diff options
Diffstat (limited to 'OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs')
-rw-r--r-- | OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs index c89da81..0aa0525 100644 --- a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs +++ b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs | |||
@@ -1,101 +1,101 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | 31 | using System.Text; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; | 33 | using OpenSim.ApplicationPlugins.ScriptEngine.Components; |
34 | 34 | ||
35 | namespace OpenSim.ApplicationPlugins.ScriptEngine | 35 | namespace OpenSim.ApplicationPlugins.ScriptEngine |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Used to load ScriptEngine component .dll's | 38 | /// Used to load ScriptEngine component .dll's |
39 | /// </summary> | 39 | /// </summary> |
40 | internal class ComponentLoader | 40 | internal class ComponentLoader |
41 | { | 41 | { |
42 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | private ScriptEnginePlugin scriptEnginePlugin; | 43 | private ScriptEnginePlugin scriptEnginePlugin; |
44 | public ComponentLoader(ScriptEnginePlugin sep) | 44 | public ComponentLoader(ScriptEnginePlugin sep) |
45 | { | 45 | { |
46 | scriptEnginePlugin = sep; | 46 | scriptEnginePlugin = sep; |
47 | } | 47 | } |
48 | 48 | ||
49 | /// <summary> | 49 | /// <summary> |
50 | /// Load components from directory | 50 | /// Load components from directory |
51 | /// </summary> | 51 | /// </summary> |
52 | /// <param name="directory"></param> | 52 | /// <param name="directory"></param> |
53 | public void Load(string directory) | 53 | public void Load(string directory) |
54 | { | 54 | { |
55 | // We may want to change how this functions as currently it required unique class names for each component | 55 | // We may want to change how this functions as currently it required unique class names for each component |
56 | 56 | ||
57 | foreach (string file in Directory.GetFiles(directory, "*.dll")) | 57 | foreach (string file in Directory.GetFiles(directory, "*.dll")) |
58 | { | 58 | { |
59 | //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file); | 59 | //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file); |
60 | Assembly componentAssembly = Assembly.LoadFrom(file); | 60 | Assembly componentAssembly = Assembly.LoadFrom(file); |
61 | if (componentAssembly != null) | 61 | if (componentAssembly != null) |
62 | { | 62 | { |
63 | try | 63 | try |
64 | { | 64 | { |
65 | // Go through all types in the assembly | 65 | // Go through all types in the assembly |
66 | foreach (Type componentType in componentAssembly.GetTypes()) | 66 | foreach (Type componentType in componentAssembly.GetTypes()) |
67 | { | 67 | { |
68 | if (componentType.IsPublic | 68 | if (componentType.IsPublic |
69 | && !componentType.IsAbstract) | 69 | && !componentType.IsAbstract) |
70 | { | 70 | { |
71 | if (componentType.IsSubclassOf(typeof (ComponentBase))) | 71 | if (componentType.IsSubclassOf(typeof (ComponentBase))) |
72 | { | 72 | { |
73 | // We have found an type which is derived from ProdiverBase, add it to provider list | 73 | // We have found an type which is derived from ProdiverBase, add it to provider list |
74 | m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name); | 74 | m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name); |
75 | lock (ComponentRegistry.providers) | 75 | lock (ComponentRegistry.providers) |
76 | { | 76 | { |
77 | ComponentRegistry.providers.Add(componentType.Name, componentType); | 77 | ComponentRegistry.providers.Add(componentType.Name, componentType); |
78 | } | 78 | } |
79 | } | 79 | } |
80 | if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase))) | 80 | if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase))) |
81 | { | 81 | { |
82 | // We have found an type which is derived from RegionScriptEngineBase, add it to engine list | 82 | // We have found an type which is derived from RegionScriptEngineBase, add it to engine list |
83 | m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name); | 83 | m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name); |
84 | lock (ComponentRegistry.scriptEngines) | 84 | lock (ComponentRegistry.scriptEngines) |
85 | { | 85 | { |
86 | ComponentRegistry.scriptEngines.Add(componentType.Name, componentType); | 86 | ComponentRegistry.scriptEngines.Add(componentType.Name, componentType); |
87 | } | 87 | } |
88 | } | 88 | } |
89 | } | 89 | } |
90 | } | 90 | } |
91 | } | 91 | } |
92 | catch | 92 | catch |
93 | (ReflectionTypeLoadException) | 93 | (ReflectionTypeLoadException) |
94 | { | 94 | { |
95 | m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName); | 95 | m_log.InfoFormat("[ScriptEngine]: Could not load types for [{0}].", componentAssembly.FullName); |
96 | } | 96 | } |
97 | } //if | 97 | } //if |
98 | } //foreach | 98 | } //foreach |
99 | } | 99 | } |
100 | } | 100 | } |
101 | } \ No newline at end of file | 101 | } \ No newline at end of file |