1113 {
1114 mMin.x = minx;
1115 mMin.y = miny;
1116 mMin.z = minz;
1117
1118 mDiag.x = diagx;
1119 mDiag.y = diagy;
1120 mDiag.z = diagz;
1121 }
1122 public BoundingBox3f3f(Vector3f min, Vector3f max)
1123 {
1124 mMin = min;
1125 mDiag = (max - min);
1126 }
1127 public BoundingBox3f3f(BoundingBox3f3f cpy, Vector3f scale)
1128 {
1129 mMin.x = (float)(cpy.mMin.x * scale.x);
1130 mMin.y = (float)(cpy.mMin.y * scale.y);
1131 mMin.z = (float)(cpy.mMin.z * scale.z);
1132
1133 mDiag.x = (float)(cpy.mDiag.x * scale.x);
1134 mDiag.y = (float)(cpy.mDiag.y * scale.y);
1135 mDiag.z = (float)(cpy.mDiag.z * scale.z);
1136 }
1137 public Vector3f Min
1138 {
1139 get
1140 {
1141 return new Vector3f(mMin.x, mMin.y, mMin.z);
1142 }
1143 }
1144 public Vector3f Max
1145 {
1146 get
1147 {
1148 return new Vector3f(mMin.x + mDiag.x, mMin.y + mDiag.y, mMin.z + mDiag.z);
1149 }
1150 }
1151
1152 public Vector3f Diag
1153 {
1154 get
1155 {
1156 return new Vector3f(mDiag.x, mDiag.y, mDiag.z);
1157 }
1158 }
1159
1160
1161 public override string ToString()
1162 {
1163 return "[" + this.Min.ToString() + " - " + this.Max.ToString() + "]";
1164 }
1165 public BoundingBox3f3f Merge(BoundingBox3f3f other)
1166 {
1167 Vector3f thisMax = Max;
1168 Vector3f otherMax = other.Max;
1169 bool xless = other.mMin.x > mMin.x;
1170 bool yless = other.mMin.y > mMin.y;
1171 bool zless = other.mMin.z > mMin.z;
1172
1173 bool xmore = otherMax.x < thisMax.x;
1174 bool ymore = otherMax.y < thisMax.y;
1175 bool zmore = otherMax.z < thisMax.z;
1176 return new BoundingBox3f3f(xless ? mMin.x : other.mMin.x,
1177 yless ? mMin.y : other.mMin.y,
1178 zless ? mMin.z : other.mMin.z,
1179 xmore ? (xless ? mDiag.x : otherMax.x - mMin.x) : (xless ? thisMax.x - other.mMin.x : other.mDiag.x),
1180 ymore ? (yless ? mDiag.y : otherMax.y - mMin.y) : (yless ? thisMax.y - other.mMin.y : other.mDiag.y),
1181 zmore ? (zless ? mDiag.z : otherMax.z - mMin.z) : (zless ? thisMax.z - other.mMin.z : other.mDiag.z));
1182 }
1183
1184 } // struct BoundingBox
1185
1186 public struct BoundingBox3d3f
1187 {
1188 Vector3d mMin;
1189 Vector3f mDiag;
1190 public BoundingBox3d3f(double minx, double miny, double minz, float diagx, float diagy, float diagz)
1191 {
1192 mMin.x = minx;
1193 mMin.y = miny;
1194 mMin.z = minz;
1195
1196 mDiag.x = diagx;
1197 mDiag.y = diagy;
1198 mDiag.z = diagz;
1199 }
1200 public BoundingBox3d3f(Vector3d min, Vector3f max)
1201 {
1202 mMin = min;
1203
1204 mDiag = new Vector3f((float)(max.x - min.x),
1205 (float)(max.y - min.y),
1206 (float)(max.z - min.z));
1207 }
1208 public BoundingBox3d3f(BoundingBox3d3f cpy, Vector3d scale)
1209 {
1210 mMin.x = (double)(cpy.mMin.x * scale.x);
1211 mMin.y = (double)(cpy.mMin.y * scale.y);
1212 mMin.z = (double)(cpy.mMin.z * scale.z);
1213
1214 mDiag.x = (float)(cpy.mDiag.x * scale.x);
1215 mDiag.y = (float)(cpy.mDiag.y * scale.y);
1216 mDiag.z = (float)(cpy.mDiag.z * scale.z);
