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-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs11
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs30
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs71
-rw-r--r--OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs9
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs332
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs16
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs227
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs431
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs15
11 files changed, 853 insertions, 299 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
index 7197049..4da6c3d 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
@@ -416,7 +416,7 @@ namespace OpenSim.Capabilities.Handlers
416 416
417 version = containingFolder.Version; 417 version = containingFolder.Version;
418 418
419 if (fetchItems) 419 if (fetchItems && containingFolder.Type != (short)FolderType.Trash)
420 { 420 {
421 List<InventoryItemBase> itemsToReturn = contents.Items; 421 List<InventoryItemBase> itemsToReturn = contents.Items;
422 List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn); 422 List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
@@ -441,6 +441,10 @@ namespace OpenSim.Capabilities.Handlers
441 } 441 }
442 442
443 // Now scan for folder links and insert the items they target and those links at the head of the return data 443 // Now scan for folder links and insert the items they target and those links at the head of the return data
444
445/* dont send contents of LinkFolders.
446from docs seems this was never a spec
447
444 foreach (InventoryItemBase item in originalItems) 448 foreach (InventoryItemBase item in originalItems)
445 { 449 {
446 if (item.AssetType == (int)AssetType.LinkFolder) 450 if (item.AssetType == (int)AssetType.LinkFolder)
@@ -471,6 +475,7 @@ namespace OpenSim.Capabilities.Handlers
471 } 475 }
472 } 476 }
473 } 477 }
478*/
474 } 479 }
475 480
476// foreach (InventoryItemBase item in contents.Items) 481// foreach (InventoryItemBase item in contents.Items)
@@ -723,8 +728,8 @@ namespace OpenSim.Capabilities.Handlers
723 if (item.AssetType == (int)AssetType.Link) 728 if (item.AssetType == (int)AssetType.Link)
724 itemIDs.Add(item.AssetID); 729 itemIDs.Add(item.AssetID);
725 730
726 else if (item.AssetType == (int)AssetType.LinkFolder) 731// else if (item.AssetType == (int)AssetType.LinkFolder)
727 folderIDs.Add(item.AssetID); 732// folderIDs.Add(item.AssetID);
728 } 733 }
729 734
730 //m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count); 735 //m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count);
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
index c904392..1753f60 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
@@ -64,21 +64,36 @@ namespace OpenSim.Capabilities.Handlers
64 64
65 UUID[] itemIDs = new UUID[itemsRequested.Count]; 65 UUID[] itemIDs = new UUID[itemsRequested.Count];
66 int i = 0; 66 int i = 0;
67
67 foreach (OSDMap osdItemId in itemsRequested) 68 foreach (OSDMap osdItemId in itemsRequested)
68 { 69 {
69 itemIDs[i++] = osdItemId["item_id"].AsUUID(); 70 itemIDs[i++] = osdItemId["item_id"].AsUUID();
70 } 71 }
71 72
72 InventoryItemBase[] items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs); 73 InventoryItemBase[] items = null;
73 74
74 if (items == null) 75 if (m_agentID != UUID.Zero)
76 {
77 items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
78
79 if (items == null)
80 {
81 // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
82 m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
83 items = new InventoryItemBase[itemsRequested.Count];
84 InventoryItemBase item = new InventoryItemBase();
85 item.Owner = m_agentID;
86 foreach (UUID id in itemIDs)
87 {
88 item.ID = id;
89 items[i++] = m_inventoryService.GetItem(item);
90 }
91 }
92 }
93 else
75 { 94 {
76 // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
77 m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
78 items = new InventoryItemBase[itemsRequested.Count]; 95 items = new InventoryItemBase[itemsRequested.Count];
79 i = 0;
80 InventoryItemBase item = new InventoryItemBase(); 96 InventoryItemBase item = new InventoryItemBase();
81 item.Owner = m_agentID;
82 foreach (UUID id in itemIDs) 97 foreach (UUID id in itemIDs)
83 { 98 {
84 item.ID = id; 99 item.ID = id;
@@ -93,7 +108,6 @@ namespace OpenSim.Capabilities.Handlers
93 // We don't know the agent that this request belongs to so we'll use the agent id of the item 108 // We don't know the agent that this request belongs to so we'll use the agent id of the item
94 // which will be the same for all items. 109 // which will be the same for all items.
