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-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build163
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs1
2 files changed, 83 insertions, 81 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 7488a3e..cd900f5 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -1,81 +1,82 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.RegionServer" default="build"> 2<project name="OpenSim.RegionServer" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="ConsoleCmds.cs" /> 15 <include name="ConsoleCmds.cs" />
16 <include name="Grid.cs" /> 16 <include name="Grid.cs" />
17 <include name="OpenSimMain.cs" /> 17 <include name="OpenSimMain.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 18 <include name="OpenSimNetworkHandler.cs" />
19 <include name="PacketServer.cs" /> 19 <include name="PacketServer.cs" />
20 <include name="QueItem.cs" /> 20 <include name="QueItem.cs" />
21 <include name="RegionInfo.cs" /> 21 <include name="RegionInfo.cs" />
22 <include name="SimClient.cs" /> 22 <include name="SimClient.cs" />
23 <include name="SimConsole.cs" /> 23 <include name="SimConsole.cs" />
24 <include name="VersionInfo.cs" /> 24 <include name="VersionInfo.cs" />
25 <include name="Assets/AssetCache.cs" /> 25 <include name="Assets/AssetCache.cs" />
26 <include name="Assets/InventoryCache.cs" /> 26 <include name="Assets/InventoryCache.cs" />
27 <include name="CAPS/AdminWebFront.cs" /> 27 <include name="CAPS/AdminWebFront.cs" />
28 <include name="types/Mesh.cs" /> 28 <include name="types/Mesh.cs" />
29 <include name="types/Triangle.cs" /> 29 <include name="types/Triangle.cs" />
30 <include name="world/Avatar.cs" /> 30 <include name="world/Avatar.cs" />
31 <include name="world/AvatarAnimations.cs" /> 31 <include name="world/AvatarAnimations.cs" />
32 <include name="world/AvatarClient.cs" /> 32 <include name="world/AvatarClient.cs" />
33 <include name="world/AvatarUpdate.cs" /> 33 <include name="world/AvatarUpdate.cs" />
34 <include name="world/Entity.cs" /> 34 <include name="world/Entity.cs" />
35 <include name="world/Primitive.cs" /> 35 <include name="world/Primitive.cs" />
36 <include name="world/Primitive2.cs" /> 36 <include name="world/Primitive2.cs" />
37 <include name="world/ScriptEngine.cs" /> 37 <include name="world/ScriptEngine.cs" />
38 <include name="world/SurfacePatch.cs" /> 38 <include name="world/SurfacePatch.cs" />
39 <include name="world/World.cs" /> 39 <include name="world/World.cs" />
40 <include name="world/WorldPacketHandlers.cs" /> 40 <include name="world/WorldPacketHandlers.cs" />
41 <include name="world/scripting/IScript.cs" /> 41 <include name="world/scripting/IScript.cs" />
42 <include name="world/scripting/IScriptContext.cs" /> 42 <include name="world/scripting/IScriptContext.cs" />
43 <include name="world/scripting/IScriptEntity.cs" /> 43 <include name="world/scripting/IScriptEntity.cs" />
44 <include name="world/scripting/IScriptHandler.cs" /> 44 <include name="world/scripting/IScriptHandler.cs" />
45 <include name="world/scripting/Script.cs" /> 45 <include name="world/scripting/Script.cs" />
46 <include name="world/scripting/ScriptFactory.cs" /> 46 <include name="world/scripting/ScriptFactory.cs" />
47 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> 47 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
48 </sources> 48 </sources>
49 <references basedir="${project::get-base-directory()}"> 49 <references basedir="${project::get-base-directory()}">
50 <lib> 50 <lib>
51 <include name="${project::get-base-directory()}" /> 51 <include name="${project::get-base-directory()}" />
52 <include name="${project::get-base-directory()}/${build.dir}" /> 52 <include name="${project::get-base-directory()}/${build.dir}" />
53 </lib> 53 </lib>
54 <include name="System.dll" /> 54 <include name="System.dll" />
55 <include name="System.Xml.dll" /> 55 <include name="System.Xml.dll" />
56 <include name="../bin/libsecondlife.dll" /> 56 <include name="../bin/libsecondlife.dll" />
57 <include name="../bin/Axiom.MathLib.dll" /> 57 <include name="../bin/Axiom.MathLib.dll" />
58 <include name="../bin/Db4objects.Db4o.dll" /> 58 <include name="../bin/Db4objects.Db4o.dll" />
59 <include name="../bin/OpenSim.Framework.dll" /> 59 <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
60 <include name="../bin/OpenSim.Framework.Console.dll" /> 60 <include name="../bin/OpenSim.Framework.dll" />
61 <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> 61 <include name="../bin/OpenSim.Framework.Console.dll" />
62 <include name="../bin/OpenSim.Physics.Manager.dll" /> 62 <include name="../bin/OpenSim.GenericConfig.Xml.dll" />
63 <include name="../bin/OpenSim.Servers.dll" /> 63 <include name="../bin/OpenSim.Physics.Manager.dll" />
64 </references> 64 <include name="../bin/OpenSim.Servers.dll" />
65 </csc> 65 </references>
66 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 66 </csc>
67 <mkdir dir="${project::get-base-directory()}/../bin/"/> 67 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
68 <copy todir="${project::get-base-directory()}/../bin/"> 68 <mkdir dir="${project::get-base-directory()}/../bin/"/>
69 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 69 <copy todir="${project::get-base-directory()}/../bin/">
70 <include name="*.dll"/> 70 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
71 <include name="*.exe"/> 71 <include name="*.dll"/>
72 </fileset> 72 <include name="*.exe"/>
73 </copy> 73 </fileset>
74 </target> 74 </copy>
75 <target name="clean"> 75 </target>
76 <delete dir="${bin.dir}" failonerror="false" /> 76 <target name="clean">
77 <delete dir="${obj.dir}" failonerror="false" /> 77 <delete dir="${bin.dir}" failonerror="false" />
78 </target> 78 <delete dir="${obj.dir}" failonerror="false" />
79 <target name="doc" description="Creates documentation."> 79 </target>
80 </target> 80 <target name="doc" description="Creates documentation.">
81</project> 81 </target>
82</project>
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index f4eea11..fab9db4 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -39,6 +39,7 @@ using System.Collections.Generic;
39using libsecondlife; 39using libsecondlife;
40using libsecondlife.Packets; 40using libsecondlife.Packets;
41using OpenSim.world; 41using OpenSim.world;
42using OpenSim.Terrain;
42using OpenSim.Framework.Interfaces; 43using OpenSim.Framework.Interfaces;
43using OpenSim.UserServer; 44using OpenSim.UserServer;
44using OpenSim.Assets; 45using OpenSim.Assets;