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-rw-r--r--OpenSim.Terrain.BasicTerrain/TerrainEngine.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index 6576ab8..cd40d0f 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -11,6 +11,11 @@ namespace OpenSim.Terrain
11 /// A [normally] 256x256 heightmap 11 /// A [normally] 256x256 heightmap
12 /// </summary> 12 /// </summary>
13 public Channel heightmap; 13 public Channel heightmap;
14
15 /// <summary>
16 /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
17 /// Counts the number of modifications since the last save. (0 = Untainted)
18 /// </summary>
14 public int tainted; 19 public int tainted;
15 20
16 int w, h; 21 int w, h;
@@ -44,6 +49,10 @@ namespace OpenSim.Terrain
44 return heights; 49 return heights;
45 } 50 }
46 51
52 /// <summary>
53 /// Converts the heightmap to a 256x256 value 2D floating point array.
54 /// </summary>
55 /// <returns>An array of 256,256 values containing the heightmap</returns>
47 public float[,] getHeights2D() 56 public float[,] getHeights2D()
48 { 57 {
49 float[,] heights = new float[w, h]; 58 float[,] heights = new float[w, h];
@@ -73,6 +82,10 @@ namespace OpenSim.Terrain
73 tainted++; 82 tainted++;
74 } 83 }
75 84
85 /// <summary>
86 /// Loads a 2D array of values into the heightmap
87 /// </summary>
88 /// <param name="heights">An array of 256,256 float values</param>
76 public void setHeights2D(float[,] heights) 89 public void setHeights2D(float[,] heights)
77 { 90 {
78 int x, y; 91 int x, y;
@@ -86,6 +99,11 @@ namespace OpenSim.Terrain
86 tainted++; 99 tainted++;
87 } 100 }
88 101
102 /// <summary>
103 /// Renormalises the array between min and max
104 /// </summary>
105 /// <param name="min">Minimum value of the new array</param>
106 /// <param name="max">Maximum value of the new array</param>
89 public void setRange(float min, float max) 107 public void setRange(float min, float max)
90 { 108 {
91 heightmap.normalise((double)min, (double)max); 109 heightmap.normalise((double)min, (double)max);