95 llsdReply.agent_id = item.Owner; 110 llsdReply.agent_id = item.Owner;
96
97 llsdReply.items.Array.Add(ConvertInventoryItem(item)); 111 llsdReply.items.Array.Add(ConvertInventoryItem(item));
98 } 112 }
99 } 113 }
@@ -114,7 +128,7 @@ namespace OpenSim.Capabilities.Handlers
114 llsdItem.asset_id = invItem.AssetID; 128 llsdItem.asset_id = invItem.AssetID;
115 llsdItem.created_at = invItem.CreationDate; 129 llsdItem.created_at = invItem.CreationDate;
116 llsdItem.desc = invItem.Description; 130 llsdItem.desc = invItem.Description;
117 llsdItem.flags = (int)invItem.Flags; 131 llsdItem.flags = ((int)invItem.Flags) & 0xff;
118 llsdItem.item_id = invItem.ID; 132 llsdItem.item_id = invItem.ID;
119 llsdItem.name = invItem.Name; 133 llsdItem.name = invItem.Name;
120 llsdItem.parent_id = invItem.Folder; 134 llsdItem.parent_id = invItem.Folder;
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs
new file mode 100644
index 0000000..618f075
--- /dev/null
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using OpenSim.Server.Base;
31using OpenSim.Services.Interfaces;
32using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse;
35
36namespace OpenSim.Capabilities.Handlers
37{
38 public class FetchInventory2ServerConnector : ServiceConnector
39 {
40 private IInventoryService m_InventoryService;
41 private string m_ConfigName = "CapsService";
42
43 public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName)
44 : base(config, server, configName)
45 {
46 if (configName != String.Empty)
47 m_ConfigName = configName;
48
49 IConfig serverConfig = config.Configs[m_ConfigName];
50 if (serverConfig == null)
51 throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
52
53 string invService = serverConfig.GetString("InventoryService", String.Empty);
54
55 if (invService == String.Empty)
56 throw new Exception("No InventoryService in config file");
57
58 Object[] args = new Object[] { config };
59 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
60
61 if (m_InventoryService == null)
62 throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
63
64 FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService, UUID.Zero);
65 IRequestHandler reqHandler
66 = new RestStreamHandler(
67 "POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null);
68 server.AddStreamHandler(reqHandler);
69 }
70 }
71}
diff --git a/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs b/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs
index 589602d..f7f9da9 100644
--- a/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetDisplayNames/GetDisplayNamesHandler.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Capabilities.Handlers
65 65
66 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 66 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
67 { 67 {
68 m_log.DebugFormat("[GET_DISPLAY_NAMES]: called {0}", httpRequest.Url.Query); 68// m_log.DebugFormat("[GET_DISPLAY_NAMES]: called {0}", httpRequest.Url.Query);
69 69
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
71 string[] ids = query.GetValues("ids"); 71 string[] ids = query.GetValues("ids");
@@ -92,8 +92,11 @@ namespace OpenSim.Capabilities.Handlers
92 { 92 {
93 string[] parts = name.Split(new char[] {' '}); 93 string[] parts = name.Split(new char[] {' '});
94 OSDMap osdname = new OSDMap(); 94 OSDMap osdname = new OSDMap();
95 osdname["display_name_next_update"] = OSD.FromDate(DateTime.MinValue); 95 // a date that is valid
96 osdname["display_name_expires"] = OSD.FromDate(DateTime.Now.AddMonths(1)); 96// osdname["display_name_next_update"] = OSD.FromDate(new DateTime(1970,1,1));
97 // but send one that blocks edition, since we actually don't suport this
98 osdname["display_name_next_update"] = OSD.FromDate(DateTime.UtcNow.AddDays(8));
99 osdname["display_name_expires"] = OSD.FromDate(DateTime.UtcNow.AddMonths(1));
97 osdname["display_name"] = OSD.FromString(name); 100 osdname["display_name"] = OSD.FromString(name);
98 osdname["legacy_first_name"] = parts[0]; 101 osdname["legacy_first_name"] = parts[0];
99 osdname["legacy_last_name"] = parts[1]; 102 osdname["legacy_last_name"] = parts[1];
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
index 6b67da1..a9b81f3 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
@@ -25,224 +25,242 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
28using log4net; 34using log4net;
35using Nini.Config;
29using OpenMetaverse; 36using OpenMetaverse;
30using OpenMetaverse.Imaging; 37using OpenMetaverse.StructuredData;
31using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Servers;
32using OpenSim.Framework.Servers.HttpServer; 40using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
34using System; 42using Caps = OpenSim.Framework.Capabilities.Caps;
35using System.Collections.Specialized; 43
36using System.Drawing; 44
37using System.Drawing.Imaging; 45
38using System.IO;
39using System.Reflection;
40using System.Web;
41 46
42namespace OpenSim.Capabilities.Handlers 47namespace OpenSim.Capabilities.Handlers
43{ 48{
44 public class GetMeshHandler : BaseStreamHandler 49 public class GetMeshHandler
45 { 50 {
46 private static readonly ILog m_log = 51 private static readonly ILog m_log =
47 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
48 private IAssetService m_assetService; 54 private IAssetService m_assetService;
49 55
50 // TODO: Change this to a config option 56 public const string DefaultFormat = "vnd.ll.mesh";
51 private string m_RedirectURL = null;
52 57
53 public GetMeshHandler(string path, IAssetService assService, string name, string description, string redirectURL) 58 public GetMeshHandler(IAssetService assService)
54 : base("GET", path, name, description)
55 { 59 {
56 m_assetService = assService; 60 m_assetService = assService;
57 m_RedirectURL = redirectURL;
58 if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
59 m_RedirectURL += "/";
60 } 61 }
61 62 public Hashtable Handle(Hashtable request)
62 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
63 { 63 {
64 // Try to parse the texture ID from the request URL 64 Hashtable ret = new Hashtable();
65 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 65 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
66 string textureStr = query.GetOne("mesh_id"); 66 ret["content_type"] = "text/plain";
67 ret["keepalive"] = false;
68 ret["reusecontext"] = false;