1217 }
1218 public Vector3d Min
1219 {
1220 get
1221 {
1222 return new Vector3d(mMin.x, mMin.y, mMin.z);
1223 }
1224 }
1225 public Vector3d Max
1226 {
1227 get
1228 {
1229 return new Vector3d(mMin.x + mDiag.x, mMin.y + mDiag.y, mMin.z + mDiag.z);
1230 }
1231 }
1232
1233 public Vector3d Diag
1234 {
1235 get
1236 {
1237 return new Vector3d(mDiag.x, mDiag.y, mDiag.z);
1238 }
1239 }
1240
1241
1242 public override string ToString()
1243 {
1244 return "[" + this.Min.ToString() + " - " + this.Max.ToString() + "]";
1245 }
1246 public BoundingBox3d3f Merge(BoundingBox3d3f other)
1247 {
1248 Vector3d thisMax = Max;
1249 Vector3d otherMax = other.Max;
1250 bool xless = other.mMin.x > mMin.x;
1251 bool yless = other.mMin.y > mMin.y;
1252 bool zless = other.mMin.z > mMin.z;
1253
1254 bool xmore = otherMax.x < thisMax.x;
1255 bool ymore = otherMax.y < thisMax.y;
1256 bool zmore = otherMax.z < thisMax.z;
1257 return new BoundingBox3d3f(xless ? mMin.x : other.mMin.x,
1258 yless ? mMin.y : other.mMin.y,
1259 zless ? mMin.z : other.mMin.z,
1260 (float)(xmore ? (xless ? mDiag.x : otherMax.x - mMin.x) : (xless ? thisMax.x - other.mMin.x : other.mDiag.x)),
1261 (float)(ymore ? (yless ? mDiag.y : otherMax.y - mMin.y) : (yless ? thisMax.y - other.mMin.y : other.mDiag.y)),
1262 (float)(zmore ? (zless ? mDiag.z : otherMax.z - mMin.z) : (zless ? thisMax.z - other.mMin.z : other.mDiag.z)));
1263 }
1264
1265 } // struct BoundingBox
1266
1267
1268
1269
1270 public struct BoundingSphere3f
1271 {
1272 Vector3f mCenter;
1273 float mRadius;
1274 public BoundingSphere3f(float x, float y, float z, float r)
1275 {
1276 mCenter = new Vector3f(x, y, z);
1277 mRadius = r;
1278 }
1279 public BoundingSphere3f(Vector3f center, float radius)
1280 {
1281 mCenter = center;
1282 mRadius = radius;
1283 }
1284 public BoundingSphere3f(BoundingSphere3f cpy, float scale)
1285 {
1286 mCenter = cpy.mCenter;
1287 mRadius = cpy.mRadius * scale;
1288 }
1289 public Vector3f Center
1290 {
1291 get
1292 {
1293 return new Vector3f(mCenter.x, mCenter.y, mCenter.z);
1294 }
1295 }
1296 public float Radius
1297 {
1298 get
1299 {
1300 return mRadius;
1301 }
1302 }
1303
1304 public override string ToString()
1305 {
1306 return "[" + this.Center.ToString() + " : " + this.Radius.ToString() + "]";
1307 }
1308 } // struct BoundingSphere3f
1309
1310
1311
1312 public struct BoundingSphere3d
1313 {
1314 Vector3d mCenter;
1315 float mRadius;
1316 public BoundingSphere3d(double x, double y, double z, float r)
1317 {
1318 mCenter.x = x;
1319 mCenter.y = y;
1320 mCenter.z = z;
1321 mRadius = r;
1322 }
1323 public BoundingSphere3d(Vector3d center, float radius)
1324 {
1325 mCenter = center;
1326 mRadius = radius;
1327 }
1328 public BoundingSphere3d(BoundingSphere3d cpy, float scale)
1329 {
1330 mCenter = cpy.mCenter;
1331 mRadius = cpy.mRadius * scale;
1332 }
1333 public Vector3d Center
1334 {
