diff options
Diffstat (limited to 'OpenSim/Capabilities/Handlers')
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs | 30 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs | 125 |
2 files changed, 81 insertions, 74 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs index 717a097..c0ca1e1 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs | |||
@@ -101,18 +101,8 @@ namespace OpenSim.Capabilities.Handlers | |||
101 | llsdItem.item_id = invItem.ID; | 101 | llsdItem.item_id = invItem.ID; |
102 | llsdItem.name = invItem.Name; | 102 | llsdItem.name = invItem.Name; |
103 | llsdItem.parent_id = invItem.Folder; | 103 | llsdItem.parent_id = invItem.Folder; |
104 | 104 | llsdItem.type = invItem.AssetType; | |
105 | try | 105 | llsdItem.inv_type = invItem.InvType; |
106 | { | ||
107 | llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType); | ||
108 | llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType); | ||
109 | } | ||
110 | catch (Exception e) | ||
111 | { | ||
112 | m_log.ErrorFormat( | ||
113 | "[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}", | ||
114 | invItem.AssetType, invItem.InvType, invItem.Name, e.Message); | ||
115 | } | ||
116 | 106 | ||
117 | llsdItem.permissions = new LLSDPermissions(); | 107 | llsdItem.permissions = new LLSDPermissions(); |
118 | llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; | 108 | llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; |
@@ -126,21 +116,7 @@ namespace OpenSim.Capabilities.Handlers | |||
126 | llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; | 116 | llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; |
127 | llsdItem.sale_info = new LLSDSaleInfo(); | 117 | llsdItem.sale_info = new LLSDSaleInfo(); |
128 | llsdItem.sale_info.sale_price = invItem.SalePrice; | 118 | llsdItem.sale_info.sale_price = invItem.SalePrice; |
129 | switch (invItem.SaleType) | 119 | llsdItem.sale_info.sale_type = invItem.SaleType; |
130 | { | ||
131 | default: | ||
132 | llsdItem.sale_info.sale_type = "not"; | ||
133 | break; | ||
134 | case 1: | ||
135 | llsdItem.sale_info.sale_type = "original"; | ||
136 | break; | ||
137 | case 2: | ||
138 | llsdItem.sale_info.sale_type = "copy"; | ||
139 | break; | ||
140 | case 3: | ||
141 | llsdItem.sale_info.sale_type = "contents"; | ||
142 | break; | ||
143 | } | ||
144 | 120 | ||
145 | return llsdItem; | 121 | return llsdItem; |
146 | } | 122 | } |
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs index d5c062b..b3196d9 100644 --- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs +++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs | |||
@@ -156,11 +156,12 @@ namespace OpenSim.Capabilities.Handlers | |||
156 | inv.Folders = new List<InventoryFolderBase>(); | 156 | inv.Folders = new List<InventoryFolderBase>(); |
157 | inv.Items = new List<InventoryItemBase>(); | 157 | inv.Items = new List<InventoryItemBase>(); |
158 | int version = 0; | 158 | int version = 0; |
159 | int descendents = 0; | ||
159 | 160 | ||
160 | inv | 161 | inv |
161 | = Fetch( | 162 | = Fetch( |
162 | invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, | 163 | invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, |
163 | invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version); | 164 | invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents); |
164 | 165 | ||
165 | if (inv != null && inv.Folders != null) | 166 | if (inv != null && inv.Folders != null) |
166 | { | 167 | { |
@@ -168,6 +169,8 @@ namespace OpenSim.Capabilities.Handlers | |||
168 | { | 169 | { |
169 | contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); | 170 | contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); |
170 | } | 171 | } |
172 | |||
173 | descendents += inv.Folders; | ||
171 | } | 174 | } |
172 | 175 | ||
173 | if (inv != null && inv.Items != null) | 176 | if (inv != null && inv.Items != null) |
@@ -178,7 +181,7 @@ namespace OpenSim.Capabilities.Handlers | |||
178 | } | 181 | } |
179 | } | 182 | } |
180 | 183 | ||