69 ret["int_bytes"] = 0;
70 ret["int_lod"] = 0;
71 string MeshStr = (string)request["mesh_id"];
72
73
74 //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);
67 75
68 if (m_assetService == null) 76 if (m_assetService == null)
69 { 77 {
70 m_log.Error("[GETMESH]: Cannot fetch mesh " + textureStr + " without an asset service"); 78 m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
71 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
72 } 79 }
73 80
74 UUID meshID; 81 UUID meshID;
75 if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out meshID)) 82 if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
76 { 83 {
77 // OK, we have an array with preferred formats, possibly with only one entry 84 // m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);
78
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 AssetBase mesh;
81
82 if (!String.IsNullOrEmpty(m_RedirectURL))
83 {
84 // Only try to fetch locally cached meshes. Misses are redirected
85 mesh = m_assetService.GetCached(meshID.ToString());
86 85
87 if (mesh != null)
88 {
89 if (mesh.Type != (sbyte)AssetType.Mesh)
90 {
91 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
92 }
93 WriteMeshData(httpRequest, httpResponse, mesh);
94 }
95 else
96 {
97 string textureUrl = m_RedirectURL + "?mesh_id="+ meshID.ToString();
98 m_log.Debug("[GETMESH]: Redirecting mesh request to " + textureUrl);
99 httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
100 httpResponse.RedirectLocation = textureUrl;
101 return null;
102 }
103 }
104 else // no redirect
105 {
106 // try the cache
107 mesh = m_assetService.GetCached(meshID.ToString());
108 86
109 if (mesh == null) 87 ret = ProcessGetMesh(request, UUID.Zero, null);
110 {
111 // Fetch locally or remotely. Misses return a 404
112 mesh = m_assetService.Get(meshID.ToString());
113 88
114 if (mesh != null)
115 {
116 if (mesh.Type != (sbyte)AssetType.Mesh)
117 {
118 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
119 return null;
120 }
121 WriteMeshData(httpRequest, httpResponse, mesh);
122 return null;
123 }
124 }
125 else // it was on the cache
126 {
127 if (mesh.Type != (sbyte)AssetType.Mesh)
128 {
129 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
130 return null;
131 }
132 WriteMeshData(httpRequest, httpResponse, mesh);
133 return null;
134 }
135 }
136 89
137 // not found
138 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
139 return null;
140 } 90 }
141 else 91 else
142 { 92 {
143 m_log.Warn("[GETTEXTURE]: Failed to parse a mesh_id from GetMesh request: " + httpRequest.Url); 93 m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
144 } 94 }
145 95
146 return null;
147 }
148 96
149 private void WriteMeshData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture) 97 return ret;
98 }
99 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
150 { 100 {
151 string range = request.Headers.GetOne("Range"); 101 Hashtable responsedata = new Hashtable();
102 responsedata["int_response_code"] = 400; //501; //410; //404;
103 responsedata["content_type"] = "text/plain";
104 responsedata["keepalive"] = false;
105 responsedata["str_response_string"] = "Request wasn't what was expected";
106 responsedata["reusecontext"] = false;
107 responsedata["int_lod"] = 0;
108 responsedata["int_bytes"] = 0;
109
110 string meshStr = string.Empty;
152 111
153 if (!String.IsNullOrEmpty(range)) 112 if (request.ContainsKey("mesh_id"))
113 meshStr = request["mesh_id"].ToString();
114
115 UUID meshID = UUID.Zero;
116 if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
154 { 117 {
155 // Range request 118 if (m_assetService == null)
156 int start, end;
157 if (TryParseRange(range, out start, out end))
158 { 119 {
159 // Before clamping start make sure we can satisfy it in order to avoid 120 responsedata["int_response_code"] = 404; //501; //410; //404;
160 // sending back the last byte instead of an error status 121 responsedata["content_type"] = "text/plain";
161 if (start >= texture.Data.Length) 122 responsedata["keepalive"] = false;
162 { 123 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
163 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 124 responsedata["reusecontext"] = false;
164 response.ContentType = texture.Metadata.ContentType; 125 return responsedata;
165 } 126 }
166 else 127
128 AssetBase mesh = m_assetService.Get(meshID.ToString());
129
130 if (mesh != null)
131 {
132 if (mesh.Type == (SByte)AssetType.Mesh)
167 { 133 {
168 // Handle the case where no second range value was given. This is equivalent to requesting
169 // the rest of the entity.
170 if (end == -1)
171 end = int.MaxValue;
172 134
173 end = Utils.Clamp(end, 0, texture.Data.Length - 1); 135 Hashtable headers = new Hashtable();
174 start = Utils.Clamp(start, 0, end); 136 responsedata["headers"] = headers;
175 int len = end - start + 1; 137
138 string range = String.Empty;
139
140 if (((Hashtable)request["headers"])["range"] != null)
141 range = (string)((Hashtable)request["headers"])["range"];
176 142
177 if (0 == start && len == texture.Data.Length) 143 else if (((Hashtable)request["headers"])["Range"] != null)
144 range = (string)((Hashtable)request["headers"])["Range"];
145
146 if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
178 { 147 {
179 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 148 // Range request
149 int start, end;
150 if (TryParseRange(range, out start, out end))
151 {
152 // Before clamping start make sure we can satisfy it in order to avoid
153 // sending back the last byte instead of an error status
154 if (start >= mesh.Data.Length)
155 {
156 responsedata["int_response_code"] = 404; //501; //410; //404;
157 responsedata["content_type"] = "text/plain";
158 responsedata["keepalive"] = false;
159 responsedata["str_response_string"] = "This range doesnt exist.";
160 responsedata["reusecontext"] = false;
161 responsedata["int_lod"] = 3;
162 return responsedata;
163 }
164 else
165 {
166 end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
167 start = Utils.Clamp(start, 0, end);
168 int len = end - start + 1;
169
170 //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
171
172 if (start > 20000)
173 {
174 responsedata["int_lod"] = 3;
175 }
176 else if (start < 4097)
177 {
178 responsedata["int_lod"] = 1;
179 }
180 else
181 {
182 responsedata["int_lod"] = 2;
183 }
184
185