1335 get
1336 {
1337 return new Vector3d(mCenter.x, mCenter.y, mCenter.z);
1338 }
1339 }
1340 public float Radius
1341 {
1342 get
1343 {
1344 return mRadius;
1345 }
1346 }
1347
1348 public override string ToString()
1349 {
1350 return "[" + this.Center.ToString() + " : " + this.Radius.ToString() + "]";
1351 }
1352 } // struct BoundingSphere3f
1353
1354 public struct UUID
1355 {
1356 ulong mLowOrderBytes;
1357 ulong mHighOrderBytes;
1358
1359
1360 static ulong SetUUIDlow(Google.ProtocolBuffers.ByteString data, int offset)
1361 {
1362 ulong LowOrderBytes = 0;
1363 int shiftVal = 0;
1364 for (int i = 0; i < 8; ++i)
1365 {
1366 ulong temp = data[i];
1367 LowOrderBytes |= (temp << shiftVal);
1368 shiftVal += 8;
1369 }
1370 return LowOrderBytes;
1371 }
1372 static ulong SetUUIDhigh(Google.ProtocolBuffers.ByteString data)
1373 {
1374 return SetUUIDlow(data, 8);
1375 }
1376 static ulong SetUUIDlow(byte[] data, int offset)
1377 {
1378 ulong LowOrderBytes = 0;
1379 int shiftVal = 0;
1380 for (int i = 0; i < 8; ++i)
1381 {
1382 ulong temp = data[i];
1383 LowOrderBytes |= (temp << shiftVal);
1384 shiftVal += 8;
1385 }
1386 return LowOrderBytes;
1387 }
1388 static ulong SetUUIDhigh(byte[] data)
1389 {
1390 return SetUUIDlow(data, 8);
1391 }
1392 public bool SetUUID(byte[] data)
1393 {
1394 if (data.Length == 16)
1395 {
1396 mLowOrderBytes = 0;
1397 mHighOrderBytes = 0;
1398 mLowOrderBytes = SetUUIDlow(data, 0);
1399 mHighOrderBytes = SetUUIDlow(data, 8);
1400 return true;
1401 }
1402 else
1403 {
1404 return false;
1405 }
1406 }
1407 public byte[] GetUUID()
1408 {
1409 byte[] data = new byte[16];
1410 int shiftVal = 0;
1411 for (int i = 0; i < 8; ++i)
1412 {
1413 ulong temp = 0xff;
1414 temp = (mLowOrderBytes & (temp << shiftVal));
1415 temp = (temp >> shiftVal);
1416 data[i] = (byte)temp;
1417 shiftVal += 8;
1418 }
1419 shiftVal = 0;
1420 for (int i = 8; i < 16; ++i)
1421 {
1422 ulong temp = 0xff;
1423 temp = (mHighOrderBytes & (temp << shiftVal));
1424 temp = (temp >> shiftVal);
1425 data[i] = (byte)temp;
1426 shiftVal += 8;
1427 }
1428 return data;
1429 }
1430
1431 public static UUID Empty = new UUID(new byte[16]);
1432 public UUID(byte[] data)
1433 {
1434 if (data.Length != 16)
1435 {
1436 throw new System.ArgumentException("UUIDs must be provided 16 bytes");
1437 }
1438 mLowOrderBytes = SetUUIDlow(data, 0);
1439 mHighOrderBytes = SetUUIDhigh(data);
1440 }
1441 public UUID(Google.ProtocolBuffers.ByteString data)
1442 {
1443 if (data.Length != 16)
1444 {
1445 throw new System.ArgumentException("UUIDs must be provided 16 bytes");
1446 }
1447 mLowOrderBytes = SetUUIDlow(data, 0);
1448 mHighOrderBytes = SetUUIDhigh(data);
1449 }
1450
1451 }
1452
1453
1454 public struct SHA256
1455 {
1456 ulong mLowOrderBytes;
1457 ulong mLowMediumOrderBytes;
1458 ulong mMediumHighOrderBytes;
1459 ulong mHighOrderBytes;
1460
1461