181 | contents.descendents = contents.items.Array.Count + contents.categories.Array.Count; | 184 | contents.descendents = descendents; |
182 | contents.version = version; | 185 | contents.version = version; |
183 | 186 | ||
184 | // m_log.DebugFormat( | 187 | // m_log.DebugFormat( |
@@ -206,7 +209,7 @@ namespace OpenSim.Capabilities.Handlers | |||
206 | /// <returns>An empty InventoryCollection if the inventory look up failed</returns> | 209 | /// <returns>An empty InventoryCollection if the inventory look up failed</returns> |
207 | private InventoryCollection Fetch( | 210 | private InventoryCollection Fetch( |
208 | UUID agentID, UUID folderID, UUID ownerID, | 211 | UUID agentID, UUID folderID, UUID ownerID, |
209 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | 212 | bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents) |
210 | { | 213 | { |
211 | // m_log.DebugFormat( | 214 | // m_log.DebugFormat( |
212 | // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | 215 | // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", |
@@ -215,6 +218,8 @@ namespace OpenSim.Capabilities.Handlers | |||
215 | // FIXME MAYBE: We're not handling sortOrder! | 218 | // FIXME MAYBE: We're not handling sortOrder! |
216 | 219 | ||
217 | version = 0; | 220 | version = 0; |
221 | descendents = 0; | ||
222 | |||
218 | InventoryFolderImpl fold; | 223 | InventoryFolderImpl fold; |
219 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) | 224 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) |
220 | { | 225 | { |
@@ -223,6 +228,7 @@ namespace OpenSim.Capabilities.Handlers | |||
223 | InventoryCollection ret = new InventoryCollection(); | 228 | InventoryCollection ret = new InventoryCollection(); |
224 | ret.Folders = new List<InventoryFolderBase>(); | 229 | ret.Folders = new List<InventoryFolderBase>(); |
225 | ret.Items = fold.RequestListOfItems(); | 230 | ret.Items = fold.RequestListOfItems(); |
231 | descendents = ret.Folders.Count + ret.Items.Count; | ||
226 | 232 | ||
227 | return ret; | 233 | return ret; |
228 | } | 234 | } |
@@ -246,24 +252,73 @@ namespace OpenSim.Capabilities.Handlers | |||
246 | 252 | ||
247 | version = containingFolder.Version; | 253 | version = containingFolder.Version; |
248 | 254 | ||
249 | // if (fetchItems) | 255 | if (fetchItems) |
256 | { | ||
257 | List<InventoryItemBase> itemsToReturn = contents.Items; | ||
258 | List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn); | ||
259 | |||
260 | // descendents must only include the links, not the linked items we add | ||
261 | descendents = originalItems.Count; | ||
262 | |||
263 | // Second, add target items for links in this folder | ||
264 | foreach (InventoryItemBase item in originalItems) | ||
265 | { | ||
266 | if (item.AssetType == (int)AssetType.Link) | ||
267 | { | ||
268 | InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | ||
269 | |||
270 | // Take care of genuinely broken links where the target doesn't exist | ||
271 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
272 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
273 | // rather than having to keep track of every folder requested in the recursion. | ||
274 | if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
275 | itemsToReturn.Insert(0, linkedItem); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | // First, scan for folder links and add target items in those folders. | ||
280 | foreach (InventoryItemBase item in originalItems) | ||
281 | { | ||
282 | if (item.AssetType == (int)AssetType.LinkFolder) | ||
283 | { | ||
284 | InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID); | ||
285 | List<InventoryItemBase> links = linkedFolderContents.Items; | ||
286 | |||
287 | // Second, insert the links contained in this linked folder. | ||
288 | itemsToReturn.InsertRange(0, links); | ||
289 | |||
290 | // Third, insert the real items linked by the links in this linked folder. | ||
291 | foreach (InventoryItemBase link in linkedFolderContents.Items) | ||
292 | { | ||
