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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using Nini.Config;
31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.Scenes;
33
34namespace OpenSim.ApplicationPlugins.ScriptEngine
35{
36 public class RegionScriptEnginePlugin : IRegionModule
37 {
38 // This is a region module.
39 // This means: Every time a new region is created, a new instance of this module is also created.
40 // This module is responsible for starting the script engine for this region.
41
42 private string tempScriptEngineName = "DotNetEngine";
43 public RegionScriptEngineBase scriptEngine;
44 public void Initialise(Scene scene, IConfigSource source)
45 {
46 // New region is being created
47 // Create a new script engine
48 scriptEngine = Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as RegionScriptEngineBase;
49 scriptEngine.Initialize(scene, source);
50 }
51
52 public void PostInitialise()
53 {
54 // Nothing
55 }
56
57 public void Close()
58 {
59 scriptEngine.Close();
60 }
61
62 public string Name
63 {
64 get { return "ScriptEngine Region Loader"; }
65 }
66
67 public bool IsSharedModule
68 {
69 get { return true; }
70 }
71 }
72}