1462 static ulong SetLMH(Google.ProtocolBuffers.ByteString data, int offset)
1463 {
1464 ulong LowOrderBytes = 0;
1465 int shiftVal = 0;
1466 for (int i = 0; i < 8; ++i)
1467 {
1468 ulong temp = data[i];
1469 LowOrderBytes |= (temp << shiftVal);
1470 shiftVal += 8;
1471 }
1472 return LowOrderBytes;
1473 }
1474 static ulong SetLow(Google.ProtocolBuffers.ByteString data)
1475 {
1476 return SetLMH(data, 0);
1477 }
1478 static ulong SetLowMedium(Google.ProtocolBuffers.ByteString data)
1479 {
1480 return SetLMH(data, 8);
1481 }
1482 static ulong SetMediumHigh(Google.ProtocolBuffers.ByteString data)
1483 {
1484 return SetLMH(data, 16);
1485 }
1486 static ulong SetHigh(Google.ProtocolBuffers.ByteString data)
1487 {
1488 return SetLMH(data, 24);
1489 }
1490 static ulong SetLMH(byte[] data, int offset)
1491 {
1492 ulong LowOrderBytes = 0;
1493 int shiftVal = 0;
1494 for (int i = 0; i < 8; ++i)
1495 {
1496 ulong temp = data[i];
1497 LowOrderBytes |= (temp << shiftVal);
1498 shiftVal += 8;
1499 }
1500 return LowOrderBytes;
1501 }
1502 static ulong SetLow(byte[] data)
1503 {
1504 return SetLMH(data, 0);
1505 }
1506 static ulong SetLowMedium(byte[] data)
1507 {
1508 return SetLMH(data, 8);
1509 }
1510 static ulong SetMediumHigh(byte[] data)
1511 {
1512 return SetLMH(data, 16);
1513 }
1514 static ulong SetHigh(byte[] data)
1515 {
1516 return SetLMH(data, 24);
1517 }
1518 public bool SetSHA256(byte[] data)
1519 {
1520 if (data.Length == 32)
1521 {
1522 mLowOrderBytes = SetLow(data);
1523 mLowMediumOrderBytes = SetLowMedium(data);
1524 mMediumHighOrderBytes = SetMediumHigh(data);
1525 mHighOrderBytes = SetHigh(data);
1526 return true;
1527 }
1528 else
1529 {
1530 return false;
1531 }
1532 }
1533 public byte[] GetBinaryData()
1534 {
1535 byte[] data = new byte[32];
1536 int shiftVal = 0;
1537 for (int i = 0; i < 8; ++i)
1538 {
1539 ulong temp = 0xff;
1540 temp = (mLowOrderBytes & (temp << shiftVal));
1541 temp = (temp >> shiftVal);
1542 data[i] = (byte)temp;
1543 shiftVal += 8;
1544 }
1545 shiftVal = 0;
1546 for (int i = 8; i < 16; ++i)
1547 {
1548 ulong temp = 0xff;
1549 temp = (mLowMediumOrderBytes & (temp << shiftVal));
1550 temp = (temp >> shiftVal);
1551 data[i] = (byte)temp;
1552 shiftVal += 8;
1553 }
1554 shiftVal = 0;
1555 for (int i = 16; i < 24; ++i)
1556 {
1557 ulong temp = 0xff;
1558 temp = (mMediumHighOrderBytes & (temp << shiftVal));
1559 temp = (temp >> shiftVal);
1560 data[i] = (byte)temp;
1561 shiftVal += 8;
1562 }
1563 shiftVal = 0;
1564 for (int i = 24; i < 32; ++i)
1565 {
1566 ulong temp = 0xff;
1567 temp = (mHighOrderBytes & (temp << shiftVal));
1568 temp = (temp >> shiftVal);
1569 data[i] = (byte)temp;
1570 shiftVal += 8;
1571 }
1572 return data;
1573 }
1574
1575 public static SHA256 Empty = new SHA256(new byte[32]);
1576 public SHA256(byte[] data)
1577 {
1578 if (data.Length != 32)
1579 {
1580 throw new System.ArgumentException("SHA256s must be provided 32 bytes");
