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Diffstat (limited to 'OpenSim.Servers/LoginServer.cs')
-rw-r--r-- | OpenSim.Servers/LoginServer.cs | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/OpenSim.Servers/LoginServer.cs b/OpenSim.Servers/LoginServer.cs new file mode 100644 index 0000000..b814639 --- /dev/null +++ b/OpenSim.Servers/LoginServer.cs | |||
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1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | |||
28 | using Nwc.XmlRpc; | ||
29 | using System; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Net.Sockets; | ||
33 | using System.Text; | ||
34 | using System.Text.RegularExpressions; | ||
35 | using System.Threading; | ||
36 | using System.Collections; | ||
37 | using System.Security.Cryptography; | ||
38 | using System.Xml; | ||
39 | using libsecondlife; | ||
40 | using OpenSim; | ||
41 | using OpenSim.Framework.Interfaces; | ||
42 | using OpenSim.Framework.Grid; | ||
43 | using OpenSim.Framework.Inventory; | ||
44 | using OpenSim.Framework.User; | ||
45 | using OpenSim.Framework.Utilities; | ||
46 | |||
47 | namespace OpenSim.UserServer | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// When running in local (default) mode , handles client logins. | ||
51 | /// </summary> | ||
52 | public class LoginServer : LoginService, IUserServer | ||
53 | { | ||
54 | private IGridServer m_gridServer; | ||
55 | public IPAddress clientAddress = IPAddress.Loopback; | ||
56 | public IPAddress remoteAddress = IPAddress.Any; | ||
57 | private int NumClients; | ||
58 | private string _defaultResponse; | ||
59 | private bool userAccounts = false; | ||
60 | private string _mpasswd; | ||
61 | private bool _needPasswd = false; | ||
62 | private LocalUserProfileManager userManager; | ||
63 | private int m_simPort; | ||
64 | private string m_simAddr; | ||
65 | |||
66 | public LocalUserProfileManager LocalUserManager | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | return userManager; | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public LoginServer(IGridServer gridServer, string simAddr, int simPort, bool useAccounts) | ||
75 | { | ||
76 | m_gridServer = gridServer; | ||
77 | m_simPort = simPort; | ||
78 | m_simAddr = simAddr; | ||
79 | this.userAccounts = useAccounts; | ||
80 | } | ||
81 | |||
82 | public void Startup() | ||
83 | { | ||
84 | this._needPasswd = false; | ||
85 | // read in default response string | ||
86 | /* StreamReader SR; | ||
87 | string lines; | ||
88 | SR = File.OpenText("new-login.dat"); | ||
89 | |||
90 | while (!SR.EndOfStream) | ||
91 | { | ||
92 | lines = SR.ReadLine(); | ||
93 | _defaultResponse += lines; | ||
94 | } | ||
95 | SR.Close(); | ||
96 | * */ | ||
97 | |||
98 | this._mpasswd = EncodePassword("testpass"); | ||
99 | |||
100 | userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr); | ||
101 | //userManager.InitUserProfiles(); | ||
102 | userManager.SetKeys("", "", "", "Welcome to OpenSim"); | ||
103 | } | ||
104 | |||
105 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) | ||
106 | { | ||
107 | Console.WriteLine("login attempt"); | ||
108 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
109 | string first; | ||
110 | string last; | ||
111 | string passwd; | ||
112 | LLUUID Agent; | ||
113 | LLUUID Session; | ||
114 | |||
115 | LoginResponse loginResponse = new LoginResponse(); | ||
116 | |||
117 | //get login name | ||
118 | if (requestData.Contains("first")) | ||
119 | { | ||
120 | first = (string)requestData["first"]; | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | first = "test"; | ||
125 | } | ||
126 | |||
127 | if (requestData.Contains("last")) | ||
128 | { | ||
129 | last = (string)requestData["last"]; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | last = "User" + NumClients.ToString(); | ||
134 | } | ||
135 | |||
136 | if (requestData.Contains("passwd")) | ||
137 | { | ||
138 | passwd = (string)requestData["passwd"]; | ||
139 | } | ||
140 | else | ||
141 | { | ||
142 | passwd = "notfound"; | ||
143 | } | ||
144 | |||
145 | if (!Authenticate(first, last, passwd)) | ||
146 | { | ||
147 | return loginResponse.LoginFailedResponse(); | ||
148 | } | ||
149 | |||
150 | NumClients++; | ||
151 | |||
152 | // Create a agent and session LLUUID | ||
153 | Agent = GetAgentId(first, last); | ||
154 | int SessionRand = Util.RandomClass.Next(1, 999); | ||
155 | Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); | ||
156 | LLUUID secureSess = LLUUID.Random(); | ||
157 | |||