186 if (start == 0 && len == mesh.Data.Length) // well redudante maybe
187 {
188 responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
189 responsedata["bin_response_data"] = mesh.Data;
190 responsedata["int_bytes"] = mesh.Data.Length;
191 responsedata["reusecontext"] = false;
192 responsedata["int_lod"] = 3;
193
194 }
195 else
196 {
197 responsedata["int_response_code"] =
198 (int)System.Net.HttpStatusCode.PartialContent;
199 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
200 mesh.Data.Length);
201
202 byte[] d = new byte[len];
203 Array.Copy(mesh.Data, start, d, 0, len);
204 responsedata["bin_response_data"] = d;
205 responsedata["int_bytes"] = len;
206 responsedata["reusecontext"] = false;
207 }
208 }
209 }
210 else
211 {
212 m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
213 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
214 responsedata["content_type"] = "application/vnd.ll.mesh";
215 responsedata["int_response_code"] = 200;
216 responsedata["reusecontext"] = false;
217 responsedata["int_lod"] = 3;
218 }
180 } 219 }
181 else 220 else
182 { 221 {
183 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 222 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
184 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 223 responsedata["content_type"] = "application/vnd.ll.mesh";
224 responsedata["int_response_code"] = 200;
225 responsedata["reusecontext"] = false;
226 responsedata["int_lod"] = 3;
185 } 227 }
186 228 }
187 response.ContentLength = len; 229 // Optionally add additional mesh types here
188 response.ContentType = "application/vnd.ll.mesh"; 230 else
189 231 {
190 response.Body.Write(texture.Data, start, len); 232 responsedata["int_response_code"] = 404; //501; //410; //404;
233 responsedata["content_type"] = "text/plain";
234 responsedata["keepalive"] = false;
235 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
236 responsedata["reusecontext"] = false;
237 responsedata["int_lod"] = 1;
238 return responsedata;
191 } 239 }
192 } 240 }
193 else 241 else
194 { 242 {
195 m_log.Warn("[GETMESH]: Malformed Range header: " + range); 243 responsedata["int_response_code"] = 404; //501; //410; //404;
196 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 244 responsedata["content_type"] = "text/plain";
245 responsedata["keepalive"] = false;
246 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
247 responsedata["reusecontext"] = false;
248 responsedata["int_lod"] = 0;
249 return responsedata;
197 } 250 }
198 } 251 }
199 else
200 {
201 // Full content request
202 response.StatusCode = (int)System.Net.HttpStatusCode.OK;
203 response.ContentLength = texture.Data.Length;
204 response.ContentType = "application/vnd.ll.mesh";
205 response.Body.Write(texture.Data, 0, texture.Data.Length);
206 }
207 }
208 252
209 /// <summary> 253 return responsedata;
210 /// Parse a range header. 254 }
211 /// </summary>
212 /// <remarks>
213 /// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
214 /// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
215 /// Where there is no value, -1 is returned.
216 /// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
217 /// for start.</remarks>
218 /// <returns></returns>
219 /// <param name='header'></param>
220 /// <param name='start'>Start of the range. Undefined if this was not a number.</param>
221 /// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
222 private bool TryParseRange(string header, out int start, out int end) 255 private bool TryParseRange(string header, out int start, out int end)
223 { 256 {
224 start = end = 0;
225
226 if (header.StartsWith("bytes=")) 257 if (header.StartsWith("bytes="))
227 { 258 {
228 string[] rangeValues = header.Substring(6).Split('-'); 259 string[] rangeValues = header.Substring(6).Split('-');
229
230 if (rangeValues.Length == 2) 260 if (rangeValues.Length == 2)
231 { 261 {
232 if (!Int32.TryParse(rangeValues[0], out start)) 262 if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
233 return false;
234
235 string rawEnd = rangeValues[1];
236
237 if (rawEnd == "")
238 {
239 end = -1;
240 return true; 263 return true;
241 }
242 else if (Int32.TryParse(rawEnd, out end))
243 {
244 return true;
245 }
246 } 264 }
247 } 265 }
248 266
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
index 19de3cf..b494aa4 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs
@@ -64,13 +64,15 @@ namespace OpenSim.Capabilities.Handlers
64 64
65 string rurl = serverConfig.GetString("GetMeshRedirectURL"); 65 string rurl = serverConfig.GetString("GetMeshRedirectURL");
66 66
67 server.AddStreamHandler( 67 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
68 new GetTextureHandler("/CAPS/GetMesh/" /*+ UUID.Random() */, m_AssetService, "GetMesh", null, rurl)); 68 IRequestHandler reqHandler
69 69 = new RestHTTPHandler(
70 rurl = serverConfig.GetString("GetMesh2RedirectURL"); 70 "GET",
71 71 "/CAPS/" + UUID.Random(),
72 server.AddStreamHandler( 72 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
73 new GetTextureHandler("/CAPS/GetMesh2/" /*+ UUID.Random() */, m_AssetService, "GetMesh2", null, rurl)); 73 "GetMesh",
74 null);
75 server.AddStreamHandler(reqHandler); ;
74 } 76 }
75 } 77 }
76} \ No newline at end of file 78} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 828e943..59d8b9a 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,10 +47,11 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler
51 { 51 {
52 private static readonly ILog m_log = 52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
54 private IAssetService m_assetService; 55 private IAssetService m_assetService;
55 56
56 public const string DefaultFormat = "x-j2c"; 57 public const string DefaultFormat = "x-j2c";
@@ -58,28 +59,28 @@ namespace OpenSim.Capabilities.Handlers
58 // TODO: Change this to a config option 59 // TODO: Change this to a config option
59 private string m_RedirectURL = null; 60 private string m_RedirectURL = null;
60 61
61 public GetTextureHandler(string path, IAssetService assService, string name, string description, string redirectURL) 62
62 : base("GET", path, name, description) 63 public GetTextureHandler(IAssetService assService)
63 { 64 {
64 m_assetService = assService; 65 m_assetService = assService;
65 m_RedirectURL = redirectURL;
66 if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
67 m_RedirectURL += "/";
68 } 66 }
69 67