1581 }
1582 mLowOrderBytes = SetLow(data);
1583 mLowMediumOrderBytes = SetLowMedium(data);
1584 mMediumHighOrderBytes = SetMediumHigh(data);
1585 mHighOrderBytes = SetHigh(data);
1586 }
1587 public SHA256(Google.ProtocolBuffers.ByteString data)
1588 {
1589 if (data.Length != 32)
1590 {
1591 throw new System.ArgumentException("SHA256s must be provided 32 bytes");
1592 }
1593 mLowOrderBytes = SetLow(data);
1594 mLowMediumOrderBytes = SetLowMedium(data);
1595 mMediumHighOrderBytes = SetMediumHigh(data);
1596 mHighOrderBytes = SetHigh(data);
1597 }
1598
1599 }
1600
1601
1602
1603
1604 public struct Time
1605 {
1606 ulong usec;
1607 public Time(ulong usec_since_epoch)
1608 {
1609 usec = usec_since_epoch;
1610 }
1611 public ulong toMicro()
1612 {
1613 return usec;
1614 }
1615 }
1616 public class Duration
1617 {
1618 long usec;
1619 public Duration(long time_since)
1620 {
1621 usec = time_since;
1622 }
1623 public long toMicro()
1624 {
1625 return usec;
1626 }
1627 }
1628
1629 class _PBJ
1630 {
1631
1632 public static bool ValidateBool(bool d)
1633 {
1634 return true;
1635 }
1636 public static bool ValidateDouble(double d)
1637 {
1638 return true;
1639 }
1640 public static bool ValidateFloat(float d)
1641 {
1642 return true;
1643 }
1644 public static bool ValidateUint64(ulong d)
1645 {
1646 return true;
1647 }
1648 public static bool ValidateUint32(uint d)
1649 {
1650 return true;
1651 }
1652 public static bool ValidateUint16(ushort d)
1653 {
1654 return true;
1655 }
1656 public static bool ValidateUint8(byte d)
1657 {
1658 return true;
1659 }
1660 public static bool ValidateInt64(long d)
1661 {
1662 return true;
1663 }
1664 public static bool ValidateInt32(int d)
1665 {
1666 return true;
1667 }
1668 public static bool ValidateInt16(short d)
1669 {
1670 return true;
1671 }
1672 public static bool ValidateInt8(sbyte d)
1673 {
1674 return true;
1675 }
1676 public static bool ValidateString<S>(S input)
1677 {
1678 return true;
1679 }
1680 public static bool ValidateBytes<B>(B input)
1681 {
1682 return true;
1683 }
1684 public static bool ValidateUuid(Google.ProtocolBuffers.ByteString input)
1685 {
1686 return input.Length == 16;
1687 }
1688 public static bool ValidateSha256(Google.ProtocolBuffers.ByteString input)
1689 {
1690 return input.Length == 32;
1691 }
1692 public static bool ValidateAngle(float input)
1693 {
1694 return input >= 0 && input <= 3.1415926536 * 2.0;
1695 }
1696 public static bool ValidateTime(ulong input)
1697 {
1698 return true;
1699 }
1700 public static bool ValidateDuration(long input)
1701 {
1702 return true;
1703 }
1704 public static bool ValidateFlags(ulong input, ulong verification)
1705 {
1706 return (input & verification) == input;
1707 }
1708
1709
1710
1711
1712 public static bool CastBool(bool d)
1713 {
1714 return d;
1715 }
1716 public static double CastDouble(double d)
1717 {
1718 return d;
1719 }
