diff options
Diffstat (limited to 'OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs')
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs index 62ca8a3..7618c3d 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs | |||
@@ -728,20 +728,6 @@ namespace OpenSim.Capabilities.Handlers | |||
728 | 728 | ||
729 | itemsToReturn.InsertRange(0, links); | 729 | itemsToReturn.InsertRange(0, links); |
730 | 730 | ||
731 | foreach (InventoryItemBase link in linkedFolderContents.Items) | ||
732 | { | ||
733 | // Take care of genuinely broken links where the target doesn't exist | ||
734 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
735 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
736 | // rather than having to keep track of every folder requested in the recursion. | ||
737 | if (link != null && link.AssetType == (int)AssetType.Link) | ||
738 | { | ||
739 | //m_log.DebugFormat( | ||
740 | // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3} ({4} {5})", | ||
741 | // link.Name, (AssetType)link.AssetType, linkedFolderContents.FolderID, contents.FolderID, link.ID, link.AssetID); | ||
742 | itemIDs.Add(link.AssetID); | ||
743 | } | ||
744 | } | ||
745 | } | 731 | } |
746 | } | 732 | } |
747 | 733 | ||