158 | loginResponse.SimPort = m_simPort.ToString(); | ||
159 | loginResponse.SimAddress = m_simAddr.ToString(); | ||
160 | loginResponse.AgentID = Agent.ToStringHyphenated(); | ||
161 | loginResponse.SessionID = Session.ToStringHyphenated(); | ||
162 | loginResponse.SecureSessionID = secureSess.ToStringHyphenated(); | ||
163 | loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next()); | ||
164 | XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); | ||
165 | Hashtable responseData = (Hashtable)response.Value; | ||
166 | |||
167 | // inventory | ||
168 | ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; | ||
169 | Hashtable Inventory1 = (Hashtable)InventoryList[0]; | ||
170 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; | ||
171 | LLUUID BaseFolderID = LLUUID.Random(); | ||
172 | LLUUID InventoryFolderID = LLUUID.Random(); | ||
173 | Inventory2["name"] = "Textures"; | ||
174 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); | ||
175 | Inventory2["type_default"] = 0; | ||
176 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); | ||
177 | |||
178 | ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; | ||
179 | Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; | ||
180 | Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); | ||
181 | |||
182 | CustomiseLoginResponse(responseData, first, last); | ||
183 | |||
184 | Login _login = new Login(); | ||
185 | //copy data to login object | ||
186 | _login.First = first; | ||
187 | _login.Last = last; | ||
188 | _login.Agent = Agent; | ||
189 | _login.Session = Session; | ||
190 | _login.SecureSession = secureSess; | ||
191 | _login.BaseFolder = BaseFolderID; | ||
192 | _login.InventoryFolder = InventoryFolderID; | ||
193 | |||
194 | //working on local computer if so lets add to the gridserver's list of sessions? | ||
195 | if (m_gridServer.GetName() == "Local") | ||
196 | { | ||
197 | ((LocalGridBase)m_gridServer).AddNewSession(_login); | ||
198 | } | ||
199 | |||
200 | return response; | ||
201 | } | ||
202 | |||
203 | protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last) | ||
204 | { | ||
205 | } | ||
206 | |||
207 | protected virtual LLUUID GetAgentId(string firstName, string lastName) | ||
208 | { | ||
209 | LLUUID Agent; | ||
210 | int AgentRand = Util.RandomClass.Next(1, 9999); | ||
211 | Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); | ||
212 | return Agent; | ||
213 | } | ||
214 | |||
215 | protected virtual bool Authenticate(string first, string last, string passwd) | ||
216 | { | ||
217 | if (this._needPasswd) | ||
218 | { | ||
219 | //every user needs the password to login | ||
220 | string encodedPass = passwd.Remove(0, 3); //remove $1$ | ||
221 | if (encodedPass == this._mpasswd) | ||
222 | { | ||
223 | return true; | ||
224 | } | ||
225 | else | ||
226 | { | ||
227 | return false; | ||
228 | } | ||
229 | } | ||
230 | else | ||
231 | { | ||
232 | //do not need password to login | ||
233 | return true; | ||
234 | } | ||
235 | } | ||
236 | |||
237 | private static string EncodePassword(string passwd) | ||
238 | { | ||
239 | Byte[] originalBytes; | ||
240 | Byte[] encodedBytes; | ||
241 | MD5 md5; | ||
242 | |||
243 | md5 = new MD5CryptoServiceProvider(); | ||
244 | originalBytes = ASCIIEncoding.Default.GetBytes(passwd); | ||
245 | encodedBytes = md5.ComputeHash(originalBytes); | ||
246 | |||
247 | return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower(); | ||
248 | } | ||
249 | |||
250 | public bool CreateUserAccount(string firstName, string lastName, string password) | ||
251 | { | ||
252 | Console.WriteLine("creating new user account"); | ||
253 | string mdPassword = EncodePassword(password); | ||
254 | Console.WriteLine("with password: " + mdPassword); | ||
255 | this.userManager.CreateNewProfile(firstName, lastName, mdPassword); | ||
256 | return true; | ||
257 | } | ||
258 | |||
259 | //IUserServer implementation | ||
260 | public AgentInventory RequestAgentsInventory(LLUUID agentID) | ||
261 | { | ||
262 | AgentInventory aInventory = null; | ||
263 | if (this.userAccounts) | ||
264 | { | ||
265 | aInventory = this.userManager.GetUsersInventory(agentID); | ||
266 | } | ||
267 | |||
268 | return aInventory; | ||
269 | } | ||
270 | |||
271 | public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory) | ||
272 | { | ||
273 | return true; | ||
274 | } | ||
275 | |||
276 | public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) | ||
277 | { | ||
278 | |||
279 | } | ||
280 | } | ||
281 | |||
282 | |||
283 | } | ||