293 | // Take care of genuinely broken links where the target doesn't exist | ||
294 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
295 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
296 | // rather than having to keep track of every folder requested in the recursion. | ||
297 | if (link != null) | ||
298 | { | ||
299 | // m_log.DebugFormat( | ||
300 | // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}", | ||
301 | // link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name); | ||
302 | |||
303 | InventoryItemBase linkedItem | ||
304 | = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID)); | ||
305 | |||
306 | itemsToReturn.Insert(0, linkedItem); | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | } | ||
312 | |||
313 | // foreach (InventoryItemBase item in contents.Items) | ||
250 | // { | 314 | // { |
251 | // List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>(); | 315 | // m_log.DebugFormat( |
252 | // | 316 | // "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}", |
253 | // foreach (InventoryItemBase item in contents.Items) | 317 | // item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID); |
254 | // { | 318 | // } |
255 | // if (item.AssetType == (int)AssetType.Link) | 319 | |
256 | // { | 320 | // ===== |
257 | // InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | 321 | |
258 | // | ||
259 | // // Take care of genuinely broken links where the target doesn't exist | ||
260 | // // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
261 | // // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
262 | // // rather than having to keep track of every folder requested in the recursion. | ||
263 | // if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
264 | // linkedItemsToAdd.Insert(0, linkedItem); | ||
265 | // } | ||
266 | // } | ||
267 | // | 322 | // |
268 | // foreach (InventoryItemBase linkedItem in linkedItemsToAdd) | 323 | // foreach (InventoryItemBase linkedItem in linkedItemsToAdd) |
269 | // { | 324 | // { |
@@ -365,18 +420,8 @@ namespace OpenSim.Capabilities.Handlers | |||
365 | llsdItem.item_id = invItem.ID; | 420 | llsdItem.item_id = invItem.ID; |
366 | llsdItem.name = invItem.Name; | 421 | llsdItem.name = invItem.Name; |
367 | llsdItem.parent_id = invItem.Folder; | 422 | llsdItem.parent_id = invItem.Folder; |
368 | 423 | llsdItem.type = invItem.AssetType; | |
369 | try | 424 | llsdItem.inv_type = invItem.InvType; |
370 | { | ||
371 | llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType); | ||
372 | llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType); | ||
373 | } | ||
374 | catch (Exception e) | ||
375 | { | ||
376 | m_log.ErrorFormat( | ||
377 | "[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}", | ||
378 | invItem.AssetType, invItem.InvType, invItem.Name, e.Message); | ||
379 | } | ||
380 | 425 | ||
381 | llsdItem.permissions = new LLSDPermissions(); | 426 | llsdItem.permissions = new LLSDPermissions(); |
382 | llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; | 427 | llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; |
@@ -390,21 +435,7 @@ namespace OpenSim.Capabilities.Handlers | |||
390 | llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; | 435 | llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; |
391 | llsdItem.sale_info = new LLSDSaleInfo(); | 436 | llsdItem.sale_info = new LLSDSaleInfo(); |
392 | llsdItem.sale_info.sale_price = invItem.SalePrice; | 437 | llsdItem.sale_info.sale_price = invItem.SalePrice; |
393 | switch (invItem.SaleType) | 438 | llsdItem.sale_info.sale_type = invItem.SaleType; |
394 | { | ||
395 | default: | ||
396 | llsdItem.sale_info.sale_type = "not"; | ||
397 | break; | ||
398 | case 1: | ||
399 | llsdItem.sale_info.sale_type = "original"; | ||
400 | break; | ||
401 | case 2: | ||
402 | llsdItem.sale_info.sale_type = "copy"; | ||
403 | break; | ||
404 | case 3: | ||
405 | llsdItem.sale_info.sale_type = "contents"; | ||
406 | break; | ||
407 | } | ||
408 | 439 | ||
409 | return llsdItem; | 440 | return llsdItem; |
410 | } | 441 | } |