70 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 68 public Hashtable Handle(Hashtable request)
71 { 69 {
72 // Try to parse the texture ID from the request URL 70 Hashtable ret = new Hashtable();
73 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 71 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
74 string textureStr = query.GetOne("texture_id"); 72 ret["content_type"] = "text/plain";
75 string format = query.GetOne("format"); 73 ret["keepalive"] = false;
74 ret["reusecontext"] = false;
75 ret["int_bytes"] = 0;
76 string textureStr = (string)request["texture_id"];
77 string format = (string)request["format"];
76 78
77 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); 79 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
78 80
79 if (m_assetService == null) 81 if (m_assetService == null)
80 { 82 {
81 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 83 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
82 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
83 } 84 }
84 85
85 UUID textureID; 86 UUID textureID;
@@ -94,30 +95,41 @@ namespace OpenSim.Capabilities.Handlers
94 } 95 }
95 else 96 else
96 { 97 {
97 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); 98 formats = new string[1] { DefaultFormat }; // default
99 if (((Hashtable)request["headers"])["Accept"] != null)
100 formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
98 if (formats.Length == 0) 101 if (formats.Length == 0)
99 formats = new string[1] { DefaultFormat }; // default 102 formats = new string[1] { DefaultFormat }; // default
100 103
101 } 104 }
102 // OK, we have an array with preferred formats, possibly with only one entry 105 // OK, we have an array with preferred formats, possibly with only one entry
103 106 bool foundtexture = false;
104 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
105 foreach (string f in formats) 107 foreach (string f in formats)
106 { 108 {
107 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 109 foundtexture = FetchTexture(request, ret, textureID, f);
110 if (foundtexture)
108 break; 111 break;
109 } 112 }
113 if (!foundtexture)
114 {
115 ret["int_response_code"] = 404;
116 ret["error_status_text"] = "not found";
117 ret["str_response_string"] = "not found";
118 ret["content_type"] = "text/plain";
119 ret["keepalive"] = false;
120 ret["reusecontext"] = false;
121 ret["int_bytes"] = 0;
122 }
110 } 123 }
111 else 124 else
112 { 125 {
113 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); 126 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]);
114 } 127 }
115 128
116// m_log.DebugFormat( 129// m_log.DebugFormat(
117// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 130// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
118// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 131// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
119 132 return ret;
120 return null;
121 } 133 }
122 134
123 /// <summary> 135 /// <summary>
@@ -128,7 +140,7 @@ namespace OpenSim.Capabilities.Handlers
128 /// <param name="textureID"></param> 140 /// <param name="textureID"></param>
129 /// <param name="format"></param> 141 /// <param name="format"></param>
130 /// <returns>False for "caller try another codec"; true otherwise</returns> 142 /// <returns>False for "caller try another codec"; true otherwise</returns>
131 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) 143 private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format)
132 { 144 {
133// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 145// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
134 AssetBase texture; 146 AssetBase texture;
@@ -137,86 +149,70 @@ namespace OpenSim.Capabilities.Handlers
137 if (format != DefaultFormat) 149 if (format != DefaultFormat)
138 fullID = fullID + "-" + format; 150 fullID = fullID + "-" + format;
139 151
140 if (!String.IsNullOrEmpty(m_RedirectURL)) 152 // try the cache
153 texture = m_assetService.GetCached(fullID);
154
155 if (texture == null)
141 { 156 {
142 // Only try to fetch locally cached textures. Misses are redirected 157 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
143 texture = m_assetService.GetCached(fullID); 158
159 // Fetch locally or remotely. Misses return a 404
160 texture = m_assetService.Get(textureID.ToString());
144 161
145 if (texture != null) 162 if (texture != null)
146 { 163 {
147 if (texture.Type != (sbyte)AssetType.Texture) 164 if (texture.Type != (sbyte)AssetType.Texture)
165 return true;
166
167 if (format == DefaultFormat)
148 { 168 {
149 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 169 WriteTextureData(request, response, texture, format);
150 return true; 170 return true;
151 } 171 }
152 WriteTextureData(httpRequest, httpResponse, texture, format); 172 else
153 }
154 else
155 {
156 string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString();
157 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
158 httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
159 httpResponse.RedirectLocation = textureUrl;
160 return true;
161 }
162 }
163 else // no redirect
164 {
165 // try the cache
166 texture = m_assetService.GetCached(fullID);
167
168 if (texture == null)
169 {
170// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
171
172 // Fetch locally or remotely. Misses return a 404
173 texture = m_assetService.Get(textureID.ToString());
174
175 if (texture != null)
176 { 173 {
177 if (texture.Type != (sbyte)AssetType.Texture) 174 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
178 { 175 newTexture.Data = ConvertTextureData(texture, format);
179 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 176 if (newTexture.Data.Length == 0)
180 return true; 177 return false; // !!! Caller try another codec, please!
181 } 178
182 if (format == DefaultFormat) 179 newTexture.Flags = AssetFlags.Collectable;
183 { 180 newTexture.Temporary = true;
184 WriteTextureData(httpRequest, httpResponse, texture, format); 181 newTexture.Local = true;
185 return true; 182 m_assetService.Store(newTexture);
186 } 183 WriteTextureData(request, response, newTexture, format);
187 else 184 return true;
188 {
189 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
190 newTexture.Data = ConvertTextureData(texture, format);
191 if (newTexture.Data.Length == 0)
192 return false; // !!! Caller try another codec, please!
