diff options
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 4 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index f507797..843c3af 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.world | |||
44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
45 | ControllingClient = TheClient; | 45 | ControllingClient = TheClient; |
46 | localid = 8880000 + (this.m_world._localNumber++); | 46 | localid = 8880000 + (this.m_world._localNumber++); |
47 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 1.0f); | 47 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 1.0f); |
48 | visualParams = new byte[218]; | 48 | visualParams = new byte[218]; |
49 | for (int i = 0; i < 218; i++) | 49 | for (int i = 0; i < 218; i++) |
50 | { | 50 | { |
@@ -332,7 +332,7 @@ namespace OpenSim.world | |||
332 | 332 | ||
333 | public override void LandRenegerated() | 333 | public override void LandRenegerated() |
334 | { | 334 | { |
335 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 50.0f); | 335 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); |
336 | } | 336 | } |
337 | } | 337 | } |
338 | 338 | ||
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 580804a..c7c57d1 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -198,7 +198,7 @@ namespace OpenSim.world | |||
198 | { | 198 | { |
199 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | 199 | this.phyScene.SetTerrain(Terrain.getHeights1D()); |
200 | } | 200 | } |
201 | this.localStorage.SaveMap(this.Terrain.map); | 201 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
202 | 202 | ||
203 | foreach (SimClient client in m_clientThreads.Values) | 203 | foreach (SimClient client in m_clientThreads.Values) |
204 | { | 204 | { |
@@ -213,12 +213,12 @@ namespace OpenSim.world | |||
213 | 213 | ||
214 | public void RegenerateTerrain(float[,] newMap) | 214 | public void RegenerateTerrain(float[,] newMap) |
215 | { | 215 | { |
216 | this.Terrain.map = newMap; | 216 | this.Terrain.setHeights2D(newMap); |
217 | lock (this.LockPhysicsEngine) | 217 | lock (this.LockPhysicsEngine) |
218 | { | 218 | { |
219 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | 219 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); |
220 | } | 220 | } |
221 | this.localStorage.SaveMap(this.Terrain.map); | 221 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
222 | 222 | ||
223 | foreach (SimClient client in m_clientThreads.Values) | 223 | foreach (SimClient client in m_clientThreads.Values) |
224 | { | 224 | { |
@@ -239,7 +239,7 @@ namespace OpenSim.world | |||
239 | { | 239 | { |
240 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | 240 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); |
241 | } | 241 | } |
242 | this.localStorage.SaveMap(this.Terrain.map); | 242 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
243 | 243 | ||
244 | foreach (SimClient client in m_clientThreads.Values) | 244 | foreach (SimClient client in m_clientThreads.Values) |
245 | { | 245 | { |
@@ -252,7 +252,7 @@ namespace OpenSim.world | |||
252 | 252 | ||
253 | public void LoadWorldMap() | 253 | public void LoadWorldMap() |
254 | { | 254 | { |
255 | float[,] map = this.localStorage.LoadWorld(); | 255 | float[] map = this.localStorage.LoadWorld(); |
256 | if (map == null) | 256 | if (map == null) |
257 | { | 257 | { |
258 | this.Terrain.hills(); | 258 | this.Terrain.hills(); |
@@ -260,7 +260,7 @@ namespace OpenSim.world | |||
260 | } | 260 | } |
261 | else | 261 | else |
262 | { | 262 | { |
263 | this.Terrain.map = map; | 263 | this.Terrain.setHeights1D(map); |
264 | } | 264 | } |
265 | } | 265 | } |
266 | 266 | ||