diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index 45da742..87dbf7e 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -7,10 +7,19 @@ namespace OpenSim.Terrain | |||
7 | { | 7 | { |
8 | public class TerrainEngine | 8 | public class TerrainEngine |
9 | { | 9 | { |
10 | /// <summary> | ||
11 | /// A [normally] 256x256 heightmap | ||
12 | /// </summary> | ||
10 | public float[,] map; | 13 | public float[,] map; |
14 | /// <summary> | ||
15 | /// A 256x256 heightmap storing water height values | ||
16 | /// </summary> | ||
11 | public float[,] water; | 17 | public float[,] water; |
12 | int w, h; | 18 | int w, h; |
13 | 19 | ||
20 | /// <summary> | ||
21 | /// Generate a new TerrainEngine instance and creates a new heightmap | ||
22 | /// </summary> | ||
14 | public TerrainEngine() | 23 | public TerrainEngine() |
15 | { | 24 | { |
16 | w = 256; | 25 | w = 256; |
@@ -90,6 +99,14 @@ namespace OpenSim.Terrain | |||
90 | RaiseLower.raiseSphere(this.map, rx, ry, size, amount); | 99 | RaiseLower.raiseSphere(this.map, rx, ry, size, amount); |
91 | } | 100 | } |
92 | } | 101 | } |
102 | |||
103 | /// <summary> | ||
104 | /// Lowers the land in a sphere around the specified coordinates | ||
105 | /// </summary> | ||
106 | /// <param name="rx">The center of the sphere at the X axis</param> | ||
107 | /// <param name="ry">The center of the sphere at the Y axis</param> | ||
108 | /// <param name="size">The radius of the sphere in meters</param> | ||
109 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | ||
93 | public void lower(double rx, double ry, double size, double amount) | 110 | public void lower(double rx, double ry, double size, double amount) |
94 | { | 111 | { |
95 | lock (map) | 112 | lock (map) |
@@ -98,6 +115,9 @@ namespace OpenSim.Terrain | |||
98 | } | 115 | } |
99 | } | 116 | } |
100 | 117 | ||
118 | /// <summary> | ||
119 | /// Generates a simple set of hills in the shape of an island | ||
120 | /// </summary> | ||
101 | public void hills() | 121 | public void hills() |
102 | { | 122 | { |
103 | lock (map) | 123 | lock (map) |