193
194 newTexture.Flags = AssetFlags.Collectable;
195 newTexture.Temporary = true;
196 newTexture.Local = true;
197 m_assetService.Store(newTexture);
198 WriteTextureData(httpRequest, httpResponse, newTexture, format);
199 return true;
200 }
201 } 185 }
202 } 186 }
203 else // it was on the cache 187 }
204 { 188 else // it was on the cache
205// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 189 {
206 WriteTextureData(httpRequest, httpResponse, texture, format); 190 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
207 return true; 191 WriteTextureData(request, response, texture, format);
208 } 192 return true;
209 } 193 }
210 194
195 //response = new Hashtable();
196
197
198 //WriteTextureData(request,response,null,format);
211 // not found 199 // not found
212// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 200 //m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
213 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 201 return false;
214 return true;
215 } 202 }
216 203
217 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) 204 private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
218 { 205 {
219 string range = request.Headers.GetOne("Range"); 206 Hashtable headers = new Hashtable();
207 response["headers"] = headers;
208
209 string range = String.Empty;
210
211 if (((Hashtable)request["headers"])["range"] != null)
212 range = (string)((Hashtable)request["headers"])["range"];
213
214 else if (((Hashtable)request["headers"])["Range"] != null)
215 range = (string)((Hashtable)request["headers"])["Range"];
220 216
221 if (!String.IsNullOrEmpty(range)) // JP2's only 217 if (!String.IsNullOrEmpty(range)) // JP2's only
222 { 218 {
@@ -244,10 +240,8 @@ namespace OpenSim.Capabilities.Handlers
244 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. 240 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
245 241
246// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 242// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
247// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); 243 // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters
248// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 244 response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
249 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
250 response.ContentType = texture.Metadata.ContentType;
251 } 245 }
252 else 246 else
253 { 247 {
@@ -262,41 +256,46 @@ namespace OpenSim.Capabilities.Handlers
262 256
263// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 257// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
264 258
265 // Always return PartialContent, even if the range covered the entire data length 259 response["content-type"] = texture.Metadata.ContentType;
266 // We were accidentally sending back 404 before in this situation 260
267 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 261 if (start == 0 && len == texture.Data.Length) // well redudante maybe
268 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 262 {
269 // 263 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
270 // We also do not want to send back OK even if the whole range was satisfiable since this causes 264 response["bin_response_data"] = texture.Data;
271 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. 265 response["int_bytes"] = texture.Data.Length;
272// if (end > maxEnd) 266 }
273// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 267 else
274// else 268 {
275 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 269 response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
276 270 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
277 response.ContentLength = len; 271
278 response.ContentType = texture.Metadata.ContentType; 272 byte[] d = new byte[len];
279 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 273 Array.Copy(texture.Data, start, d, 0, len);
280 274 response["bin_response_data"] = d;
281 response.Body.Write(texture.Data, start, len); 275 response["int_bytes"] = len;
276 }
277// response.Body.Write(texture.Data, start, len);
282 } 278 }
283 } 279 }
284 else 280 else
285 { 281 {
286 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); 282 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
287 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 283 response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
288 } 284 }
289 } 285 }
290 else // JP2's or other formats 286 else // JP2's or other formats
291 { 287 {
292 // Full content request 288 // Full content request
293 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 289 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
294 response.ContentLength = texture.Data.Length;
295 if (format == DefaultFormat) 290 if (format == DefaultFormat)
296 response.ContentType = texture.Metadata.ContentType; 291 response["content_type"] = texture.Metadata.ContentType;
297 else 292 else
298 response.ContentType = "image/" + format; 293 response["content_type"] = "image/" + format;
299 response.Body.Write(texture.Data, 0, texture.Data.Length); 294
295 response["bin_response_data"] = texture.Data;
296 response["int_bytes"] = texture.Data.Length;
297
298// response.Body.Write(texture.Data, 0, texture.Data.Length);
300 } 299 }
301 300
302// if (response.StatusCode < 200 || response.StatusCode > 299) 301// if (response.StatusCode < 200 || response.StatusCode > 299)
@@ -428,4 +427,4 @@ namespace OpenSim.Capabilities.Handlers
428 return null; 427 return null;
429 } 428 }
430 } 429 }
431} \ No newline at end of file 430}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs
new file mode 100644
index 0000000..f813471
--- /dev/null
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureRobustHandler.cs
@@ -0,0 +1,431 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection;
34using System.IO;
35using System.Web;
36using log4net;
37using Nini.Config;
38using OpenMetaverse;
39using OpenMetaverse.StructuredData;
40using OpenMetaverse.Imaging;
41using OpenSim.Framework;
42using OpenSim.Framework.Servers;
43using OpenSim.Framework.Servers.HttpServer;
44using OpenSim.Region.Framework.Interfaces;
45using OpenSim.Services.Interfaces;
46using Caps = OpenSim.Framework.Capabilities.Caps;
47
48namespace OpenSim.Capabilities.Handlers
49{
50 public class GetTextureRobustHandler : BaseStreamHandler
51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 private IAssetService m_assetService;
55
56 public const string DefaultFormat = "x-j2c";
57
58 // TODO: Change this to a config option
59 private string m_RedirectURL = null;
60
61 public GetTextureRobustHandler(string path, IAssetService assService, string name, string description, string redirectURL)
62 : base("GET", path, name, description)
63 {
64 m_assetService = assService;
65 m_RedirectURL = redirectURL;
66 if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
67 m_RedirectURL += "/";
68 }
69
70 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
71 {
72 // Try to parse the texture ID from the request URL
73 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
74 string textureStr = query.GetOne("texture_id");
75 string format = query.GetOne("format");
76
77 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
78
79 if (m_assetService == null)
80 {
81 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
82 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
83 }
84
85 UUID textureID;
86 if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
87 {
88// m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID);
89
90 string[] formats;
91 if (!string.IsNullOrEmpty(format))
92 {
93 formats = new string[1] { format.ToLower() };
94 }
95 else
96 {
97 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept"));
98 if (formats.Length == 0)
99 formats = new string[1] { DefaultFormat }; // default
100
101 }
102 // OK, we have an array with preferred formats, possibly with only one entry
103
104 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
105 foreach (string f in formats)
106 {
107 if (FetchTexture(httpRequest, httpResponse, textureID, f))
108 break;
109 }
110 }
111 else
112 {
113 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
114 }
115
116// m_log.DebugFormat(
117// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
118// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
119
120 return null;
121 }
122
123 /// <summary>
124 ///
125 /// </summary>
126 /// <param name="httpRequest"></param>
127 /// <param name="httpResponse"></param>
128 /// <param name="textureID"></param>
129 /// <param name="format"></param>
130 /// <returns>False for "caller try another codec"; true otherwise</returns>
131 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
132 {
133// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
134 AssetBase texture;
135
136 string fullID = textureID.ToString();
137 if (format != DefaultFormat)
138 fullID = fullID + "-" + format;
139
140 if (!String.IsNullOrEmpty(m_RedirectURL))
141 {
142 // Only try to fetch locally cached textures. Misses are redirected
143 texture = m_assetService.GetCached(fullID);
144
145 if (texture != null)
146 {
147 if (texture.Type != (sbyte)AssetType.Texture)
148 {
149 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
150 return true;
151 }
152 WriteTextureData(httpRequest, httpResponse, texture, format);
153 }
154 else
155 {
156 string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString();
157 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
158 httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
159 httpResponse.RedirectLocation = textureUrl;
160 return true;
161 }
162 }
163 else // no redirect
164 {
165 // try the cache
166 texture = m_assetService.GetCached(fullID);
167
168 if (texture == null)
169 {
170// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
171
172 // Fetch locally or remotely. Misses return a 404
173 texture = m_assetService.Get(textureID.ToString());
174
175 if (texture != null)
176 {
177 if (texture.Type != (sbyte)AssetType.Texture)
178 {
179 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
180 return true;
181 }
182 if (format == DefaultFormat)
183 {
184 WriteTextureData(httpRequest, httpResponse, texture, format);
185 return true;
186 }
187 else
188 {
189 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
190 newTexture.Data = ConvertTextureData(texture, format);
191 if (newTexture.Data.Length == 0)
192 return false; // !!! Caller try another codec, please!