1720 public static float CastFloat(float d)
1721 {
1722 return d;
1723 }
1724 public static ulong CastUint64(ulong d)
1725 {
1726 return d;
1727 }
1728 public static uint CastUint32(uint d)
1729 {
1730 return d;
1731 }
1732 public static ushort CastUint16(ushort d)
1733 {
1734 return d;
1735 }
1736 public static byte CastUint8(byte d)
1737 {
1738 return d;
1739 }
1740 public static long CastInt64(long d)
1741 {
1742 return d;
1743 }
1744 public static int CastInt32(int d)
1745 {
1746 return d;
1747 }
1748 public static short CastInt16(short d)
1749 {
1750 return d;
1751 }
1752 public static sbyte CastInt8(sbyte d)
1753 {
1754 return d;
1755 }
1756 public static S CastString<S>(S input)
1757 {
1758 return input;
1759 }
1760 public static B CastBytes<B>(B input)
1761 {
1762 return input;
1763 }
1764
1765
1766
1767 public static bool CastBool()
1768 {
1769 return false;
1770 }
1771 public static double CastDouble()
1772 {
1773 return 0;
1774 }
1775 public static float CastFloat()
1776 {
1777 return 0;
1778 }
1779 public static ulong CastUint64()
1780 {
1781 return 0;
1782 }
1783 public static uint CastUint32()
1784 {
1785 return 0;
1786 }
1787 public static ushort CastUint16()
1788 {
1789 return 0;
1790 }
1791 public static byte CastUint8()
1792 {
1793 return 0;
1794 }
1795 public static long CastInt64()
1796 {
1797 return 0;
1798 }
1799 public static int CastInt32()
1800 {
1801 return 0;
1802 }
1803 public static short CastInt16()
1804 {
1805 return 0;
1806 }
1807 public static sbyte CastInt8()
1808 {
1809 return 0;
1810 }
1811 public static string CastString()
1812 {
1813 return "";
1814 }
1815 public static Google.ProtocolBuffers.ByteString CastBytes()
1816 {
1817 return Google.ProtocolBuffers.ByteString.Empty;
1818 }
1819
1820
1821 public static ulong CastFlags(ulong data, ulong allFlagsOn)
1822 {
1823 return allFlagsOn & data;
1824 }
1825 public static ulong CastFlags(ulong allFlagsOn)
1826 {
1827 return 0;
1828 }
1829
1830 public static Vector3f CastNormal(float x, float y)
1831 {
1832 float neg = (x > 1.5f || y > 1.5f) ? -1.0f : 1.0f;
1833 if (x > 1.5)
1834 x -= 3;
1835 if (y > 1.5)
1836 y -= 3;
1837 return new Vector3f(x, y, neg - neg * (float)Math.Sqrt(x * x + y * y));
1838 }
1839 public static Vector3f CastNormal()
1840 {
1841 return new Vector3f(0, 1, 0);
1842 }
1843
1844
1845 public static Vector2f CastVector2f(float x, float y)
1846 {
1847 return new Vector2f(x, y);
1848 }
1849 public static Vector2f CastVector2f()
1850 {
1851 return new Vector2f(0, 0);
1852 }
1853
1854 public static Vector3f CastVector3f(float x, float y, float z)
1855 {
1856 return new Vector3f(x, y, z);
1857 }
1858 public static Vector3f CastVector3f()
1859 {
1860 return new Vector3f(0, 0, 0);
1861 }
1862
1863 public static Vector4f CastVector4f(float x, float y, float z, float w)
1864 {
1865 return new Vector4f(x, y, z, w);
1866 }
1867 public static Vector4f CastVector4f()
