diff options
Diffstat (limited to 'OpenSim.Terrain.BasicTerrain/Normalise.cs')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/Normalise.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/Normalise.cs b/OpenSim.Terrain.BasicTerrain/Normalise.cs index 507795b..0d37f44 100644 --- a/OpenSim.Terrain.BasicTerrain/Normalise.cs +++ b/OpenSim.Terrain.BasicTerrain/Normalise.cs | |||
@@ -6,6 +6,10 @@ namespace OpenSim.Terrain.BasicTerrain | |||
6 | { | 6 | { |
7 | static class Normalise | 7 | static class Normalise |
8 | { | 8 | { |
9 | /// <summary> | ||
10 | /// Converts the heightmap to values ranging from 0..1 | ||
11 | /// </summary> | ||
12 | /// <param name="map">The heightmap to be normalised</param> | ||
9 | public static void normalise(float[,] map) | 13 | public static void normalise(float[,] map) |
10 | { | 14 | { |
11 | double max = findMax(map); | 15 | double max = findMax(map); |
@@ -24,6 +28,11 @@ namespace OpenSim.Terrain.BasicTerrain | |||
24 | } | 28 | } |
25 | } | 29 | } |
26 | 30 | ||
31 | /// <summary> | ||
32 | /// Converts the heightmap to values ranging from 0..<newmax> | ||
33 | /// </summary> | ||
34 | /// <param name="map">The heightmap to be normalised</param> | ||
35 | /// <param name="newmax">The new maximum height value of the map</param> | ||
27 | public static void normalise(float[,] map, double newmax) | 36 | public static void normalise(float[,] map, double newmax) |
28 | { | 37 | { |
29 | double max = findMax(map); | 38 | double max = findMax(map); |
@@ -42,6 +51,11 @@ namespace OpenSim.Terrain.BasicTerrain | |||
42 | } | 51 | } |
43 | } | 52 | } |
44 | 53 | ||
54 | /// <summary> | ||
55 | /// Finds the largest value in the heightmap | ||
56 | /// </summary> | ||
57 | /// <param name="map">The heightmap</param> | ||
58 | /// <returns>The highest value</returns> | ||
45 | public static double findMax(float[,] map) | 59 | public static double findMax(float[,] map) |
46 | { | 60 | { |
47 | int x, y; | 61 | int x, y; |
@@ -61,6 +75,11 @@ namespace OpenSim.Terrain.BasicTerrain | |||
61 | return max; | 75 | return max; |
62 | } | 76 | } |
63 | 77 | ||
78 | /// <summary> | ||
79 | /// Finds the lowest value in a heightmap | ||
80 | /// </summary> | ||
81 | /// <param name="map">The heightmap</param> | ||
82 | /// <returns>The minimum value</returns> | ||
64 | public static double findMin(float[,] map) | 83 | public static double findMin(float[,] map) |
65 | { | 84 | { |
66 | int x, y; | 85 | int x, y; |