193
194 newTexture.Flags = AssetFlags.Collectable;
195 newTexture.Temporary = true;
196 newTexture.Local = true;
197 m_assetService.Store(newTexture);
198 WriteTextureData(httpRequest, httpResponse, newTexture, format);
199 return true;
200 }
201 }
202 }
203 else // it was on the cache
204 {
205// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
206 WriteTextureData(httpRequest, httpResponse, texture, format);
207 return true;
208 }
209 }
210
211 // not found
212// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
213 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
214 return true;
215 }
216
217 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
218 {
219 string range = request.Headers.GetOne("Range");
220
221 if (!String.IsNullOrEmpty(range)) // JP2's only
222 {
223 // Range request
224 int start, end;
225 if (TryParseRange(range, out start, out end))
226 {
227 // Before clamping start make sure we can satisfy it in order to avoid
228 // sending back the last byte instead of an error status
229 if (start >= texture.Data.Length)
230 {
231// m_log.DebugFormat(
232// "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
233// texture.ID, start, texture.Data.Length);
234
235 // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
236 // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
237 // of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously
238 // received a very small texture may attempt to fetch bytes from the server past the
239 // range of data that it received originally. Whether this happens appears to depend on whether
240 // the viewer's estimation of how large a request it needs to make for certain discard levels
241 // (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard
242 // level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable
243 // here will cause the viewer to treat the texture as bad and never display the full resolution
244 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
245
246// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
247// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
248// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
249 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
250 response.ContentType = texture.Metadata.ContentType;
251 }
252 else
253 {
254 // Handle the case where no second range value was given. This is equivalent to requesting
255 // the rest of the entity.
256 if (end == -1)
257 end = int.MaxValue;
258
259 end = Utils.Clamp(end, 0, texture.Data.Length - 1);
260 start = Utils.Clamp(start, 0, end);
261 int len = end - start + 1;
262
263// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
264
265 // Always return PartialContent, even if the range covered the entire data length
266 // We were accidentally sending back 404 before in this situation
267 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
268 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
269 //
270 // We also do not want to send back OK even if the whole range was satisfiable since this causes
271 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
272// if (end > maxEnd)
273// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
274// else
275 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
276
277 response.ContentLength = len;
278 response.ContentType = texture.Metadata.ContentType;
279 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
280
281 response.Body.Write(texture.Data, start, len);
282 }
283 }
284 else
285 {
286 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
287 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
288 }
289 }
290 else // JP2's or other formats
291 {
292 // Full content request
293 response.StatusCode = (int)System.Net.HttpStatusCode.OK;
294 response.ContentLength = texture.Data.Length;
295 if (format == DefaultFormat)
296 response.ContentType = texture.Metadata.ContentType;
297 else
298 response.ContentType = "image/" + format;
299 response.Body.Write(texture.Data, 0, texture.Data.Length);
300 }
301
302// if (response.StatusCode < 200 || response.StatusCode > 299)
303// m_log.WarnFormat(
304// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
305// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
306// else
307// m_log.DebugFormat(
308// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
309// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
310 }
311
312 /// <summary>
313 /// Parse a range header.
314 /// </summary>
315 /// <remarks>
316 /// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
317 /// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
318 /// Where there is no value, -1 is returned.