1868 {
1869 return new Vector4f(0, 0, 0, 0);
1870 }
1871 public static Vector2d CastVector2d(double x, double y)
1872 {
1873 return new Vector2d(x, y);
1874 }
1875 public static Vector2d CastVector2d()
1876 {
1877 return new Vector2d(0, 0);
1878 }
1879
1880 public static Vector3d CastVector3d(double x, double y, double z)
1881 {
1882 return new Vector3d(x, y, z);
1883 }
1884 public static Vector3d CastVector3d()
1885 {
1886 return new Vector3d(0, 0, 0);
1887 }
1888
1889 public static Vector4d CastVector4d(double x, double y, double z, double w)
1890 {
1891 return new Vector4d(x, y, z, w);
1892 }
1893 public static Vector4d CastVector4d()
1894 {
1895 return new Vector4d(0, 0, 0, 0);
1896 }
1897
1898 public static BoundingSphere3f CastBoundingsphere3f(float x, float y, float z, float r)
1899 {
1900 return new BoundingSphere3f(new Vector3f(x, y, z), r);
1901 }
1902 public static BoundingSphere3d CastBoundingsphere3d(double x, double y, double z, double r)
1903 {
1904 return new BoundingSphere3d(new Vector3d(x, y, z), (float)r);
1905 }
1906
1907 public static BoundingSphere3f CastBoundingsphere3f()
1908 {
1909 return new BoundingSphere3f(new Vector3f(0, 0, 0), 0);
1910 }
1911 public static BoundingSphere3d CastBoundingsphere3d()
1912 {
1913 return new BoundingSphere3d(new Vector3d(0, 0, 0), (float)0);
1914 }
1915
1916
1917 public static BoundingBox3f3f CastBoundingbox3f3f(float x, float y, float z, float dx, float dy, float dz)
1918 {
1919 return new BoundingBox3f3f(x, y, z, dx, dy, dz);
1920 }
1921 public static BoundingBox3d3f CastBoundingbox3d3f(double x, double y, double z, double dx, double dy, double dz)
1922 {
1923 return new BoundingBox3d3f(x, y, z, (float)dx, (float)dy, (float)dz);
1924 }
1925
1926 public static BoundingBox3f3f CastBoundingbox3f3f()
1927 {
1928 return new BoundingBox3f3f(new Vector3f(0, 0, 0), new Vector3f(0, 0, 0));
1929 }
1930 public static BoundingBox3d3f CastBoundingbox3d3f()
1931 {
1932 return new BoundingBox3d3f(0, 0, 0, 0, 0, 0);
1933 }
1934
1935
1936
1937 public static Quaternion CastQuaternion(float x, float y, float z)
1938 {
1939 float neg = (x > 1.5 || y > 1.5 || z > 1.5) ? -1.0f : 1.0f;
1940 if (x > 1.5)
1941 x -= 3.0f;
1942 if (y > 1.5)
1943 y -= 3.0f;
1944 if (z > 1.5)
1945 z -= 3.0f;
1946 return new Quaternion(neg - neg * (float)Math.Sqrt(x * x + y * y + z * z), x, y, z);
1947 }
1948 public static Quaternion CastQuaternion()
1949 {
1950 return new Quaternion(1, 0, 0, 0);
1951 }
1952
1953 public static UUID CastUuid(Google.ProtocolBuffers.ByteString input)
1954 {
1955 return new UUID(input);
1956 }
1957 public static SHA256 CastSha256(Google.ProtocolBuffers.ByteString input)
1958 {
1959 return new SHA256(input);
1960 }
1961 public static SHA256 CastSha256()
1962 {
1963 return SHA256.Empty;
1964 }
1965 public static UUID CastUuid()
1966 {
1967 return UUID.Empty;
1968 }
1969
