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-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs143
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diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using log4net;
35using Nini.Config;
36using OpenMetaverse;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework;
39using OpenSim.Framework.Servers;
40using OpenSim.Framework.Servers.HttpServer;
41using OpenSim.Services.Interfaces;
42using Caps = OpenSim.Framework.Capabilities.Caps;
43
44namespace OpenSim.Capabilities.Handlers
45{
46 public class GetMeshHandler
47 {
48// private static readonly ILog m_log =
49// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 private IAssetService m_assetService;
52
53 public GetMeshHandler(IAssetService assService)
54 {
55 m_assetService = assService;
56 }
57
58 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
59 {
60
61 Hashtable responsedata = new Hashtable();
62 responsedata["int_response_code"] = 400; //501; //410; //404;
63 responsedata["content_type"] = "text/plain";
64 responsedata["keepalive"] = false;
65 responsedata["str_response_string"] = "Request wasn't what was expected";
66
67 string meshStr = string.Empty;
68
69 if (request.ContainsKey("mesh_id"))
70 meshStr = request["mesh_id"].ToString();
71
72
73 UUID meshID = UUID.Zero;
74 if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
75 {
76 if (m_assetService == null)
77 {
78 responsedata["int_response_code"] = 404; //501; //410; //404;
79 responsedata["content_type"] = "text/plain";
80 responsedata["keepalive"] = false;
81 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
82 return responsedata;
83 }
84
85 AssetBase mesh;
86 // Only try to fetch locally cached textures. Misses are redirected
87 mesh = m_assetService.GetCached(meshID.ToString());
88 if (mesh != null)
89 {
90 if (mesh.Type == (SByte)AssetType.Mesh)
91 {
92 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
93 responsedata["content_type"] = "application/vnd.ll.mesh";
94 responsedata["int_response_code"] = 200;
95 }
96 // Optionally add additional mesh types here
97 else
98 {
99 responsedata["int_response_code"] = 404; //501; //410; //404;
100 responsedata["content_type"] = "text/plain";
101 responsedata["keepalive"] = false;
102 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
103 return responsedata;
104 }
105 }
106 else
107 {
108 mesh = m_assetService.Get(meshID.ToString());
109 if (mesh != null)
110 {
111 if (mesh.Type == (SByte)AssetType.Mesh)
112 {
113 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
114 responsedata["content_type"] = "application/vnd.ll.mesh";
115 responsedata["int_response_code"] = 200;
116 }
117 // Optionally add additional mesh types here
118 else
119 {
120 responsedata["int_response_code"] = 404; //501; //410; //404;
121 responsedata["content_type"] = "text/plain";
122 responsedata["keepalive"] = false;
123 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
124 return responsedata;
125 }
126 }
127
128 else
129 {
130 responsedata["int_response_code"] = 404; //501; //410; //404;
131 responsedata["content_type"] = "text/plain";
132 responsedata["keepalive"] = false;
133 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
134 return responsedata;
135 }
136 }
137
138 }
139
140 return responsedata;
141 }
142 }
143}