319 /// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
320 /// for start.</remarks>
321 /// <returns></returns>
322 /// <param name='header'></param>
323 /// <param name='start'>Start of the range. Undefined if this was not a number.</param>
324 /// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
325 private bool TryParseRange(string header, out int start, out int end)
326 {
327 start = end = 0;
328
329 if (header.StartsWith("bytes="))
330 {
331 string[] rangeValues = header.Substring(6).Split('-');
332
333 if (rangeValues.Length == 2)
334 {
335 if (!Int32.TryParse(rangeValues[0], out start))
336 return false;
337
338 string rawEnd = rangeValues[1];
339
340 if (rawEnd == "")
341 {
342 end = -1;
343 return true;
344 }
345 else if (Int32.TryParse(rawEnd, out end))
346 {
347 return true;
348 }
349 }
350 }
351
352 start = end = 0;
353 return false;
354 }
355
356 private byte[] ConvertTextureData(AssetBase texture, string format)
357 {
358 m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
359 byte[] data = new byte[0];
360
361 MemoryStream imgstream = new MemoryStream();
362 Bitmap mTexture = new Bitmap(1, 1);
363 ManagedImage managedImage;
364 Image image = (Image)mTexture;
365
366 try
367 {
368 // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular data
369
370 imgstream = new MemoryStream();
371
372 // Decode image to System.Drawing.Image
373 if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image))
374 {
375 // Save to bitmap
376 mTexture = new Bitmap(image);
377
378 EncoderParameters myEncoderParameters = new EncoderParameters();
379 myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L);
380
381 // Save bitmap to stream
382 ImageCodecInfo codec = GetEncoderInfo("image/" + format);
383 if (codec != null)
384 {
385 mTexture.Save(imgstream, codec, myEncoderParameters);
386 // Write the stream to a byte array for output
387 data = imgstream.ToArray();
388 }
389 else
390 m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format);
391
392 }
393 }
394 catch (Exception e)
395 {
396 m_log.WarnFormat("[GETTEXTURE]: Unable to convert texture {0} to {1}: {2}", texture.ID, format, e.Message);
397 }
398 finally
399 {
400 // Reclaim memory, these are unmanaged resources
401 // If we encountered an exception, one or more of these will be null
402 if (mTexture != null)
403 mTexture.Dispose();
404
405 if (image != null)
406 image.Dispose();
407
408 if (imgstream != null)
409 {
410 imgstream.Close();
411 imgstream.Dispose();
412 }
413 }
414
415 return data;
416 }
417
418 // From msdn
419 private static ImageCodecInfo GetEncoderInfo(String mimeType)
420 {
421 ImageCodecInfo[] encoders;
422 encoders = ImageCodecInfo.GetImageEncoders();
423 for (int j = 0; j < encoders.Length; ++j)
424 {
425 if (encoders[j].MimeType == mimeType)
426 return encoders[j];
427 }
428 return null;
429 }
430 }
431}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index fa0b228..479cebb 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36
36namespace OpenSim.Capabilities.Handlers 37namespace OpenSim.Capabilities.Handlers
37{ 38{
38 public class GetTextureServerConnector : ServiceConnector 39 public class GetTextureServerConnector : ServiceConnector
@@ -65,7 +66,8 @@ namespace OpenSim.Capabilities.Handlers
65 string rurl = serverConfig.GetString("GetTextureRedirectURL"); 66 string rurl = serverConfig.GetString("GetTextureRedirectURL");
66 ; 67 ;
67 server.AddStreamHandler( 68 server.AddStreamHandler(
68 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null, rurl)); 69 new GetTextureRobustHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null, rurl));
69 } 70 }
70 } 71 }
71} \ No newline at end of file 72}
73
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index e5d9618..61aa689 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -38,6 +38,7 @@ using OpenSim.Framework.Servers.HttpServer;
38using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40 40
41/*
41namespace OpenSim.Capabilities.Handlers.GetTexture.Tests 42namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
42{ 43{
43 [TestFixture] 44 [TestFixture]
@@ -59,4 +60,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
59 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); 60 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
60 } 61 }
61 } 62 }
62} \ No newline at end of file 63}
64*/
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index 8849a59..5536564 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -50,6 +51,7 @@ namespace OpenSim.Capabilities.Handlers
50{ 51{
51 public class UploadBakedTextureHandler 52 public class UploadBakedTextureHandler
52 { 53 {
54
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 56
55 private Caps m_HostCapsObj; 57 private Caps m_HostCapsObj;
@@ -79,9 +81,9 @@ namespace OpenSim.Capabilities.Handlers
79 { 81 {
80 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 82 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
81 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 83 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
82 84
83 BakedTextureUploader uploader = 85 BakedTextureUploader uploader =
84 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); 86 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_HostCapsObj.AgentID);
85 uploader.OnUpLoad += BakedTextureUploaded; 87 uploader.OnUpLoad += BakedTextureUploaded;
86 88
87 m_HostCapsObj.HttpListener.AddStreamHandler( 89 m_HostCapsObj.HttpListener.AddStreamHandler(
@@ -117,7 +119,7 @@ namespace OpenSim.Capabilities.Handlers
117 /// <param name="data"></param> 119 /// <param name="data"></param>
118 private void BakedTextureUploaded(UUID assetID, byte[] data) 120 private void BakedTextureUploaded(UUID assetID, byte[] data)
119 { 121 {
120// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); 122 m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
121 123
122 AssetBase asset; 124 AssetBase asset;
123 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); 125 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
@@ -125,6 +127,7 @@ namespace OpenSim.Capabilities.Handlers
125 asset.Temporary = true; 127 asset.Temporary = true;
126 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are 128 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
127 m_assetService.Store(asset); 129 m_assetService.Store(asset);
130
128 } 131 }
129 } 132 }
130 133
@@ -137,15 +140,19 @@ namespace OpenSim.Capabilities.Handlers
137 private string uploaderPath = String.Empty; 140 private string uploaderPath = String.Empty;
138 private UUID newAssetID; 141 private UUID newAssetID;
139 private IHttpServer httpListener; 142 private IHttpServer httpListener;
143 private UUID AgentId = UUID.Zero;
140 144
141 public BakedTextureUploader(string path, IHttpServer httpServer) 145 public BakedTextureUploader(string path, IHttpServer httpServer, UUID uUID)
142 { 146 {
143 newAssetID = UUID.Random(); 147 newAssetID = UUID.Random();
144 uploaderPath = path; 148 uploaderPath = path;
145 httpListener = httpServer; 149 httpListener = httpServer;
150 AgentId = uUID;
146 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); 151 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
147 } 152 }
148 153
154
155
149 /// <summary> 156 /// <summary>
150 /// Handle raw uploaded baked texture data. 157 /// Handle raw uploaded baked texture data.
151 /// </summary> 158 /// </summary>