1970 public static float CastAngle(float d)
1971 {
1972 return d;
1973 }
1974 public static float CastAngle()
1975 {
1976 return 0;
1977 }
1978
1979 public static Time CastTime(ulong t)
1980 {
1981 return new Time(t);
1982 }
1983 public static Time CastTime()
1984 {
1985 return new Time(0);
1986 }
1987 public static Duration CastDuration(long t)
1988 {
1989 return new Duration(t);
1990 }
1991 public static Duration CastDuration()
1992 {
1993 return new Duration(0);
1994 }
1995
1996 public static T Construct<T>(T retval)
1997 {
1998 return retval;
1999 }
2000 public static long Construct(Duration d)
2001 {
2002 return d.toMicro();
2003 }
2004 public static ulong Construct(Time t)
2005 {
2006 return t.toMicro();
2007 }
2008 public static Google.ProtocolBuffers.ByteString Construct(UUID u)
2009 {
2010 byte[] data = u.GetUUID();
2011 Google.ProtocolBuffers.ByteString retval = Google.ProtocolBuffers.ByteString.CopyFrom(data, 0, 16);
2012 return retval;
2013 }
2014 public static Google.ProtocolBuffers.ByteString Construct(SHA256 u)
2015 {
2016 byte[] data = u.GetBinaryData();
2017 Google.ProtocolBuffers.ByteString retval = Google.ProtocolBuffers.ByteString.CopyFrom(data, 0, 16);
2018 return retval;
2019 }
2020 public static float[] ConstructNormal(Vector3f d)
2021 {
2022 return new float[] { d.x + (d.z < 0 ? 3.0f : 0.0f), d.y };
2023 }
2024 public static float[] ConstructQuaternion(Quaternion d)
2025 {
2026 return new float[] { d.x + (d.w < 0 ? 3.0f : 0.0f), d.y, d.z };
2027 }
2028
2029 public static float[] ConstructVector2f(Vector2f d)
2030 {
2031 return new float[] { d.x, d.y };
2032 }
2033 public static double[] ConstructVector2d(Vector2d d)
2034 {
2035 return new double[] { d.x, d.y };
2036 }
2037
2038 public static float[] ConstructVector3f(Vector3f d)
2039 {
2040 return new float[] { d.x, d.y, d.z };
2041 }
2042 public static double[] ConstructVector3d(Vector3d d)
2043 {
2044 return new double[] { d.x, d.y, d.z };
2045 }
2046 public static float[] ConstructVector4f(Vector4f d)
2047 {
2048 return new float[] { d.x, d.y, d.z, d.w };
2049 }
2050 public static double[] ConstructVector4d(Vector4d d)
2051 {
2052 return new double[] { d.x, d.y, d.z, d.w };
2053 }
2054
2055
2056 public static float[] ConstructBoundingsphere3f(BoundingSphere3f d)
2057 {
2058 return new float[] { d.Center.x, d.Center.y, d.Center.z, d.Radius };
2059 }
2060 public static double[] ConstructBoundingsphere3d(BoundingSphere3d d)
2061 {
2062 return new double[] { d.Center.x, d.Center.y, d.Center.z, d.Radius };
2063 }
2064
2065 public static float[] ConstructBoundingbox3f3f(BoundingBox3f3f d)
2066 {
2067 return new float[] { d.Min.x, d.Min.y, d.Min.z, d.Diag.x, d.Diag.y, d.Diag.z };
2068 }
2069 public static double[] ConstructBoundingbox3d3f(BoundingBox3d3f d)
2070 {
2071 return new double[] { d.Min.x, d.Min.y, d.Min.z, d.Diag.x, d.Diag.y, d.Diag.z };
2072 }
2073
2074
2075 }
2076
2077}